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Debugger
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Lots more work on making the frame aui stuff functional.
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2010-07-22 02:05:28 +00:00 |
GUI
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Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style.
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2010-08-05 18:41:02 +00:00 |
OS
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Take care of some compiler warnings from unused variables, and a little code cleanup.
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2010-08-10 01:08:22 +00:00 |
BPFunctions.cpp
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hopefully fixed zww issue with new efb to ram.
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2010-07-12 19:30:25 +00:00 |
cocoaGL.h
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cocoaGL.m
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Remove NSAutoreleasePools that are no longer necessary now that pools
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2010-07-09 22:31:04 +00:00 |
FramebufferManager.cpp
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FramebufferManager.h
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Globals.h
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Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!
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2010-07-19 02:09:34 +00:00 |
GLUtil.cpp
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Several little things:
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2010-08-08 00:13:05 +00:00 |
GLUtil.h
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Several little things:
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2010-08-08 00:13:05 +00:00 |
GLWindow.h
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Config.h should never be included directly, but rather through Common.h
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2010-06-26 13:11:34 +00:00 |
main.cpp
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Add Common::AtomicDecrement for gcc to match win32.
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2010-08-10 08:29:15 +00:00 |
main.h
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Fix saving states on mesa3d and clean up the handling of asynchronous requests
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2010-08-04 21:02:32 +00:00 |
NativeVertexFormat.cpp
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sometimes to advance you have to make a step back.
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2010-08-28 15:09:42 +00:00 |
PixelShaderCache.cpp
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Remove a bunch of freshly-obsolete code
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2010-08-29 19:34:54 +00:00 |
PixelShaderCache.h
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
PostProcessing.cpp
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
PostProcessing.h
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RasterFont.cpp
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RasterFont.h
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Render.cpp
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Remove a bunch of freshly-obsolete code
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2010-08-29 19:34:54 +00:00 |
SConscript
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I'm an 100% scons noob but I think this fixes r6149, although it seems that the repository revision isn't appearing correctly (only happening with me?).
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2010-08-30 00:00:14 +00:00 |
stdafx.cpp
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stdafx.h
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TextureConverter.cpp
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sometimes to advance you have to make a step back.
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2010-08-28 15:09:42 +00:00 |
TextureConverter.h
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hopefully fixed zww issue with new efb to ram.
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2010-07-12 19:30:25 +00:00 |
TextureMngr.cpp
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Fix EFB Scaled Copy in OpenGL plugin.
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2010-08-29 04:56:53 +00:00 |
TextureMngr.h
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Fix EFB Scaled Copy in OpenGL plugin.
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2010-08-29 04:56:53 +00:00 |
VertexManager.cpp
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Remove a bunch of freshly-obsolete code
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2010-08-29 19:34:54 +00:00 |
VertexManager.h
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VertexShaderCache.cpp
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DX9/OGL: Remove some superfluous checks (this is already done in VideoCommon).
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2010-08-08 16:28:03 +00:00 |
VertexShaderCache.h
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HUGE commit :)
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2010-06-05 00:01:18 +00:00 |
XFB.cpp
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XFB.h
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