mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
e6efc4a611
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5187 8ced0084-cf51-0410-be5f-012b33b47a6e
338 lines
9.7 KiB
C++
338 lines
9.7 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef __FRAME_H_
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#define __FRAME_H_
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#include <wx/wx.h> // wxWidgets
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#include <wx/busyinfo.h>
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#include <wx/mstream.h>
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#include <wx/listctrl.h>
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#include <wx/artprov.h>
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#if defined(__APPLE__)
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//id is an objective-c++ type, wx team need to change this
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#define id toolid
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#endif
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#include <wx/aui/aui.h>
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#include <string>
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#include <vector>
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#include "CDUtils.h"
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#include "CodeWindow.h"
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#include "LogWindow.h"
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// A shortcut to access the bitmaps
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#define wxGetBitmapFromMemory(name) _wxGetBitmapFromMemory(name, sizeof(name))
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inline wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int length)
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{
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wxMemoryInputStream is(data, length);
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return(wxBitmap(wxImage(is, wxBITMAP_TYPE_ANY, -1), -1));
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}
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// Class declarations
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class CGameListCtrl;
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class CLogWindow;
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class CFrame : public wxFrame
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{
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public:
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CFrame(wxFrame* parent,
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wxWindowID id = wxID_ANY,
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const wxString& title = wxT("Dolphin"),
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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bool _UseDebugger = false,
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bool ShowLogWindow = false,
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long style = wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE);
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void* GetRenderHandle()
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{
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#ifdef _WIN32
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return(m_Panel->GetHandle());
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#elif defined(HAVE_X11) && HAVE_X11
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return m_Panel;
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#else
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return this;
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#endif
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}
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virtual ~CFrame();
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// These have to be public
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CCodeWindow* g_pCodeWindow;
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wxMenuBar* m_MenuBar;
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wxBitmap aNormalFile;
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void InitBitmaps();
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void DoPause();
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void DoStop();
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bool bRenderToMain;
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bool bNoWiimoteMsg;
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void UpdateGUI();
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void ToggleLogWindow(bool, int i = -1);
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void ToggleConsole(bool, int i = -1);
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void PostEvent(wxCommandEvent& event);
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void PostMenuEvent(wxMenuEvent& event);
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void PostUpdateUIEvent(wxUpdateUIEvent& event);
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void StatusBarMessage(const char * Text, ...);
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void ClearStatusBar();
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void OnCustomHostMessage(int Id);
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void StartGame(const std::string& filename);
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// AUI
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wxAuiManager *m_Mgr;
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wxAuiToolBar *m_ToolBar, *m_ToolBarDebug, *m_ToolBarAui;
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long NOTEBOOK_STYLE, TOOLBAR_STYLE;
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int iLeftWidth[2], iMidWidth[2];
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bool bFloatLogWindow;
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bool bFloatConsoleWindow;
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// Utility
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wxWindow * GetWxWindow(wxString);
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#ifdef _WIN32
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wxWindow * GetWxWindowHwnd(HWND);
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#endif
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wxWindow * GetFloatingPage(int Id);
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wxWindow * GetNootebookPage(wxString);
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wxWindow * GetNootebookPageFromId(wxWindowID Id);
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wxAuiNotebook * GetNotebookFromId(u32);
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wxWindowID WindowParentIdFromChildId(int Id);
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wxString WindowNameFromId(int Id);
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int GetNotebookCount();
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int Limit(int,int,int);
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int PercentageToPixels(int,int);
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int PixelsToPercentage(int,int);
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void ListChildren();
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void ListTopWindows();
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// Perspectives
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void AddRemoveBlankPage();
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void OnNotebookPageClose(wxAuiNotebookEvent& event);
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void OnAllowNotebookDnD(wxAuiNotebookEvent& event);
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void OnNotebookPageChanged(wxAuiNotebookEvent& event);
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void OnFloatWindow(wxCommandEvent& event);
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void OnTab(wxAuiNotebookEvent& event);
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int GetNootebookAffiliation(wxString Name);
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void ClosePages();
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void DoToggleWindow(int,bool);
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void ShowAllNotebooks(bool Window = false);
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void HideAllNotebooks(bool Window = false);
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void CloseAllNotebooks();
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void DoAddPage(wxWindow *, int, wxString, bool);
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void DoRemovePage(wxWindow *, bool Hide = true);
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void DoRemovePageId(wxWindowID Id, bool Hide = true, bool Destroy = false);
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void DoRemovePageString(wxString, bool Hide = true, bool Destroy = false);
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void TogglePane();
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void SetSimplePaneSize();
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void SetPaneSize();
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void ResetToolbarStyle();
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void TogglePaneStyle(bool On, int EventId);
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void ToggleNotebookStyle(bool On, long Style);
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void ResizeConsole();
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// Float window
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void DoUnfloatPage(int Id);
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void OnFloatingPageClosed(wxCloseEvent& event);
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void OnFloatingPageSize(wxSizeEvent& event);
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void DoFloatNotebookPage(wxWindowID Id);
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wxFrame * CreateParentFrame(wxWindowID Id = wxID_ANY, const wxString& title = wxT(""), wxWindow * = NULL);
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// User perspectives. Should find a way to make these private.
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struct SPerspectives
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{
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std::string Name;
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wxString Perspective;
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std::vector<int> Width, Height;
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};
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std::vector<SPerspectives> Perspectives;
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wxString AuiFullscreen, AuiCurrent;
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wxArrayString AuiPerspective;
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u32 ActivePerspective;
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void NamePanes();
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void AddPane();
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void Save();
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void SaveLocal();
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void OnPaneClose(wxAuiManagerEvent& evt);
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void ReloadPanes();
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void DoLoadPerspective();
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void OnDropDownToolbarSelect(wxCommandEvent& event);
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void OnDropDownSettingsToolbar(wxAuiToolBarEvent& event);
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void OnDropDownToolbarItem(wxAuiToolBarEvent& event);
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void OnSelectPerspective(wxCommandEvent& event);
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private:
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wxStatusBar* m_pStatusBar;
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wxBoxSizer* sizerPanel;
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wxBoxSizer* sizerFrame;
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CGameListCtrl* m_GameListCtrl;
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wxPanel* m_Panel;
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wxToolBarToolBase* m_ToolPlay;
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CLogWindow* m_LogWindow;
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bool UseDebugger;
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bool m_bEdit;
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bool m_bTabSplit;
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bool m_bNoDocking;
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bool m_bControlsCreated;
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char newDiscpath[2048];
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wxMessageDialog *m_StopDlg;
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std::vector<std::string> drives;
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enum EToolbar
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{
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Toolbar_FileOpen,
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Toolbar_Refresh,
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Toolbar_Browse,
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Toolbar_Play,
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Toolbar_Stop,
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Toolbar_Pause,
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Toolbar_Screenshot,
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Toolbar_FullScreen,
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Toolbar_PluginOptions,
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Toolbar_PluginGFX,
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Toolbar_PluginDSP,
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Toolbar_PluginPAD,
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Toolbar_Wiimote,
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Toolbar_Help,
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EToolbar_Max
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};
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enum EBitmapsThemes
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{
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BOOMY,
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VISTA,
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XPLASTIK,
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KDE,
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THEMES_MAX
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};
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wxBitmap m_Bitmaps[EToolbar_Max];
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wxBitmap m_BitmapsMenu[EToolbar_Max];
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void PopulateToolbar(wxAuiToolBar* toolBar);
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void PopulateToolbarAui(wxAuiToolBar* toolBar);
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void RecreateToolbar();
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void CreateMenu();
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wxPanel *CreateEmptyPanel(wxWindowID Id = wxID_ANY);
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wxAuiNotebook *CreateEmptyNotebook();
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#ifdef _WIN32
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// Override window proc for tricks like screensaver disabling
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WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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#endif
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// Event functions
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void OnQuit(wxCommandEvent& event);
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void OnHelp(wxCommandEvent& event);
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void OnToolBar(wxCommandEvent& event);
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void OnAuiToolBar(wxAuiToolBarEvent& event);
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void OnOpen(wxCommandEvent& event); // File menu
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void DoOpen(bool Boot);
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void OnRefresh(wxCommandEvent& event);
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void OnBrowse(wxCommandEvent& event);
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void OnBootDrive(wxCommandEvent& event);
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void OnPlay(wxCommandEvent& event); // Emulation
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void OnStop(wxCommandEvent& event);
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void OnReset(wxCommandEvent& event);
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void OnRecord(wxCommandEvent& event);
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void OnPlayRecording(wxCommandEvent& event);
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void OnChangeDisc(wxCommandEvent& event);
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void OnScreenshot(wxCommandEvent& event);
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void OnActive(wxActivateEvent& event);
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void OnClose(wxCloseEvent &event);
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void OnLoadState(wxCommandEvent& event);
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void OnSaveState(wxCommandEvent& event);
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void OnLoadStateFromFile(wxCommandEvent& event);
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void OnSaveStateToFile(wxCommandEvent& event);
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void OnLoadLastState(wxCommandEvent& event);
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void OnUndoLoadState(wxCommandEvent& event);
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void OnUndoSaveState(wxCommandEvent& event);
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void OnFrameSkip(wxCommandEvent& event);
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void OnFrameStep(wxCommandEvent& event);
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void OnConfigMain(wxCommandEvent& event); // Options
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void OnPluginGFX(wxCommandEvent& event);
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void OnPluginDSP(wxCommandEvent& event);
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void OnPluginPAD(wxCommandEvent& event);
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void OnPluginWiimote(wxCommandEvent& event);
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void OnToggleFullscreen(wxCommandEvent& event);
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void OnToggleDualCore(wxCommandEvent& event);
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void OnToggleSkipIdle(wxCommandEvent& event);
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void OnToggleThrottle(wxCommandEvent& event);
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void OnManagerResize(wxAuiManagerEvent& event);
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void OnMove(wxMoveEvent& event);
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void OnResize(wxSizeEvent& event);
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void OnResizeAll(wxSizeEvent& event);
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void OnToggleToolbar(wxCommandEvent& event);
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void DoToggleToolbar(bool);
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void OnToggleStatusbar(wxCommandEvent& event);
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void OnToggleLogWindow(wxCommandEvent& event);
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void OnToggleConsole(wxCommandEvent& event);
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void OnKeyDown(wxKeyEvent& event);
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void OnKeyUp(wxKeyEvent& event);
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void OnDoubleClick(wxMouseEvent& event);
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void OnMotion(wxMouseEvent& event);
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void OnHostMessage(wxCommandEvent& event);
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void OnMemcard(wxCommandEvent& event); // Misc
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void OnImportSave(wxCommandEvent& event);
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void OnOpenLuaWindow(wxCommandEvent& event);
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void OnNetPlay(wxCommandEvent& event);
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void OnShow_CheatsWindow(wxCommandEvent& event);
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void OnLoadWiiMenu(wxCommandEvent& event);
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void OnConnectWiimote(wxCommandEvent& event);
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void GameListChanged(wxCommandEvent& event);
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void OnGameListCtrl_ItemActivated(wxListEvent& event);
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void DoFullscreen(bool _F);
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// MenuBar
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// File - Drive
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wxMenuItem* m_pSubMenuDrive;
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// Emulation
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wxMenuItem* m_pSubMenuLoad;
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wxMenuItem* m_pSubMenuSave;
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wxMenuItem* m_pSubMenuFrameSkipping;
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void BootGame(const std::string& filename);
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// Double click and mouse move options
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#if wxUSE_TIMER
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#ifdef _WIN32
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double m_fLastClickTime, m_iLastMotionTime;
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int LastMouseX, LastMouseY;
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void Update();
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#endif
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// Used in linux to process command events
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void OnTimer(wxTimerEvent& WXUNUSED(event));
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wxTimer m_timer;
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#endif
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// Event table
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DECLARE_EVENT_TABLE();
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};
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#endif // __FRAME_H_
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