mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-26 15:49:50 -06:00

Remove the duplication here and just have one Rumble interface that takes a single strength parameter.
103 lines
2.4 KiB
C++
103 lines
2.4 KiB
C++
// Copyright 2013 Dolphin Emulator Project
|
|
// Licensed under GPLv2
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
#include "Core/ConfigManager.h"
|
|
#include "Core/HW/GCPad.h"
|
|
#include "Core/HW/GCPadEmu.h"
|
|
#include "InputCommon/GCPadStatus.h"
|
|
#include "InputCommon/InputConfig.h"
|
|
#include "InputCommon/ControllerInterface/ControllerInterface.h"
|
|
|
|
|
|
namespace Pad
|
|
{
|
|
|
|
static InputConfig s_config("GCPadNew", _trans("Pad"), "GCPad");
|
|
InputConfig* GetConfig()
|
|
{
|
|
return &s_config;
|
|
}
|
|
|
|
void Shutdown()
|
|
{
|
|
std::vector<ControllerEmu*>::const_iterator
|
|
i = s_config.controllers.begin(),
|
|
e = s_config.controllers.end();
|
|
for ( ; i!=e; ++i )
|
|
delete *i;
|
|
s_config.controllers.clear();
|
|
|
|
g_controller_interface.Shutdown();
|
|
}
|
|
|
|
// if plugin isn't initialized, init and load config
|
|
void Initialize(void* const hwnd)
|
|
{
|
|
// add 4 gcpads
|
|
for (unsigned int i=0; i<4; ++i)
|
|
s_config.controllers.push_back(new GCPad(i));
|
|
|
|
g_controller_interface.Initialize(hwnd);
|
|
|
|
// load the saved controller config
|
|
s_config.LoadConfig(true);
|
|
}
|
|
|
|
void GetStatus(u8 _numPAD, GCPadStatus* _pPADStatus)
|
|
{
|
|
memset(_pPADStatus, 0, sizeof(*_pPADStatus));
|
|
_pPADStatus->err = PAD_ERR_NONE;
|
|
|
|
std::unique_lock<std::recursive_mutex> lk(s_config.controls_lock, std::try_to_lock);
|
|
|
|
if (!lk.owns_lock())
|
|
{
|
|
// if gui has lock (messing with controls), skip this input cycle
|
|
// center axes and return
|
|
_pPADStatus->stickX = GCPadStatus::MAIN_STICK_CENTER_X;
|
|
_pPADStatus->stickY = GCPadStatus::MAIN_STICK_CENTER_Y;
|
|
_pPADStatus->substickX = GCPadStatus::C_STICK_CENTER_X;
|
|
_pPADStatus->substickY = GCPadStatus::C_STICK_CENTER_Y;
|
|
return;
|
|
}
|
|
|
|
// if we are on the next input cycle, update output and input
|
|
// if we can get a lock
|
|
static int _last_numPAD = 4;
|
|
if (_numPAD <= _last_numPAD)
|
|
{
|
|
g_controller_interface.UpdateOutput();
|
|
g_controller_interface.UpdateInput();
|
|
}
|
|
_last_numPAD = _numPAD;
|
|
|
|
// get input
|
|
((GCPad*)s_config.controllers[_numPAD])->GetInput(_pPADStatus);
|
|
}
|
|
|
|
void Rumble(u8 _numPAD, const ControlState strength)
|
|
{
|
|
std::unique_lock<std::recursive_mutex> lk(s_config.controls_lock, std::try_to_lock);
|
|
|
|
if (!lk.owns_lock())
|
|
return;
|
|
|
|
((GCPad*)s_config.controllers[ _numPAD ])->SetOutput(strength);
|
|
}
|
|
|
|
bool GetMicButton(u8 pad)
|
|
{
|
|
|
|
std::unique_lock<std::recursive_mutex> lk(s_config.controls_lock, std::try_to_lock);
|
|
|
|
if (!lk.owns_lock())
|
|
return false;
|
|
|
|
return ((GCPad*)s_config.controllers[pad])->GetMicButton();
|
|
}
|
|
|
|
}
|