dolphin/Source/Core/DolphinWX/Src
2011-12-20 02:10:40 -08:00
..
Debugger Adjust the character counts in the debug views to more closely resemble the original pixel counts 2011-07-03 20:47:18 +00:00
MemoryCards Move GCMemcard from DolphinWX/Memorycards to Core/HW 2011-10-04 13:14:18 -07:00
AboutDolphin.cpp Make the jscript for writing out scmrev.h work on windows. 2011-08-21 19:15:50 -07:00
AboutDolphin.h More work on making dialogs close when escape is pressed, and some general GUI code clean up. 2011-03-16 22:22:21 +00:00
ARCodeAddEdit.cpp Linux build fix. Also take care of a few compiler warnings that have developed. 2011-06-02 23:28:47 +00:00
ARCodeAddEdit.h Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
CheatsWindow.cpp Properly destroy cheat manager window when closed. 2011-06-17 09:19:13 +00:00
CheatsWindow.h Properly destroy cheat manager window when closed. 2011-06-17 09:19:13 +00:00
ConfigMain.cpp Update a few more translations and add Farsi. 2011-12-18 14:03:57 -06:00
ConfigMain.h Last major UI change before release. 2011-06-02 19:32:34 +00:00
FifoPlayerDlg.cpp Add Catalan language thanks to (and at the urgent request of) Jordi Coma. Also fix a few translation strings in the code. 2011-04-27 01:10:58 +00:00
FifoPlayerDlg.h Add graphics FIFO recorder and player for debugging the graphics system. 2011-03-27 02:55:08 +00:00
Frame.cpp update ui after savestate load (because loading a savestate can affect whether certain items should be grayed out in the menu) 2011-12-18 01:15:59 -08:00
Frame.h update ui after savestate load (because loading a savestate can affect whether certain items should be grayed out in the menu) 2011-12-18 01:15:59 -08:00
FrameAui.cpp Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions. 2011-04-01 07:43:02 +00:00
FrameTools.cpp small fixes for some recording-related menu items 2011-12-18 02:23:59 -08:00
GameListCtrl.cpp use windows-1252 for gamename/description, fixes copyright/tm symbol in the gamelist & isoproperties 2011-12-20 02:10:40 -08:00
GameListCtrl.h Adding more drama to the git history. 2011-12-18 13:58:44 +01:00
GCMicDlg.cpp ok...just need to update the button... 2011-10-09 01:11:48 -07:00
GCMicDlg.h ok...just need to update the button... 2011-10-09 01:11:48 -07:00
GeckoCodeDiag.cpp Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup. 2011-01-25 11:14:11 +00:00
GeckoCodeDiag.h Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine. 2010-07-23 05:22:12 +00:00
Globals.h New "TAS Input" feature for precise joystick inputs. The feature is still a work in progress, but is functional. Currently overwrites any joystick/keyboard analog inputs and does so for all controllers. 2011-06-24 06:50:50 +00:00
HotkeyDlg.cpp More work on making dialogs close when escape is pressed, and some general GUI code clean up. 2011-03-16 22:22:21 +00:00
HotkeyDlg.h Fix and issue with the escape button closing the hotkey dialog when trying to set a hotkey to escape. 2011-03-16 12:59:05 +00:00
InputConfigDiag.cpp Make use of wxStdDialogButtonSizer wherever appropriate. 2011-06-03 12:26:32 +00:00
InputConfigDiag.h More work on making dialogs close when escape is pressed, and some general GUI code clean up. 2011-03-16 22:22:21 +00:00
InputConfigDiagBitmaps.cpp problem: TryAcquireSRWLockExclusive requires Windows 7 :/. solution kinda: use std::recursive_mutex (CriticalSection on windows) where try_lock is used. Dolphin should work on Vista x64 again. 2011-03-07 00:16:38 +00:00
ISOFile.cpp add wstring name(s)/description to the cachefile, use when available in gamelist and properties window 2011-12-18 22:01:46 -08:00
ISOFile.h add wstring name(s)/description to the cachefile, use when available in gamelist and properties window 2011-12-18 22:01:46 -08:00
ISOProperties.cpp use windows-1252 for gamename/description, fixes copyright/tm symbol in the gamelist & isoproperties 2011-12-20 02:10:40 -08:00
ISOProperties.h Bounding Box bugfixes. 2011-10-28 21:12:12 +01:00
LogConfigWindow.cpp Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions. 2011-04-01 07:43:02 +00:00
LogConfigWindow.h Make log options an AUI window instead of a dialog. 2011-02-21 15:01:00 +00:00
LogWindow.cpp fix shift-jis conversion on linux, and check for the codepage on windows in the memorycard manager like everywhere else 2011-12-20 01:35:12 -08:00
LogWindow.h Fix a few issues with the size of the logger pane. 2011-03-23 02:06:40 +00:00
Main.cpp Possible fix for random crashes with plenty of games(like Mario Galaxy) and issue 4568 (please test). 2011-10-19 21:03:08 +03:00
Main.h Reinstate AfterInit(), which is still needed for MacOpenFile() 2011-03-16 01:50:46 +00:00
MainNoGUI.cpp Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering 2011-08-26 13:29:01 -07:00
MemcardManager.cpp fix shift-jis conversion on linux, and check for the codepage on windows in the memorycard manager like everywhere else 2011-12-20 01:35:12 -08:00
MemcardManager.h Move GCMemcard from DolphinWX/Memorycards to Core/HW 2011-10-04 13:14:18 -07:00
NetWindow.cpp Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
NetWindow.h Fix a memory leak in the breakpoint window. 2011-02-27 02:27:43 +00:00
PatchAddEdit.cpp Make PatchAddEdit complain and not modify entry if fields are invalid instead of just filling in zeros. Fixes issue 4291. 2011-07-09 21:00:30 +00:00
PatchAddEdit.h Make PatchAddEdit complain and not modify entry if fields are invalid instead of just filling in zeros. Fixes issue 4291. 2011-07-09 21:00:30 +00:00
PHackSettings.cpp Fix build on openSUSE 11.4 (not sure why it worked fine everywhere else anyway). 2011-05-31 19:58:15 +00:00
PHackSettings.h Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
stdafx.cpp
stdafx.h Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup. 2011-01-25 11:14:11 +00:00
TASInputDlg.cpp Fixed hotkeys not working with the TAS Input dialog open. 2011-07-13 05:53:56 +00:00
TASInputDlg.h Fixed hotkeys not working with the TAS Input dialog open. 2011-07-13 05:53:56 +00:00
UDPConfigDiag.cpp Make use of wxStdDialogButtonSizer wherever appropriate. 2011-06-03 12:26:32 +00:00
UDPConfigDiag.h Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again. 2010-11-14 13:30:57 +00:00
VideoConfigDiag.cpp Shader compilation error message modified to contain some helpful information for noobs (includes a reference to the full bad shader dump). 2011-07-29 22:18:11 +00:00
VideoConfigDiag.h Fix a couple of strings for translation. 2011-06-04 04:34:44 +00:00
WiimoteConfigDiag.cpp New Wiimote configuration dialog design. 2011-08-06 14:38:23 +00:00
WiimoteConfigDiag.h New Wiimote configuration dialog design. 2011-08-06 14:38:23 +00:00
WXInputBase.cpp Be more flexible about hotkey modifier permutations. 2011-01-30 14:20:20 +00:00
WXInputBase.h Clean up nowx and stop cocoaApp busy-waiting in the main loop. 2011-01-15 10:33:07 +00:00
WxUtils.cpp Fix a few strings for translation. 2011-04-17 21:39:58 +00:00
WxUtils.h r6928 redux 2011-01-27 23:59:12 +00:00
X11Utils.cpp On linux use the current desktop resolution for the default fullscreen resolution, instead of the hard coded 640x480 resolution. 2011-07-15 02:17:14 +00:00
X11Utils.h On linux don't check to see if the xdg-screensaver program is present at build time. Just build in the code to call the program. If the program does not exist it will silently fail, and the screensaver will not be inhibited. 2011-06-17 13:14:55 +00:00