dolphin/Source/Core/DebuggerWX/Src/SConscript
Soren Jorvang c9564405d9 Some wxWidgets features, like wxProgressDialog used when updating the
game list, rely on the main event handler already running, which isn't
the case until after OnInit(). This is a problem when an ISO directory
is already set at startup.

To deal with such actions that can only properly be done after the wx
environment is fully functional, schedule AfterInit() where the initial
game list scan is done.

The underlying icon object for wxIcon on OS X didn't work with our 
(non-square?) 96x32 game list graphics, but we weren't using any wxIcon
properties such as transparency anyhow, so just skip the wxBitmap to 
wxIcon back to wxBitmap conversions.

Use wxID_ABOUT and wxID_PREFERENCES so that those menu items are
automagically teleported to their canonincal locations on each platform.

USE_XPM_BITMAPS has been implicit on all platforms for some time now.
 
AddGrowableCol() causes problems in a couple of inessential places for    
some unknown reason, even though the same pattern works fine elsewhere.
 
These changes make us play a lot nicer with wxWidgets 2.9.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5564 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-01 21:03:02 +00:00

35 lines
567 B
Python

# -*- python -*-
Import('env')
if not env['HAVE_WX']:
Return()
files = [
"BreakpointDlg.cpp",
"BreakpointView.cpp",
"BreakpointWindow.cpp",
"CodeWindow.cpp",
"CodeWindowFunctions.cpp",
"MemoryCheckDlg.cpp",
"MemoryWindow.cpp",
"RegisterWindow.cpp",
"RegisterView.cpp",
"JitWindow.cpp",
]
wxenv = env.Clone()
wxenv.Append(
CPPDEFINES = [
'wxNEEDS_CHARPP'
],
LINKFLAGS = [
'-pthread',
]
)
libs = [
'common',
'debugger_ui_util'
]
wxenv.StaticLibrary(env['local_libs'] + "debwx", files, LIBS = libs)