mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
77 lines
2.1 KiB
C++
77 lines
2.1 KiB
C++
// Copyright 2016 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
#include <wx/panel.h>
|
|
|
|
class GameListItem;
|
|
class wxTreeCtrl;
|
|
class wxTreeEvent;
|
|
|
|
namespace DiscIO
|
|
{
|
|
class IFileSystem;
|
|
class IVolume;
|
|
}
|
|
|
|
class FilesystemPanel final : public wxPanel
|
|
{
|
|
public:
|
|
explicit FilesystemPanel(wxWindow* parent, wxWindowID id, const GameListItem& item,
|
|
const std::unique_ptr<DiscIO::IVolume>& opened_iso);
|
|
~FilesystemPanel();
|
|
|
|
private:
|
|
enum
|
|
{
|
|
ID_EXTRACT_DIR = 20000,
|
|
ID_EXTRACT_ALL,
|
|
ID_EXTRACT_FILE,
|
|
ID_EXTRACT_APPLOADER,
|
|
ID_EXTRACT_DOL,
|
|
ID_CHECK_INTEGRITY,
|
|
};
|
|
|
|
void CreateGUI();
|
|
void BindEvents();
|
|
|
|
void PopulateFileSystemTree();
|
|
void PopulateFileSystemTreeGC();
|
|
void PopulateFileSystemTreeWii() const;
|
|
|
|
void OnRightClickTree(wxTreeEvent&);
|
|
void OnExtractFile(wxCommandEvent&);
|
|
void OnExtractDirectories(wxCommandEvent&);
|
|
void OnExtractHeaderData(wxCommandEvent&);
|
|
void OnCheckPartitionIntegrity(wxCommandEvent&);
|
|
|
|
void ExtractAllFiles(const wxString& output_folder);
|
|
void ExtractAllFilesGC(const wxString& output_folder);
|
|
void ExtractAllFilesWii(const wxString& output_folder);
|
|
|
|
void ExtractSingleFile(const wxString& output_file_path) const;
|
|
void ExtractSingleFileGC(const wxString& file_path, const wxString& output_file_path) const;
|
|
void ExtractSingleFileWii(wxString file_path, const wxString& output_file_path) const;
|
|
|
|
void ExtractSingleDirectory(const wxString& output_folder);
|
|
void ExtractSingleDirectoryGC(const wxString& directory_path, const wxString& output_folder);
|
|
void ExtractSingleDirectoryWii(wxString directory_path, const wxString& output_folder);
|
|
|
|
void ExtractDirectories(const std::string& full_path, const std::string& output_folder,
|
|
DiscIO::IFileSystem* filesystem);
|
|
|
|
wxString BuildFilePathFromSelection() const;
|
|
wxString BuildDirectoryPathFromSelection() const;
|
|
|
|
wxTreeCtrl* m_tree_ctrl;
|
|
|
|
const GameListItem& m_game_list_item;
|
|
const std::unique_ptr<DiscIO::IVolume>& m_opened_iso;
|
|
|
|
std::unique_ptr<DiscIO::IFileSystem> m_filesystem;
|
|
};
|