dolphin/Data/User/Shaders/stereoscopic2.txt
omegadox e4a9faeba4 GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader
DSPHLE: Some warning fixes and added some logging for unknown voice cases
Please report if anything has broken.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3884 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-26 09:52:35 +00:00

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// Omega's 3D Stereoscopic filtering (Amber/Blue)
// TODO: Need depth info!
uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
float4 c0 = texRECT(samp0, uv0).rgba; // Source Color
float sep = 5;
float red = c0.r;
float green = c0.g;
float blue = c0.b;
// Left Eye (Amber)
float4 c2 = texRECT(samp0, uv0 + float2(sep,0)).rgba;
float amber = (c2.r + c2.g) / 2;
red = max(c0.r, amber);
green = max(c0.g, amber);
// Right Eye (Blue)
float4 c1 = texRECT(samp0, uv0 + float2(-sep,0)).rgba;
blue = max(c0.b, c1.b);
ocol0 = float4(red, green, blue, c0.a);
}