dolphin/Externals/CLRun/clrun/dynamiclib.c
Orphis 685bae34e5 Dynamically load OpenCL on Windows with CLRun. There shouldn't be the need to make a separate build now or download a big SDK to link Dolphin.
If compilation fails, rebuild the whole solution as Visual Studio struggles with the not so complex project dependencies.
ATI users still need to install the Stream SDK as it's the only way to have an OpenCL driver.
NVidia users just have to install a recent driver (version 197 is tested and working).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5808 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 02:23:09 +00:00

64 lines
886 B
C

#ifdef _WIN32
#include <windows.h>
HINSTANCE library = NULL;
#else
#include <dlfcn.h>
#include <stdio.h>
void *library = NULL;
#endif
#include <string.h>
int loadLib(const char *filename) {
if (library)
return -1;
if (!filename || strlen(filename) == 0)
return -2;
#ifdef _WIN32
library = LoadLibrary(filename);
#else
library = dlopen(filename, RTLD_NOW | RTLD_LOCAL);
#endif
if (!library)
return -3;
return 0;
}
int unloadLib()
{
int retval;
if (!library)
return -1;
#ifdef _WIN32
retval = FreeLibrary(library);
#else
retval = dlclose(library);
#endif
library = NULL;
return retval;
}
void *getFunction(const char *funcname) {
void* retval;
if (!library) {
return NULL;
}
#ifdef _WIN32
retval = GetProcAddress(library, funcname);
#else
retval = dlsym(library, funcname);
#endif
if (!retval)
return NULL;
return retval;
}