dolphin/Source/Core/VideoBackends
Stenzek e169d54f3c D3D11: Fix CPU EFB color reads when MSAA is enabled
Also swaps the byte order from RGBA->BGRA to match GL/D3D12, and what
the read handler is expecting.

Depth reads will now return the minimum depth of all samples, instead of
the average of all samples.
2016-05-19 22:51:00 +10:00
..
D3D D3D11: Fix CPU EFB color reads when MSAA is enabled 2016-05-19 22:51:00 +10:00
D3D12 D3D12: Specify read/write ranges when calling Map/Unmap 2016-05-08 23:18:59 +10:00
OGL OGL: Work around slowdown of glMapBufferRange with SSBO on NVIDIA drivers 2016-05-19 21:24:09 +10:00
Software VideoSW: Fix XFB config. 2016-05-18 18:37:44 +02:00
CMakeLists.txt Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00