dolphin/Languages/po/pt_BR.po
2019-02-01 00:08:26 +01:00

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281 KiB
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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Altieres Lima da Silva <altieres.lima@gmail.com>, 2017
# Charles Fernando da Silva <eu.charles@hotmail.com>, 2013-2016
# Dante Jr. <danteprojetos@gmail.com>, 2011
# David Rodrigues <david.proweb@gmail.com>, 2014-2015
# Felipefpl, 2015
# Felipefpl <felipefpl@oi.com.br>, 2015
# Felipefpl, 2015
# Felipefpl, 2015-2016
# Gonçalo Matos , 2015
# Gonçalo Matos , 2015
# Guilherme Dias de Jesus, 2017
# Guilherme Dias, 2017-2018
# Guilherme Dias, 2018-2019
# Runo <i.am.runo@gmail.com>, 2013
# igorruckert <igorruckert@yahoo.com.br>, 2015-2019
# JohnCorsi <jjcorsif@hotmail.com>, 2018
# Laete Meireles <laetemn@hotmail.com>, 2016-2017
# Lucas Miranda <Liddack@outlook.com>, 2018-2019
# Charles Fernando da Silva <eu.charles@hotmail.com>, 2013
# Mateus B. Cassiano <inactive+Jhonn@transifex.com>, 2013
# Mateus B. Cassiano <jhonn.copperfield@gmail.com>, 2013-2016
# Mateus B. Cassiano <mbc07@live.com>, 2017
# Mateus B. Cassiano <inactive+Jhonn@transifex.com>, 2013
# Matheus Staffa <matheushelmer@bol.com.br>, 2017-2018
# Matheus Willder dos Santos, 2017
# Matheus Willder dos Santos, 2017-2018
# Patrick Pereira <smwhackedhack@gmail.com>, 2017
# rini . <gustarrini@outlook.com>, 2017
# Runo <i.am.runo@gmail.com>, 2013
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-02-01 00:07+0100\n"
"PO-Revision-Date: 2019-01-31 17:43+0000\n"
"Last-Translator: Lucas Miranda <Liddack@outlook.com>\n"
"Language-Team: Portuguese (Brazil) (http://www.transifex.com/delroth/dolphin-"
"emu/language/pt_BR/)\n"
"Language: pt_BR\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
#: Source/Core/DolphinQt/MenuBar.cpp:1061
msgid ""
"\n"
"\n"
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:\n"
"\n"
"%1\n"
"Launching these titles may also fix the issues."
msgstr ""
"\n"
"\n"
"AVISO: Corrigir a NAND requer a eliminação de títulos com dados incompletos, "
"incluindo seus dados salvos. Se continuar, estes títulos serão removidos:\n"
"\n"
"%1\n"
"Executar esses títulos também podem resolver os problemas."
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:99
msgid " (Disc %1)"
msgstr "(Disco %1)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:57
msgid "! NOT"
msgstr "! NOT"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:43
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memory Card?"
msgstr ""
"\"%s\" não existe.\n"
"Criar um novo Memory Card de 16MB?"
#: Source/Core/DiscIO/CompressedBlob.cpp:188
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr "Falha ao reduzir \"%s\". A imagem provavelmente está corrompida."
#: Source/Core/DiscIO/CompressedBlob.cpp:163
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "\"%s\" já está comprimido! Não é possível comprimir novamente."
#: Source/Core/Core/Boot/Boot.cpp:191
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" é um arquivo GCM/ISO inválido, ou não é uma ISO de GC/Wii."
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:59
msgid ""
"%1\n"
"wants to join your party."
msgstr ""
"%1\n"
"quer juntar-se ao seu grupo."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:328
msgid "%1 %"
msgstr "%1 %"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:152
msgid "%1 % (%2 MHz)"
msgstr "%1 % (%2 MHz)"
#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:98
msgid "%1 (Copy)"
msgstr "%1 (cópia)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:59
msgid "%1 (Disc %2, Revision %3)"
msgstr "%1 (disco %2, revisão %3)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:63
msgid "%1 (Revision %3)"
msgstr "%1 (revisão %3)"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:279
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
"%1 bytes FIFO\n"
"%2 bytes de memória\n"
"%3 frames"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:220
msgid "%1 Free Blocks; %2 Free Dir Entries"
msgstr "%1 blocos livres; %2 arquivos livres"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:101
msgid "%1 Graphics Configuration"
msgstr "Configuração de gráficos %1"
#: Source/Core/DolphinQt/CheatsManager.cpp:513
msgid "%1 Match(es)"
msgstr "%1 correspondência(s)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:187
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:320
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:128
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:131
msgid "%1 doesn't support this feature."
msgstr "%1 não é compatível com este recurso."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:259
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
"%1 frame(s)\n"
"%2 objeto(s)\n"
"Frame Atual: %3"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:205
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:262
msgid "%1 ms"
msgstr "%1 ms"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:163
msgid "%1% (Normal Speed)"
msgstr "%1% (velocidade normal)"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:141
msgid "%1[%2]: %3"
msgstr "%1[%2]: %3"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:129
msgid "%1[%2]: %3 %"
msgstr "%1[%2]: %3 %"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:118
msgid "%1[%2]: %3/%4 MiB"
msgstr "%1[%2]: %3/%4 MiB"
#: Source/Core/DiscIO/CompressedBlob.cpp:240
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "%i de %i blocos. Taxa de compressão %i%%"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:54
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
"%s\n"
"não foi carregado porque possuí o mesmo nome interno do jogo salvo carregado "
"anteriormente\n"
"%s"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:76
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
"%s\n"
"não foi carregado porque é um arquivo GCI inválido.\n"
"O tamanho do arquivo (0x%<PRIx64>) não corresponde ao tamanho salvo no "
"cabeçalho (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:67
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
"%s\n"
"não foi carregado porque é um arquivo GCI inválido.\n"
"O número de blocos deveria ser %u"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:107
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
"%s\n"
"não foi carregado porque não há blocos livres suficientes no Memory Card "
"virtual"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:96
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
"%s\n"
"não foi carregado porque há menos de 10%% de blocos livres no Memory Card "
"virtual\n"
"Total de Blocos: %d; Blocos Livres: %d"
#: Source/Core/Core/Boot/Boot.cpp:342
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr "IPL %s encontrado na pasta %s. O disco pode não ser reconhecido"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:72
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"Falha ao carregar %s como um Memory Card\n"
"O tamanho do arquivo é inválido (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:88
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"Falha ao carregar %s como um Memory Card\n"
"O tamanho do arquivo é inválido (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:65
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"Falha ao carregar %s como um Memory Card\n"
"O arquivo não é grande o suficiente para ser um arquivo de Memory Card "
"válido (0x%x bytes)"
#: Source/Core/Core/NetPlayServer.cpp:993
#, c-format
msgid "%s failed to synchronize codes."
msgstr "%s falhou ao sincronizar os códigos."
#: Source/Core/Core/NetPlayServer.cpp:951
#, c-format
msgid "%s failed to synchronize."
msgstr "%s falhou ao sincronizar."
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:219
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"%s não é uma pasta, falha ao mover para *.original.\n"
"Verifique se você tem permissões de escrita ou mova o arquivo para fora do "
"Dolphin"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:210
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr "%s não era uma pasta, movido para *.original"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:55
msgid "&& AND"
msgstr "&& AND"
#: Source/Core/DolphinQt/MenuBar.cpp:549
msgid "&About"
msgstr "&Sobre"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:248
msgid "&Add Memory Breakpoint"
msgstr "&Adicionar ponto de interrupção de memória"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:48
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:68
msgid "&Add New Code..."
msgstr "&Adicionar novo código..."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:247
msgid "&Add function"
msgstr "&Adicionar função"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:43
msgid "&Add..."
msgstr "&Adicionar..."
#: Source/Core/DolphinQt/MenuBar.cpp:480
msgid "&Audio Settings"
msgstr "Configurações de &Som"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:180
msgid "&Auto Update:"
msgstr "&Atualização automática:"
#: Source/Core/DolphinQt/MenuBar.cpp:495
msgid "&Automatic Start"
msgstr "Início &automático"
#: Source/Core/DolphinQt/MenuBar.cpp:171
msgid "&Boot from DVD Backup"
msgstr "Iniciar de um &Disco de Backup"
#: Source/Core/DolphinQt/MenuBar.cpp:435
msgid "&Breakpoints"
msgstr "&Pontos de Interrupção"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:79
msgid "&Browse..."
msgstr "&Procurar..."
#: Source/Core/DolphinQt/WiiUpdate.cpp:101
msgid "&Cancel"
msgstr "&Cancelar"
#: Source/Core/DolphinQt/MenuBar.cpp:209
msgid "&Cheats Manager"
msgstr "Gerenciador de &trapaças"
#: Source/Core/DolphinQt/MenuBar.cpp:545
msgid "&Check for Updates..."
msgstr "Verificar &atualizações..."
#: Source/Core/DolphinQt/MenuBar.cpp:877
msgid "&Clear Symbols"
msgstr "&Limpar símbolos"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183
msgid "&Clone..."
msgstr "&Clonar..."
#: Source/Core/DolphinQt/MenuBar.cpp:408
msgid "&Code"
msgstr "&Código"
#: Source/Core/DolphinQt/MenuBar.cpp:482
msgid "&Controller Settings"
msgstr "Configurações de &Controles"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:226
msgid "&Copy address"
msgstr "&Copiar endereço"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:67
msgid "&Delete"
msgstr "E&xcluir"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:247
msgid "&Delete Watch"
msgstr "&Excluir monitor"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:49
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:69
msgid "&Edit Code..."
msgstr "&Editar Código..."
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183
msgid "&Edit..."
msgstr "&Editar..."
#: Source/Core/DolphinQt/MenuBar.cpp:191
msgid "&Eject Disc"
msgstr "&Ejetar disco"
#: Source/Core/DolphinQt/MenuBar.cpp:289
msgid "&Emulation"
msgstr "&Emulação"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:68
msgid "&Export..."
msgstr "&Exportar..."
#: Source/Core/DolphinQt/MenuBar.cpp:184
msgid "&File"
msgstr "&Arquivo"
#: Source/Core/DolphinQt/MenuBar.cpp:502
msgid "&Font..."
msgstr "&Fonte..."
#: Source/Core/DolphinQt/MenuBar.cpp:295
msgid "&Frame Advance"
msgstr "A&vançar Quadro"
#: Source/Core/DolphinQt/MenuBar.cpp:879
msgid "&Generate Symbols From"
msgstr "&Gerar símbolos de"
#: Source/Core/DolphinQt/MenuBar.cpp:537
msgid "&GitHub Repository"
msgstr "Repositório no &GitHub"
#: Source/Core/DolphinQt/MenuBar.cpp:479
msgid "&Graphics Settings"
msgstr "Configurações de &Gráficos"
#: Source/Core/DolphinQt/MenuBar.cpp:528
msgid "&Help"
msgstr "Aj&uda"
#: Source/Core/DolphinQt/MenuBar.cpp:483
msgid "&Hotkey Settings"
msgstr "Configurações das &Teclas de Atalho"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:70
msgid "&Import..."
msgstr "&Importar..."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:249
msgid "&Insert blr"
msgstr "&Inserir blr"
#: Source/Core/DolphinQt/MenuBar.cpp:452
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:113
msgid "&Language:"
msgstr "&Idioma:"
#: Source/Core/DolphinQt/MenuBar.cpp:309
msgid "&Load State"
msgstr "Carre&gar Estado"
#: Source/Core/DolphinQt/MenuBar.cpp:885
msgid "&Load Symbol Map"
msgstr "&Carregar mapa de símbolos"
#: Source/Core/DolphinQt/MenuBar.cpp:400
msgid "&Lock Widgets In Place"
msgstr "&Bloquear widgets no local"
#: Source/Core/DolphinQt/MenuBar.cpp:444
msgid "&Memory"
msgstr "&Memória"
#: Source/Core/DolphinQt/MenuBar.cpp:205
msgid "&Memory Card Manager (GC)"
msgstr "Gerenciador de &cartões de memória (GC)"
#: Source/Core/DolphinQt/MenuBar.cpp:665
msgid "&Movie"
msgstr "&Gravação"
#: Source/Core/DolphinQt/MenuBar.cpp:185
msgid "&Open..."
msgstr "A&brir..."
#: Source/Core/DolphinQt/MenuBar.cpp:476
msgid "&Options"
msgstr "&Opções"
#: Source/Core/DolphinQt/MenuBar.cpp:905
msgid "&Patch HLE Functions"
msgstr "&Modificar funções HLE"
#: Source/Core/DolphinQt/MenuBar.cpp:291
msgid "&Pause"
msgstr "P&ausar"
#: Source/Core/DolphinQt/MenuBar.cpp:290
msgid "&Play"
msgstr "Inici&ar"
#: Source/Core/DolphinQt/GameList/GameList.cpp:278
msgid "&Properties"
msgstr "&Propriedades"
#: Source/Core/DolphinQt/MenuBar.cpp:680
msgid "&Read-Only Mode"
msgstr "Modo &Somente Leitura"
#: Source/Core/DolphinQt/MenuBar.cpp:416
msgid "&Registers"
msgstr "&Registradores"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:45
msgid "&Remove"
msgstr "&Remover"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:50
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:70
msgid "&Remove Code"
msgstr "&Remover código"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:238
msgid "&Rename symbol"
msgstr "&Renomear símbolo"
#: Source/Core/DolphinQt/MenuBar.cpp:293
msgid "&Reset"
msgstr "&Reiniciar"
#: Source/Core/DolphinQt/MenuBar.cpp:211
msgid "&Resource Pack Manager"
msgstr "Gerenciador de &pacotes de recursos"
#: Source/Core/DolphinQt/MenuBar.cpp:886
msgid "&Save Symbol Map"
msgstr "&Salvar mapa de símbolo"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:168
msgid "&Speed Limit:"
msgstr "&Limite de velocidade:"
#: Source/Core/DolphinQt/MenuBar.cpp:292
msgid "&Stop"
msgstr "&Parar"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117
msgid "&Theme:"
msgstr "&Tema:"
#: Source/Core/DolphinQt/MenuBar.cpp:203
msgid "&Tools"
msgstr "&Ferramentas"
#: Source/Core/DolphinQt/MenuBar.cpp:374
msgid "&View"
msgstr "&Visualizar"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/MenuBar.cpp:427
msgid "&Watch"
msgstr "A&ssistir"
#: Source/Core/DolphinQt/MenuBar.cpp:530
msgid "&Website"
msgstr "&Website"
#: Source/Core/DolphinQt/GameList/GameList.cpp:279
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinQt/MenuBar.cpp:1160
msgid "'%1' not found, no symbol names generated"
msgstr "'%1' não encontrado, nenhum nome de símbolo gerado"
#: Source/Core/DolphinQt/MenuBar.cpp:1204
msgid "'%1' not found, scanning for common functions instead"
msgstr "'%1' não encontrado, em vez disso, examinando por funções comuns"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:138
msgid "(None)"
msgstr "(Nenhum)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:130
msgid "(host)"
msgstr "(host)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:163
msgid "(off)"
msgstr "(desligado)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:129
msgid "(ppc)"
msgstr "(ppc)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:56
msgid "+ ADD"
msgstr "+ ADD"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:154
msgid "--> %1"
msgstr "--> %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:688
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83
msgid "..."
msgstr "..."
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:96
msgid "16-bit"
msgstr "16-bit"
#: Source/Core/DolphinQt/CheatsManager.cpp:321
msgid "16-bit Integer"
msgstr "Inteiro de 16 bits"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:109
msgid "16:9"
msgstr "16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "16x"
msgstr "16x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "1x"
msgstr "1x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "2x"
msgstr "2x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:52
msgid "2x Native (1280x1056) for 720p"
msgstr "2x Nativo (1280x1056) para 720p"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:97
msgid "32-bit"
msgstr "32-bit"
#: Source/Core/DolphinQt/CheatsManager.cpp:321
msgid "32-bit Integer"
msgstr "Inteiro de 32 bits"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:291
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:326
msgid "3D"
msgstr "3D"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:293
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:26
msgid "3D Depth"
msgstr "Profundidade 3D"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x Nativo (1920x1584) para 1080p"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:108
msgid "4:3"
msgstr "4:3"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "4x"
msgstr "4x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x Nativo (2560x2112) para 1440p"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55
msgid "5x Native (3200x2640)"
msgstr "5x Nativo (3200x2640)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55
msgid "6x Native (3840x3168) for 4K"
msgstr "6x Nativo (3840x3168) para 4K"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "7x Native (4480x3696)"
msgstr "7x Nativo (4480x3696)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:95
msgid "8-bit"
msgstr "8-bit"
#: Source/Core/DolphinQt/CheatsManager.cpp:321
msgid "8-bit Integer"
msgstr "Inteiro de 8 bits"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "8x"
msgstr "8x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "8x Native (5120x4224) for 5K"
msgstr "8x Nativo (5120x4224) para 5K"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:90
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:105
msgid "<Nothing>"
msgstr "<Nada>"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:69
msgid "<System Language>"
msgstr "<Idioma do Sistema>"
#: Source/Core/DolphinQt/Updater.cpp:50
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""
"<h2>Uma nova versão do Dolphin está disponível!</h2>O Dolphin %1 está "
"disponível para download. Você está usando a versão %2.<br> Gostaria de "
"atualizar?<br><h4>Notas da versão:</h4>"
#: Source/Core/DolphinQt/MainWindow.cpp:1242
#: Source/Core/DolphinQt/MainWindow.cpp:1313
msgid "A NetPlay Session is already in progress!"
msgstr "Uma sessão NetPlay já está em andamento!"
#: Source/Core/Core/WiiUtils.cpp:141
#, c-format
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: %u\n"
"WAD version: %u\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
"Uma versão diferente deste título já está instalada na NAND.\n"
"\n"
"Versão instalada: %u\n"
"Versão do WAD: %u\n"
"\n"
"Instalar esse WAD irá substitui-lo sem volta. Continuar?"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:525
msgid "A disc is already about to be inserted."
msgstr "Um disco já está prestes a ser inserido."
#: Source/Core/DolphinQt/MainWindow.cpp:764
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"Um desligamento está em andamento. Dados não salvos poderão ser perdidos se "
"você parar a emulação atual antes dela ser concluída. Forçar encerramento?"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:355
msgid "A sync can only be triggered when a Wii game is running."
msgstr ""
"Uma sincronização só pode ser acionada quando um jogo de Wii está em "
"execução."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"If enabled, SD cards must be identical between players.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If a game is hanging on boot, it may not support Dual Core Netplay. Disable "
"Dual Core.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and may not work correctly.\n"
"Use at your own risk.\n"
msgstr ""
" \n"
"ALERTA:\n"
"\n"
"Todos os jogadores devem usar a mesma versão do Dolphin.\n"
"Se habilitado, cartões SD devem ser idênticos entre os jogadores.\n"
"Se o DSP LLE for usado, as ROMs do DSP devem ser idênticas entre os "
"jogadores.\n"
"Se o jogo está travando para iniciar, ele pode não suportar o Netplay Dual "
"Core. Desabilite o Dual Core.\n"
"Ao conectar diretamente, o host deve ter a porta UDP escolhida aberta/"
"redirecionada!\n"
"\n"
"O suporte ao Wii Remote em NetPlay é experimental e pode não funcionar.\n"
"Use por sua conta em risco.\n"
#: Source/Core/DolphinQt/CheatsManager.cpp:116
msgid "AR Code"
msgstr "Código AR"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:49
msgid "AR Codes"
msgstr "Códigos AR"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:104
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:121
msgid "ASCII"
msgstr "ASCII"
#: Source/Core/DolphinQt/GameList/GameList.cpp:545
msgid "Abort"
msgstr "Interromper"
#: Source/Core/DolphinQt/AboutDialog.cpp:16
msgid "About Dolphin"
msgstr "Sobre o Dolphin"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:73
msgid "Accuracy:"
msgstr "Precisão:"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:89
msgid "Action"
msgstr "Ação"
#: Source/Core/Core/ARDecrypt.cpp:478
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Erro na decodificação de código do Action Replay:\n"
"Falha na verificação de paridade\n"
"\n"
"Código responsável:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:524
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Erro do Action Replay: Tamanho inválido (%08x : endereço = %08x) em Add Code "
"(%s)"
#: Source/Core/Core/ActionReplay.cpp:614
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Erro do Action Replay: Tamanho inválido (%08x : endereço = %08x) em Fill and "
"Slide (%s)"
#: Source/Core/Core/ActionReplay.cpp:402
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Erro do Action Replay: Tamanho inválido (%08x : endereço = %08x) em RAM "
"Write and Fill (%s)"
#: Source/Core/Core/ActionReplay.cpp:462
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Erro do Action Replay: Tamanho inválido (%08x : endereço = %08x) em Write to "
"Pointer (%s)"
#: Source/Core/Core/ActionReplay.cpp:668
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Erro do Action Replay: Valor inválido (%08x) em Memory Copy (%s)"
#: Source/Core/Core/ActionReplay.cpp:539
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Erro do Action Replay: Master Code e Write to CCXXXXXX não estão "
"implementados (%s)\n"
"Master Codes não são necessários. Não utilize Master Codes."
#: Source/Core/Core/ActionReplay.cpp:248
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Erro do Action Replay: Linha de código AR inválida: %s"
#: Source/Core/Core/ActionReplay.cpp:779
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: Conditional Code: Tamanho Inválido %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:747
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: Tipo de Normal Code Inválido %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:803
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: Normal Code %i: Subtipo inválido %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:705
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: Normal Code 0: Subtipo inválido %08x (%s)"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
msgid "Active"
msgstr "Ativo"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33
msgid "Adapter Detected"
msgstr "Adaptador Detectado"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:73
msgid "Adapter:"
msgstr "Adaptador:"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:55
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50
msgid "Add"
msgstr "Adicionar"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:46
msgid "Add New USB Device"
msgstr "Adicionar novo dispositivo USB"
#: Source/Core/Core/HotkeyManager.cpp:70
msgid "Add a Breakpoint"
msgstr "Adicionar um ponto de interrupção"
#: Source/Core/Core/HotkeyManager.cpp:71
msgid "Add a Memory Breakpoint"
msgstr "Adicionar um ponto de interrupção de memória"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:123
msgid "Add to &watch"
msgstr "Adicionar para &assistir"
#: Source/Core/DolphinQt/CheatsManager.cpp:189
msgid "Add to Watch"
msgstr "Adicionar para assistir"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:121
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:148
msgid "Add..."
msgstr "Adicionar"
#: Source/Core/DolphinQt/CheatsManager.cpp:504
#: Source/Core/DolphinQt/CheatsManager.cpp:505
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:49
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:163
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:175
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129
#: Source/Core/DolphinQt/MenuBar.cpp:880
msgid "Address"
msgstr "Endereço"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:571
msgid "Address Out of Range"
msgstr "Endereço fora da faixa"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:43
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135
msgid "Address:"
msgstr "Endereço:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:59
msgid ""
"Adjusts the emulated CPU's clock rate.\n"
"\n"
"Higher values may make variable-framerate games run at a higher framerate, "
"at the expense of performance. Lower values may activate a game's internal "
"frameskip, potentially improving performance.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock."
msgstr ""
"Ajusta a taxa de clock da CPU emulada.\n"
"\n"
"Valores mais elevados podem fazer com que jogos com taxas de quadro "
"variáveis funcionem com uma maior taxa de quadros, ao custo do desempenho. "
"Valores mais baixos podem ativar o salto de quadros interno de um jogo, "
"potencialmente melhorando o desempenho.\n"
"\n"
"ATENÇÃO: Alterar o padrão (100%) pode e travará jogos e causará falhas. Faça "
"isso por sua conta e risco. Por favor, não relate os erros que ocorrerem com "
"um clock não padrão."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:95
msgid "Advance Game Port"
msgstr "Advance Game Port"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:202
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:85
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:114
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:50
msgid "Advanced"
msgstr "Avançado"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:204
msgid "Advanced Settings"
msgstr "Configurações Avançadas"
#: Source/Core/DolphinQt/MainWindow.cpp:631
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *."
"dff *.m3u);;All Files (*)"
msgstr ""
"Todos os arquivos GC/Wii (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz "
"*.wad *.dff *.m3u);;Todos os Arquivos (*)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:46
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *."
"m3u);;All Files (*)"
msgstr ""
"Todos os arquivos GC/Wii (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz "
"*.wad *.m3u);;Todos os Arquivos (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:1132
#: Source/Core/DolphinQt/MainWindow.cpp:1139
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr "Todos os estados salvos (*.sav *.s##);; Todos os arquivos (*)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:270
msgid "All devices"
msgstr "Todos os dispositivos"
#: Source/Core/Core/NetPlayServer.cpp:981
msgid "All players' codes synchronized."
msgstr "Todos os códigos dos jogadores foram sincronizados."
#: Source/Core/Core/NetPlayServer.cpp:938
msgid "All players' saves synchronized."
msgstr "Todos os jogos salvos dos jogadores foram sincronizados."
#: Source/Core/DolphinQt/Main.cpp:190
msgid "Allow Usage Statistics Reporting"
msgstr "Ativar envio de estatísticas de uso"
#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:106
msgid "Always Connected"
msgstr "Sempre conectado"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:175
msgid "Always Hide Mouse Cursor"
msgstr "Sempre ocultar o cursor do mouse"
#: Source/Core/Common/Assert.h:60
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"Ocorreu um erro.\n"
"\n"
"Linha: %d\n"
"Arquivo: %s\n"
"\n"
"Ignorar e continuar?"
#: Source/Core/Core/HW/DVD/DVDThread.cpp:162
msgid "An inserted disc was expected but not found."
msgstr "Um disco inserido era esperado, mas não foi encontrado."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Anaglyph"
msgstr "Anáglifo"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:155
msgid "Analyze"
msgstr "Analisar"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:37
msgid "Angle"
msgstr "Ângulo"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91
msgid "Anisotropic Filtering:"
msgstr "Filtragem Anisotrópica:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:89
msgid "Anti-Aliasing:"
msgstr "Anti-Aliasing:"
#: Source/Core/DolphinQt/MenuBar.cpp:1341
msgid "Append signature to"
msgstr "Anexar assinatura para"
#: Source/Core/DolphinQt/MenuBar.cpp:898
msgid "Append to &Existing Signature File..."
msgstr "An&exar ao arquivo de assinatura existente..."
#: Source/Core/DolphinQt/MenuBar.cpp:902
msgid "Appl&y Signature File..."
msgstr "A&plicar arquivo de assinatura..."
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:90
msgid "Apploader Date:"
msgstr "Data do Apploader:"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:62
msgid "Apply"
msgstr "Aplicar"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:303
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Aplica um efeito de pós-processamento após renderizar cada quadro.\n"
"\n"
"Na dúvida, selecione \"(desligado)\"."
#: Source/Core/DolphinQt/MenuBar.cpp:1364
msgid "Apply signature file"
msgstr "Aplicar arquivo de assinatura"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:84
msgid "Arbitrary Mipmap Detection"
msgstr "Detecção arbitrária de mipmap"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:172
msgid "Are you sure that you want to delete '%1'?"
msgstr "Deseja mesmo excluir '%1'?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:667
msgid "Are you sure you want to delete this file?"
msgstr "Deseja mesmo excluir este arquivo?"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:227
msgid "Are you sure you want to delete this pack?"
msgstr "Deseja mesmo excluir este pacote?"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:495
msgid "Are you sure you want to quit NetPlay?"
msgstr "Deseja mesmo fechar o NetPlay?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:474
msgid "Are you sure?"
msgstr "Você tem certeza?"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:76
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:106
msgid "Aspect Ratio:"
msgstr "Proporção de Tela:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:251
msgid "Assign Controller Ports"
msgstr "Definir Porta dos Controles"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21
msgid "Assign Controllers"
msgstr "Definir controles"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39
msgid "Audio"
msgstr "Áudio"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:75
msgid "Audio Backend:"
msgstr "Backend:"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:107
msgid "Audio Stretching Settings"
msgstr "Configurações de alongamento de áudio"
#: Source/Core/DiscIO/Enums.cpp:33
msgid "Australia"
msgstr "Austrália"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Author"
msgstr "Autor"
#: Source/Core/DolphinQt/AboutDialog.cpp:52
msgid "Authors"
msgstr "Autores"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Auto"
msgstr "Automático"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51
msgid "Auto (Multiple of 640x528)"
msgstr "Automático (Múltiplo de 640x528)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:173
msgid "Auto Update Settings"
msgstr "Configurações de atualização automática"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:396
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""
"A resolução interna automática não é permitida no modo de sincronização "
"estrito, pois depende do tamanho da janela.\n"
"\n"
"Por favor, selecione uma resolução interna específica."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90
msgid "Auto-Adjust Window Size"
msgstr "Ajustar automaticamente o tamanho da tela"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:43
msgid "Auto-Hide"
msgstr "Ocultar automaticamente"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:232
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ajusta automaticamente o tamanho da janela para a sua resolução interna.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:123
msgid ""
"Automatically progress one button after another during configuration. Useful "
"for first-time setup."
msgstr ""
"Progride automaticamente um botão após o outro durante a configuração. Útil "
"para a primeira configuração."
#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:429
msgid "B"
msgstr "B"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:564
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT Incorreto, Dolphin vai fechar agora"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:475
msgid "BP register "
msgstr "Registrador BP"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:96
msgid "Backend Multi-threading"
msgstr "Usar multi-threads no backend"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:72
msgid "Backend Settings"
msgstr "Configurações do Backend"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:70
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:46
msgid "Backend:"
msgstr "Backend:"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:204
msgid "Background Input"
msgstr "Entrada de Dados em Segundo Plano"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:26
msgid "Backward"
msgstr "Para trás"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:402
msgid "Bad address provided."
msgstr "Endereço incorreto fornecido."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:426
msgid "Bad value provided."
msgstr "Valor incorreto fornecido."
#: Source/Core/DolphinQt/GameList/GameList.cpp:823
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:175
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
#: Source/Core/DolphinQt/MenuBar.cpp:576
msgid "Banner"
msgstr "Banner"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:100
msgid "Banner Details"
msgstr "Detalhes do Banner"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:125
msgid "Banner:"
msgstr "Banner:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:93
msgid "Bar"
msgstr "Barra"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:53
msgid "Basic"
msgstr "Básico"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:130
msgid "Basic Settings"
msgstr "Configurações Básicas"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:38
msgid "Bass"
msgstr "Baixo"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:454
msgid "Battery"
msgstr "Bateria"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:183
msgid "Beta (once a month)"
msgstr "Beta (mensalmente)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Blocks"
msgstr "Blocos"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:50
msgid "Blue"
msgstr "Azul"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41
msgid "Blue Left"
msgstr "Azul Esquerdo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:44
msgid "Blue Right"
msgstr "Azul Direito"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:15
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"O modo passthrough do Bluetooth está ativado, mas o Dolphin foi compilado "
"sem o libusb. O modo passthrough não pode ser usado."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:138
msgid ""
"Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device "
"was found. Aborting."
msgstr ""
"O modo passthough do Bluetooth está ativado, mas nenhum dispositivo USB "
"Bluetooth utilizável foi encontrado. Interrompendo."
#: Source/Core/DolphinQt/MenuBar.cpp:488
msgid "Boot to Pause"
msgstr "Iniciar para pausar"
#: Source/Core/DolphinQt/MainWindow.cpp:1460
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr "Arquivo de backup BootMii NAND (*.bin);;Todos os arquivos (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:1488
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr "Arquivos BootMii keys (*.bin);;Todos os arquivos (*)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:103
msgid "Borderless Fullscreen"
msgstr "Tela Cheia Sem Bordas"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:168
msgid "Both Block Allocation Table block checksums are invalid"
msgstr ""
"Ambos os checksum do bloco da Tabela de Alocação de Blocos são inválidos"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:145
msgid "Both directory block checksums are invalid"
msgstr "Ambos os checksums do bloco de diretório são inválidos"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:168
msgid "Bottom"
msgstr "Embaixo"
#: Source/Core/DolphinQt/AboutDialog.cpp:28
msgid "Branch: "
msgstr "Ramo: "
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67
msgid "Break"
msgstr "Pausa"
#: Source/Core/Core/HotkeyManager.cpp:284
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:28
msgid "Breakpoint"
msgstr "Ponto de interrupção"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:474
msgid "Breakpoint encountered! Step out aborted."
msgstr "Ponto de interrupção encontrado! Saída interrompida."
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:26
msgid "Breakpoints"
msgstr "Pontos de interrupção"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:107
msgid "Broadband Adapter"
msgstr "Adaptador de Banda Larga"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191
msgid "Broadband adapter MAC address"
msgstr "Endereço MAC do adaptador de Banda Larga"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:112
msgid "Buffer Size:"
msgstr "Tamanho do buffer:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:871
msgid "Buffer size changed to %1"
msgstr "Tamanho do buffer alterado para %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:133
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:545
msgid "Buffer:"
msgstr "Buffer:"
#: Source/Core/Core/HW/GCPadEmu.cpp:91
msgid "Button"
msgstr "Botão"
#: Source/Core/Core/HW/GCPadEmu.cpp:54
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:77
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:62
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:81
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:369
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:64
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:96
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:123
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:143
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:76
msgid "Buttons"
msgstr "Botões"
#: Source/Core/Core/HW/GCPadEmu.cpp:73
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:23
msgid "C Stick"
msgstr "Eixo C"
#: Source/Core/DolphinQt/MenuBar.cpp:897
msgid "C&reate Signature File..."
msgstr "&Criar arquivo de assinatura..."
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:488
msgid "CP register "
msgstr "Registrador CP"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:210
msgid "CPU Emulation Engine"
msgstr "Motor de emulação da CPU"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:39
msgid "CPU Options"
msgstr "Opções da CPU"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:164
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Cria um cache com as texturas personalizadas ao iniciar a emulação.\n"
"Utiliza grandes quantidades de memória RAM mas evita possíveis engasgos "
"durante a execução dos jogos.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:47
msgid "Cached Interpreter (slower)"
msgstr "Interpretador com Cache (muito lento)"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:143
msgid "Calculate MD5 hash"
msgstr "Calcular hash MD5"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:312
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Calcula a iluminação dos objetos 3D pixel a pixel ao invés de vértice a "
"vértice, suavizando a aparência de polígonos iluminados e tornando "
"triângulos individuais menos perceptíveis.\n"
"Em casos raros pode causar quedas de performance ou problemas gráficos.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:99
msgid "Callstack"
msgstr "Pilha de chamadas"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1764
#, c-format
msgid "Can't find Wii Remote by connection handle %02x"
msgstr ""
"Não foi possível encontrar o Wii Remote pelo identificador de conexão %02x"
#: Source/Core/DolphinQt/MainWindow.cpp:1235
#: Source/Core/DolphinQt/MainWindow.cpp:1306
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr ""
"Não é possível iniciar uma sessão NetPlay enquanto um jogo está em execução!"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:226
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:51
msgid "Cancel"
msgstr "Cancelar"
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:103
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
"Não foi possível executar SingleStep no FIFO. Use Avançar Quadro no lugar."
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:41
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr ""
"Não foi possível iniciar esse WAD porque ele não pôde ser instalado à NAND."
#: Source/Core/Core/Boot/Boot.cpp:495
msgid "Cannot find the GC IPL."
msgstr "Não foi possível encontrar o IPL do GC."
#: Source/Core/Core/Boot/Boot.cpp:493
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr "Não foi possível iniciar o jogo, pois do IPL do GC não foi encontrado."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:220
msgid ""
"Cannot use that file as a memory card.\n"
"%1\n"
"is not a valid GameCube memory card file"
msgstr ""
"Não foi possível usar este arquivo como cartão de memória.\n"
"%1\n"
"não é um arquivo de cartão de memória válido do GameCube"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38
msgid "Center"
msgstr "Centro"
#: Source/Core/DolphinQt/GameList/GameList.cpp:294
msgid "Change &Disc"
msgstr "Trocar &Disco"
#: Source/Core/DolphinQt/MenuBar.cpp:190
msgid "Change &Disc..."
msgstr "&Trocar Disco..."
#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Change Disc"
msgstr "Trocar Disco"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:141
msgid "Change Discs Automatically"
msgstr "Alterar Discos Automaticamente"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:468
msgid "Change instruction"
msgstr "Alterar instrução"
#: Source/Core/Core/Movie.cpp:1183
#, c-format
msgid "Change the disc to %s"
msgstr "Trocar o disco para %s"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67
msgid "Changing cheats will only take effect when the game is restarted."
msgstr "Alterar trapaças somente surtirá efeito após o jogo ser reiniciado."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:224
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:23
msgid "Cheat Code Editor"
msgstr "Editor de código de trapaça"
#: Source/Core/DolphinQt/CheatsManager.cpp:130
msgid "Cheat Search"
msgstr "Pesquisa de Cheats"
#: Source/Core/DolphinQt/CheatsManager.cpp:74
msgid "Cheats Manager"
msgstr "Gerenciador de trapaças"
#: Source/Core/DolphinQt/MenuBar.cpp:247
msgid "Check NAND..."
msgstr "Verificar NAND..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:241
msgid "Check Partition Integrity"
msgstr "Verificar a Integridade da Partição"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:129
msgid "Check for Game List Changes in the Background"
msgstr "Verificar alterações na lista de jogos em segundo plano"
#: Source/Core/DolphinQt/AboutDialog.cpp:33
msgid "Check for updates: "
msgstr "Verificar atualizações:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:692
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
"Verifique se você tem as permissões necessárias para excluir o arquivo ou se "
"ainda está em uso."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:202
msgid "Choose a file to open"
msgstr "Abrir"
#: Source/Core/DolphinQt/MenuBar.cpp:1381
msgid "Choose priority input file"
msgstr "Escolha o arquivo de entrada prioritário"
#: Source/Core/DolphinQt/MenuBar.cpp:1387
msgid "Choose secondary input file"
msgstr "Escolha o arquivo de entrada secundário"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:157
msgid "Choose the folder to extract to"
msgstr "Selecionar pasta"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:74
msgid "Classic"
msgstr "Classic Controller"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:238
msgid "Classic Buttons"
msgstr "Botões clássicos"
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:32
msgid "Classic Controller"
msgstr "Controle clássico"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:121
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:61
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:104
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:110
msgid "Clear"
msgstr "Limpar"
#: Source/Core/DolphinQt/MenuBar.cpp:765
msgid "Clear Cache"
msgstr "Limpar cache"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101
msgid "Clone and &Edit Code..."
msgstr "Duplicar e &Editar Código..."
#: Source/Core/DolphinQt/SearchBar.cpp:24
msgid "Close"
msgstr "Fechar"
#: Source/Core/DolphinQt/MenuBar.cpp:477
msgid "Co&nfiguration"
msgstr "Co&nfiguração"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30
msgid "Code"
msgstr "Código"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:101
msgid "Code:"
msgstr "Código:"
#: Source/Core/Core/NetPlayClient.cpp:1452
msgid "Codes received!"
msgstr "Códigos recebidos!"
#: Source/Core/DolphinQt/MenuBar.cpp:900
msgid "Combine &Two Signature Files..."
msgstr "Combinar &dois arquivos de assinatura..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Comment"
msgstr "Comentário"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:123
msgid "Compile Shaders Before Starting"
msgstr "Compilar shaders antes de começar"
#: Source/Core/VideoCommon/ShaderCache.cpp:163
msgid "Compiling Shaders"
msgstr "Compilando Shaders"
#: Source/Core/DolphinQt/GameList/GameList.cpp:292
msgid "Compress ISO..."
msgstr "Comprimir ISO..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:257
msgid "Compress selected ISOs..."
msgstr "Comprimir as ISOs selecionadas..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:513
msgid "Compressed GC/Wii images (*.gcz)"
msgstr "Imagens GC/Wii comprimidas (*.gcz)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:476
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"Comprimir uma imagem de disco do Wii irá alterar permanentemente a cópia "
"comprimida pois os dados de preenchimento serão removidos. Sua imagem "
"comprimida ainda funcionará. Continuar?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:544
#: Source/Core/DolphinQt/GameList/GameList.cpp:564
msgid "Compressing..."
msgstr "Comprimindo..."
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:205
msgid "Compute"
msgstr "Calcular"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:226
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:227
msgid "Computing MD5 Checksum"
msgstr "Calculando Checksum MD5"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:80
msgid "Condition"
msgstr "Condição"
#: Source/Core/DolphinQt/ToolBar.cpp:123
msgid "Config"
msgstr "Configurar"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:87
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:181
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:72
msgid "Configure"
msgstr "Configurar"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44
msgid "Configure Dolphin"
msgstr "Configurar o Dolphin"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40
msgid "Configure Input"
msgstr "Configurar entrada"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40
msgid "Configure Output"
msgstr "Configurar saída"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:171
#: Source/Core/DolphinQt/GameList/GameList.cpp:473
#: Source/Core/DolphinQt/GameList/GameList.cpp:533
#: Source/Core/DolphinQt/GameList/GameList.cpp:611
#: Source/Core/DolphinQt/GameList/GameList.cpp:666
#: Source/Core/DolphinQt/MainWindow.cpp:762
#: Source/Core/DolphinQt/MainWindow.cpp:1427
#: Source/Core/DolphinQt/WiiUpdate.cpp:137
msgid "Confirm"
msgstr "Confirmar"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:179
msgid "Confirm backend change"
msgstr "Confirmar mudança de backend"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170
msgid "Confirm on Stop"
msgstr "Confirmar ao Parar"
#: Source/Core/DolphinQt/MenuBar.cpp:1127
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:494
#: Source/Core/DolphinQt/ResourcePackManager.cpp:226
msgid "Confirmation"
msgstr "Confirmação"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:81
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:157
msgid "Connect"
msgstr "Conectar"
#: Source/Core/Core/HotkeyManager.cpp:78 Source/Core/DolphinQt/MenuBar.cpp:283
msgid "Connect Balance Board"
msgstr "Conectar Balance Board"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:105
msgid "Connect USB Keyboard"
msgstr "Conectar Teclado USB"
#: Source/Core/DolphinQt/MenuBar.cpp:275
msgid "Connect Wii Remote %1"
msgstr "Conectar Wii Remote %1"
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Connect Wii Remote 1"
msgstr "Conectar Wii Remote 1"
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Connect Wii Remote 2"
msgstr "Conectar Wii Remote 2"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Connect Wii Remote 3"
msgstr "Conectar Wii Remote 3"
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Connect Wii Remote 4"
msgstr "Conectar Wii Remote 4"
#: Source/Core/DolphinQt/MenuBar.cpp:268
msgid "Connect Wii Remotes"
msgstr "Conectar Wii Remotes"
#: Source/Core/DolphinQt/WiiUpdate.cpp:138
msgid "Connect to the Internet and perform an online system update?"
msgstr "Conectar-se à Internet e realizar uma atualização online do sistema?"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148
msgid "Connection Type:"
msgstr "Tipo de Conexão:"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:154
msgid "Continuous Scanning"
msgstr "Escaneamento Contínuo"
#: Source/Core/Core/HW/GCPadEmu.cpp:69
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31
msgid "Control Stick"
msgstr "Eixo de Controle"
#: Source/Core/Core/HotkeyManager.cpp:286
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:323
msgid "Controller Profile"
msgstr "Perfil do controle"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:65
msgid "Controller Settings"
msgstr "Configurações de controles"
#: Source/Core/DolphinQt/ToolBar.cpp:125
msgid "Controllers"
msgstr "Controles"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:334
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"Controla a distância do plano de convergência. É a distância em que os "
"objetos virtuais vão parecer estar na frente da tela.\n"
"Um valor mais alto cria um efeito fora da tela mais forte enquanto um valor "
"mais baixo é mais confortável."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:331
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"Controla a distância de separação entre as câmeras virtuais.\n"
"Um valor mais alto cria uma sensação de profundidade mais forte enquanto um "
"valor mais baixo é mais confortável."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36
msgid ""
"Controls whether or not Dual Core should be enabled. Can improve performance "
"but can also cause issues. Defaults to <b>True</b>"
msgstr ""
"Controla se o dual core deve ou não ser ativado. Pode melhorar o desempenho, "
"mas pode também causar problemas. O padrão é <b>true</b>"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44
msgid ""
"Controls whether or not the Memory Management Unit should be emulated fully. "
"Few games require it."
msgstr ""
"Controla se a unidade de gestão de memória deve ser completamente emulada. "
"Poucos jogos exigem isso."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49
msgid ""
"Controls whether to use high or low-level DSP emulation. Defaults to "
"<b>True</b>"
msgstr ""
"Controla se a emulação do DSP será de alto ou baixo nível. O padrão é "
"<b>true</b>"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:143
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123
msgid "Convergence:"
msgstr "Convergência:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:248
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:697
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:733
msgid "Copy"
msgstr "Copiar"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:228
msgid "Copy &function"
msgstr "Copiar &função"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:231
msgid "Copy &hex"
msgstr "Copiar &hex"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:361
msgid "Copy Address"
msgstr "Copiar endereço"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:363
msgid "Copy Hex"
msgstr "Copiar hex"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:230
msgid "Copy code &line"
msgstr "Copiar &linha de código"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:109
#: Source/Core/DolphinQt/GCMemcardManager.cpp:358
msgid "Copy failed"
msgstr "Falha ao copiar"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:142
msgid "Copy to A"
msgstr "Copiar para A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:142
msgid "Copy to B"
msgstr "Copiar para B"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:206
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:85
msgid "Core"
msgstr "Core"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:87
msgid "Cost"
msgstr "Custo"
#: Source/Core/Core/NetPlayClient.cpp:150
#: Source/Core/Core/NetPlayClient.cpp:206
msgid "Could not communicate with host."
msgstr "Não foi possível se comunicar com o host."
#: Source/Core/Core/NetPlayClient.cpp:122
msgid "Could not create client."
msgstr "Não foi possível criar o cliente."
#: Source/Core/Core/NetPlayClient.cpp:134
msgid "Could not create peer."
msgstr "Não foi possível criar o peer."
#: Source/Core/DolphinQt/WiiUpdate.cpp:49
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
"Não foi possível atualizar os arquivos da Nintendo. Verifique a sua conexão "
"à Internet e tente novamente."
#: Source/Core/DolphinQt/WiiUpdate.cpp:44
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
"Não foi possível atualizar as informações da Nintendo. Verifique a sua "
"conexão à Internet e tente novamente."
#: Source/Core/DolphinQt/WiiUpdate.cpp:54
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
"Não foi possível instalar uma atualização para a memória do sistema do Wii. "
"Por favor, consulte os registros para mais informações."
#: Source/Core/Core/IOS/ES/ES.cpp:259
#, c-format
msgid ""
"Could not launch IOS %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Não foi possível executar o IOS %016<PRIx64> pois ele não está disponível na "
"NAND.\n"
"O software emulado provavelmente parará agora."
#: Source/Core/Core/IOS/ES/ES.cpp:279
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Não foi possível executar o menu do Wii pois ele está faltando na NAND.\n"
"O software emulado provavelmente parará agora."
#: Source/Core/Core/IOS/ES/ES.cpp:284
#, c-format
msgid ""
"Could not launch title %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Não foi possível executar o título %016<PRIx64> pois ele está faltando na "
"NAND.\n"
"O software emulado provavelmente parará agora."
#: Source/Core/Core/Boot/Boot.cpp:183
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive or it is not a GameCube/"
"Wii backup. Please note that Dolphin cannot play games directly from the "
"original GameCube and Wii discs."
msgstr ""
"Não foi possível ler \"%s\". Não há nenhum disco no leitor, ou não é um "
"disco de backup do GC/Wii. Note que os discos originais de GameCube e Wii "
"não podem ser lidos diretamente pelo Dolphin."
#: Source/Core/Core/Boot/Boot.cpp:202
#, c-format
msgid "Could not recognize file %s"
msgstr "Não foi possível reconhecer o arquivo %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:168
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Não foi possível gravar no arquivo de Memory Card %s.\n"
"\n"
"Você está executando o Dolphin em um CD/DVD ou talvez o arquivo do jogo "
"salvo está protegido contra gravação?\n"
"\n"
"Você está recebendo essa mensagem após mover a pasta do emulador?\n"
"Se sim, então você pode precisar reespecificar o local do seu arquivo de "
"Memory Card nas configurações."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:63
#, c-format
msgid "Couldn't initialise libusb for Bluetooth passthrough: %s"
msgstr "Não foi possível inicializar libusb para passthrogh Bluetooth: %s"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:936
msgid "Couldn't look up central server"
msgstr "Não foi possível encontrar o servidor central"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:86
msgid "Country:"
msgstr "País:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:173
msgid ""
"Create frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within. If the "
"aspect ratio is widescreen, the output image will be scaled horizontally to "
"preserve the vertical resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Cria extrações de quadros e capturas de tela na resolução interna do "
"renderizador, em vez do tamanho da janela. Se a proporção da tela for "
"panorâmica, a imagem de saída será dimensionada horizontalmente para "
"preservar a resolução vertical.\n"
"\n"
"Na dúvida, deixe isso desmarcado."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:90
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:87
msgid "Creator:"
msgstr "Criador:"
#: Source/Core/Common/MsgHandler.cpp:68
msgid "Critical"
msgstr "Crítico"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:93
msgid "Crop"
msgstr "Cortar"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:191
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Corta a imagem da sua taxa de aspecto nativa para 4:3 ou 16:9.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:158
msgid "Crossfade"
msgstr "Crossfade"
#: Source/Core/DolphinQt/MenuBar.cpp:257
msgid "Current Region"
msgstr "Região atual"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:61
msgid "Custom"
msgstr "Personalizado"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:69
msgid "Custom RTC Options"
msgstr "Opções do RTC Personalizado"
#: Source/Core/Core/HW/GCPadEmu.cpp:94
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:101
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:432
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:44
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:39
msgid "D-Pad"
msgstr "D-Pad"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "DK Bongos"
msgstr "DK Bongos"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:43
msgid "DSP Emulation Engine"
msgstr "Emulação DSP"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:94
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:47
msgid "DSP HLE Emulation (fast)"
msgstr "Emulação DSP HLE (rápido)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:49
msgid "DSP LLE Interpreter (slow)"
msgstr "Interpretador DSP LLE (lento)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:48
msgid "DSP LLE Recompiler"
msgstr "Recompilador DSP LLE"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "Dance Mat"
msgstr "Tapete de Dança"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:47
msgid "Data Transfer"
msgstr "Transferência de dados"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:114
msgid "Data Type"
msgstr "Tipo de dados"
#: Source/Core/Core/NetPlayClient.cpp:1410
msgid "Data received!"
msgstr "Dados recebidos!"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:290
#: Source/Core/DolphinQt/GCMemcardManager.cpp:324
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Arquivos Datel MaxDrive/Pro (*.sav)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21
#: Source/Core/InputCommon/ControllerEmu/StickGate.cpp:76
msgid "Dead Zone"
msgstr "Zona Morta"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:68
msgid "Debug Only"
msgstr "Apenas Depuração"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:44
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:320
msgid "Debugging"
msgstr "Depuração"
#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt/CheatsManager.cpp:338
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:131
msgid "Decimal"
msgstr "Decimal"
#: Source/Core/DolphinQt/GameList/GameList.cpp:290
msgid "Decompress ISO..."
msgstr "Descomprimir ISO..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:259
msgid "Decompress selected ISOs..."
msgstr "Descomprimir as ISOs selecionadas..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:544
#: Source/Core/DolphinQt/GameList/GameList.cpp:556
msgid "Decompressing..."
msgstr "Descomprimindo..."
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Decrease Convergence"
msgstr "Diminuir Convergência"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Decrease Depth"
msgstr "Diminuir Profundidade"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Decrease Emulation Speed"
msgstr "Diminuir Velocidade (Emulação)"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Decrease IR"
msgstr "Diminuir RI"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:105
msgid "Default"
msgstr "Padrão"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:173
msgid "Default Config (Read Only)"
msgstr "Configuração Padrão (Somente Leitura)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:295
msgid "Default Device"
msgstr "Dispositivo padrão"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:123
msgid "Default Font"
msgstr "Fonte padrão"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:165
msgid "Default ISO:"
msgstr "ISO padrão:"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:50
msgid "Defer EFB Copies to RAM"
msgstr "Postergar cópias EFB para a RAM"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:84
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:109
msgid "Delete"
msgstr "Excluir"
#: Source/Core/DolphinQt/GameList/GameList.cpp:346
msgid "Delete File..."
msgstr "Excluir arquivo..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:269
msgid "Delete selected files..."
msgstr "Excluir os arquivos selecionados..."
#: Source/Core/AudioCommon/WaveFile.cpp:34
#: Source/Core/VideoCommon/AVIDump.cpp:113
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Excluir o arquivo existente '%s'?"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:141
msgid "Depth Percentage:"
msgstr "Porcentagem de profundidade:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121
msgid "Depth:"
msgstr "Profundidade:"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:41
#: Source/Core/DolphinQt/GameList/GameList.cpp:825
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:177
#: Source/Core/DolphinQt/MenuBar.cpp:578
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Description"
msgstr "Descrição"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:88
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:116
msgid "Description:"
msgstr "Descrição:"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:53
msgid "Detect"
msgstr "Detectar"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:116
msgid "Deterministic dual core:"
msgstr "Dual core determinístico:"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:183
msgid "Dev (multiple times a day)"
msgstr "Desenvolvimento (várias vezes ao dia)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:66
msgid "Device"
msgstr "Dispositivo"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:103
msgid "Device PID (e.g., 0305)"
msgstr "PID do dispositivo (ex.: 0305)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:76
msgid "Device Settings"
msgstr "Configurações do Dispositivo"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:101
msgid "Device VID (e.g., 057e)"
msgstr "VID do dispositivo (ex.: 057e)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:99
msgid "Device:"
msgstr "Dispositivo:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:79
msgid "Dial"
msgstr "Dial"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:125
msgid "Dims the screen after five minutes of inactivity."
msgstr ""
"Escurece a tela após 5 minutos de inatividade durante a emulação de "
"softwares do Wii."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:145
msgid "Direct Connection"
msgstr "Conexão Direta"
#: Source/Core/VideoBackends/D3D/main.cpp:38
msgid "Direct3D 11"
msgstr "Direct3D 11"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:101
msgid "Disable Bounding Box"
msgstr "Desativar Bounding Box"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83
msgid "Disable Copy Filter"
msgstr "Desabilitar filtro de cópia"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:73
msgid "Disable EFB VRAM Copies"
msgstr "Desabilitar cópias VRAM EFB"
#: Source/Core/Core/HotkeyManager.cpp:41
msgid "Disable Emulation Speed Limit"
msgstr "Desativar Limite de Velocidade (Emulação)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79
msgid "Disable Fog"
msgstr "Desativar Névoa"
#: Source/Core/DolphinQt/MenuBar.cpp:757
msgid "Disable JIT Cache"
msgstr "Desativar cache JIT"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:247
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Desativa a emulação de bounding boxes.\n"
"Pode melhorar bastante a performance da GPU, mas causa problemas em alguns "
"jogos.\n"
"\n"
"Na dúvida, mantenha essa opção ativada."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:170
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Desabilita a cópia VRAM do EFB, forçando uma 'ida e volta' da RAM. Inibe "
"todo o upscaling.\n"
"\n"
"Se não tiver certeza, deixe isto desmarcado."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:349
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\". Disabling the filter has "
"no effect on performance, but may result in a sharper image, and causes few "
"graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Desativa a mesclagem de linhas adjacentes ao copiar o EFB. Isto é conhecido "
"em alguns jogos como \"deflickering\" ou \"smoothing\". A desativação do "
"filtro não afeta o desempenho, mas pode resultar em uma imagem mais nítida e "
"causa poucos problemas gráficos.\n"
"\n"
"Se não tiver certeza, deixe isto desmarcado."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:89
msgid "Disc"
msgstr "Disco"
#: Source/Core/DiscIO/DriveBlob.cpp:146
msgid "Disc Read Error"
msgstr "Erro de Leitura do Disco"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:231
msgid ""
"Displays the XFB copies as soon as they are created, without waiting for "
"scanout. Can cause graphical defects in some games if the game doesn't "
"expect all XFB copies to be displayed. However, turning this setting on "
"reduces latency.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Exibe as cópias XFB assim que elas são criadas, sem aguardar a verificação. "
"Pode causar defeitos gráficos em alguns jogos se o jogo não esperar que "
"todas as cópias XFB sejam exibidas. No entanto, mudar esta configuração "
"reduz a latência.\n"
"\n"
"Se não tiver certeza, deixe esta opção desativada."
#: Source/Core/DolphinQt/Main.cpp:192
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr ""
"Você autoriza o Dolphin a relatar informações aos desenvolvedores do Dolphin?"
#: Source/Core/DolphinQt/MainWindow.cpp:1428
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr "Deseja adicionar \"%1\" à lista de caminhos de jogos?"
#: Source/Core/DolphinQt/MenuBar.cpp:1128
msgid "Do you want to clear the list of symbol names?"
msgstr "Deseja limpar a lista dos nomes de símbolos?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:381
msgid "Do you want to delete the %1 selected save files?"
msgstr "Deseja excluir os %1 arquivos de salvamento selecionados?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:380
msgid "Do you want to delete the selected save file?"
msgstr "Deseja excluir o arquivo de salvamento selecionado?"
#: Source/Core/DolphinQt/MainWindow.cpp:767
msgid "Do you want to stop the current emulation?"
msgstr "Deseja parar a emulação atual?"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:77
msgid "Dolby Pro Logic II Decoder"
msgstr "Decodificador Dolby Pro Logic II"
#: Source/Core/DolphinQt/AboutDialog.cpp:24
#: Source/Core/DolphinQt/MainWindow.cpp:1657
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:186
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:197
msgid "Dolphin FIFO Log (*.dff)"
msgstr "Registro Dolphin FIFO (*.dff)"
#: Source/Core/DolphinQt/MenuBar.cpp:1234
#: Source/Core/DolphinQt/MenuBar.cpp:1250
#: Source/Core/DolphinQt/MenuBar.cpp:1268
msgid "Dolphin Map File (*.map)"
msgstr "Arquivo de mapa do Dolphin (*.map)"
#: Source/Core/DolphinQt/MainWindow.cpp:1509
#: Source/Core/DolphinQt/MainWindow.cpp:1580
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Gravações TAS do Dolphin (*.dtm)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:190
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
"O Dolphin não encontrou nenhuma ISO do GameCube/Wii ou WAD.\n"
"Dê um clique duplo aqui para definir uma pasta de jogos..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:573
msgid "Dolphin failed to complete the requested action."
msgstr "O Dolphin falhou ao concluir a ação requisitada."
#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:40
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr "O Dolphin é um emulador de GameCube e Wii livre e de código aberto."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:941
msgid "Dolphin is too old for traversal server"
msgstr "Versão do Dolphin é muito antiga para o servidor traversal"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74
msgid "Dolphin's cheat system is currently disabled."
msgstr "O sistema de cheats do Dolphin está desativado no momento."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:182
msgid "Don't Update"
msgstr "Não atualizar"
#: Source/Core/DiscIO/CompressedBlob.cpp:332
msgid "Done compressing disc image."
msgstr "Compressão de imagem do disco concluída."
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/CheatsManager.cpp:322
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:139
msgid "Double"
msgstr "Duplo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:78
#: Source/Core/DolphinQt/ResourcePackManager.cpp:42
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Down"
msgstr "Para Baixo"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:71
msgid "Download Codes"
msgstr "Baixar códigos"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:73
msgid "Download Codes from the WiiRD Database"
msgstr "Baixar códigos do banco de dados WiiRD"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:153
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr "Baixar capa dos jogos de GameTDB.com para usar no modo grade"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:284
msgid "Download complete"
msgstr "Download concluído"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:285
msgid "Downloaded %1 codes. (added %2)"
msgstr "Baixado %1 códigos. (adicionado %2)"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:83
msgid "Drawn Object Range"
msgstr "Extensão dos Objetos Desenhados"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55
msgid "Drums"
msgstr "Bateria"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208
msgid "Dual Core"
msgstr "Dual Core"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:91
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:106
msgid "Dummy"
msgstr "Dummy"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:94
msgid "Dump &ExRAM"
msgstr "Despejar &ExRAM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:95
msgid "Dump &FakeVMEM"
msgstr "Despejar &FakeVMEM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:93
msgid "Dump &MRAM"
msgstr "Despejar &MRAM"
#: Source/Core/DolphinQt/MenuBar.cpp:727
msgid "Dump Audio"
msgstr "Extr&air Áudio"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71
msgid "Dump EFB Target"
msgstr "Extrair Alvo EFB"
#: Source/Core/DolphinQt/MenuBar.cpp:721
msgid "Dump Frames"
msgstr "Extrair &Quadros"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:62
msgid "Dump Objects"
msgstr "Extrair Objetos"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:182
msgid "Dump Path:"
msgstr "Extração:"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:70
msgid "Dump TEV Stages"
msgstr "Extrair Estágios TEV"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:169
msgid ""
"Dump TEV Stages to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Extrair estágios TEV para User/Dump/Objects/.\n"
"\n"
"Na dúvida, deixe desmarcado."
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:72
msgid "Dump Texture Fetches"
msgstr "Extrair Fetches de Textura"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:173
msgid ""
"Dump Texture Fetches to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Extrair buscas de texturas para User/Dump/Objects/.\n"
"\n"
"Na dúvida, deixe desmarcado."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:61
msgid "Dump Textures"
msgstr "Extrair Texturas"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:158
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:161
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Extrai as texturas decodificadas do jogo na pasta User/Dump/Textures/"
"<game_id>/.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:165
msgid ""
"Dump objects to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Extrair objetos para User/Dump/Objects/.\n"
"\n"
"Na dúvida, deixe desmarcado."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:167
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Extrai o conteúdo das cópias EFB na pasta User/Dump/Textures/.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DiscIO/Enums.cpp:95
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:118
msgid "Dutch"
msgstr "Holandês"
#: Source/Core/DolphinQt/MenuBar.cpp:197
msgid "E&xit"
msgstr "S&air"
#: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"ERRO: Essa versão do Dolphin precisa de um driver TAP-Win32 no mínimo com a "
"versão %d.%d -- Se você atualizou o Dolphin recentemente, reiniciar o PC é "
"provavelmente necessário para que o Windows reconheça o novo driver."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:113
msgid "Early Memory Updates"
msgstr "Atualizações Prévias de Memória"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:198
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:198
msgid "Editor"
msgstr "Editor"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:77
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:145
msgid "Effect"
msgstr "Efeito"
#: Source/Core/UICommon/UICommon.cpp:430
msgid "EiB"
msgstr "EiB"
#: Source/Core/Core/HotkeyManager.cpp:26
msgid "Eject Disc"
msgstr "Ejetar disco"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:40
msgid "Embedded Frame Buffer (EFB)"
msgstr "Frame Buffer Embutido (EFB)"
#: Source/Core/Core/State.cpp:445
msgid "Empty"
msgstr "Vazio"
#: Source/Core/Core/Core.cpp:199
msgid "Emu Thread already running"
msgstr "Thread de Emulação já está em execução"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:153
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "Emular adaptador Bluetooth do Wii"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
msgid "Emulated Wii Remote"
msgstr "Wii Remote emulado"
#: Source/Core/Core/HotkeyManager.cpp:279
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:28
msgid "Emulation Speed"
msgstr "Velocidade de emulação"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:53
msgid "Enable API Validation Layers"
msgstr "Habilitar camadas de validação API"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:109
msgid "Enable Audio Stretching"
msgstr "Habilitar alongamento de áudio"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:138
msgid "Enable Cheats"
msgstr "Ativar Cheats"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:73
msgid "Enable Custom RTC"
msgstr "Ativar RTC Personalizado"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89
msgid "Enable Dual Core"
msgstr "Ativar Dual Core"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:135
msgid "Enable Dual Core (speedup)"
msgstr "Ativar Dual Core (aumento na velocidade)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:44
msgid "Enable Emulated CPU Clock Override"
msgstr "Habilitar a substituição do Clock da CPU emulada"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91
msgid "Enable FPRF"
msgstr "Ativar FPRF"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90
msgid "Enable MMU"
msgstr "Ativar MMU"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:94
msgid "Enable Progressive Scan"
msgstr "Ativar Varredura Progressiva"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:34
msgid "Enable Rumble"
msgstr "Ativar vibração"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:103
msgid "Enable Screen Saver"
msgstr "Ativar Proteção de Tela"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:156
msgid "Enable Speaker Data"
msgstr "Ativar Dados do Auto-Falante"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:195
msgid "Enable Usage Statistics Reporting"
msgstr "Ativar Envio de Estatísticas de Uso"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:48
msgid "Enable Wireframe"
msgstr "Ativar Wireframe"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:299
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Ativa a filtragem anisotrópica.\n"
"Melhora a qualidade visual das texturas que estão em ângulos de visualização "
"oblíquos.\n"
"Pode causar problemas em um pequeno número de jogos. \n"
"\n"
"Na dúvida, selecione \"1x\"."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:107
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"Ativa acesso rápido ao disco. Pode causar travamentos e outros problemas em "
"alguns jogos (ON = Rápido, OFF = Compatível)"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:229
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ative essa opção se você quiser usar toda a tela para a renderização.\n"
" Se isto estiver desativado, uma janela separada será criada para a "
"renderização.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:236
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ative essa opção se você quiser usar a janela principal do Dolphin para a "
"renderização ao invés de criar uma janela de renderização separada.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:90
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
"Ativa a emulação do Dolby Pro Logic II usando 5.1 surround. Somente em "
"determinados backends."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:103
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Ativa o cálculo da Flag de Resultado com Ponto Flutuante, necessária em "
"alguns jogos. (ON = Compatível, OFF = Rápido)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:354
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects. May have false positives that result in blurry "
"textures at increased internal resolution, such as in games that use very "
"low resolution mipmaps.\n"
"Disabling this can also reduce stutter in games that frequently load new "
"textures.\n"
"This feature is not compatible with GPU Texture Decoding.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Permite a detecção de mipmaps arbitrários, que alguns jogos utilizam para "
"efeitos especiais baseados em distância. Pode ter falsos positivos que "
"resultam em texturas borradas em resoluções internas elevadas, como em jogos "
"que utilizam mipmaps de resolução muito baixa.\n"
"Desativar isso também pode reduzir o engasgamento em jogos que carregam "
"frequentemente novas texturas.\n"
"Esta funcionalidade não é compatível com a decodificação de textura da GPU.\n"
"\n"
"Na dúvida, deixe isso marcado."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:197
msgid ""
"Enables multi-threaded command submission in backends where supported. "
"Enabling this option may result in a performance improvement on systems with "
"more than two CPU cores. Currently, this is limited to the Vulkan backend.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ativa a submissão de comandos multi-thread em backends compatíveis. Ativar "
"esta opção pode resultar em melhorias de desempenho em sistemas com uma CPU "
"de mais de dois núcleos. Atualmente, esta opção está limitada ao backend "
"Vulkan.\n"
"\n"
"Na dúvida, deixe isto ativado."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:194
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ativa a varredura progressiva se suportado pelo software emulado.\n"
"A maioria dos jogos não se importa com isto.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:118
msgid "Enables stretching of the audio to match emulation speed."
msgstr ""
"Habilita o alongamento do áudio para corresponder com a velocidade de "
"emulação."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:238
msgid ""
"Enables texture decoding using the GPU instead of the CPU. This may result "
"in performance gains in some scenarios, or on systems where the CPU is the "
"bottleneck.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ativa a decodificação de texturas usando a GPU em vez da CPU. Isto pode "
"resultar em ganho de desempenho em algumas situações ou em sistemas onde a "
"CPU for o gargalo.\n"
"\n"
"Na dúvida, deixe isto desmarcado."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:101
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Ativa a Unidade de Gerenciamento de Memória, necessária para alguns jogos. "
"(ON = Compatível, OFF = Rápido)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:155
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Permite a validação de chamadas de API feitas pelo backend de vídeo, o que "
"pode ajudar na depuração de problemas gráficos.\n"
"\n"
"Na dúvida, deixe isso desativado."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:180
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Codifica quadros extraídos usando o codec FFV1 (sem perdas). \n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/Core/NetPlayServer.cpp:107
msgid "Enet Didn't Initialize"
msgstr "Enet Não Inicializou"
#: Source/Core/DiscIO/Enums.cpp:80
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:113
msgid "English"
msgstr "Inglês"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:47
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:83
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:112
msgid "Enhancements"
msgstr "Melhorias"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:60
msgid "Enter USB device ID"
msgstr "Digite o ID do dispositivo USB"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191
msgid "Enter new broadband adapter MAC address:"
msgstr "Entre o novo endereço MAC do adaptador de banda larga:"
#: Source/Core/DolphinQt/MenuBar.cpp:1168
msgid "Enter the RSO module address:"
msgstr "Digite o endereço do módulo RSO:"
#: Source/Core/DolphinQt/CheatsManager.cpp:327
msgid "Equals to"
msgstr "Igual a"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:216
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:280
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:201
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:325
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:351
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:258
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:264
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:162
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:194
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:210
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:402
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:408
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:426
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:459
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:466
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:309
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207
#: Source/Core/DolphinQt/Main.cpp:165 Source/Core/DolphinQt/MainWindow.cpp:230
#: Source/Core/DolphinQt/MainWindow.cpp:236
#: Source/Core/DolphinQt/MainWindow.cpp:910
#: Source/Core/DolphinQt/MainWindow.cpp:1234
#: Source/Core/DolphinQt/MainWindow.cpp:1241
#: Source/Core/DolphinQt/MainWindow.cpp:1305
#: Source/Core/DolphinQt/MainWindow.cpp:1312
#: Source/Core/DolphinQt/MainWindow.cpp:1406
#: Source/Core/DolphinQt/MenuBar.cpp:1092
#: Source/Core/DolphinQt/MenuBar.cpp:1159
#: Source/Core/DolphinQt/MenuBar.cpp:1174
#: Source/Core/DolphinQt/MenuBar.cpp:1186
#: Source/Core/DolphinQt/MenuBar.cpp:1287
#: Source/Core/DolphinQt/MenuBar.cpp:1296
#: Source/Core/DolphinQt/MenuBar.cpp:1308
#: Source/Core/DolphinQt/MenuBar.cpp:1328
#: Source/Core/DolphinQt/MenuBar.cpp:1353
#: Source/Core/DolphinQt/MenuBar.cpp:1406
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:395
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:702
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:925
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:270
#: Source/Core/DolphinQt/RenderWidget.cpp:115
#: Source/Core/DolphinQt/ResourcePackManager.cpp:190
#: Source/Core/DolphinQt/ResourcePackManager.cpp:211
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:219
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:240
#: Source/Core/DolphinQt/Translation.cpp:304
msgid "Error"
msgstr "Erro"
#: Source/Core/DolphinQt/Translation.cpp:305
msgid "Error loading selected language. Falling back to system default."
msgstr "Erro ao carregar o idioma selecionado. Voltando ao padrão do sistema."
#: Source/Core/DolphinQt/MainWindow.cpp:230
msgid "Error occured while loading some texture packs"
msgstr "Ocorreu um erro ao carregar alguns pacotes de texturas"
#: Source/Core/Core/NetPlayClient.cpp:1439
msgid "Error processing Codes."
msgstr "Erro ao processar códigos."
#: Source/Core/Core/NetPlayClient.cpp:1411
msgid "Error processing data."
msgstr "Erro ao processar dados."
#: Source/Core/Core/NetPlayServer.cpp:1636
#, c-format
msgid "Error reading file: %s"
msgstr "Erro ao ler arquivo: %s"
#: Source/Core/Core/NetPlayServer.cpp:1105
msgid "Error synchronizing save data!"
msgstr "Erro ao sincronizar dados de jogos salvos!"
#: Source/Core/Core/NetPlayServer.cpp:1118
msgid "Error synchronizing save gecko codes!"
msgstr "Erro ao sincronizar os códigos Gecko do jogo salvo!"
#: Source/Core/Core/NetPlayClient.cpp:1502
#, c-format
msgid "Error writing file: %s"
msgstr "Erro ao salvar arquivo: %s"
#: Source/Core/Common/ChunkFile.h:233
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"ERRO: Depois de \"%s\", foi encontrado %d (0x%X) ao invés do marcador de "
"estado salvo %d (0x%X). Abortando o carregamento do estado salvo..."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:332
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"ERRO: Tentando acessar as fontes Shift JIS, mas elas não foram carregadas. "
"Os jogos podem não mostrar as fontes corretamente, ou travarem."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:327
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"ERRO: Tentando acessar as fontes Windows-1252, mas elas não foram "
"carregadas. Os jogos podem não mostrar as fontes corretamente, ou travarem."
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:62
msgid "Euphoria"
msgstr "Euforia"
#: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:259
msgid "Europe"
msgstr "Europa"
#: Source/Core/Core/HotkeyManager.cpp:33
msgid "Exit"
msgstr "&Sair"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:69
msgid "Export &All..."
msgstr "Exportar &tudo..."
#: Source/Core/DolphinQt/MenuBar.cpp:221
msgid "Export All Wii Saves"
msgstr "&Exportar Todos os Jogos Salvos do Wii"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Export Recording"
msgstr "&Exportar Gravação"
#: Source/Core/DolphinQt/MenuBar.cpp:673
msgid "Export Recording..."
msgstr "Exportar Gravação..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:285
#: Source/Core/DolphinQt/GCMemcardManager.cpp:322
msgid "Export Save File"
msgstr "Exportar arquivo de salvamento"
#: Source/Core/DolphinQt/GameList/GameList.cpp:341
msgid "Export Wii save (Experimental)"
msgstr "Exportar jogo salvo do Wii (experimental)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:265
msgid "Export Wii saves (Experimental)"
msgstr "Exportar jogos salvos do Wii (experimental)"
#: Source/Core/DolphinQt/MenuBar.cpp:1017
#, c-format
msgid "Exported %n save(s)"
msgstr "%n jogo(s) salvo(s) exportado(s)"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:418
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:309
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:44
msgid "Extension"
msgstr "Acessório"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:518
msgid "External"
msgstr "Externo"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:82
msgid "External Frame Buffer (XFB)"
msgstr "Frame Buffer Externo (XFB)"
#: Source/Core/DolphinQt/MenuBar.cpp:248
msgid "Extract Certificates from NAND"
msgstr "Extrair certificados do NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:208
msgid "Extract Entire Disc..."
msgstr "Extrair disco completo..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:233
msgid "Extract Entire Partition..."
msgstr "Extrair partição completa..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:246
msgid "Extract File..."
msgstr "Extrair Arquivo..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:182
msgid "Extract Files..."
msgstr "Extrair arquivos..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:192
msgid "Extract System Data..."
msgstr "Extrair dados do sistema..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301
msgid "Extracting All Files..."
msgstr "Extraindo todos os arquivos..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301
msgid "Extracting Directory..."
msgstr "Extraindo diretório..."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:33
#: Source/Core/DolphinQt/MenuBar.cpp:238
msgid "FIFO Player"
msgstr "FIFO Player"
#: Source/Core/DolphinQt/MenuBar.cpp:1354
msgid "Failed to append to signature file '%1'"
msgstr "Falha ao anexar ao arquivo de assinatura '%1'"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:591
msgid "Failed to claim interface for BT passthrough"
msgstr "Falha ao requerer interface para passthrough do Bluetooth"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:926
msgid "Failed to connect to server: %1"
msgstr "Falha na conexão com o servidor: %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:358
msgid "Failed to copy file"
msgstr "Falha ao copiar o arquivo"
#: Source/Core/Core/NetPlayClient.cpp:747
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr ""
"Falha ao remover cartão de memória NetPlay. Verifique as permissões de "
"escrita."
#: Source/Core/DolphinQt/GameList/GameList.cpp:691
msgid "Failed to delete the selected file."
msgstr "Falha ao excluir o arquivo selecionado."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:585
#, c-format
msgid "Failed to detach kernel driver for BT passthrough: %s"
msgstr "Falha ao destacar driver do kernel para passthrough do Bluetooth: %s"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:258
msgid "Failed to download codes."
msgstr "Falha ao baixar os códigos."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:460
msgid "Failed to dump %1: Can't open file"
msgstr "Falha no despejo de %1: Não é possível abrir o arquivo"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:467
msgid "Failed to dump %1: Failed to write to file"
msgstr "Falha no despejo de %1: Falha ao salvar para o arquivo"
#: Source/Core/DolphinQt/GameList/GameList.cpp:428
msgid "Failed to export the following save files:"
msgstr "Falha ao exportar os seguintes arquivos de jogos salvos:"
#: Source/Core/DolphinQt/MenuBar.cpp:1092
msgid "Failed to extract certificates from NAND"
msgstr "Falha ao extrair certificados da NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:325
msgid "Failed to extract file."
msgstr "Falha ao extrair arquivo."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:201
msgid "Failed to extract system data."
msgstr "Falha ao extrair dados do sistema."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:615
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
"Falha ao procurar novo nome de arquivo.\n"
"%s\n"
"será substituído"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:333
msgid "Failed to import \"%1\"."
msgstr "Falha ao importar \"%1\"."
#: Source/Core/DolphinQt/MenuBar.cpp:1004
msgid "Failed to import save files."
msgstr "Falha ao importar arquivos de jogos salvos."
#: Source/Core/DolphinQt/MainWindow.cpp:910
msgid "Failed to init core"
msgstr "Falha ao inicializar o núcleo"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:191
msgid "Failed to install pack: %1"
msgstr "Falha ao instalar pacote: %1"
#: Source/Core/DolphinQt/GameList/GameList.cpp:598
#: Source/Core/DolphinQt/MenuBar.cpp:977
msgid "Failed to install this title to the NAND."
msgstr "Falha ao instalar esse título para a NAND."
#: Source/Core/DolphinQt/MainWindow.cpp:1339
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""
"Falha ao escutar a porta %1. Existe alguma outra instância do servidor "
"NetPlay em execução?"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:116
#, c-format
msgid ""
"Failed to load %s. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
"Falha ao carregar %s. Se você usa o Windows 7, tente instalar o pacote de "
"atualização KB4019990."
#: Source/Core/DolphinQt/MenuBar.cpp:1186
msgid "Failed to load RSO module at %1"
msgstr "Falha ao carregar o módulo RSO em %1"
#: Source/Core/DolphinQt/MenuBar.cpp:1296
msgid "Failed to load map file '%1'"
msgstr "Falha ao carregar arquivo de mapa '%1'"
#: Source/Core/Core/Boot/Boot.cpp:436
msgid "Failed to load the executable to memory."
msgstr "Falha ao carregar executável para a memória."
#: Source/Core/DolphinQt/MainWindow.cpp:1406
#: Source/Core/DolphinQt/RenderWidget.cpp:115
msgid "Failed to open '%1'"
msgstr "Falha ao abrir '%1'"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:575
#, c-format
msgid "Failed to open Bluetooth device: %s"
msgstr "Falha ao abrir dispositivo Bluetooth: %s"
#: Source/Core/Core/NetPlayServer.cpp:1602
#, c-format
msgid "Failed to open file \"%s\"."
msgstr "Falha ao abrir arquivo \"%s\"."
#: Source/Core/Core/NetPlayClient.cpp:1472
#, c-format
msgid "Failed to open file \"%s\". Verify your write permissions."
msgstr "Falha ao abrir arquivo \"%s\". Verifique suas permissões de escrita."
#: Source/Core/DolphinQt/MainWindow.cpp:1337
msgid "Failed to open server"
msgstr "Falha ao abrir o servidor"
#: Source/Core/DiscIO/CompressedBlob.cpp:169
#: Source/Core/DiscIO/CompressedBlob.cpp:354
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "Falha ao abrir o arquivo de entrada \"%s\"."
#: Source/Core/DiscIO/CompressedBlob.cpp:176
#: Source/Core/DiscIO/CompressedBlob.cpp:361
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"Falha ao abrir o arquivo de saída \"%s\".\n"
"Certifique-se de que você tem permissões para escrever na pasta de destino e "
"de que a mídia não é somente leitura. "
#: Source/Core/Core/Movie.cpp:942
#, c-format
msgid "Failed to read %s"
msgstr "Falha ao ler %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:120
msgid ""
"Failed to read 1st block allocation table block correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:108
msgid ""
"Failed to read 1st directory block correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:126
msgid ""
"Failed to read 2nd block allocation table block correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:114
msgid ""
"Failed to read 2nd directory block correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:199
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memory card may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
"Falha ao ler o bloco %u do jogo salvo\n"
"O cartão de memória pode estar truncado\n"
"Posição no arquivo: 0x%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:713
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr "Falha ao ler dados do arquivo GCI %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Não foi possível ler o cabeçalho corretamente\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:68
msgid "Failed to read unique ID from disc image"
msgstr "Não foi possível ler a ID exclusiva da imagem do disco"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:399
msgid "Failed to remove file"
msgstr "Falha ao remover arquivo"
#: Source/Core/DolphinQt/GameList/GameList.cpp:626
msgid "Failed to remove this title from the NAND."
msgstr "Falha ao remover este título da NAND."
#: Source/Core/Core/NetPlayClient.cpp:772
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr ""
"Falha ao redefinir a pasta do NetPlay GCI. Verifique suas permissões de "
"escrita."
#: Source/Core/Core/NetPlayClient.cpp:802
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr ""
"Falha ao redefinir a pasta do NetPlay NAND. Verifique suas permissões de "
"escrita."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207
msgid "Failed to save FIFO log."
msgstr "Falha ao salvar o registro FIFO."
#: Source/Core/DolphinQt/MenuBar.cpp:1288
msgid "Failed to save code map to path '%1'"
msgstr "Falha ao salvar o mapa de códigos no caminho '%1'"
#: Source/Core/DolphinQt/MenuBar.cpp:1328
msgid "Failed to save signature file '%1'"
msgstr "Falha ao salvar arquivo de assinatura '%1'"
#: Source/Core/DolphinQt/MenuBar.cpp:1308
msgid "Failed to save symbol map to path '%1'"
msgstr "Falha ao salvar o mapa de símbolos no caminho '%1'"
#: Source/Core/DolphinQt/MenuBar.cpp:1407
msgid "Failed to save to signature file '%1'"
msgstr "Falha ao salvar para o arquivo de assinatura '%1'"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:212
msgid "Failed to uninstall pack: %1"
msgstr "Falha ao desinstalar pacote: %1"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:82
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Falha ao gravar o BT.DINF no SYSCONF"
#: Source/Core/Core/NetPlayClient.cpp:886
msgid "Failed to write Wii save."
msgstr "Falha ao gravar o jogo salvo do Wii."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:129
msgid "Failed to write config file!"
msgstr "Falha ao salvar o arquivo de configuração!"
#: Source/Core/DiscIO/CompressedBlob.cpp:298
#: Source/Core/DiscIO/CompressedBlob.cpp:392
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"Falha ao escrever no arquivo de saída \"%s\".\n"
"Certifique-se de que há espaço livre suficiente na mídia de destino."
#: Source/Core/DolphinQt/GameList/GameList.cpp:596
#: Source/Core/DolphinQt/GameList/GameList.cpp:624
#: Source/Core/DolphinQt/GameList/GameList.cpp:690
#: Source/Core/DolphinQt/MenuBar.cpp:976
msgid "Failure"
msgstr "Falha"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:230
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78
msgid "Fast"
msgstr "Rápido"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99
msgid "Fast Depth Calculation"
msgstr "Cálculo Rápido de Profundidade"
#: Source/Core/Core/Movie.cpp:1216
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"Desincronização fatal. Abortando reprodução. (Erro em PlayWiimote: %u != %u, "
"byte %u.) %s"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:71
msgid "File Info"
msgstr "Informações do Arquivo"
#: Source/Core/DolphinQt/GameList/GameList.cpp:827
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:181
#: Source/Core/DolphinQt/MenuBar.cpp:580
msgid "File Name"
msgstr "Nome do Arquivo"
#: Source/Core/DolphinQt/GameList/GameList.cpp:830
#: Source/Core/DolphinQt/MenuBar.cpp:583
msgid "File Size"
msgstr "Tamanho"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:264
msgid "File contained no codes."
msgstr "O arquivo não continha códigos."
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:58
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"O arquivo tem a extensão \"%s\".\n"
"As extensões válidas são (.raw/.gcp)"
#: Source/Core/DiscIO/CompressedBlob.cpp:345
msgid "File not compressed"
msgstr "Arquivo não comprimido"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:338
#: Source/Core/DolphinQt/GCMemcardManager.cpp:364
#: Source/Core/DolphinQt/GCMemcardManager.cpp:403
#: Source/Core/DolphinQt/GCMemcardManager.cpp:417
msgid "File write failed"
msgstr "Falha ao gravar no arquivo"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:84
msgid "File:"
msgstr "Arquivo:"
#: Source/Core/DiscIO/CompressedBlob.cpp:200
msgid "Files opened, ready to compress."
msgstr "Arquivos abertos, pronto para comprimir."
#: Source/Core/Core/Boot/Boot.cpp:100
#, c-format
msgid ""
"Files specified in the M3U file \"%s\" were not found:\n"
"%s"
msgstr ""
"Arquivos especificados no arquivo M3U \"%s\" não foram encontrados:\n"
"%s"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56
msgid "Filesystem"
msgstr "Sistema de Arquivos"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:96
msgid "Filter Symbols"
msgstr "Filtro de símbolos"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:345
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Filtra todas as texturas, incluindo qualquer textura que o jogo definiu "
"explicitamente como não filtrada.\n"
"Pode melhorar a qualidade de certas texturas em alguns jogos mas causará "
"problemas em outros.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:102
msgid "Find &Next"
msgstr "Localizar pró&ximo"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:103
msgid "Find &Previous"
msgstr "Localizar &anterior"
#: Source/Core/DolphinQt/WiiUpdate.cpp:106
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
"Finalizando a atualização...\n"
"Isto pode levar algum tempo."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "First Block"
msgstr "Primeiro Bloco"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:71
msgid "Fix Checksums"
msgstr "Corrigir checksums"
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83
msgid "Flags"
msgstr "Sinalizadores"
#. i18n: A floating point number
#: Source/Core/DolphinQt/CheatsManager.cpp:322
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:122
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:137
msgid "Float"
msgstr "Flutuador"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:222
msgid "Follow &branch"
msgstr "Seguir &ramo"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Force 16:9"
msgstr "Forçar 16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:81
msgid "Force 24-Bit Color"
msgstr "Forçar 24 bits de cor"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Force 4:3"
msgstr "Forçar 4:3"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:111
msgid "Force Listen Port:"
msgstr "Forçar a porta de escuta:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "Force Texture Filtering"
msgstr "Forçar a Filtragem de Textura"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:316
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Força o jogo a exibir gráficos em qualquer proporção de tela.\n"
"Use essa opção com a \"Proporção de Tela\" definida em \"Forçar 16:9\" para "
"rodar jogos que suportam apenas a proporção 4:3 em 16:9.\n"
"Não costuma produzir bons resultados pois causa problemas com a UI e outros "
"pequenos defeitos gráficos em alguns jogos.\n"
"Desnecessário (e prejudicial) se estiver utilizando qualquer patch "
"widescreen baseado em códigos AR/Gecko.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:341
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.\n"
"It has no impact on performance and causes few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Força o jogo a renderizar os canais de cores RGB em 24-bit, melhorando a "
"qualidade ao reduzir faixas de cores não uniformes.\n"
"Essa opção não tem nenhum impacto no desempenho, mas pode causar pequenos "
"problemas gráficos.\n"
"\n"
"\n"
"Na dúvida, deixe isto ativado."
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:46
msgid ""
"Format as Shift JIS (Japanese)?\n"
"Choose no for Windows-1252 (Western)"
msgstr ""
"Formatar como Shift JIS (Japonês)?\n"
"Escolha não para Windows-1252 (Ocidental)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
msgid "Forward"
msgstr "Para frente"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:442
msgid "Forward Wii Remote"
msgstr "Wii Remote avançado"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:117
msgid "Forward port (UPnP)"
msgstr "Abrir porta (UPnP)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:381
msgid "Found %1 results for \"%2\""
msgstr "Encontrados %1 resultados para \"%2\""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:146
msgid "Frame %1"
msgstr "Quadro %1"
#: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:280
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:22
msgid "Frame Advance"
msgstr "Avançar Quadro"
#: Source/Core/Core/HotkeyManager.cpp:44
msgid "Frame Advance Decrease Speed"
msgstr "Diminuir Velocidade (Avanço de Quadros)"
#: Source/Core/Core/HotkeyManager.cpp:45
msgid "Frame Advance Increase Speed"
msgstr "Aumentar Velocidade (Avanço de Quadros)"
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Frame Advance Reset Speed"
msgstr "Resetar Velocidade (Avanço de Quadros)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75
msgid "Frame Dumps Use FFV1"
msgstr "Extrair Quadros em FFV1"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96
msgid "Frame Range"
msgstr "Intervalo de Quadros"
#: Source/Core/VideoCommon/RenderBase.cpp:1309
#, c-format
msgid "Frame dump image(s) '%s' already exists. Overwrite?"
msgstr "Imagem(s) de despejo de quadro '%s' já existe. Substituir?"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:124
msgid "Frames to Record:"
msgstr "Quadros para gravar:"
#: Source/Core/DiscIO/Enums.cpp:36
msgid "France"
msgstr "França"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:74
msgid "Free Look"
msgstr "Olhar Livre"
#: Source/Core/Core/HotkeyManager.cpp:289
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:23
msgid "Freelook"
msgstr "Olhar livre"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Freelook Decrease Speed"
msgstr "Diminuir Velocidade (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Freelook Increase Speed"
msgstr "Aumentar Velocidade (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Freelook Move Down"
msgstr "Mover para Baixo (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Freelook Move Left"
msgstr "Mover para Esquerda (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Freelook Move Right"
msgstr "Mover para Direita (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Freelook Move Up"
msgstr "Mover para Cima (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Freelook Reset"
msgstr "Resetar Câmera (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Freelook Reset Speed"
msgstr "Resetar Velocidade (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Freelook Zoom In"
msgstr "Zoom In (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Freelook Zoom Out"
msgstr "Zoom Out (Olhar Livre)"
#: Source/Core/DiscIO/Enums.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:115
msgid "French"
msgstr "Francês"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:67
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:118
msgid "Frets"
msgstr "Frets"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:175
msgid "From"
msgstr "De"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:85
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:100
msgid "From:"
msgstr "De:"
#: Source/Core/DolphinQt/ToolBar.cpp:118
msgid "FullScr"
msgstr "Tela Cheia"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
msgid "Function"
msgstr "Função"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:123
msgid "Function callers"
msgstr "Chamadores de função"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:115
msgid "Function calls"
msgstr "Chamadores de função"
#: Source/Core/DolphinQt/MenuBar.cpp:1317
#: Source/Core/DolphinQt/MenuBar.cpp:1341
#: Source/Core/DolphinQt/MenuBar.cpp:1364
#: Source/Core/DolphinQt/MenuBar.cpp:1382
#: Source/Core/DolphinQt/MenuBar.cpp:1388
#: Source/Core/DolphinQt/MenuBar.cpp:1394
msgid "Function signature file (*.dsy)"
msgstr "Arquivo de assinatura de função (*.dsy)"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37
msgid "GC Port %1"
msgstr "Porta %1 do GC"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93
msgid "GCI Folder"
msgstr "Pasta GCI"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:392
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr ""
"GCMemcardDirectory: ClearBlock foi chamado com um endereço de bloco inválido"
#: Source/Core/VideoCommon/CommandProcessor.cpp:530
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"GFX FIFO: Opcode Desconhecido (0x%02x @ %p, %s).\n"
"Isto significa que um dos seguintes:\n"
"* A GPU emulada ficou desincronizada, desativar o dual core pode ajudar\n"
"* Fluxo de comando corrompido por algum bug espúrio da memória\n"
"* Este realmente é um opcode desconhecido (improvável)\n"
"* Algum outro tipo de bug\n"
"\n"
"Erros posteriores serão enviados para o log do backend de vídeo e o Dolphin "
"provavelmente vai travar ou congelar agora. Aproveite."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:68
msgid "GPU Texture Decoding"
msgstr "Decodificação de texturas da GPU"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:182
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Cartuchos de Game Boy Advance (*.gba)"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:47
msgid "Game Config"
msgstr "Configurar jogo"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:100
msgid "Game Folders"
msgstr "Pastas de jogo"
#: Source/Core/DolphinQt/GameList/GameList.cpp:828
#: Source/Core/DolphinQt/MenuBar.cpp:581
msgid "Game ID"
msgstr "ID do Jogo"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:85
msgid "Game ID:"
msgstr "ID do Jogo:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630
msgid "Game Status"
msgstr "Estado do jogo"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:811
msgid "Game changed to \"%1\""
msgstr "Jogo alterado para \"%1\""
#: Source/Core/Core/NetPlayClient.cpp:1368
msgid "Game is already running!"
msgstr "O jogo já está rodando!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:462
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr ""
"Jogo sobrescrito com um arquivo de jogo salvo de outro jogo. Corrupção de "
"dados a frente 0x%x, 0x%x"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:147
msgid "Game-Specific Settings"
msgstr "Configurações Específicas do Jogo"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90
msgid "GameCube Adapter for Wii U"
msgstr "Adaptador do GameCube para Wii U"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:29
msgid "GameCube Adapter for Wii U at Port %1"
msgstr "Adaptador de GameCube para Wii U na porta %1"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:293
msgid "GameCube Controller"
msgstr "Controle de GameCube"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:292
msgid "GameCube Controller at Port %1"
msgstr "Controle do GameCube na porta %1"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:78
msgid "GameCube Controllers"
msgstr "Controles do GameCube"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:284
msgid "GameCube Keyboard"
msgstr "Teclado de GameCube"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:285
msgid "GameCube Keyboard at Port %1"
msgstr "Teclado do GameCube na porta %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:52
msgid "GameCube Memory Card Manager"
msgstr "Gerenciador de cartão de memória do GameCube"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:260
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:178
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr "Cartões de memória do GameCube (*.raw,*.gcp)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:297
msgid "GameCube Microphone Slot %1"
msgstr "Espaço %1 do microfone do GameCube"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:19
msgid "GameCube TAS Input %1"
msgstr "Entrada TAS do GameCube %1"
#: Source/Core/DolphinQt/CheatsManager.cpp:117
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:50
msgid "Gecko Codes"
msgstr "Códigos Gecko"
#: Source/Core/Core/HotkeyManager.cpp:277
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:197
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:82
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:111
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:115
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:315
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37
msgid "General"
msgstr "Geral"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:306
msgid "General and Options"
msgstr "Geral e opções"
#: Source/Core/DolphinQt/CheatsManager.cpp:177
msgid "Generate Action Replay Code"
msgstr "Gerar código de Action Replay"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:196
msgid "Generate a New Statistics Identity"
msgstr "Gerar uma Nova ID de Estatísticas "
#: Source/Core/DolphinQt/CheatsManager.cpp:237
msgid "Generated by search (Address %1)"
msgstr "Gerado pela busca (endereço %1)"
#: Source/Core/DolphinQt/MenuBar.cpp:1153
msgid "Generated symbol names from '%1'"
msgstr "Nomes de símbolos gerados a partir de '%1'"
#: Source/Core/DiscIO/Enums.cpp:83
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:114
msgid "German"
msgstr "Alemão"
#: Source/Core/DiscIO/Enums.cpp:39
msgid "Germany"
msgstr "Alemanha"
#: Source/Core/UICommon/UICommon.cpp:429
msgid "GiB"
msgstr "GiB"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:32
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:324
#: Source/Core/DolphinQt/ToolBar.cpp:124
msgid "Graphics"
msgstr "Gráficos"
#: Source/Core/Core/HotkeyManager.cpp:287
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:26
msgid "Graphics Toggles"
msgstr "Alternância de gráficos"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:306
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Aumenta drasticamente a qualidade das texturas geradas através de efeitos "
"render-to-texture.\n"
"Aumentar a resolução interna vai melhorar o efeito dessa opção.\n"
"Aumenta levemente o trabalho da GPU e causa um número muito pequeno de "
"defeitos gráficos.\n"
"\n"
"Na dúvida, mantenha essa opção ativada."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:47
msgid "Green"
msgstr "Verde"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:39
msgid "Green Left"
msgstr "Verde Esquerdo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42
msgid "Green Right"
msgstr "Verde Direito"
#: Source/Core/DolphinQt/MenuBar.cpp:557
msgid "Grid View"
msgstr "Exibição de grade"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:107
msgid "Guitar"
msgstr "Guitarra"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "HDMI 3D"
msgstr "HDMI 3D"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:84
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:113
msgid "Hacks"
msgstr "Hacks"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:136
msgid "Header checksum failed"
msgstr "O checksum do cabeçalho falhou"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:40
msgid "Height"
msgstr "Altura"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:105
msgid "Hex"
msgstr "Hex"
#: Source/Core/DolphinQt/CheatsManager.cpp:339
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:133
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129
msgid "Hexadecimal"
msgstr "Hexadecimal"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32
msgid "Hide"
msgstr "Ocultar"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:120
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:158
msgid "Host"
msgstr "Hospedar"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:245
msgid "Host Code:"
msgstr "Código do host:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:130
msgid "Host Input Authority"
msgstr "Autoridade de entrada do host"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78
msgid "Host Size"
msgstr "Tamanho do host"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:904
msgid "Host input authority disabled"
msgstr "Autoridade de entrada do host desativada"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:904
msgid "Host input authority enabled"
msgstr "Autoridade de entrada do host ativada"
#: Source/Core/DolphinQt/GameList/GameList.cpp:377
msgid "Host with NetPlay"
msgstr "Hospedar com NetPlay"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:329
msgid "Hotkey Settings"
msgstr "Configurar teclas de atalho"
#: Source/Core/Core/HotkeyManager.cpp:193
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:457
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41
msgid "Hotkeys"
msgstr "Teclas de Atalho"
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:173
msgid "ID"
msgstr "ID"
#: Source/Core/Core/IOS/Network/SSL.cpp:127
#, c-format
msgid ""
"IOS: A file required for SSL services (%s) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Um arquivo necessário para serviços SSL (%s) é inválido. Por favor, "
"consulte https://dolphin-emu.org/docs/guides/wii-network-guide/ para "
"instruções de como configurar a rede do Wii."
#: Source/Core/Core/IOS/Network/SSL.cpp:112
#, c-format
msgid ""
"IOS: Could not read a file required for SSL services (%s). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Não foi possível ler um arquivo necessário para serviços SSL (%s). Por "
"favor, consulte https://dolphin-emu.org/docs/guides/wii-network-guide/ para "
"instruções de como configurar a rede do Wii."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:245
msgid "IP Address:"
msgstr "Endereço IP:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:53
msgid "IPL Settings"
msgstr "Configurações do IPL"
#: Source/Core/Core/Boot/Boot.cpp:335
#, c-format
msgid "IPL with unknown hash %x"
msgstr "IPL com hash desconhecida %x"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:379
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:29
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:36
msgid "IR"
msgstr "IR"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:172
msgid "IR Sensitivity:"
msgstr "Sensibilidade do IR:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:43
msgid "ISO Details"
msgstr "Detalhes da ISO"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Icon"
msgstr "Ícone"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:327
msgid "Identity Generation"
msgstr "Geração de identidade"
#: Source/Core/DolphinQt/Main.cpp:194
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
"Se autorizado, o Dolphin pode recolher dados relacionados ao desempenho, uso "
"de funcionalidades e configurações do emulador, assim como informações sobre "
"o seu hardware e sistema operacional.\n"
"\n"
"Os dados pessoais nunca serão recolhidos. Essas informações nos ajudam a "
"compreender como os usuários e os jogos emulados utilizam o Dolphin e a "
"priorizar os nossos esforços. Elas também nos ajudam a identificar "
"configurações raras que estejam causando bugs ou problemas de desempenho e "
"estabilidade.\n"
"Essa permissão pode ser revogada a qualquer momento através das "
"configurações do Dolphin."
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:56
msgid "Ignore"
msgstr "Ignorar"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45
msgid "Ignore Format Changes"
msgstr "Ignorar Mudanças de Formato"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:206
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ignora quaisquer mudanças no formato do EFB.\n"
"Melhora a performance em muitos jogos sem qualquer efeito negativo. No "
"entanto pode causar defeitos gráficos em um pequeno número de jogos.\n"
"\n"
"Na dúvida, mantenha essa opção ativada."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:202
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ignora quaisquer pedidos da CPU para ler ou escrever no EFB.\n"
"Melhora a performance em alguns jogos, mas pode desabilitar alguns efeitos "
"gráficos ou algumas funções relacionadas à jogabilidade.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Main.cpp:44
msgid "Ignore for this session"
msgstr "Ignorar para esta sessão"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:88
msgid "Immediately Present XFB"
msgstr "Apresentar XFB Imediatamente"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:203
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Implementa o modo tela cheia através de uma janela sem bordas que se estende "
"por toda a tela ao invés de utilizar o modo exclusivo.\n"
"Permite transições rápidas entre o modo tela cheia e janela mas aumenta "
"levemente a latência, torna o movimento menos suave e diminuí levemente a "
"performance.\n"
"O modo exclusivo é necessário para que o NVIDIA 3D Vision funcione no "
"backend Direct3D.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/MenuBar.cpp:245
msgid "Import BootMii NAND Backup..."
msgstr "Importar cópia de segurança de BootMII NAND..."
#: Source/Core/DolphinQt/MenuBar.cpp:220
msgid "Import Wii Save..."
msgstr "Importar jogo salvo do Wii..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:333
msgid "Import failed"
msgstr "Falha na importação"
#: Source/Core/DolphinQt/MainWindow.cpp:1469
msgid "Importing NAND backup"
msgstr "Importando cópia de segurança de NAND"
#: Source/Core/DolphinQt/MainWindow.cpp:1480
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""
"Importando cópia de segurança de NAND\n"
" Tempo decorrido: %1s"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:165
msgid "In Game"
msgstr "Funciona"
#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Increase Convergence"
msgstr "Aumentar Convergência"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Increase Depth"
msgstr "Aumentar Profundidade"
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Increase Emulation Speed"
msgstr "Aumentar Velocidade (Emulação)"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Increase IR"
msgstr "Aumentar RI"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:51
msgid "Info"
msgstr "Informações"
#: Source/Core/Common/MsgHandler.cpp:65 Source/Core/DolphinQt/MenuBar.cpp:1152
#: Source/Core/DolphinQt/MenuBar.cpp:1214
msgid "Information"
msgstr "Informação"
#: Source/Core/DolphinQt/MenuBar.cpp:1168
#: Source/Core/DolphinQt/MenuBar.cpp:1314
#: Source/Core/DolphinQt/MenuBar.cpp:1338
msgid "Input"
msgstr "Entrada de Dados"
#: Source/Core/InputCommon/ControllerEmu/StickGate.cpp:73
msgid "Input Radius"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/StickGate.cpp:75
msgid "Input Shape"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:250
msgid "Insert &nop"
msgstr "Inserir &nop"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:104
msgid "Insert SD Card"
msgstr "Inserir Cartão SD"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:38
#: Source/Core/DolphinQt/ResourcePackManager.cpp:306
msgid "Install"
msgstr "Instalar"
#: Source/Core/DolphinQt/Updater.cpp:72
msgid "Install Update"
msgstr "Instalar atualização"
#: Source/Core/DolphinQt/MenuBar.cpp:225
msgid "Install WAD..."
msgstr "Instalar WAD..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:314
msgid "Install to the NAND"
msgstr "Instalar na NAND"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:36
msgid "Instruction Breakpoint"
msgstr "Ponto de interrupção de instrução"
#: Source/Core/DolphinQt/MenuBar.cpp:1432
msgid "Instruction:"
msgstr "Instrução:"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:349
msgid "Integrity check completed. No errors have been found."
msgstr "Verificação de integridade completada. Nenhum erro foi encontrado."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:352
msgid ""
"Integrity check for partition failed. The disc image is most likely "
"corrupted or has been patched incorrectly."
msgstr ""
"Falha na verificação de integridade da partição. A imagem de disco "
"provavelmente está corrompida ou foi corrigida incorretamente.."
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38
msgid "Interface"
msgstr "Interface"
#: Source/Core/Core/NetPlayServer.cpp:1643
#: Source/Core/Core/NetPlayServer.cpp:1698 Source/Core/Core/State.cpp:364
msgid "Internal LZO Error - compression failed"
msgstr "Erro Interno do LZO - a compressão falhou"
#: Source/Core/Core/NetPlayClient.cpp:1496
#: Source/Core/Core/NetPlayClient.cpp:1538
msgid "Internal LZO Error - decompression failed"
msgstr "Erro Interno do LZO - falha na descompactação"
#: Source/Core/Core/State.cpp:496
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Erro Interno do LZO - a descompressão falhou (%d) (%li, %li) \n"
"Tente carregar o estado salvo novamente"
#: Source/Core/Core/State.cpp:601
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Erro Interno do LZO - lzo_init() falhou"
#: Source/Core/Core/HotkeyManager.cpp:288
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:29
msgid "Internal Resolution"
msgstr "Resolução interna"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69
msgid "Internal Resolution Frame Dumps"
msgstr "Despejo de quadro de resolução interna"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:87
msgid "Internal Resolution:"
msgstr "Resolução Interna:"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:46
msgid "Interpreter (slowest)"
msgstr "Interpretador (mais lento)"
#: Source/Core/DolphinQt/MenuBar.cpp:738
msgid "Interpreter Core"
msgstr "Núcleo do interpretador"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:188
msgid "Invalid Mixed Code"
msgstr "Código misto inválido"
#: Source/Core/DolphinQt/MainWindow.cpp:237
msgid "Invalid Pack %1 provided: %2"
msgstr "O pacote %1 fornecido é inválido: %2"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:27
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:24
msgid "Invalid Player ID"
msgstr "ID de jogador inválido"
#: Source/Core/DolphinQt/MenuBar.cpp:1174
msgid "Invalid RSO module address: %1"
msgstr "Endereço do módulo RSO inválido: %1"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:294
msgid "Invalid callstack"
msgstr "Callstack inválido"
#: Source/Core/Core/NetPlayClient.cpp:1646
msgid "Invalid host"
msgstr "Host inválido"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141
msgid "Invalid input for the field \"%1\""
msgstr "Entrada inválida para o campo \"%1\""
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:309
msgid "Invalid input provided"
msgstr "Entrada inválida fornecida"
#: Source/Core/Core/Movie.cpp:885
msgid "Invalid recording file"
msgstr "Arquivo de gravação inválido"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:312
msgid "Invalid search parameters (no object selected)"
msgstr "Parâmetros de pesquisa inválidos (nenhum objeto selecionado)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:336
msgid "Invalid search string (couldn't convert to number)"
msgstr "String de pesquisa inválida (não foi possível converter para número)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:319
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
"String de pesquisa inválida (apenas comprimentos correspondentes de string "
"são suportados)"
#: Source/Core/DolphinQt/Main.cpp:165
msgid "Invalid title ID."
msgstr "ID de titulo inválido."
#: Source/Core/DiscIO/Enums.cpp:92
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:117
msgid "Italian"
msgstr "Italiano"
#: Source/Core/DiscIO/Enums.cpp:42
msgid "Italy"
msgstr "Itália"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:119
msgid "Iterative Input"
msgstr "Entrada de Dados Interativa"
#: Source/Core/DolphinQt/MenuBar.cpp:736
msgid "JIT"
msgstr "JIT"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:49
msgid "JIT Arm64 (experimental)"
msgstr "JIT ARM64 (experimental)"
#: Source/Core/DolphinQt/MenuBar.cpp:749
msgid "JIT Block Linking Off"
msgstr "JIT Block Linking desligado"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:22
msgid "JIT Blocks"
msgstr "JIT Blocks"
#: Source/Core/DolphinQt/MenuBar.cpp:864
msgid "JIT Branch Off"
msgstr "JIT Branch desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:832
msgid "JIT FloatingPoint Off"
msgstr "JIT FloatingPoint desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:840
msgid "JIT Integer Off"
msgstr "JIT Integer desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:816
msgid "JIT LoadStore Floating Off"
msgstr "JIT LoadStore Floating desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:784
msgid "JIT LoadStore Off"
msgstr "JIT LoadStore desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:824
msgid "JIT LoadStore Paired Off"
msgstr "JIT LoadStore Paired desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:800
msgid "JIT LoadStore lXz Off"
msgstr "JIT LoadStore lXz desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:792
msgid "JIT LoadStore lbzx Off"
msgstr "JIT LoadStore lbzx desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:808
msgid "JIT LoadStore lwz Off"
msgstr "JIT LoadStore lwz desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:776
msgid "JIT Off (JIT Core)"
msgstr "JIT desligado (núcleo JIT)"
#: Source/Core/DolphinQt/MenuBar.cpp:848
msgid "JIT Paired Off"
msgstr "JIT Paired desligado"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:48
msgid "JIT Recompiler (recommended)"
msgstr "Recompilador JIT (recomendado)"
#: Source/Core/DolphinQt/MenuBar.cpp:856
msgid "JIT SystemRegisters Off"
msgstr "JIT SystemRegisters desligado"
#: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:261
msgid "Japan"
msgstr "Japão"
#: Source/Core/DiscIO/Enums.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:112
msgid "Japanese"
msgstr "Japonês"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149
msgid "Keep Window on Top"
msgstr "Manter Janela no Topo"
#: Source/Core/Core/HW/GCKeyboard.cpp:21
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "Keyboard"
msgstr "Teclado"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:57
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:61
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:65
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:69
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:73
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:77
msgid "Keys"
msgstr "Teclas"
#: Source/Core/UICommon/UICommon.cpp:429
msgid "KiB"
msgstr "KiB"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:250
msgid "Kick Player"
msgstr "Remover Jogador"
#: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:263
msgid "Korea"
msgstr "Coréia"
#: Source/Core/DiscIO/Enums.cpp:104
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:121
msgid "Korean"
msgstr "Coreano"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:43
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:58
msgid "L"
msgstr "L"
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:47
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:62
msgid "L-Analog"
msgstr "L (analógico)"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129
msgid "Label"
msgstr "Rótulo"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:81
msgid "Latency:"
msgstr "Latência:"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:33
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:145
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Left"
msgstr "Esquerda"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:88
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:37
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:75
msgid "Left Stick"
msgstr "Eixo Esquerdo"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:66
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:151
msgid "Left Table"
msgstr "Tabela esquerda"
#: Source/Core/DolphinQt/TAS/IRWidget.cpp:18
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""
"Clique esquerdo para definir valor IR.\n"
"Clique direito para voltar a centralizá-lo."
#: Source/Core/DolphinQt/TAS/StickWidget.cpp:19
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""
"Clique esquerdo para definir valor do stick.\n"
"Clique direito para voltar a centralizá-lo."
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:66
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Clique com o botão esquerdo para detectar.\n"
"Clique com o botão do meio para limpar.\n"
"Clique com o botão direito para mais opções."
#: Source/Core/DolphinQt/CheatsManager.cpp:328
msgid "Less or equal to"
msgstr "Menor ou igual a"
#: Source/Core/DolphinQt/CheatsManager.cpp:327
msgid "Less than"
msgstr "Menor que"
#: Source/Core/DolphinQt/AboutDialog.cpp:51
msgid "License"
msgstr "Licença"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:113
msgid "Limit Chunked Upload Speed:"
msgstr "Limitar velocidade de envio de fragmentos:"
#: Source/Core/DolphinQt/MenuBar.cpp:587
msgid "List Columns"
msgstr "Colunas de lista"
#: Source/Core/DolphinQt/MenuBar.cpp:554
msgid "List View"
msgstr "Visualização em lista"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:82
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:112
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:88
msgid "Load"
msgstr "Carregar"
#: Source/Core/DolphinQt/MenuBar.cpp:890
msgid "Load &Bad Map File..."
msgstr "Carregar arquivo de mapa &incorreto..."
#: Source/Core/DolphinQt/MenuBar.cpp:889
msgid "Load &Other Map File..."
msgstr "Carregar &outro arquivo de mapa..."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:66
msgid "Load Custom Textures"
msgstr "Carregar Texturas Personalizadas"
#: Source/Core/DolphinQt/MenuBar.cpp:228
msgid "Load GameCube Main Menu"
msgstr "Carregar menu principal do GameCube"
#: Source/Core/Core/HotkeyManager.cpp:297
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:23
msgid "Load Last State"
msgstr "Carregar último estado"
#: Source/Core/Core/HotkeyManager.cpp:182
#: Source/Core/Core/HotkeyManager.cpp:294
msgid "Load State"
msgstr "Carregar Estado"
#: Source/Core/Core/HotkeyManager.cpp:167
msgid "Load State Last 1"
msgstr "Carregar Estado (Último 1)"
#: Source/Core/Core/HotkeyManager.cpp:176
msgid "Load State Last 10"
msgstr "Carregar Estado (Último 10)"
#: Source/Core/Core/HotkeyManager.cpp:168
msgid "Load State Last 2"
msgstr "Carregar Estado (Último 2)"
#: Source/Core/Core/HotkeyManager.cpp:169
msgid "Load State Last 3"
msgstr "Carregar Estado (Último 3)"
#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Load State Last 4"
msgstr "Carregar Estado (Último 4)"
#: Source/Core/Core/HotkeyManager.cpp:171
msgid "Load State Last 5"
msgstr "Carregar Estado (Último 5)"
#: Source/Core/Core/HotkeyManager.cpp:172
msgid "Load State Last 6"
msgstr "Carregar Estado (Último 6)"
#: Source/Core/Core/HotkeyManager.cpp:173
msgid "Load State Last 7"
msgstr "Carregar Estado (Último 7)"
#: Source/Core/Core/HotkeyManager.cpp:174
msgid "Load State Last 8"
msgstr "Carregar Estado (Último 8)"
#: Source/Core/Core/HotkeyManager.cpp:175
msgid "Load State Last 9"
msgstr "Carregar Estado (Último 9)"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Load State Slot 1"
msgstr "Carregar Estado (Slot 1)"
#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Slot 10"
msgstr "Carregar Estado (Slot 10)"
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Load State Slot 2"
msgstr "Carregar Estado (Slot 2)"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Load State Slot 3"
msgstr "Carregar Estado (Slot 3)"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Slot 4"
msgstr "Carregar Estado (Slot 4)"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Slot 5"
msgstr "Carregar Estado (Slot 5)"
#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Slot 6"
msgstr "Carregar Estado (Slot 6)"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Slot 7"
msgstr "Carregar Estado (Slot 7)"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Slot 8"
msgstr "Carregar Estado (Slot 8)"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Slot 9"
msgstr "Carregar Estado (Slot 9)"
#: Source/Core/DolphinQt/MenuBar.cpp:310
msgid "Load State from File"
msgstr "Carregar estado do arquivo"
#: Source/Core/DolphinQt/MenuBar.cpp:311
msgid "Load State from Selected Slot"
msgstr "&Carregar Estado do Slot Selecionado"
#: Source/Core/DolphinQt/MenuBar.cpp:312
msgid "Load State from Slot"
msgstr "Carregar estado do compartimento"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:125
msgid "Load Wii Save"
msgstr "Carregar salvamento do Wii"
#: Source/Core/DolphinQt/MenuBar.cpp:930
msgid "Load Wii System Menu %1"
msgstr "Carregar menu de sistema do Wii %1"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:161
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Carrega texturas personalizadas da pasta User/Load/Textures/<game_id>/.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load from Selected Slot"
msgstr "Carregar do compartimento selecionado"
#: Source/Core/DolphinQt/MenuBar.cpp:366
msgid "Load from Slot %1 - %2"
msgstr "Carregar do compartimento %1 - %2"
#: Source/Core/DolphinQt/MenuBar.cpp:1233
#: Source/Core/DolphinQt/MenuBar.cpp:1249
msgid "Load map file"
msgstr "Carregar arquivo de mapa"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137
msgid "Load..."
msgstr "Carregar..."
#: Source/Core/DolphinQt/MenuBar.cpp:1215
msgid "Loaded symbols from '%1'"
msgstr "Símbolos carregados a partir de '%1'"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:523
msgid "Local"
msgstr "Local"
#: Source/Core/DolphinQt/CheatsManager.cpp:505
msgid "Lock"
msgstr "Bloquear"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:34
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148
msgid "Log"
msgstr "Log"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:23
msgid "Log Configuration"
msgstr "Configurações"
#: Source/Core/DolphinQt/MenuBar.cpp:770
msgid "Log JIT Instruction Coverage"
msgstr "Registrar cobertura das instruções JIT"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:89
msgid "Log Render Time to File"
msgstr "Registrar Tempo de Renderização"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:58
msgid "Log Types"
msgstr "Tipos de Log"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:253
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Registra o tempo de renderização de cada quadro no arquivo User/Logs/"
"render_time.txt. Use essa função quando quiser medir a performance do "
"Dolphin.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:51
msgid "Logger Outputs"
msgstr "Saída de Dados"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:919
msgid "Lost connection to NetPlay server..."
msgstr "Conexão perdida com o servidor NetPlay..."
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:44
msgid "MD5 Checksum"
msgstr "Checksum MD5"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:92
msgid "MD5 Checksum:"
msgstr "Checksum MD5:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210
msgid "MMU"
msgstr "MMU"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:289
#: Source/Core/DolphinQt/GCMemcardManager.cpp:323
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "Arquivos de GameShark da MadCatz (*.gcs)"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:21
msgid "Main Stick"
msgstr "Eixo de Controle"
#: Source/Core/DolphinQt/GameList/GameList.cpp:826
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:179
#: Source/Core/DolphinQt/MenuBar.cpp:579
msgid "Maker"
msgstr "Fabricante"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:87
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:115
msgid "Maker:"
msgstr "Fabricante:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:321
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Torna objetos distantes mais visíveis removendo a névoa, aumentando assim os "
"detalhes gerais.\n"
"Desativar a névoa causará problemas em alguns jogos que dependem da emulação "
"de névoa apropriada.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630
msgid "Mapping"
msgstr "Mapeamento"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:591
msgid "Match Found"
msgstr "Correspondência encontrada"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:545
msgid "Max Buffer:"
msgstr "Buffer máx.:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:870
msgid "Max buffer size changed to %1"
msgstr "Tamanho máximo do buffer alterado para %1"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "May cause slow down in Wii Menu and some games."
msgstr "Pode causar lentidão no Wii Menu e em alguns jogos."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:226
msgid "Medium"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:34
msgid "Memory"
msgstr "Memória"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:47
msgid "Memory Breakpoint"
msgstr "Ponto de interrupção de memória"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92
msgid "Memory Card"
msgstr "Memory Card"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:101
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"O nome do arquivo de Memory Card no Slot %c está incorreto\n"
"Região não especificada\n"
"\n"
"O diretório do Slot %c foi mudado para\n"
"%s\n"
"Você gostaria de copiar o arquivo antigo para o novo local?\n"
#: Source/Core/DolphinQt/CheatsManager.cpp:459
#: Source/Core/DolphinQt/CheatsManager.cpp:481
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:557
msgid "Memory Not Ready"
msgstr "A memória não está pronta"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:132
msgid "Memory breakpoint options"
msgstr "Opções do &ponto interrupção de memória"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:102
msgid "Memory card file size does not match the header size"
msgstr ""
"O tamanho do arquivo de Memory Card não corresponde com o tamanho do "
"cabeçalho"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:236
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "MemoryCard: ClearBlock chamado em endereço inválido (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:208
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr "MemoryCard: Read chamado com endereço de origem inválido (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:220
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr "MemoryCard: Write chamado com endereço de destino inválido (0x%x)"
#: Source/Core/DolphinQt/MainWindow.cpp:1451
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
"Mesclar uma nova NAND sobre a NAND atualmente selecionada substituirá todos "
"os canais e jogos salvos que já existem. Este processo não é reversível, "
"então recomendamos que você mantenha cópias de segurança de ambas as NANDs. "
"Deseja mesmo continuar?"
#: Source/Core/UICommon/UICommon.cpp:429
msgid "MiB"
msgstr "MiB"
#: Source/Core/Core/HW/GCPadEmu.cpp:89
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:27
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:299
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:96
msgid "Microphone"
msgstr "Microfone"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89
msgid "Misc"
msgstr "Diversas"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:98
msgid "Misc Settings"
msgstr "Configurações Diversas"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "Modifier"
msgstr "Modificador"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:152
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Modifica as texturas para mostrar o formato no qual elas estão codificadas. "
"É necessário reiniciar a emulação na maioria dos casos para que essa opção "
"tenha efeito.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:132
msgid "Monoscopic Shadows"
msgstr "Sombras Monoscópicas"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:123
msgid "Monospaced Font"
msgstr "Fonte monoespaçada"
#: Source/Core/DolphinQt/CheatsManager.cpp:328
msgid "More or equal to"
msgstr "Maior ou igual a"
#: Source/Core/DolphinQt/CheatsManager.cpp:328
msgid "More than"
msgstr "Mais que"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:308
msgid "Motion Controls and IR"
msgstr "Controles de movimento e IR"
#: Source/Core/Core/HW/GCPadEmu.cpp:86
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:429
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:44
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:145
msgid ""
"Move the mouse pointer over an option to display a detailed description."
msgstr ""
"Mova o cursor do mouse sobre uma opção para exibir uma descrição detalhada."
#: Source/Core/Core/HotkeyManager.cpp:281
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:24
msgid "Movie"
msgstr "Filme"
#: Source/Core/DolphinQt/MenuBar.cpp:1026
#: Source/Core/DolphinQt/MenuBar.cpp:1069
#: Source/Core/DolphinQt/MenuBar.cpp:1074
#: Source/Core/DolphinQt/MenuBar.cpp:1078
msgid "NAND Check"
msgstr "Verificar NAND"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:192
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr "NOTA: O tamanho do stream não corresponde ao comprimento dos dados\n"
#: Source/Core/DolphinQt/MenuBar.cpp:230
msgid "NTSC-J"
msgstr "NTSC-J"
#: Source/Core/DolphinQt/MenuBar.cpp:232
msgid "NTSC-U"
msgstr "NTSC-U"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:231
msgid "NVIDIA 3D Vision"
msgstr "NVIDIA 3D Vision"
#: Source/Core/DolphinQt/CheatsManager.cpp:505
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58
#: Source/Core/DolphinQt/ResourcePackManager.cpp:89
msgid "Name"
msgstr "Nome"
#: Source/Core/DolphinQt/GameList/GameList.cpp:950
msgid "Name for a new tag:"
msgstr "Nome do novo marcador:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:960
msgid "Name of the tag to remove:"
msgstr "Nome do marcador a ser removido:"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:95
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:86
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:83
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:114
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:120
msgid "Name:"
msgstr "Nome:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51
msgid "Native (640x528)"
msgstr "Nativo (640x528)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:288
#: Source/Core/DolphinQt/GCMemcardManager.cpp:323
msgid "Native GCI File (*.gci)"
msgstr "Arquivo GCI Nativo (*.gci)"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:67
msgid "NetPlay"
msgstr "NetPlay"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:28
msgid "NetPlay Setup"
msgstr "Configurar NetPlay"
#: Source/Core/DiscIO/Enums.cpp:48
msgid "Netherlands"
msgstr "Holanda"
#: Source/Core/Core/NetPlayClient.cpp:2250
msgid "Netplay has desynced in NetPlay_GetButtonPress()"
msgstr "NetPlay dessincronizou-se em NetPlay_GetButtonPress()"
#: Source/Core/Core/NetPlayClient.cpp:1834
msgid "Netplay has desynced. There is no way to recover from this."
msgstr "O Netplay perdeu a sincronia. Não é possível se recuperar desse erro."
#: Source/Core/DolphinQt/Updater.cpp:70
msgid "Never Auto-Update"
msgstr "Nunca atualizar automaticamente"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:108
msgid "New"
msgstr "Novo"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:23
msgid "New Breakpoint"
msgstr "Novo ponto de interrupção"
#: Source/Core/DolphinQt/CheatsManager.cpp:312
msgid "New Search"
msgstr "Nova pesquisa"
#: Source/Core/DolphinQt/GameList/GameList.cpp:372
msgid "New Tag..."
msgstr "Novo marcador..."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:328
msgid "New identity generated."
msgstr "Uma nova ID foi gerada."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:468
msgid "New instruction:"
msgstr "Nova instrução:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:950
msgid "New tag"
msgstr "Novo marcador"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Next Game Profile for Wii Remote 1"
msgstr "Próximo perfil de jogo para Wii Remote 1"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Next Game Profile for Wii Remote 2"
msgstr "Próximo perfil de jogo para Wii Remote 2"
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Next Game Profile for Wii Remote 3"
msgstr "Próximo perfil de jogo para Wii Remote 3"
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Next Game Profile for Wii Remote 4"
msgstr "Próximo perfil de jogo para Wii Remote 4"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:79
msgid "Next Match"
msgstr "Próxima correspondência"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Next Profile for Wii Remote 1"
msgstr "Próximo perfil para Wii Remote 1"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Next Profile for Wii Remote 2"
msgstr "Próximo perfil para Wii Remote 2"
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Next Profile for Wii Remote 3"
msgstr "Próximo perfil para Wii Remote 3"
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Next Profile for Wii Remote 4"
msgstr "Próximo perfil para Wii Remote 4"
#: Source/Core/DolphinQt/CheatsManager.cpp:313
msgid "Next Search"
msgstr "Próxima pesquisa"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:151
msgid "Nickname:"
msgstr "Apelido:"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33
msgid "No Adapter Detected"
msgstr "Nenhum adaptador detectado"
#: Source/Core/Core/ConfigManager.h:43
msgid "No Audio Output"
msgstr "Nenhuma saída de áudio"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:602
msgid "No Match"
msgstr "Nenhuma correspondência"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:535
msgid "No Value Given"
msgstr "Nenhum valor fornecido"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:482
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:496
msgid "No description available"
msgstr "Nenhuma descrição disponível"
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:74
msgid "No extension selected."
msgstr "Nenhuma extensão selecionada."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:291
msgid "No file loaded / recorded."
msgstr "Nenhum arquivo carregado / gravado."
#: Source/Core/DolphinQt/MenuBar.cpp:1026
msgid "No issues have been detected."
msgstr "Nenhum problema foi encontrado."
#: Source/Core/Core/Boot/Boot.cpp:106
#, c-format
msgid "No paths found in the M3U file \"%s\""
msgstr "Nenhum caminho encontrado no arquivo M3U \"%s\""
#: Source/Core/InputCommon/InputConfig.cpp:71
#, c-format
msgid "No profiles found for game setting '%s'"
msgstr "Nenhum perfil encontrado para a configuração do jogo '%s'"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:131
msgid "No recording loaded."
msgstr "Nenhuma gravação carregada."
#: Source/Core/Core/State.cpp:690
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"Arquivo undo.dtm não encontrado, cancelando reversão do carregamento de "
"estado para evitar perda de sincronia com a gravação"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:408
msgid "No value provided."
msgstr "Nenhum valor fornecido."
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:212
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:72
msgid "None"
msgstr "Nenhum"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649
msgid "Not Found"
msgstr "Não encontrado"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:97
msgid "Not Set"
msgstr "Desconhecido"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:387
msgid "Not all players have the game. Do you really want to start?"
msgstr "Nem todos os jogadores possuem o jogo. Iniciar assim mesmo?"
#: Source/Core/DolphinQt/CheatsManager.cpp:327
msgid "Not equals to"
msgstr "Não é igual a"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:91
msgid "Notes:"
msgstr "Notas:"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46
msgid "Notice"
msgstr "Informação"
#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/VideoBackend.h:21
msgid "Null"
msgstr "Nulo"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:85
msgid "NumExec"
msgstr "NumExec"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:85
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:195
msgid "Nunchuk Buttons"
msgstr "Botões do Nunchuk"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:118
msgid "Nunchuk Orientation"
msgstr "Orientação do Nunchuk"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:71
msgid "Nunchuk Stick"
msgstr "Stick do Nunchuk"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:648
msgid "OK"
msgstr "OK"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:152
msgid "Object %1"
msgstr "Objeto %1"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:81
msgid "Object Range"
msgstr "Intervalo de Objetos"
#: Source/Core/DolphinQt/CheatsManager.cpp:340
msgid "Octal"
msgstr "Octal"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Off"
msgstr "Desligado"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:112
msgid "Offset:"
msgstr "Offset:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:153
msgid "On"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:533
msgid "Online &Documentation"
msgstr "&Documentação Online"
#: Source/Core/DolphinQt/MenuBar.cpp:1338
msgid ""
"Only append symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Somente anexar símbolos com o prefixo:\n"
"(Em branco para todos os símbolos)"
#: Source/Core/DolphinQt/MenuBar.cpp:1314
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Somente exportar símbolos com o prefixo:\n"
"(Em branco para todos os símbolos)"
#: Source/Core/Core/HotkeyManager.cpp:24 Source/Core/DolphinQt/ToolBar.cpp:110
msgid "Open"
msgstr "Abrir"
#: Source/Core/DolphinQt/GameList/GameList.cpp:345
msgid "Open &containing folder"
msgstr "Abrir &local do arquivo"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:37
msgid "Open Directory..."
msgstr "Abrir pasta..."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:185
msgid "Open FIFO log"
msgstr "Abrir o registro FIFO"
#: Source/Core/DolphinQt/GameList/GameList.cpp:340
msgid "Open Wii &save folder"
msgstr "Abrir a pasta &dos jogos salvos do Wii"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:201
msgid "Open in External Editor"
msgstr "Abrir em um editor externo"
#: Source/Core/AudioCommon/OpenALStream.cpp:117
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: não foi possível criar contexto para o dispositivo %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: não foi possível encontrar dispositivos de som"
#: Source/Core/AudioCommon/OpenALStream.cpp:109
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: não foi possível abrir o dispositivo %s"
#: Source/Core/VideoBackends/OGL/main.cpp:74
msgid "OpenGL"
msgstr "OpenGL"
#: Source/Core/VideoBackends/OGL/main.cpp:72
msgid "OpenGL ES"
msgstr "OpenGL ES"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:82
#: Source/Core/Core/HW/GCPadEmu.cpp:102
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:440
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:45
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:63
msgid "Options"
msgstr "Opções"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:51
msgid "Orange"
msgstr "Laranja"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:83
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:94
msgid "Other"
msgstr "Outros"
#: Source/Core/Core/HotkeyManager.cpp:298
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:26
msgid "Other State Hotkeys"
msgstr "Teclas de atalho de outro estado"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:328
msgid "Other State Management"
msgstr "Gerenciamento de outro estado"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:147
msgid "Other game"
msgstr "Outro jogo"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:52
msgid "Overlay Information"
msgstr "Sobrepor Informações"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:58
msgid "Override Language on NTSC Games"
msgstr "Substituir Idioma nos jogos NTSC"
#: Source/Core/DolphinQt/MenuBar.cpp:669
msgid "P&lay Input Recording..."
msgstr "&Reproduzir Gravação de Replay..."
#: Source/Core/DolphinQt/MenuBar.cpp:235
msgid "PAL"
msgstr "PAL"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:150
msgid "PNG image file (*.png);; All Files (*)"
msgstr "Arquivo de imagem PNG (*.png);; Todos os arquivos (*)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78
msgid "PPC Size"
msgstr "Tamanho do PPC"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:248
msgid "PPC vs Host"
msgstr "PPC vs. Host"
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "Controle"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:49
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:62
msgid "Pads"
msgstr "Pads"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:171
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:257
msgid "Parsing Error"
msgstr "Erro de análise"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:100
msgid "Partition %1"
msgstr "Partição %1"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:147
msgid "Passthrough a Bluetooth adapter"
msgstr "Passar por um adaptador Bluetooth"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:23
msgid "Patch Editor"
msgstr "Editor de patch"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:44
msgid "Patch name"
msgstr "Nome do patch"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:48
msgid "Patches"
msgstr "Patches"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:25
msgid "Paths"
msgstr "Locais"
#: Source/Core/DolphinQt/ToolBar.cpp:153
msgid "Pause"
msgstr "Pausar"
#: Source/Core/DolphinQt/MenuBar.cpp:689
msgid "Pause at End of Movie"
msgstr "&Pausar no Fim do Replay"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174
msgid "Pause on Focus Loss"
msgstr "Pausar ao perder o foco"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:75
msgid "Per-Pixel Lighting"
msgstr "Iluminação Por Pixel"
#: Source/Core/DolphinQt/MenuBar.cpp:255
msgid "Perform Online System Update"
msgstr "Executar atualização on-line do sistema"
#: Source/Core/DolphinQt/GameList/GameList.cpp:305
msgid "Perform System Update"
msgstr "Executar atualização do sistema"
#: Source/Core/UICommon/UICommon.cpp:430
msgid "PiB"
msgstr "PiB"
#: Source/Core/DolphinQt/MenuBar.cpp:1119
msgid "Pick a debug font"
msgstr "Escolha a fonte de depuração"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630
msgid "Ping"
msgstr "Latência"
#: Source/Core/DolphinQt/GameList/GameList.cpp:822
#: Source/Core/DolphinQt/MenuBar.cpp:575
msgid "Platform"
msgstr "Plataforma"
#: Source/Core/DolphinQt/ToolBar.cpp:115 Source/Core/DolphinQt/ToolBar.cpp:160
msgid "Play"
msgstr "Reproduzir"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:154
msgid "Play / Record"
msgstr "Reproduzir/gravar"
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Play Recording"
msgstr "Reproduzir Gravação"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111
msgid "Playback Options"
msgstr "Opções de Reprodução"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630
msgid "Player"
msgstr "Reprodutor"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:245
msgid "Players"
msgstr "Jogadores"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:85
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:52
msgid "Port %1"
msgstr "Porta %1"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:79
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:109
msgid "Port:"
msgstr "Porta:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:912
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr ""
"Possível dessincronia detectada: %1 deve ter dessincronizado-se no quadro %2"
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:45
msgid "Post Processing Shader Configuration"
msgstr "Configurações do Shader de Pós-Processamento - Dolphin"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:94
msgid "Post-Processing Effect:"
msgstr "Efeito de Pós-Processamento:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:68
msgid "Prefetch Custom Textures"
msgstr "Pré-carregar Texturas Personalizadas"
#: Source/Core/Core/Movie.cpp:1123
#, c-format
msgid "Premature movie end in PlayController. %u + %zu > %zu"
msgstr "Final prematuro do filme em PlayController. %u + %zu > %zu"
#: Source/Core/Core/Movie.cpp:1230
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %zu"
msgstr "Fim prematuro da gravação no PlayWiimote. %u + %d > %zu"
#: Source/Core/Core/Movie.cpp:1204
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %zu"
msgstr "Fim prematuro da gravação no PlayWiimote. %u > %zu"
#: Source/Core/DolphinQt/WiiUpdate.cpp:93
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"Preparando-se para atualizar...\n"
"Isto pode demorar um pouco."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:90
msgid "Presets"
msgstr "Predefinições"
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Press Sync Button"
msgstr "Pressione o botão Sincronizar"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:272
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects. Not recommended, only use if the other "
"options give poor results on your system."
msgstr ""
"Bloqueia a renderização de objetos em espera de modo a impedir que a "
"compilação de shaders trave. Pode funcionar em situações em que os "
"Ubershaders não funcionem, ao custo de apresentar falhas visuais e efeitos "
"quebrados. Não recomendado - use somente se as outras opções gerarem "
"resultados ruins no seu sistema."
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Previous Game Profile for Wii Remote 1"
msgstr "Perfil de jogo anterior para Wii Remote 1"
#: Source/Core/Core/HotkeyManager.cpp:88
msgid "Previous Game Profile for Wii Remote 2"
msgstr "Perfil de jogo anterior para Wii Remote 2"
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Previous Game Profile for Wii Remote 3"
msgstr "Perfil de jogo anterior para Wii Remote 3"
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Previous Game Profile for Wii Remote 4"
msgstr "Perfil de jogo anterior para Wii Remote 4"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:80
msgid "Previous Match"
msgstr "Correspondência anterior"
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Previous Profile for Wii Remote 1"
msgstr "Perfil anterior para Wii Remote 1"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Previous Profile for Wii Remote 2"
msgstr "Perfil anterior para Wii Remote 2"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Previous Profile for Wii Remote 3"
msgstr "Perfil anterior para Wii Remote 3"
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Previous Profile for Wii Remote 4"
msgstr "Perfil anterior para Wii Remote 4"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:80
msgid "Profile"
msgstr "Perfil"
#: Source/Core/Core/HotkeyManager.cpp:283
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26
msgid "Program Counter"
msgstr "Contador do programa"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:293
#: Source/Core/DolphinQt/GameList/GameList.cpp:549
msgid "Progress"
msgstr "Progresso"
#: Source/Core/DolphinQt/MenuBar.cpp:468
msgid "Purge Game List Cache"
msgstr "Limpar cache da lista de jogos"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:320
msgid "Put Main Menu roms in User/GC/{region}."
msgstr "Coloque as roms do menu principal em User/GC/{região}."
#: Source/Core/Core/NetPlayClient.cpp:1192
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr "Quality of Service (QoS) não pôde ser habilitado."
#: Source/Core/Core/NetPlayClient.cpp:1190
msgid "Quality of Service (QoS) was successfully enabled."
msgstr "Quality of Service (QoS) habilitado com sucesso."
#: Source/Core/Common/MsgHandler.cpp:66
#: Source/Core/DolphinQt/GCMemcardManager.cpp:383
#: Source/Core/DolphinQt/MainWindow.cpp:1450
msgid "Question"
msgstr "Pergunta"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134
msgid "Quit"
msgstr "Sair"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:60
msgid "R"
msgstr "R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:49
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:64
msgid "R-Analog"
msgstr "R (analógico)"
#: Source/Core/DolphinQt/MenuBar.cpp:882
msgid "RSO Modules"
msgstr "Módulos RSO"
#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:71
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:52
msgid "Range"
msgstr "Sensibilidade"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:252
msgid "Re&place instruction"
msgstr "Su&bstituir instrução"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58
msgid "Read"
msgstr "Leitura"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139
msgid "Read and write"
msgstr "Leitura e escrita"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143
msgid "Read only"
msgstr "Somente leitura"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:62
msgid "Read or Write"
msgstr "Leitura ou gravação"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Read-Only Mode"
msgstr "Modo somente leitura"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:155
msgid "Real Balance Board"
msgstr "Balance Board Real"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
msgid "Real Wii Remote"
msgstr "Wii Remote real"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:33
msgid "Recenter"
msgstr "Mais recente"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139
msgid "Record"
msgstr "Gravar"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:127
msgid "Record inputs"
msgstr "Gravar entrada de dados"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:135
msgid "Recording"
msgstr "Gravando"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:121
msgid "Recording Options"
msgstr "Opções da Gravação"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:287
msgid "Recording..."
msgstr "Gravando..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:48
msgid "Red"
msgstr "Vermelho"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:40
msgid "Red Left"
msgstr "Vermelho Esquerdo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:43
msgid "Red Right"
msgstr "Vermelho Direito"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:128
msgid "Reduce Polling Rate"
msgstr "Reduzir taxa de pesquisa"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:292
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics. This "
"smooths out jagged edges on objects.\n"
"Increases GPU load and sometimes causes graphical issues. SSAA is "
"significantly more demanding than MSAA, but provides top quality geometry "
"anti-aliasing and also applies anti-aliasing to lighting, shader effects, "
"and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
"Reduz a quantidade de aliasing causada pela rasterização dos gráficos 3D. "
"Isso suaviza bordas serrilhadas nos objetos.\n"
"Aumenta a carga da GPU e as vezes causa problemas gráficos. SSAA é "
"consideravelmente mais exigente do que o MSAA, mas fornece a melhor "
"qualidade de imagem e também aplica anti-aliasing na iluminação, efeitos de "
"shader e texturas.\n"
"\n"
"Na dúvida, selecione \"Nenhum\"."
#: Source/Core/DolphinQt/CheatsManager.cpp:314
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:150
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:68
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:95
#: Source/Core/DolphinQt/ResourcePackManager.cpp:40
#: Source/Core/DolphinQt/ToolBar.cpp:111
msgid "Refresh"
msgstr "Atualizar"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Refresh Game List"
msgstr "Atualizar lista de jogos"
#: Source/Core/DolphinQt/GameList/GameList.cpp:829
#: Source/Core/DolphinQt/MenuBar.cpp:582
msgid "Region"
msgstr "Região"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:22
msgid "Registers"
msgstr "Registradores"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:42
msgid "Relative Input"
msgstr "Input relativo"
#: Source/Core/DolphinQt/Updater.cpp:71
msgid "Remind Me Later"
msgstr "Lembre-me depois"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:93
#: Source/Core/DolphinQt/ResourcePackManager.cpp:39
#: Source/Core/DolphinQt/Settings/PathPane.cpp:122
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:149
msgid "Remove"
msgstr "Remover"
#: Source/Core/DolphinQt/GameList/GameList.cpp:373
msgid "Remove Tag..."
msgstr "Remover marcador..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:399
msgid "Remove failed"
msgstr "Remover com falha"
#: Source/Core/DolphinQt/CheatsManager.cpp:165
msgid "Remove from Watch"
msgstr "Remover de Assistir"
#: Source/Core/DolphinQt/GameList/GameList.cpp:960
msgid "Remove tag"
msgstr "Remover marcador"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:383
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:418
msgid "Rename symbol"
msgstr "Renomear símbolo"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:148
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Renderiza a cena como um wireframe.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:93
msgid "Render to Main Window"
msgstr "Renderizar na Janela Principal"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:41
msgid "Rendering"
msgstr "Renderização"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:372
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "Aviso: GCIFolder gravando em bloco não alocado 0x%x"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:24
msgid "Request to Join Your Party"
msgstr "Solicitação para juntar-se ao seu grupo"
#: Source/Core/Core/HotkeyManager.cpp:30
#: Source/Core/DolphinQt/CheatsManager.cpp:315
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:149
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:103
msgid "Reset"
msgstr "Resetar"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:312
msgid "Reset Traversal Server"
msgstr "Redefinir servidor traversal"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:313
msgid "Reset Traversal Server to %1:%2"
msgstr "Redefinir servidor traversal para %1: %2"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:70
msgid "Reset Traversal Settings"
msgstr "Redefinir Configurações Traversal"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:152
msgid "Reset all saved Wii Remote pairings"
msgstr "Redefinir todos os pareamentos salvos do Wii Remote"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:25
msgid "Resource Pack Manager"
msgstr "Gerenciador de pacotes de recursos"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:273
msgid "Restart Required"
msgstr "Necessário reinicialização"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:254
msgid "Restore instruction"
msgstr "Restaurar instrução"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:703
msgid "Retry"
msgstr "Repetir"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630
msgid "Revision"
msgstr "Revisão"
#: Source/Core/DolphinQt/AboutDialog.cpp:30
msgid "Revision: "
msgstr "Revisão: "
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:35
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:146
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:21
msgid "Right"
msgstr "Direita"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:90
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:39
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:79
msgid "Right Stick"
msgstr "Eixo Direito"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:69
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:155
msgid "Right Table"
msgstr "Tabela direita"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:517
msgid "Room ID"
msgstr "ID da sala"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:250
msgid ""
"Rounds 2D vertices to whole pixels. Fixes graphical problems in some games "
"at higher internal resolutions. This setting has no effect when native "
"internal resolution is used.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Arredonda vértices 2D para pixels inteiros. Corrige problemas gráficos em "
"alguns jogos em resoluções internas elevadas. Este ajuste não tem efeito "
"quando a resolução interna nativa é utilizada.\n"
"\n"
"Na dúvida, deixe esta opção desativada."
#: Source/Core/Core/HW/GCPadEmu.cpp:84
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:427
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:42
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:60
msgid "Rumble"
msgstr "Vibração"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:245
msgid "Run &To Here"
msgstr "Execu&tar até aqui"
#: Source/Core/DiscIO/Enums.cpp:51
msgid "Russia"
msgstr "Rússia"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148
msgid "SD Card"
msgstr "Cartão SD"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:79
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr "Imagem de Cartão SD (*.raw);;Todos os arquivos (*)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:190
msgid "SD Card Path:"
msgstr "Cartão de Memória:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:118
msgid "SP1:"
msgstr "SP1:"
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GCPadEmu.cpp:61
msgid "START"
msgstr "INICIAR"
#: Source/Core/DolphinQt/MenuBar.cpp:894
msgid "Sa&ve Code"
msgstr "Sal&var código"
#: Source/Core/DolphinQt/MenuBar.cpp:325
msgid "Sa&ve State"
msgstr "&Salvar Estado"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:222
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:70
msgid "Safe"
msgstr "Seguro"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:83
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:113
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:89
msgid "Save"
msgstr "Salvar"
#: Source/Core/DolphinQt/GameList/GameList.cpp:427
#: Source/Core/DolphinQt/GameList/GameList.cpp:432
#: Source/Core/DolphinQt/MenuBar.cpp:1016
msgid "Save Export"
msgstr "Exportar jogo salvo"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:196
msgid "Save FIFO log"
msgstr "Salvar o registro FIFO"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:248
msgid "Save File to"
msgstr "Salvar arquivo para..."
#: Source/Core/DolphinQt/MenuBar.cpp:995 Source/Core/DolphinQt/MenuBar.cpp:1002
#: Source/Core/DolphinQt/MenuBar.cpp:1004
msgid "Save Import"
msgstr "Importar jogo salvo"
#: Source/Core/Core/HotkeyManager.cpp:178
msgid "Save Oldest State"
msgstr "S&alvar o estado mais antigo"
#: Source/Core/Core/HotkeyManager.cpp:181
#: Source/Core/Core/HotkeyManager.cpp:295
msgid "Save State"
msgstr "Salvar Estado"
#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Save State Slot 1"
msgstr "Salvar Estado (Slot 1)"
#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Save State Slot 10"
msgstr "Salvar Estado (Slot 10)"
#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Save State Slot 2"
msgstr "Salvar Estado (Slot 2)"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Save State Slot 3"
msgstr "Salvar Estado (Slot 3)"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Save State Slot 4"
msgstr "Salvar Estado (Slot 4)"
#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Save State Slot 5"
msgstr "Salvar Estado (Slot 5)"
#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Save State Slot 6"
msgstr "Salvar Estado (Slot 6)"
#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Save State Slot 7"
msgstr "Salvar Estado (Slot 7)"
#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Save State Slot 8"
msgstr "Salvar Estado (Slot 8)"
#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save State Slot 9"
msgstr "Salvar Estado (Slot 9)"
#: Source/Core/DolphinQt/MenuBar.cpp:326
msgid "Save State to File"
msgstr "Salvar estado para arquivo"
#: Source/Core/DolphinQt/MenuBar.cpp:328
msgid "Save State to Oldest Slot"
msgstr "Salvar estado no compartimento mais antigo"
#: Source/Core/DolphinQt/MenuBar.cpp:327
msgid "Save State to Selected Slot"
msgstr "Salvar &Estado no Slot Selecionado"
#: Source/Core/DolphinQt/MenuBar.cpp:329
msgid "Save State to Slot"
msgstr "Salvar estado no compartimento"
#: Source/Core/DolphinQt/MenuBar.cpp:891
msgid "Save Symbol Map &As..."
msgstr "Salvar mapa de símbolos &como..."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:327
msgid "Save and Load State"
msgstr "Salvar e carregar estado"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:138
msgid "Save as..."
msgstr "Salvar como..."
#: Source/Core/DolphinQt/MenuBar.cpp:1393
msgid "Save combined output file as"
msgstr "Salvar saída combinada como"
#: Source/Core/DolphinQt/MenuBar.cpp:996
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"Overwrite now?"
msgstr ""
"Os dados do jogo salvo para este título já existem no NAND. Faça uma cópia "
"de segurança dos seus dados antes de substitui-los.\n"
"Substituir agora?"
#: Source/Core/DolphinQt/MenuBar.cpp:1266
msgid "Save map file"
msgstr "Salvar arquivo de mapa"
#: Source/Core/DolphinQt/MenuBar.cpp:1317
msgid "Save signature file"
msgstr "Salvar arquivo de assinatura"
#: Source/Core/Core/HotkeyManager.cpp:154
msgid "Save to Selected Slot"
msgstr "Salvar para o compartimento selecionado"
#: Source/Core/DolphinQt/MenuBar.cpp:367
msgid "Save to Slot %1 - %2"
msgstr "Salvar no compartimento %1 - %2"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138
msgid "Save..."
msgstr "Salvar"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:334
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""
"As informações de pareamento dos Wii Remotes salvos só podem ser redefinidas "
"enquanto um jogo de Wii estiver em execução."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Saved to /Wii/sd.raw (default size is 128mb)."
msgstr "Salvo em /Wii/sd.raw (o tamanho padrão é 128mb)."
#: Source/Core/Core/Movie.cpp:951
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "O estado salvo da gravação %s está corrompido, parando a gravação..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73
msgid "Scaled EFB Copy"
msgstr "Cópia em Escala do EFB"
#: Source/Core/DolphinQt/ToolBar.cpp:119
msgid "ScrShot"
msgstr "Screenshot"
#: Source/Core/VideoCommon/ImageWrite.cpp:54
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr ""
"Falha ao capturar screenshot: Não foi possível abrir o arquivo \"%s\" (erro "
"%d)"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:98
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:78
#: Source/Core/DolphinQt/MenuBar.cpp:470
msgid "Search"
msgstr "Pesquisar"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:95
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:89
msgid "Search Address"
msgstr "Pesquisar endereço"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:76
msgid "Search Current Object"
msgstr "Procurar objeto atual"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:126
msgid "Search Subfolders"
msgstr "Procurar nas Subpastas"
#: Source/Core/DolphinQt/MenuBar.cpp:772
msgid "Search for an Instruction"
msgstr "Pesquisar uma instrução"
#: Source/Core/DolphinQt/SearchBar.cpp:26
msgid "Search games..."
msgstr "Pesquisar jogos..."
#: Source/Core/DolphinQt/MenuBar.cpp:1432
msgid "Search instruction"
msgstr "Pesquisar instrução"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59
msgid "Section that contains all Action Replay cheat codes."
msgstr "Seção que contém todos os códigos de trapaça Action Replay."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56
msgid "Section that contains all Gecko cheat codes."
msgstr "Seção que contém todos os códigos de trapaça Gecko."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62
msgid "Section that contains all graphics related settings."
msgstr "Seção que contém todas as configurações de gráficos."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34
msgid "Section that contains most CPU and Hardware related settings."
msgstr "Seção que contém várias das configurações de CPU e hardware."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:52
msgid "Select"
msgstr "Selecionar"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:67
msgid "Select Dump Path"
msgstr "Selecione o caminho do despejo"
#: Source/Core/DolphinQt/GameList/GameList.cpp:410
#: Source/Core/DolphinQt/MenuBar.cpp:1010
msgid "Select Export Directory"
msgstr "Selecionar pasta para exportar"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Select Last State"
msgstr "Selecionar o último estado"
#: Source/Core/DolphinQt/MenuBar.cpp:368
msgid "Select Slot %1 - %2"
msgstr "Selecionar compartimento %1 - %2"
#: Source/Core/Core/HotkeyManager.cpp:296
msgid "Select State"
msgstr "Selecionar estado"
#: Source/Core/DolphinQt/MenuBar.cpp:342
msgid "Select State Slot"
msgstr "S&elecionar Slot de Estado"
#: Source/Core/Core/HotkeyManager.cpp:156
msgid "Select State Slot 1"
msgstr "Selecionar Estado (Slot 1)"
#: Source/Core/Core/HotkeyManager.cpp:165
msgid "Select State Slot 10"
msgstr "Selecionar Estado (Slot 10)"
#: Source/Core/Core/HotkeyManager.cpp:157
msgid "Select State Slot 2"
msgstr "Selecionar Estado (Slot 2)"
#: Source/Core/Core/HotkeyManager.cpp:158
msgid "Select State Slot 3"
msgstr "Selecionar Estado (Slot 3)"
#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Select State Slot 4"
msgstr "Selecionar Estado (Slot 4)"
#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Select State Slot 5"
msgstr "Selecionar Estado (Slot 5)"
#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Select State Slot 6"
msgstr "Selecionar Estado (Slot 6)"
#: Source/Core/Core/HotkeyManager.cpp:162
msgid "Select State Slot 7"
msgstr "Selecionar Estado (Slot 7)"
#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Select State Slot 8"
msgstr "Selecionar Estado (Slot 8)"
#: Source/Core/Core/HotkeyManager.cpp:164
msgid "Select State Slot 9"
msgstr "Selecionar Estado (Slot 9)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:56
msgid "Select Wii NAND Root"
msgstr "Selecione a raiz do NAND do Wii"
#: Source/Core/DolphinQt/GameList/GameList.cpp:198
#: Source/Core/DolphinQt/Settings/PathPane.cpp:37
msgid "Select a Directory"
msgstr "Escolha um diretório"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:149
#: Source/Core/DolphinQt/MainWindow.cpp:629
#: Source/Core/DolphinQt/MainWindow.cpp:1131
#: Source/Core/DolphinQt/MainWindow.cpp:1138
msgid "Select a File"
msgstr "Escolha um arquivo"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:45
msgid "Select a Game"
msgstr "Escolha um jogo"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:78
msgid "Select a SD Card Image"
msgstr "Selecione uma imagem de cartão SD"
#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17
msgid "Select a game"
msgstr "Selecione um jogo"
#: Source/Core/DolphinQt/MenuBar.cpp:958
msgid "Select a title to install to NAND"
msgstr "Escolha um título para instalar na NAND"
#: Source/Core/DolphinQt/MainWindow.cpp:1508
#: Source/Core/DolphinQt/MainWindow.cpp:1579
msgid "Select the Recording File"
msgstr "Selecione o arquivo de gravação"
#: Source/Core/DolphinQt/MainWindow.cpp:1486
msgid "Select the keys file (OTP/SEEPROM dump)"
msgstr "Selecione o arquivo chaves (OTP/SEEPROM dump)"
#: Source/Core/DolphinQt/MainWindow.cpp:1459
#: Source/Core/DolphinQt/MenuBar.cpp:985
msgid "Select the save file"
msgstr "Importar"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:239
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"Seleciona qual proporção de tela usar ao renderizar:\n"
"• Auto: Usa a proporção de tela nativa\n"
"• Forçar 16:9: Estica a imagem para uma proporção de tela de 16:9\n"
"• Forçar 4:3: Estica a imagem para uma proporção de tela de 4:3\n"
"• Esticar para a Janela: Estica a imagem para o tamanho da janela de "
"renderização.\n"
"\n"
"Na dúvida, selecione \"Automático\"."
#: Source/Core/DolphinQt/GameList/GameList.cpp:506
msgid "Select where you want to save the compressed image"
msgstr "Selecione onde você deseja salvar a imagem compactada"
#: Source/Core/DolphinQt/GameList/GameList.cpp:495
msgid "Select where you want to save the compressed images"
msgstr "Selecione onde você deseja salvar as imagens compactadas"
#: Source/Core/DolphinQt/GameList/GameList.cpp:505
msgid "Select where you want to save the decompressed image"
msgstr "Selecione onde você deseja salvar a imagem descompactada"
#: Source/Core/DolphinQt/GameList/GameList.cpp:494
msgid "Select where you want to save the decompressed images"
msgstr "Selecione onde você deseja salvar as imagens descompactadas"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:123
msgid "Selected Font"
msgstr "Fonte selecionada"
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:218
msgid "Selected controller profile does not exist"
msgstr "O perfil de controle selecionado não existe"
#: Source/Core/Core/NetPlayServer.cpp:1259
#: Source/Core/Core/NetPlayServer.cpp:1462
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:404
msgid "Selected game doesn't exist in game list!"
msgstr "O jogo selecionado não existe na lista de jogos!"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:227
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"Seleciona o adaptador de vídeo a ser utilizado.\n"
"\n"
"Na dúvida, selecione o primeiro da lista."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:325
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"HDMI 3D is used when your monitor supports 3D display resolutions.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
"Seleciona o modo de estereoscopia 3D. A estereoscopia permite uma sensação "
"maior de profundidade se você possui o hardware necessário.\n"
"Os modos Lado a lado e Sobreposto são utilizados pela maioria das TVs 3D.\n"
"O anáglifo é utilizado com óculos 3D vermelho-ciano.\n"
"O HDMI 3D é utilizado quando o seu monitor suporta resoluções de exibição em "
"3D.\n"
"Diminui drasticamente a velocidade de emulação e algumas vezes causa "
"problemas.\n"
"\n"
"Na dúvida, selecione \"Desligado\"."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:222
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Seleciona qual API gráfica deve ser utilizada internamente. O renderizador "
"por software é extremamente lento, útil apenas para depuração, então a menos "
"que você tenha motivos específicos para usá-lo, você deverá selecionar o "
"OpenGL.\n"
"\n"
"Na dúvida, selecione \"OpenGL\"."
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:151
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Seleciona qual API gráfica deve ser utilizada internamente. O renderizador "
"por software é extremamente lento, útil apenas para depuração, então você "
"deverá escolher entre o Direct3D ou o OpenGL. Jogos e GPUs diferentes "
"funcionarão melhor ou pior em cada API, então para a melhor experiência "
"recomendamos testar ambas e escolher aquela que for menos problemática.\n"
"\n"
"Na dúvida, selecione \"OpenGL\"."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:215
msgid ""
"Selects which graphics API to use internally.\n"
"\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you will want to use either OpenGL, Direct3D, or Vulkan. Different games and "
"different GPUs will behave differently on each backend, so for the best "
"emulation experience it is recommended to try each and select the backend "
"that is least problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Seleciona qual API gráfica deve ser utilizada internamente.\n"
"\n"
"O renderizador por software é extremamente lento, útil apenas para "
"depuração, então você deverá escolher entre o Direct3D ou o OpenGL. Jogos e "
"GPUs diferentes funcionarão melhor ou pior em cada API, então para a melhor "
"experiência recomendamos testar ambas e escolher aquela que for menos "
"problemática.\n"
"\n"
"Na dúvida, selecione OpenGL."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:227
msgid "Send"
msgstr "Enviar"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:165
msgid "Sensor Bar Position:"
msgstr "Posição da Sensor Bar:"
#: Source/Core/Core/NetPlayClient.cpp:1643
msgid "Server rejected traversal attempt"
msgstr "O servidor rejeitou a tentativa traversal"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:87
msgid "Set &Value"
msgstr "Definir &valor"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:67 Source/Core/DolphinQt/ToolBar.cpp:108
msgid "Set PC"
msgstr "Definir PC"
#: Source/Core/DolphinQt/GameList/GameList.cpp:286
msgid "Set as &default ISO"
msgstr "Definir como &ISO padrão"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:258
msgid "Set memory card file for Slot A"
msgstr "Definir arquivo do cartão de memória ao compartimento A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:258
msgid "Set memory card file for Slot B"
msgstr "Definir arquivo do cartão de memória ao compartimento B"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:242
msgid "Set symbol &end address"
msgstr "Definir final do &endereço do símbolo"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:240
msgid "Set symbol &size"
msgstr "Definir tamanho do &símbolo"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:441
msgid "Set symbol end address"
msgstr "Definir final do endereço do símbolo"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:419
msgid "Set symbol size (%1):"
msgstr "Definir tamanho do símbolo (%1):"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:123
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Define a saída de vídeo do Wii para 60Hz (480i) ao invés de 50Hz (576i) nos "
"jogos PAL.\n"
"Pode não funcionar com todos os jogos."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:126
msgid "Sets the Wii system language."
msgstr "Define o idioma do sistema do Wii."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:85
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. Certain "
"backends only."
msgstr ""
"Define a latência (em ms). Valores altos podem reduzir picotamentos no "
"áudio. Apenas em certos backends."
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27
msgid "Settings"
msgstr "Configurações"
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:286
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory: Não foi possível criar o arquivo setting.txt"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:107
msgid "Shader Compilation"
msgstr "Compilação de shader"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:54
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:391
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:98
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:27
msgid "Shake"
msgstr "Sacudir"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41
msgid ""
"Shortens loading times but may break some games. Can have negative effects "
"on performance. Defaults to <b>False</b>"
msgstr ""
"Diminui os tempos de carregamento, mas pode causar problemas em alguns "
"jogos. Pode afetar negativamente o desempenho. O padrão é <b>false</b>"
#: Source/Core/DolphinQt/MenuBar.cpp:375
msgid "Show &Log"
msgstr "Mostrar &Log"
#: Source/Core/DolphinQt/MenuBar.cpp:388
msgid "Show &Toolbar"
msgstr "Mostrar Barra de &Ferramentas"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173
msgid "Show Active Title in Window Title"
msgstr "Mostrar título ativo no título da janela"
#: Source/Core/DolphinQt/MenuBar.cpp:634
msgid "Show Australia"
msgstr "&Austrália"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:145
msgid "Show Current Game on Discord"
msgstr "Mostrar jogo atual no Discord"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:154
msgid "Show Debugging UI"
msgstr "Mostrar interface de depuração"
#: Source/Core/DolphinQt/MenuBar.cpp:609
msgid "Show ELF/DOL"
msgstr "&ELF/DOL"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:86
msgid "Show FPS"
msgstr "Mostrar FPS"
#: Source/Core/DolphinQt/MenuBar.cpp:701
msgid "Show Frame Counter"
msgstr "Mostrar Contador de Q&uadros"
#: Source/Core/DolphinQt/MenuBar.cpp:635
msgid "Show France"
msgstr "&França"
#: Source/Core/DolphinQt/MenuBar.cpp:607
msgid "Show GameCube"
msgstr "&GameCube"
#: Source/Core/DolphinQt/MenuBar.cpp:636
msgid "Show Germany"
msgstr "A&lemanha"
#: Source/Core/DolphinQt/MenuBar.cpp:707
msgid "Show Input Display"
msgstr "Mostrar Entrada de &Dados"
#: Source/Core/DolphinQt/MenuBar.cpp:637
msgid "Show Italy"
msgstr "&Itália"
#: Source/Core/DolphinQt/MenuBar.cpp:631
msgid "Show JAP"
msgstr "&JAP"
#: Source/Core/DolphinQt/MenuBar.cpp:638
msgid "Show Korea"
msgstr "&Coréia"
#: Source/Core/DolphinQt/MenuBar.cpp:695
msgid "Show Lag Counter"
msgstr "Mostrar Contador de &Lag"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:111
msgid "Show Language:"
msgstr "Idioma:"
#: Source/Core/DolphinQt/MenuBar.cpp:381
msgid "Show Log &Configuration"
msgstr "Mostrar C&onfigurações do Log"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92
msgid "Show NetPlay Messages"
msgstr "Mostrar Mensagens do NetPlay"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87
msgid "Show NetPlay Ping"
msgstr "Mostrar Ping do NetPlay"
#: Source/Core/DolphinQt/MenuBar.cpp:639
msgid "Show Netherlands"
msgstr "&Holanda"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172
msgid "Show On-Screen Display Messages"
msgstr "Mostrar mensagens na tela"
#: Source/Core/DolphinQt/MenuBar.cpp:632
msgid "Show PAL"
msgstr "&PAL"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:65 Source/Core/DolphinQt/ToolBar.cpp:106
msgid "Show PC"
msgstr "Mostrar PC"
#: Source/Core/DolphinQt/MenuBar.cpp:612
msgid "Show Platforms"
msgstr "Mostrar &Plataformas"
#: Source/Core/DolphinQt/MenuBar.cpp:647
msgid "Show Regions"
msgstr "Mostrar &Regiões"
#: Source/Core/DolphinQt/MenuBar.cpp:640
msgid "Show Russia"
msgstr "&Rússia"
#: Source/Core/DolphinQt/MenuBar.cpp:641
msgid "Show Spain"
msgstr "&Espanha"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:49
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:55
msgid "Show Statistics"
msgstr "Exibir Estatísticas"
#: Source/Core/DolphinQt/MenuBar.cpp:713
msgid "Show System Clock"
msgstr "Mostrar Relógio do Sistema"
#: Source/Core/DolphinQt/MenuBar.cpp:642
msgid "Show Taiwan"
msgstr "&Taiwan"
#: Source/Core/DolphinQt/MenuBar.cpp:633
msgid "Show USA"
msgstr "&USA"
#: Source/Core/DolphinQt/MenuBar.cpp:644
msgid "Show Unknown"
msgstr "&Desconhecido"
#: Source/Core/DolphinQt/MenuBar.cpp:608
msgid "Show WAD"
msgstr "WA&D"
#: Source/Core/DolphinQt/MenuBar.cpp:606
msgid "Show Wii"
msgstr "&Wii"
#: Source/Core/DolphinQt/MenuBar.cpp:643
msgid "Show World"
msgstr "&Global"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:233
msgid "Show in &memory"
msgstr "Mostrar na &memória"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:370
msgid "Show in code"
msgstr "Mostrar no código"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:247
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mostra o número de quadros renderizados por segundo como uma medida da "
"velocidade da emulação.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:250
msgid ""
"Show the players' maximum Ping while playing on NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mostra o ping máximo do jogador enquanto estiver jogando no NetPlay.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:150
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:158
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mostra várias estatísticas de renderização.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Side-by-Side"
msgstr "Lado a Lado"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:463
msgid "Sideways Hold"
msgstr "Segurar na Horizontal"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:460
msgid "Sideways Toggle"
msgstr "Alternar Horizontal"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:448
msgid "Sideways Wii Remote"
msgstr "Wii Remote Sideways"
#: Source/Core/DolphinQt/MenuBar.cpp:881
msgid "Signature Database"
msgstr "Banco de dados de assinaturas"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:134
msgid "Signed Integer"
msgstr "Inteiro assinado"
#: Source/Core/DiscIO/Enums.cpp:98
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:119
msgid "Simplified Chinese"
msgstr "Chinês Simplificado"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35
msgid "Simulate DK Bongos"
msgstr "Simular DK Bongos"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:183
msgid "Size"
msgstr "Tamanho"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:119
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr ""
"Tamanho do buffer de alongamento em milissegundos. Valores muito baixos "
"podem causar estalido do áudio."
#: Source/Core/Core/HotkeyManager.cpp:62 Source/Core/DolphinQt/ToolBar.cpp:104
msgid "Skip"
msgstr "Pular"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:44
msgid "Skip EFB Access from CPU"
msgstr "Pular Acesso EFB da CPU"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:57
msgid "Skip Main Menu"
msgstr "Pular menu principal"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:96
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:127
msgid "Slider Bar"
msgstr "Barra deslizante"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:77
msgid "Slot A"
msgstr "Slot A"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:112
msgid "Slot A:"
msgstr "Espaço A:"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:77
msgid "Slot B"
msgstr "Slot B"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:115
msgid "Slot B:"
msgstr "Espaço B:"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:89
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:105
#: Source/Core/VideoBackends/Software/SWmain.cpp:55
msgid "Software Renderer"
msgstr "Renderizador de software"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:180
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"A renderização por software é uma ordem de magnitude mais lenta do que usar "
"os outros backends.\n"
"É útil apenas para a depuração de problemas.\n"
"Você realmente quer ativar a renderização por software? Na dúvida, selecione "
"'Não'."
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:211
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""
"Alguns valores fornecidos são inválidos.\n"
"Por favor, verifique os valores destacados."
#: Source/Core/DiscIO/Enums.cpp:54
msgid "Spain"
msgstr "E&spanha"
#: Source/Core/DiscIO/Enums.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:116
msgid "Spanish"
msgstr "Espanhol"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:452
msgid "Speaker Pan"
msgstr "Balanço do Speaker"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:178
msgid "Speaker Volume:"
msgstr "Volume do Auto-Falante:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:286
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games. Generally speaking, the lower the internal "
"resolution is, the better your performance will be.\n"
"\n"
"If unsure, select Native."
msgstr ""
"Especifica a resolução a ser usada na renderização. Uma resolução maior "
"melhora bastante a qualidade visual ao custo de uma maior carga de trabalho "
"da GPU e pode causar problemas em alguns jogos. Em outras palavras, "
"resoluções internas menores resultam em melhor desempenho.\n"
"\n"
"Na dúvida, escolha Nativo. "
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93
msgid "Speed up Disc Transfer Rate"
msgstr "Acelerar Taxa de Transferência do Disco"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:182
msgid "Stable (once a year)"
msgstr "Estável (anualmente)"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90
msgid "Standard Controller"
msgstr "Controle Padrão"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:122
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinQt/MenuBar.cpp:237
msgid "Start &NetPlay..."
msgstr "Iniciar &NetPlay..."
#: Source/Core/DolphinQt/MenuBar.cpp:667
msgid "Start Re&cording Input"
msgstr "&Iniciar Gravação de Replay"
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Start Recording"
msgstr "Iniciar Gravação"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:841
msgid "Started game"
msgstr "Jogo iniciado"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "Steering Wheel"
msgstr "Volante"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/DolphinQt/ToolBar.cpp:97
msgid "Step"
msgstr "Passo"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Step Into"
msgstr "Passar por dentro"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:61 Source/Core/DolphinQt/ToolBar.cpp:103
msgid "Step Out"
msgstr "Sair"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:58 Source/Core/DolphinQt/ToolBar.cpp:100
msgid "Step Over"
msgstr "Passo acima"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:478
msgid "Step out successful!"
msgstr "Saída com sucesso!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:476
msgid "Step out timed out!"
msgstr "Saída no tempo limite!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:404
msgid "Step over in progress..."
msgstr "Passo em curso..."
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:389
msgid "Step successful!"
msgstr "Passo bem-sucedido!"
#: Source/Core/Core/HotkeyManager.cpp:282
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:23
msgid "Stepping"
msgstr "Passagem"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119
msgid "Stereoscopic 3D Mode:"
msgstr "Modo de Estereoscopia 3D:"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:120
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:108
msgid "Stereoscopy"
msgstr "Estereoscopia"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:59
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:88
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:43
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:74
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:57
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:88
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:111
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:139
msgid "Stick"
msgstr "Eixo"
#: Source/Core/Core/HotkeyManager.cpp:29
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:140
#: Source/Core/DolphinQt/ToolBar.cpp:117
msgid "Stop"
msgstr "Parar"
#: Source/Core/DolphinQt/MenuBar.cpp:670
msgid "Stop Playing/Recording Input"
msgstr "Parar de reproduzir/gravar entrada de dados"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:347
msgid "Stopped game"
msgstr "Jogo interrompido"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:47
msgid "Store EFB Copies to Texture Only"
msgstr "Armazenar Cópias EFB Somente na Textura"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:217
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:86
msgid "Store XFB Copies to Texture Only"
msgstr "Armazenar cópias XFB em somente textura"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:210
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Armazena Cópias EFB exclusivamente na GPU, ignorando a memória do sistema. "
"Causa defeitos gráficos em um pequeno número de jogos.\n"
"\n"
"Ativado = Cópias EFB na Textura\n"
"Desativado = Cópias EFB na RAM (e na Textura)\n"
"\n"
"Na dúvida, mantenha essa opção ativada."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:225
msgid ""
"Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games that need to readback from "
"memory.\n"
"\n"
"Enabled = XFB Copies to Texture\n"
"Disabled = XFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Armazena cópias XFB exclusivamente na GPU, ignorando a memória do sistema. "
"Causa defeitos gráficos em um pequeno número de jogos que precisam ser lidos "
"de volta da memória.\n"
"\n"
"Ativado = Cópias XFB para textura\n"
"Desativado = Cópias XFB para RAM (e textura)\n"
"\n"
"Na dúvida, deixe esta opção ativada."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Stretch to Window"
msgstr "Esticar para a Janela"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:129
msgid "Strict Settings Sync"
msgstr "Sincronização de configurações estritas"
#. i18n: Data type used in computing
#: Source/Core/DolphinQt/CheatsManager.cpp:322
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:133
msgid "String"
msgstr "String"
#: Source/Core/DolphinQt/CheatsManager.cpp:554
#: Source/Core/DolphinQt/CheatsManager.cpp:608
msgid "String Match"
msgstr "Corresponder string"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:116
msgid "Strum"
msgstr "Palheta"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:199
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:323
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:348
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:187
#: Source/Core/DolphinQt/GameList/GameList.cpp:578
#: Source/Core/DolphinQt/GameList/GameList.cpp:596
#: Source/Core/DolphinQt/GameList/GameList.cpp:624
#: Source/Core/DolphinQt/GCMemcardManager.cpp:309
#: Source/Core/DolphinQt/GCMemcardManager.cpp:405
#: Source/Core/DolphinQt/MenuBar.cpp:970 Source/Core/DolphinQt/MenuBar.cpp:1087
msgid "Success"
msgstr "Sucesso"
#: Source/Core/DolphinQt/GameList/GameList.cpp:580
#, c-format
msgid "Successfully compressed %n image(s)."
msgstr "%nimagem(ns) compactada(s) com sucesso."
#: Source/Core/DolphinQt/GameList/GameList.cpp:579
#, c-format
msgid "Successfully decompressed %n image(s)."
msgstr "%nimagem(ns) descompactada(s) com sucesso."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:188
msgid "Successfully deleted '%1'."
msgstr "Excluído com sucesso '%1'."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:405
msgid "Successfully deleted files."
msgstr "Arquivos apagados com sucesso."
#: Source/Core/DolphinQt/GameList/GameList.cpp:432
msgid "Successfully exported save files"
msgstr "Arquivos de estado salvo exportados com sucesso"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:308
msgid "Successfully exported the %1 save files."
msgstr "%1 arquivos de salvamento exportados com sucesso."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:307
msgid "Successfully exported the save file."
msgstr "Arquivo de salvamento exportado com sucesso."
#: Source/Core/DolphinQt/MenuBar.cpp:1088
msgid "Successfully extracted certificates from NAND"
msgstr "Certificados extraídos com sucesso da NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:323
msgid "Successfully extracted file."
msgstr "Arquivo extraído com sucesso."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:199
msgid "Successfully extracted system data."
msgstr "Dados do sistema extraídos com sucesso."
#: Source/Core/DolphinQt/MenuBar.cpp:1002
msgid "Successfully imported save files."
msgstr "Arquivos de jogos salvos importados com sucesso."
#: Source/Core/DolphinQt/GameList/GameList.cpp:597
#: Source/Core/DolphinQt/MenuBar.cpp:971
msgid "Successfully installed this title to the NAND."
msgstr "Título instalado com sucesso na NAND"
#: Source/Core/DolphinQt/GameList/GameList.cpp:625
msgid "Successfully removed this title from the NAND."
msgstr "Título removido com sucesso da NAND."
#: Source/Core/DolphinQt/AboutDialog.cpp:53
msgid "Support"
msgstr "Suporte"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117
msgid "Swap Eyes"
msgstr "Inverter Olhos"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:338
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Inverte o olho esquerdo e direito. Útil se quiser ver estereoscopia lado a "
"lado com a técnica de olhos cruzados."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:46
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:382
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:92
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:33
msgid "Swing"
msgstr "Balançar"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:141
msgid "Switch to A"
msgstr "Alternar para A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:141
msgid "Switch to B"
msgstr "Alternar para B"
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80
msgid "Symbol"
msgstr "Símbolo"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:442
msgid "Symbol (%1) end address:"
msgstr "Final do endereço do símbolo (%1):"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:383
msgid "Symbol name:"
msgstr "Nome do símbolo:"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:107
#: Source/Core/DolphinQt/MenuBar.cpp:875
msgid "Symbols"
msgstr "Símbolos"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:148
msgid "Sync"
msgstr "Sincronizar"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:132
msgid "Sync All Wii Saves"
msgstr "Sincronizar todos os jogos salvos de Wii"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:131
msgid "Sync Codes"
msgstr "Sincronizar códigos"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:126
msgid "Sync Saves"
msgstr "Sincronizar jogos salvos"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:151
msgid "Sync real Wii Remotes and pair them"
msgstr "Sincronizar Wii Remotes reais e pareá-los"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92
msgid "Synchronize GPU thread"
msgstr "Sincronizar thread da GPU"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:105
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Sincroniza os threads da GPU e da CPU para ajudar a impedir congelamentos "
"aleatórios no modo Dual Core. (ON = Compatível, OFF = Rápido)"
#: Source/Core/Core/NetPlayClient.cpp:1010
msgid "Synchronizing AR codes..."
msgstr "Sincronizando códigos AR..."
#: Source/Core/Core/NetPlayClient.cpp:941
msgid "Synchronizing Gecko codes..."
msgstr "Sincronizando códigos Gecko..."
#: Source/Core/Core/NetPlayClient.cpp:729
msgid "Synchronizing save data..."
msgstr "Sincronizando dados de jogos salvos..."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:71
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:110
msgid "System Language:"
msgstr "Idioma do Sistema:"
#: Source/Core/DolphinQt/MenuBar.cpp:685
msgid "TAS Input"
msgstr "Entrada de Dados &TAS"
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:318
msgid "TAS Tools"
msgstr "Ferramentas TAS"
#: Source/Core/DolphinQt/GameList/GameList.cpp:352
#: Source/Core/DolphinQt/GameList/GameList.cpp:831
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:185
#: Source/Core/DolphinQt/MenuBar.cpp:584
msgid "Tags"
msgstr "Marcadores"
#: Source/Core/DiscIO/Enums.cpp:57
msgid "Taiwan"
msgstr "Taiwan"
#: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt/MenuBar.cpp:297
msgid "Take Screenshot"
msgstr "&Capturar Tela"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:58
msgid "Test"
msgstr "Testar"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:221
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:58
msgid "Texture Cache"
msgstr "Cache de Texturas"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:51
msgid "Texture Format Overlay"
msgstr "Sobreposição do Formato das Texturas"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:220
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"A opção \"Seguro\" elimina as chances da GPU perder uma atualização das "
"texturas da RAM.\n"
"Uma precisão menor pode deixar o texto em alguns jogos ilegível.\n"
"\n"
"Na dúvida, selecione o valor mais próximo da direita."
#: Source/Core/DolphinQt/MenuBar.cpp:1079
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""
"Não foi possível consertar a NAND. Recomendamos que você faça uma cópia de "
"segurança de seus dados atuais e tente novamente com uma nova NAND."
#: Source/Core/DolphinQt/MenuBar.cpp:1074
msgid "The NAND has been repaired."
msgstr "A NAND foi consertada."
#: Source/Core/Core/ActionReplay.cpp:251
msgid "The address is invalid"
msgstr "O endereço é inválido"
#: Source/Core/Core/Movie.cpp:362
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"A mudança do disco para \"%s\" não pôde ser salva no arquivo .dtm.\n"
"O nome do arquivo da imagem de disco não pode conter mais do que 40 "
"caracteres."
#: Source/Core/Core/HW/DVD/DVDThread.cpp:347
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "Não foi possível ler o disco (em 0x%<PRIx64> - 0x%<PRIx64>)."
#: Source/Core/DiscIO/CompressedBlob.cpp:117
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
"A imagem do disco \"%s\" está corrompida.\n"
"O hash do bloco %<PRIu64> é %08x ao invés de %08x."
#: Source/Core/DiscIO/CompressedBlob.cpp:108
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr ""
"A imagem de disco \"%s\" está truncada, parte dos dados estão ausentes."
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:495
msgid "The disc that was about to be inserted couldn't be found."
msgstr "O disco que estava prestes a ser inserido não foi encontrado."
#: Source/Core/DolphinQt/MenuBar.cpp:1030
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly.\n"
"\n"
"Do you want to try to repair the NAND?"
msgstr ""
"A NAND emulada está danificada. Os títulos de sistema como o menu Wii e o "
"canal Wii Shop provavelmente não funcionarão corretamente.\n"
"\n"
"Deseja tentar reparar a NAND?"
#: Source/Core/DolphinQt/WiiUpdate.cpp:34
msgid "The emulated Wii console has been updated."
msgstr "O console Wii emulado foi atualizado."
#: Source/Core/DolphinQt/WiiUpdate.cpp:39
msgid "The emulated Wii console is already up-to-date."
msgstr "O console Wii emulado está atualizado."
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:148
msgid "The entered PID is invalid."
msgstr "O PID fornecido é inválido."
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:136
msgid "The entered VID is invalid."
msgstr "O VID fornecido é inválido."
#: Source/Core/DolphinQt/GameList/GameList.cpp:534
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""
"O arquivo %1 já existe.\n"
"Você deseja substituí-lo?"
#: Source/Core/AudioCommon/WaveFile.cpp:56
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"O arquivo %s não pôde ser aberto para gravação. Por favor verifique se ele "
"não está aberto em outro programa."
#: Source/Core/AudioCommon/WaveFile.cpp:48
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "O arquivo %s já foi aberto, o cabeçalho do arquivo não será gravado."
#: Source/Core/DolphinQt/WiiUpdate.cpp:72
msgid "The game disc does not contain any usable update information."
msgstr ""
"O disco do jogo não contém nenhuma informação de atualização utilizável."
#: Source/Core/Core/NetPlayClient.cpp:248
msgid "The game is currently running."
msgstr "O jogo está em execução no momento."
#: Source/Core/DolphinQt/WiiUpdate.cpp:65
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
"A região do jogo não corresponde com a do seu console. Para evitar problemas "
"com o menu do sistema, impedimos a atualização do console emulado usando "
"este disco."
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:155
msgid "The hashes do not match!"
msgstr "Os hashes não combinam!"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:151
msgid "The hashes match!"
msgstr "Os hashes combinam!"
#: Source/Core/Core/NetPlayClient.cpp:158
msgid ""
"The host code is too long.\n"
"Please recheck that you have the correct code."
msgstr ""
"O código do host é muito grande.\n"
"Por favor, verifique se o seu código está correto."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:163
msgid "The profile '%1' does not exist"
msgstr "Esse perfil '%1' não existe"
#: Source/Core/Core/Movie.cpp:221
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr "O jogo gravado (%s) é diferente do jogo selecionado (%s)"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:217
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:281
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "O código AR descriptografado não contém nenhuma linha."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:240
msgid "The same file can't be used in both slots."
msgstr "O mesmo arquivo não pode ser usado em ambos os slots."
#: Source/Core/Core/PowerPC/JitInterface.cpp:72
#, c-format
msgid ""
"The selected CPU emulation core (%d) is not available. Please select a "
"different CPU emulation core in the settings."
msgstr ""
"O núcleo de emulação de CPU selecionado (%d) não está disponível. Por favor, "
"selecione outro núcleo de emulação de CPU nas configurações."
#: Source/Core/Core/NetPlayClient.cpp:245
msgid "The server and client's NetPlay versions are incompatible."
msgstr "As versões do NetPlay do cliente e do servidor são incompatíveis."
#: Source/Core/Core/NetPlayClient.cpp:241
msgid "The server is full."
msgstr "O servidor está lotado."
#: Source/Core/Core/NetPlayClient.cpp:251
msgid "The server sent an unknown error message."
msgstr "O servidor enviou uma mensagem de erro desconhecida."
#: Source/Core/Core/Boot/Boot.cpp:135
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "O arquivo especificado \"%s\" não existe"
#: Source/Core/DolphinQt/WiiUpdate.cpp:60
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
"A atualização foi cancelada. É altamente recomendado concluí-la para evitar "
"versões inconsistentes do software do sistema."
#: Source/Core/Core/ActionReplay.cpp:254
msgid "The value is invalid"
msgstr "O valor é inválido"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:205
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
"Há muitos arquivos GCI na pasta\n"
"%s\n"
"Apenas os primeiros 127 arquivos estarão disponíveis"
#: Source/Core/Core/State.cpp:695
msgid "There is nothing to undo!"
msgstr "Nào há nada para desfazer!"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:152
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Essas configurações substituem os ajustes gerais do Dolphin.\n"
"Indeterminado significa que o jogo usa as configurações do Dolphin."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:189
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
"Este código de Action Replay contém tanto linhas encriptadas como "
"decriptadas; você deve verificar se o inseriu corretamente.\n"
"\n"
"Deseja descartar todas as linhas decriptadas?"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:160
msgid "This USB device is already whitelisted."
msgstr "O dispositivo USB já está na lista branca."
#: Source/Core/Core/WiiUtils.cpp:74
msgid "This WAD has not been signed by Nintendo. Continue to import?"
msgstr "Este WAD não foi assinado pela Nintendo. Continuar a importar?"
#: Source/Core/Core/ConfigManager.cpp:916
msgid "This WAD is not bootable."
msgstr "Este WAD não é inicializável."
#: Source/Core/Core/ConfigManager.cpp:911
msgid "This WAD is not valid."
msgstr "Essa WAD não é válida."
#: Source/Core/Core/ActionReplay.cpp:889
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Este simulador de Action Replay não suporta códigos que modifiquem o próprio "
"Action Replay."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:173
#: Source/Core/DolphinQt/GameList/GameList.cpp:668
msgid "This cannot be undone!"
msgstr "Isso não pode ser desfeito!"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:183
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Essa função permite movimentar a câmera do jogo.\n"
"Mova o mouse enquanto segura o botão direito para ajustar o ângulo ou "
"enquanto segura o botão do meio para mover a câmera. Segure SHIFT e "
"pressione uma das teclas WASD para mover a câmera em uma certa distância "
"(SHIFT+2 para mover mais rápido e SHIFT+1 para mover mais devagar). "
"Pressione SHIFT+R para resetar a câmera e SHIFT+F para resetar a velocidade "
"de movimento.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DiscIO/NANDImporter.cpp:62
msgid "This file does not look like a BootMii NAND backup."
msgstr "Este arquivo não parece uma cópia de segurança de NAND BootMii."
#: Source/Core/VideoCommon/VideoBackendBase.cpp:160
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"Este jogo requer a emulação de caixas delimitadoras para funcionar "
"corretamente, mas sua placa de vídeo ou seus drivers não são compatíveis "
"esse recurso. Como resultado, serão apresentados bugs ou travamentos "
"enquanto o jogo estiver sendo executado."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:181
msgid ""
"This gives the host control over when inputs are sent to the game, "
"effectively decoupling players from each other in terms of buffering.\n"
"This allows players to have latency based solely on their connection to the "
"host, rather than everyone's connection. Buffer works differently\n"
"in this mode. The host always has no latency, and the buffer setting serves "
"to prevent stutter, speeding up when the amount of buffered\n"
"inputs exceeds the set limit. Input delay is instead based on ping to the "
"host. This results in smoother gameplay on unstable connections."
msgstr ""
"Isso dá ao host controle sobre quando os comandos são enviados para o jogo, "
"efetivamente desacoplando os jogadores uns dos outros em termos de "
"buffering.\n"
"Isso permite que os jogadores tenham latência apenas com base em sua conexão "
"com o host, em vez da conexão de todos. O buffer funciona de maneira "
"diferente neste modo.\n"
"O host sempre tem zero de latência, e a configuração do buffer serve para "
"evitar engasgamentos, acelerando quando a quantidade de comandos em buffer "
"excede o limite definido.\n"
"O atraso dos comandos é baseado no ping para o host. Isso resulta em uma "
"jogabilidade mais suave em conexões instáveis."
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:93
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If you're unsure, leave this disabled."
msgstr ""
"Essa opção permite definir um horário personalizado para o relógio de tempo "
"real (RTC) diferente do horário atual do sistema.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/AboutDialog.cpp:43
msgid "This software should not be used to play games you do not legally own."
msgstr ""
"Este software não deve ser usado para jogar jogos que você não possui "
"legalmente."
#: Source/Core/Core/ConfigManager.cpp:933
msgid "This title cannot be booted."
msgstr "Este título não pode ser inicializado."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:296
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"Esse software pode ser incompatível com a emulação DSP HLE. Tente usar LLE "
"se esse software é um homebrew.\n"
"\n"
"DSPHLE: ucode desconhecido (CRC = %08x) - forçando AX."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:288
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"Esse software pode ser incompatível com a emulação DSP HLE. Tente usar LLE "
"se esse software é um homebrew.\n"
"\n"
"DSPHLE: ucode desconhecido (CRC = %08x) - forçando AXWii."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:137
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Esse valor é somado com o valor de convergência definido nas configurações "
"gráficas."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:135
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Esse valor é multiplicado com a profundidade definida nas configurações "
"gráficas."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:129
msgid ""
"This will limit the speed of chunked uploading per client, which is used for "
"save sync."
msgstr ""
"Isto limitará a velocidade do upload de fragmentos de dados para cada "
"cliente, o qual é usado para\n"
"sincronizar jogos salvos."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:171
msgid ""
"This will reduce bandwidth usage by polling GameCube controllers only twice "
"per frame. Does not affect Wii Remotes."
msgstr ""
"Isso reduzirá o uso da largura de banda, controlando os controles do "
"GameCube apenas duas vezes por quadro. Não afeta Wii Remotes."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:174
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""
"Isto sincronizará as configurações gráficas adicionais e forçará todos a "
"usarem a mesma resolução interna.\n"
"Pode impedir dessincronização em alguns jogos que usam leituras EFB. "
"Certifique-se de que todos usem o mesmo backend gráfico."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:177
msgid ""
"This will sync the client's AR and Gecko Codes with the host's. The client "
"will be sent the codes regardless \n"
"of whether or not the client has them."
msgstr ""
"Isto sincronizará os códigos AR e Gecko do cliente com os do host. O cliente "
"receberá os códigos\n"
"mesmo se ele já os possuir."
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:24
msgid "Threshold"
msgstr "Limite"
#: Source/Core/UICommon/UICommon.cpp:430
msgid "TiB"
msgstr "TiB"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:388
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:90
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:31
msgid "Tilt"
msgstr "Inclinar"
#: Source/Core/DolphinQt/GameList/GameList.cpp:824
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:171
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
#: Source/Core/DolphinQt/MenuBar.cpp:577
msgid "Title"
msgstr "Título"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:184
msgid "To"
msgstr "Até"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:56
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:87
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:102
msgid "To:"
msgstr "Para:"
#: Source/Core/DolphinQt/MenuBar.cpp:294
msgid "Toggle &Fullscreen"
msgstr "Alternar &tela cheia"
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Toggle 3D Anaglyph"
msgstr "Ativar/Desativar 3D Anáglifo"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Toggle 3D Side-by-Side"
msgstr "Ativar/desativar 3D lado a lado"
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Toggle 3D Top-Bottom"
msgstr "Ativar/desativar 3D sobreposto"
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Toggle 3D Vision"
msgstr "Ativar/Desativar 3D Vision"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:61
msgid "Toggle All Log Types"
msgstr "Ativar/Desativar Todos os Tipos de Logs"
#: Source/Core/Core/HotkeyManager.cpp:99
msgid "Toggle Aspect Ratio"
msgstr "Alternar Proporção de Tela"
#: Source/Core/Core/HotkeyManager.cpp:69
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:374
msgid "Toggle Breakpoint"
msgstr "Alternar ponto de interrupção"
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Toggle Crop"
msgstr "Ativar/Desativar Cortar"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Toggle Custom Textures"
msgstr "Alternar Texturas Personalizadas"
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Toggle EFB Copies"
msgstr "Alternar Cópias EFB"
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Toggle Fog"
msgstr "Ativar/Desativar Névoa"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Fullscreen"
msgstr "Alternar Tela Cheia"
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Toggle Pause"
msgstr "Reproduzir/Pausar"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Toggle Texture Dumping"
msgstr "Alternar despejo da textura"
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Toggle USB Keyboard"
msgstr "Alternar teclado USB"
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Toggle XFB Copies"
msgstr "Alternar cópias XFB"
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Toggle XFB Immediate Mode"
msgstr "Alternar modo imediato XFB"
#: Source/Core/DolphinQt/CheatsManager.cpp:509
msgid "Too many matches to display (%1)"
msgstr "Muitas correspondências para exibir (%1)"
#: Source/Core/DolphinQt/ToolBar.cpp:27
msgid "Toolbar"
msgstr "Barra de ferramentas"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:167
msgid "Top"
msgstr "Em cima"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Top-and-Bottom"
msgstr "Sobreposto"
#: Source/Core/DiscIO/Enums.cpp:101
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:120
msgid "Traditional Chinese"
msgstr "Chinês Tradicional"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:936
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:940
msgid "Traversal Error"
msgstr "Erro traversal"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:146
msgid "Traversal Server"
msgstr "Servidor Traversal"
#: Source/Core/Core/NetPlayClient.cpp:1640
msgid "Traversal server timed out connecting to the host"
msgstr "Servidor traversal não respondeu enquanto conectava-se ao host."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53
msgid ""
"Tries to translate branches ahead of time, improving performance in most "
"cases. Defaults to <b>True</b>"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:76
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:93
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:41
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:46
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:30
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:143
msgid "Triggers"
msgstr "Gatilhos"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136
msgid "Turntable"
msgstr "Mesa de DJ"
#: Source/Core/DolphinQt/CheatsManager.cpp:333
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:91
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144
msgid "Type"
msgstr "Tipo"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:119
msgid "U&16"
msgstr "U&16"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:120
msgid "U&32"
msgstr "U&32"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:118
msgid "U&8"
msgstr "U&8"
#: Source/Core/DiscIO/Enums.cpp:30
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:134
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:146
msgid "USB Whitelist Error"
msgstr "Erro da lista branca de USB"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:260
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low. Recommended for low-end hardware.\n"
"\n"
"If unsure, select this mode."
msgstr ""
"Ubershaders nunca serão usados. Engasgamentos podem ocorrer durante a "
"compilação dos shaders, mas as exigências da GPU serão baixas. Recomendado "
"para hardware mais modesto.\n"
"\n"
"Na dúvida, selecione este modo."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:264
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of high GPU performance requirements. Only recommended for high-end "
"systems."
msgstr ""
"Ubershaders sempre serão usados. Fornece uma experiência quase sem "
"travamentos ao custo de altos requisitos de GPU. Recomendado apenas para "
"sistemas mais robustos."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:267
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering. In "
"the best case it eliminates shader compilation stuttering while having "
"minimal performance impact, but results depend on video driver behavior."
msgstr ""
"Ubershaders serão usados para impedir engasgamentos durante a compilação de "
"shaders, mas shaders especializados serão usados quando não causarem "
"engasgamentos. No melhor dos casos, elimina engasgamentos na compilação de "
"shaders enquanto causa impacto mínimo no desempenho, mas os resultados "
"dependem do comportamento do driver de vídeo."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:172
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Não foi possível analisar a linha %1 do código AR inserido como um código "
"criptografado ou descriptografado válido. Certifique-se de que o código foi "
"digitado corretamente.\n"
"\n"
"Deseja ignorar essa linha e continuar a análise?"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:258
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Não foi possível analisar a linha %1 do código Gecko inserido como um código "
"válido. Certifique-se de que o código foi digitado corretamente.\n"
"\n"
"Deseja ignorar essa linha e continuar a análise?"
#: Source/Core/DiscIO/NANDImporter.cpp:273
#, c-format
msgid "Unable to write to file %s"
msgstr "Não é possível salvar para o arquivo %s"
#: Source/Core/DolphinQt/GameList/GameList.cpp:512
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr "Imagens descompactadas do GC/Wii (*.iso *.gcm)"
#: Source/Core/Core/HotkeyManager.cpp:179 Source/Core/DolphinQt/MenuBar.cpp:313
msgid "Undo Load State"
msgstr "&Desfazer carregamento de estado"
#: Source/Core/Core/HotkeyManager.cpp:180 Source/Core/DolphinQt/MenuBar.cpp:330
msgid "Undo Save State"
msgstr "&Desfazer estado salvo"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:291
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Chamada 0x80 inesperada? Abortando..."
#: Source/Core/DolphinQt/ResourcePackManager.cpp:305
msgid "Uninstall"
msgstr "Desinstalar"
#: Source/Core/DolphinQt/GameList/GameList.cpp:315
msgid "Uninstall from the NAND"
msgstr "Desinstalar da NAND"
#: Source/Core/DolphinQt/GameList/GameList.cpp:612
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
"Desinstalar o WAD irá remover a versão atualmente instalada deste título da "
"NAND sem excluir seus dados salvos. Continuar?"
#: Source/Core/DolphinQt/MenuBar.cpp:265
msgid "United States"
msgstr "Estados Unidos"
#: Source/Core/Core/State.cpp:449 Source/Core/DiscIO/Enums.cpp:63
#: Source/Core/DiscIO/Enums.cpp:107
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:41
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:722
msgid "Unknown"
msgstr "Desconhecido"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1118
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Comando de DVD desconhecido %08x - erro fatal"
#: Source/Core/Core/NetPlayServer.cpp:1001
#, c-format
msgid ""
"Unknown SYNC_GECKO_CODES message with id:%d received from player:%d Kicking "
"player!"
msgstr ""
"Mensagem SYNC_GECKO_CODES desconhecida com ID:%d recebida do jogador: %d "
"Expulsando jogador!"
#: Source/Core/Core/NetPlayClient.cpp:898
#, c-format
msgid "Unknown SYNC_SAVE_DATA message received with id: %d"
msgstr "Mensagem SYNC_SAVE_DATA desconhecida recebida com ID:%d"
#: Source/Core/Core/NetPlayServer.cpp:959
#, c-format
msgid ""
"Unknown SYNC_SAVE_DATA message with id:%d received from player:%d Kicking "
"player!"
msgstr ""
"Mensagem SYNC_SAVE_DATA desconhecida com ID:%d recebida do jogador:%d "
"Expulsando jogador!"
#: Source/Core/Core/NetPlayClient.cpp:1649
#, c-format
msgid "Unknown error %x"
msgstr "Erro desconhecido %x"
#: Source/Core/Core/NetPlayClient.cpp:1111
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Mensagem desconhecida recebida com ID:%d"
#: Source/Core/Core/NetPlayServer.cpp:1009
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"Mensagem desconhecida com ID:%d recebida do Jogador:%d Expulsando jogador!"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:156
msgid "Unlimited"
msgstr "Ilimitado"
#: Source/Core/DiscIO/CompressedBlob.cpp:381
msgid "Unpacking"
msgstr "Descomprimindo"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:135
msgid "Unsigned Integer"
msgstr "Inteiro não assinado"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:76
#: Source/Core/DolphinQt/ResourcePackManager.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Up"
msgstr "Para cima"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:216
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:256
#: Source/Core/DolphinQt/MenuBar.cpp:518
msgid "Update"
msgstr "Atualizar"
#: Source/Core/DolphinQt/Updater.cpp:63
msgid "Update after closing Dolphin"
msgstr "Atualizar após fechar o Dolphin"
#: Source/Core/DolphinQt/Updater.cpp:46
msgid "Update available"
msgstr "Atualização disponível"
#: Source/Core/DolphinQt/WiiUpdate.cpp:59
msgid "Update cancelled"
msgstr "Atualização cancelada"
#: Source/Core/DolphinQt/WiiUpdate.cpp:33
#: Source/Core/DolphinQt/WiiUpdate.cpp:38
msgid "Update completed"
msgstr "Atualização concluída"
#: Source/Core/DolphinQt/WiiUpdate.cpp:43
#: Source/Core/DolphinQt/WiiUpdate.cpp:48
#: Source/Core/DolphinQt/WiiUpdate.cpp:53
#: Source/Core/DolphinQt/WiiUpdate.cpp:64
#: Source/Core/DolphinQt/WiiUpdate.cpp:71
msgid "Update failed"
msgstr "Falha na atualização"
#: Source/Core/DolphinQt/WiiUpdate.cpp:94
msgid "Updating"
msgstr "Atualizando"
#: Source/Core/DolphinQt/WiiUpdate.cpp:120
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
"Atualizando título %1...\n"
"Isto pode demorar um pouco."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:464
msgid "Upright Hold"
msgstr "Segurar na Vertical"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:461
msgid "Upright Toggle"
msgstr "Alternar Vertical"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:445
msgid "Upright Wii Remote"
msgstr "Wii Remote na vertical"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:190
msgid "Usage Statistics Reporting Settings"
msgstr "Configurações do Envio de Estatísticas de Uso"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150
msgid "Use Built-In Database of Game Names"
msgstr "Usar banco de dados incorporado de nomes dos jogos"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:151
msgid "Use Custom User Style"
msgstr "Usar estilo do usuário personalizado"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62
msgid "Use Fullscreen"
msgstr "Usar Tela Cheia"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:102
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "Usar Modo PAL60 (EuRGB60)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171
msgid "Use Panic Handlers"
msgstr "Usar Gerenciadores de Pânico"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:243
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Usa um algorítmo menos preciso para calcular valores de profundidade.\n"
"Causa problemas em alguns jogos, mas pode dar uma melhora decente na "
"performance dependendo do jogo e/ou da sua GPU.\n"
"\n"
"Na dúvida, mantenha essa opção ativada."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"Usar um único buffer de profundidade para os dois olhos. Necessário em "
"alguns jogos."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:180
msgid "User Config"
msgstr "Ajustes do usuário"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:101
msgid "User Interface"
msgstr "Interface do usuário"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:133
msgid "User Style:"
msgstr "Estilo do usuário:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:59
msgid "Utility"
msgstr "Utilitário"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61
msgid "V-Sync"
msgstr "V-Sync"
#: Source/Core/DolphinQt/CheatsManager.cpp:504
#: Source/Core/DolphinQt/CheatsManager.cpp:505
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:90
msgid "Value"
msgstr "Valor"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:114
msgid "Value:"
msgstr "Valor:"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:43
msgid "Verbosity"
msgstr "Verbosidade"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:334
msgid "Verifying integrity of partition..."
msgstr "Verificando a integridade da partição ..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:336
msgid "Verifying partition"
msgstr "Verificando partição"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:89
msgid "Version"
msgstr "Versão"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:102
msgid "Vertex Rounding"
msgstr "Arredondamento de vértice"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212
msgid "Video"
msgstr "Vídeo"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:126
msgid "View &code"
msgstr "Ver &código"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:125
msgid "View &memory"
msgstr "Ver &memória"
#: Source/Core/Core/HotkeyManager.cpp:278
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:57
msgid "Volume"
msgstr "Volume"
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Volume Down"
msgstr "Aumentar Volume"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Volume Toggle Mute"
msgstr "Alternar Mudo"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Volume Up"
msgstr "Diminuir Volume"
#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:19
msgid "Vulkan"
msgstr "Vulkan"
#: Source/Core/DolphinQt/MenuBar.cpp:959
msgid "WAD files (*.wad)"
msgstr "Arquivos WAD (*.wad)"
#: Source/Core/Core/WiiUtils.cpp:107
msgid "WAD installation failed: Could not finalise title import."
msgstr ""
"Falha na instalação do WAD: não foi possível finalizar a importação do "
"título."
#: Source/Core/Core/WiiUtils.cpp:97
#, c-format
msgid "WAD installation failed: Could not import content %08x."
msgstr "Falha na instalação do WAD: não foi possível importar o conteúdo %08x."
#: Source/Core/Core/WiiUtils.cpp:81
#, c-format
msgid "WAD installation failed: Could not initialise title import (error %d)."
msgstr ""
"Falha na instalação do WAD: não foi possível inicializar a importação do "
"título (erro %d)."
#: Source/Core/Core/WiiUtils.cpp:54
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr "Falha na instalação do WAD: o título selecionado não é um WAD válido."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:244
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Espera por alinhamentos verticais de modo a reduzir quebras na imagem.\n"
"Diminui a performance se a velocidade da emulação estiver abaixo de 100%.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:276
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates. Otherwise, if unsure, leave "
"this unchecked."
msgstr ""
"Espera até que todos os shaders terminem de ser compilados antes de iniciar "
"um jogo. Ativar essa opção pode reduzir engasgamentos ou congelamentos por "
"um curto período de tempo após o início do jogo, ao custo de um atraso maior "
"antes de iniciar o jogo. Para sistemas com dois ou menos núcleos, recomenda-"
"se ativar essa opção, pois uma grande fila de shaders pode reduzir a taxa de "
"quadros. Caso contrário, se não tiver certeza, deixe isso desmarcado."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:215
msgid ""
"Waits until the game synchronizes with the emulated GPU before writing the "
"contents of EFB copies to RAM. Reduces the overhead of EFB RAM copies, "
"provides a performance boost in many games, at the risk of breaking those "
"which do not safely synchronize with the emulated GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Aguarda até que o jogo se sincronize com a GPU emulada antes de escrever o "
"conteúdo das cópias EFB na RAM. Isto reduz a sobrecarga das cópias EFB na "
"RAM e concede um impulso de desempenho em vários jogos sob o risco de causar "
"falhas naqueles que não conseguirem se sincronizar com a GPU emulada com "
"segurança.\n"
"\n"
"Na dúvida, deixe isto ativado."
#: Source/Core/Common/MsgHandler.cpp:67
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:333
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:354
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:129
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
#: Source/Core/DolphinQt/MenuBar.cpp:1203
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:386
msgid "Warning"
msgstr "Aviso"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:29
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""
"Aviso: As entradas analógicas podem redefinir os valores do controle "
"aleatoriamente. Em alguns casos, isso pode ser corrigido adicionando uma "
"zona morta."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:573
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
"AVISO: O número de blocos indicados pelo BAT (%u) não corresponde com o "
"cabeçalho do arquivo carregado (%u)"
#: Source/Core/Core/Movie.cpp:999
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %zu) (input %u > %u). You should load another save before continuing, "
"or load this state with read-only mode off."
msgstr ""
"AVISO: Você carregou um estado salvo que está após o fim da gravação atual. "
"(byte %u >%zu) (quadro %u > %u). Você deveria carregar outro estado salvo "
"antes de continuar, ou carregar este estado com o modo somente leitura "
"desligado."
#: Source/Core/Core/Movie.cpp:974
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
"AVISO: Você carregou um estado salvo onde a gravação termina antes do quadro "
"atual no estado (byte %u < %u) (quadro %u < %u). Você deve carregar outro "
"estado salvo antes de continuar."
#: Source/Core/Core/Movie.cpp:1025
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"AVISO: Você carregou um estado salvo em que a gravação não corresponde com o "
"byte %zu (0x%zX). Você deveria carregar outro estado salvo antes de "
"continuar, ou carregar este estado com o modo somente-leitura desativado. "
"Caso contrário você provavelmente terá uma dessincronização."
#: Source/Core/Core/Movie.cpp:1042
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %td. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d"
msgstr ""
"Atenção: você carregou um jogo salvo cuja gravação não corresponde no frame "
"%td. Você deve carregar outro salvamento antes de continuar, ou carregar "
"este estado com o modo somente leitura desativado. Caso contrário, "
"provavelmente ocorrerá uma dessincronização.\n"
"\n"
"Mais informações: A gravação atual possui um total de %d quadros e a "
"gravação do estado salvo possui %d quadros.\n"
"\n"
"No quadro %td, a gravação atual pressiona:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Conectado=%d\n"
"\n"
"No quadro %td, a gravação do estado salvo pressiona:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Conectado=%d"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:28
msgid "Watch"
msgstr "Assistir"
#: Source/Core/AudioCommon/WaveFile.cpp:120
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - arquivo não aberto."
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Website"
msgstr "Site"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:91
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:125
msgid "Whammy"
msgstr "Distorção"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:257
msgid ""
"When playing on NetPlay, show chat messages, buffer changes and desync "
"alerts.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Enquanto estiver jogando no NetPlay, mostra mensagens do chat, alterações no "
"buffer e alertas de dessincronização.\n"
" \n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:143
msgid "Whitelisted USB Passthrough Devices"
msgstr "Dispositivos passthrough USB permitidos"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78
msgid "Widescreen Hack"
msgstr "Hack de Widescreen"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39
msgid "Width"
msgstr "Largura"
#: Source/Core/Core/HotkeyManager.cpp:285
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:21
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:44
msgid "Wii"
msgstr "Wii"
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:163
msgid "Wii Menu"
msgstr "Menu do Wii"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:173
msgid "Wii NAND Root:"
msgstr "NAND do Wii:"
#: Source/Core/Core/HW/Wiimote.cpp:30
msgid "Wii Remote"
msgstr "Wii Remote"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:179
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:305
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38
msgid "Wii Remote %1"
msgstr "Wii Remote %1"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:188
msgid "Wii Remote Buttons"
msgstr "Botões do Wii Remote"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:87
msgid "Wii Remote Orientation"
msgstr "Orientação do Wii Remote"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:163
msgid "Wii Remote Rumble"
msgstr "Rumble do Wii Remote"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:159
msgid "Wii Remote Settings"
msgstr "Configurações do Wii Remote"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:144
msgid "Wii Remotes"
msgstr "Wii Remotes"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:293
msgid "Wii TAS Input %1 - Classic Controller"
msgstr "Entrada TAS do Wii %1 - Controle clássico"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:307
msgid "Wii TAS Input %1 - Wii Remote"
msgstr "Entrada TAS do Wii %1 - Wii Remote"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:279
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr "Entrada TAS do Wii %1 - Wii Remote + Nunchuk"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:322
msgid "Wii and Wii Remote"
msgstr "Wii e Wii Remote"
#: Source/Core/DolphinQt/MenuBar.cpp:986
msgid "Wii save files (*.bin);;All Files (*)"
msgstr "Jogos salvos do Wii (*.bin);;Todos os arquivos (*)"
#: Source/Core/DiscIO/WiiWad.cpp:32
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: Não foi possível ler o arquivo"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:119
msgid "Word Wrap"
msgstr "Quebra automática de linha"
#: Source/Core/DiscIO/Enums.cpp:60
msgid "World"
msgstr "Global"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:60
msgid "Write"
msgstr "Gravar"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147
msgid "Write only"
msgstr "Somente gravação"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:124
msgid "Write save/SD data"
msgstr "Gravar salvamento/dados SD"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55
msgid "Write to Console"
msgstr "Gravar no Console"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:54
msgid "Write to File"
msgstr "Gravar no Arquivo"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65
msgid "Write to Log"
msgstr "Gravar no registro"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69
msgid "Write to Log and Break"
msgstr "Gravar no registro e pausar"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56
msgid "Write to Window"
msgstr "Gravar na Janela"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:56
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:393
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:97
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:122
msgid "X"
msgstr "X"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:492
msgid "XF register "
msgstr "Registrador XF"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:58
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:395
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:101
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:126
msgid "Y"
msgstr "Y"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:49
msgid "Yellow"
msgstr "Amarelo"
#: Source/Core/DolphinQt/MenuBar.cpp:519
msgid "You are running the latest version available on this update track"
msgstr ""
"Você está executando a versão mais recente disponível desta faixa de "
"atualização"
#: Source/Core/Core/IOS/ES/ES.cpp:216
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
"Você não pode usar o Canal de Compras do Wii sem suas próprias credenciais "
"do dispositivo.\n"
"Por favor, consulte o guia de uso do NAND para instruções de configuração: "
"https://dolphin-emu.org/docs/guides/nand-usage-guide/"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:194
msgid "You have to enter a name."
msgstr "Você precisa inserir um nome."
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:274
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Você deve reiniciar o Dolphin para que as modificações tenham efeito."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:270
msgid "You must select a game to host!"
msgstr "Você precisa selecionar um jogo para hospedar!"
#: Source/Core/Core/DSP/DSPCore.cpp:80
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Suas ROMs do DSP possuem hashes incorretos.\n"
"Gostaria de parar agora para resolver o problema?\n"
"Se você escolher \"Não\", o áudio pode falhar."
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:60
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:397
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:105
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:130
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:922
msgid "Zero 3 code not supported"
msgstr "Código Zero 3 não é suportado"
#: Source/Core/Core/ActionReplay.cpp:942
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "Código zero desconhecido pelo Dolphin: %08x"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:97
msgid "auto"
msgstr "Automático"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:97
msgid "fake-completion"
msgstr "Falsa conclusão"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:97
msgid "none"
msgstr "Nenhum"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:160
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:185
msgid "on"
msgstr "ligado"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:82
msgid "or select a device"
msgstr "ou selecione um dispositivo"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:54
msgid "| OR"
msgstr "| OR"
#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:65
msgid ""
"© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"© 2003-2015+ Dolphin Team. \"GameCube\" e \"Wii\" são marcas comerciais da "
"Nintendo. O Dolphin não é afiliado à Nintendo de nenhuma maneira."
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
msgid "✔ Invite"
msgstr "✔ Convidar"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55
msgid "✖ Decline"
msgstr "✖ Recusar"