dolphin/Source/Core/VideoCommon/OnScreenDisplay.h
Lioncash c212310fbe VideoCommon/OnScreenDisplay: Take Message's std::string parameter by value
Allows callers to std::move strings into the functions (or automatically
assume the move constructor/move assignment operator for rvalue
references, potentially avoiding copies altogether.
2019-07-28 23:00:58 -04:00

48 lines
1.1 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <string>
#include "Common/CommonTypes.h"
namespace OSD
{
enum class MessageType
{
NetPlayPing,
NetPlayBuffer,
// This entry must be kept last so that persistent typed messages are
// displayed before other messages
Typeless,
};
namespace Color
{
constexpr u32 CYAN = 0xFF00FFFF;
constexpr u32 GREEN = 0xFF00FF00;
constexpr u32 RED = 0xFFFF0000;
constexpr u32 YELLOW = 0xFFFFFF30;
}; // namespace Color
namespace Duration
{
constexpr u32 SHORT = 2000;
constexpr u32 NORMAL = 5000;
constexpr u32 VERY_LONG = 10000;
}; // namespace Duration
// On-screen message display (colored yellow by default)
void AddMessage(std::string message, u32 ms = Duration::SHORT, u32 rgba = Color::YELLOW);
void AddTypedMessage(MessageType type, std::string message, u32 ms = Duration::SHORT,
u32 rgba = Color::YELLOW);
// Draw the current messages on the screen. Only call once per frame.
void DrawMessages();
void ClearMessages();
} // namespace OSD