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GameTracker's usage of GameFileCache is thread-safe even without using a mutex. All of its access to GameFileCache happens on the thread m_load_thread, except for the call to GameFileCache::Load, which finishes before m_load_thread starts executing. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |