mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
115 lines
3.8 KiB
C
115 lines
3.8 KiB
C
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#ifndef GCOGL_VERTEXSHADER_H
|
|
#define GCOGL_VERTEXSHADER_H
|
|
|
|
#include <stdarg.h>
|
|
#include "XFMemory.h"
|
|
#include "VideoCommon.h"
|
|
#include "ShaderGenCommon.h"
|
|
|
|
// TODO should be reordered
|
|
#define SHADER_POSITION_ATTRIB 0
|
|
#define SHADER_POSMTX_ATTRIB 1
|
|
#define SHADER_NORM0_ATTRIB 2
|
|
#define SHADER_NORM1_ATTRIB 3
|
|
#define SHADER_NORM2_ATTRIB 4
|
|
#define SHADER_COLOR0_ATTRIB 5
|
|
#define SHADER_COLOR1_ATTRIB 6
|
|
|
|
#define SHADER_TEXTURE0_ATTRIB 8
|
|
#define SHADER_TEXTURE1_ATTRIB 9
|
|
#define SHADER_TEXTURE2_ATTRIB 10
|
|
#define SHADER_TEXTURE3_ATTRIB 11
|
|
#define SHADER_TEXTURE4_ATTRIB 12
|
|
#define SHADER_TEXTURE5_ATTRIB 13
|
|
#define SHADER_TEXTURE6_ATTRIB 14
|
|
#define SHADER_TEXTURE7_ATTRIB 15
|
|
|
|
|
|
|
|
// shader variables
|
|
#define I_POSNORMALMATRIX "cpnmtx"
|
|
#define I_PROJECTION "cproj"
|
|
#define I_MATERIALS "cmtrl"
|
|
#define I_LIGHTS "clights"
|
|
#define I_TEXMATRICES "ctexmtx"
|
|
#define I_TRANSFORMMATRICES "ctrmtx"
|
|
#define I_NORMALMATRICES "cnmtx"
|
|
#define I_POSTTRANSFORMMATRICES "cpostmtx"
|
|
#define I_DEPTHPARAMS "cDepth" // farZ, zRange, scaled viewport width, scaled viewport height
|
|
|
|
#define C_POSNORMALMATRIX 0
|
|
#define C_PROJECTION (C_POSNORMALMATRIX + 6)
|
|
#define C_MATERIALS (C_PROJECTION + 4)
|
|
#define C_LIGHTS (C_MATERIALS + 4)
|
|
#define C_TEXMATRICES (C_LIGHTS + 40)
|
|
#define C_TRANSFORMMATRICES (C_TEXMATRICES + 24)
|
|
#define C_NORMALMATRICES (C_TRANSFORMMATRICES + 64)
|
|
#define C_POSTTRANSFORMMATRICES (C_NORMALMATRICES + 32)
|
|
#define C_DEPTHPARAMS (C_POSTTRANSFORMMATRICES + 64)
|
|
#define C_VENVCONST_END (C_DEPTHPARAMS + 1)
|
|
|
|
const s_svar VSVar_Loc[] = { {I_POSNORMALMATRIX, C_POSNORMALMATRIX, 6 },
|
|
{I_PROJECTION , C_PROJECTION, 4 },
|
|
{I_MATERIALS, C_MATERIALS, 4 },
|
|
{I_LIGHTS, C_LIGHTS, 40 },
|
|
{I_TEXMATRICES, C_TEXMATRICES, 24 },
|
|
{I_TRANSFORMMATRICES , C_TRANSFORMMATRICES, 64 },
|
|
{I_NORMALMATRICES , C_NORMALMATRICES, 32 },
|
|
{I_POSTTRANSFORMMATRICES, C_POSTTRANSFORMMATRICES, 64 },
|
|
{I_DEPTHPARAMS, C_DEPTHPARAMS, 1 },
|
|
};
|
|
|
|
#pragma pack(4)
|
|
|
|
struct vertex_shader_uid_data
|
|
{
|
|
u32 components;
|
|
u32 numColorChans : 2;
|
|
u32 numTexGens : 4;
|
|
|
|
struct {
|
|
u32 projection : 1; // XF_TEXPROJ_X
|
|
u32 inputform : 2; // XF_TEXINPUT_X
|
|
u32 texgentype : 3; // XF_TEXGEN_X
|
|
u32 sourcerow : 5; // XF_SRCGEOM_X
|
|
u32 embosssourceshift : 3; // what generated texcoord to use
|
|
u32 embosslightshift : 3; // light index that is used
|
|
} texMtxInfo[8];
|
|
struct {
|
|
u32 index : 6; // base row of dual transform matrix
|
|
u32 normalize : 1; // normalize before send operation
|
|
} postMtxInfo[8];
|
|
struct {
|
|
u32 enabled : 1;
|
|
} dualTexTrans;
|
|
|
|
LightingUidData lighting;
|
|
};
|
|
#pragma pack()
|
|
|
|
typedef ShaderUid<vertex_shader_uid_data> VertexShaderUid;
|
|
typedef ShaderCode VertexShaderCode; // TODO: Obsolete..
|
|
|
|
void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type);
|
|
void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type);
|
|
void GenerateVSOutputStructForGS(ShaderCode& object, u32 components, API_TYPE api_type);
|
|
|
|
#endif // GCOGL_VERTEXSHADER_H
|