dolphin/Source
2009-06-30 17:33:38 +00:00
..
Core DSPLLE some more exception clean up, still couldn't get zelda to work:( 2009-06-30 17:33:38 +00:00
Dolphin.xcodeproj
DSPSpy Waiting for someone to run it:) 2009-06-29 20:31:41 +00:00
DSPTool DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm 2009-06-28 16:23:40 +00:00
Plugins DSPHLE: zelda ucode: add some comments, a little crash safety hack 2009-06-30 06:33:17 +00:00
PluginSpecs Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup. 2009-06-29 07:30:48 +00:00
TestSuite TestSuite: fix bug in first fpu test (must use stfd to get value of FPSCR, stfs corrupts the value trying to convert to single precision) 2009-06-13 20:20:48 +00:00
UnitTests New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
Dolphin.sln revert accidental change to OpenGL's Config.cpp 2009-06-28 16:47:14 +00:00
DolphinProj.xcconfig
DolphinTarget.xcconfig
MusicMod.sln MusicMod: Added DSP HLE option to turn off streaming music for use together with the MusicMod 2009-06-20 12:19:53 +00:00