dolphin/Source/Core/VideoCommon/Src
2009-09-11 05:50:02 +00:00
..
AVIDump.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
AVIDump.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
BPFunctions.h Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off 2009-09-04 06:09:21 +00:00
BPMemory.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
BPMemory.h Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)! 2009-09-02 21:00:45 +00:00
BPStructs.cpp Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off 2009-09-04 06:09:21 +00:00
BPStructs.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
CPMemory.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
CPMemory.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
DataReader.h Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup. 2009-08-09 11:03:58 +00:00
Fifo.cpp GFX: 2009-08-15 07:33:35 +00:00
Fifo.h Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin. 2009-08-08 01:39:56 +00:00
GlobalControl.cpp D3D: Projection hack feature. Have also moved related functions and constant definitions from OGL to VideoCommon, will clean up the code better if it works for D3D. 2009-09-11 05:50:02 +00:00
GlobalControl.h D3D: Projection hack feature. Have also moved related functions and constant definitions from OGL to VideoCommon, will clean up the code better if it works for D3D. 2009-09-11 05:50:02 +00:00
HiresTextures.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
HiresTextures.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
ImageWrite.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
ImageWrite.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
IndexGenerator.cpp D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup. 2009-09-01 19:48:45 +00:00
IndexGenerator.h D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup. 2009-09-01 19:48:45 +00:00
LookUpTables.h Don't use lookup tables. It's better to use CPU registers and reduce memory accesses. 2009-07-30 20:29:52 +00:00
memcpy_amd.cpp
NativeVertexFormat.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
NativeVertexWriter.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
NativeVertexWriter.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
OnScreenDisplay.cpp Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
OnScreenDisplay.h Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
OpcodeDecoding.cpp random small fixes - fix debug builds, dump ucodes on PAD_BUTTON_X, get rid of a never-closed FILE* 2009-08-11 00:35:07 +00:00
OpcodeDecoding.h Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup. 2009-08-09 11:03:58 +00:00
PixelShaderGen.cpp D3D: Minor bug fix and some code cleanup for DirectX API call reduction. 2009-09-10 03:36:32 +00:00
PixelShaderGen.h D3D: Minor bug fix and some code cleanup for DirectX API call reduction. 2009-09-10 03:36:32 +00:00
PixelShaderManager.cpp GL/D3D: Attempt to fix problem with bad colors when starting a 2nd game. 2009-08-31 20:58:57 +00:00
PixelShaderManager.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Profiler.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Profiler.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Render.h OpenGL: OSD menu live resolution change fixes 2009-09-06 15:11:21 +00:00
SConscript Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
Statistics.cpp More tidying up - share the stats print between the two plugins, etc 2009-09-03 19:42:45 +00:00
Statistics.h Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
TextureConversionShader.cpp Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin. 2009-09-03 19:24:16 +00:00
TextureConversionShader.h Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin. 2009-09-03 19:24:16 +00:00
TextureDecoder.cpp GL/D3D: slightly more accurate and faster DXT decoding, thanks to Orphis 2009-09-02 21:30:54 +00:00
TextureDecoder.h GFX: Cleanup - Move OGL's GetBlockHeightInTexels and GetBlockWidthInTexels code into VideoCommon. 2009-08-11 20:36:13 +00:00
VertexLoader_Color.cpp Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)! 2009-09-02 21:00:45 +00:00
VertexLoader_Color.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexLoader_Normal.cpp Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage. 2009-09-08 21:16:05 +00:00
VertexLoader_Normal.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexLoader_Position.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexLoader_Position.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexLoader_TextCoord.cpp Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage. 2009-09-08 21:16:05 +00:00
VertexLoader_TextCoord.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexLoader.cpp Don't use lookup tables. It's better to use CPU registers and reduce memory accesses. 2009-07-30 20:29:52 +00:00
VertexLoader.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexLoaderManager.cpp Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin. 2009-08-08 01:39:56 +00:00
VertexLoaderManager.h make DLCache compile on linux, required some weird casting so tell me 2009-08-10 06:18:10 +00:00
VertexShaderGen.cpp D3D: Minor bug fix and some code cleanup for DirectX API call reduction. 2009-09-10 03:36:32 +00:00
VertexShaderGen.h D3D: Minor bug fix and some code cleanup for DirectX API call reduction. 2009-09-10 03:36:32 +00:00
VertexShaderManager.cpp Add the wide screen hack by <---Does the person even have a user name? 2009-09-02 21:30:19 +00:00
VertexShaderManager.h GFX: New GlobalControl system - cleaner way to control hacks and for possible control over other parts of the video code (video debugger control). 2009-08-15 07:20:37 +00:00
VideoCommon.h Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage. 2009-09-08 21:16:05 +00:00
VideoState.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VideoState.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
XFBConvert.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
XFBConvert.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
XFMemory.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
XFMemory.h Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)! 2009-09-02 21:00:45 +00:00
XFStructs.cpp Misc : build fix for debug x64, assorted cleanup. 2009-08-31 22:42:10 +00:00
XFStructs.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00