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e5fb9c9adf
Avoid waiting for earlier submissions when we flush more often. The vertex manager will flush more often if the game accesses the EFB on the CPU, to give the GPU a head start. |
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D3D | ||
D3D12 | ||
D3DCommon | ||
Metal | ||
Null | ||
OGL | ||
Software | ||
Vulkan | ||
CMakeLists.txt |