mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
102 lines
2.5 KiB
C++
102 lines
2.5 KiB
C++
// Copyright 2013 Dolphin Emulator Project
|
|
// Licensed under GPLv2
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "Globals.h"
|
|
|
|
#include "GLUtil.h"
|
|
|
|
#include <cmath>
|
|
|
|
#include "Statistics.h"
|
|
#include "VideoConfig.h"
|
|
#include "ImageWrite.h"
|
|
#include "Common.h"
|
|
#include "Render.h"
|
|
#include "VertexShaderGen.h"
|
|
#include "ProgramShaderCache.h"
|
|
#include "PixelShaderManager.h"
|
|
#include "OnScreenDisplay.h"
|
|
#include "StringUtil.h"
|
|
#include "FileUtil.h"
|
|
#include "Debugger.h"
|
|
|
|
namespace OGL
|
|
{
|
|
|
|
void SetPSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
|
|
{
|
|
ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
|
|
for (int a = 0; a < NUM_UNIFORMS; ++a)
|
|
{
|
|
if (!strcmp(name, UniformNames[a]))
|
|
{
|
|
if (tmp.shader.UniformLocations[a] == -1)
|
|
return;
|
|
else
|
|
{
|
|
glUniform4fv(tmp.shader.UniformLocations[a] + offset, count, f);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Renderer functions
|
|
void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
|
|
{
|
|
float const f[4] = {f1, f2, f3, f4};
|
|
|
|
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
|
|
{
|
|
ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
|
|
return;
|
|
}
|
|
for (unsigned int a = 0; a < 10; ++a)
|
|
{
|
|
if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
|
|
{
|
|
unsigned int offset = const_number - PSVar_Loc[a].reg;
|
|
SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Renderer::SetPSConstant4fv(unsigned int const_number, const float *f)
|
|
{
|
|
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
|
|
{
|
|
ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
|
|
return;
|
|
}
|
|
for (unsigned int a = 0; a < 10; ++a)
|
|
{
|
|
if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
|
|
{
|
|
unsigned int offset = const_number - PSVar_Loc[a].reg;
|
|
SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
|
|
{
|
|
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
|
|
{
|
|
ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, count);
|
|
return;
|
|
}
|
|
for (unsigned int a = 0; a < 10; ++a)
|
|
{
|
|
if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
|
|
{
|
|
unsigned int offset = const_number - PSVar_Loc[a].reg;
|
|
SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f, count);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
} // namespace OGL
|