dolphin/Source/Plugins/Plugin_VideoDX9/Src
NeoBrainX 9ffc071e34 Some stuff which was still lying around on my hard disk:
- Add a sanity check in CRenderFrame::MSWWindowProc. Possibly reduces the risk of a crash when starting a game and immediately closing the emulation window when using the DX9 plugin.
- DX11: Add the resource usage as a parameter to CreateQuadVertexBuffer, possibly to be used in the future.
- reduce the size of the EFB access buffers from 4x4 to 1x1 since they needn't be bigger anymore
- some fixes to the recent hires commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6256 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-04 11:09:32 +00:00
..
Debugger Minor code formatting: 2010-09-28 02:15:02 +00:00
BPFunctions.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
D3DBase.cpp Change Disc functionality: 2010-09-15 12:30:56 +00:00
D3DBase.h Dependency cleanup in DX9. 2010-07-17 11:42:28 +00:00
D3DShader.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
D3DShader.h Minor code formatting: 2010-09-28 02:15:02 +00:00
D3DTexture.cpp Slightly optimize uploading D3DFMT_A8R8G8B8 data to textures. 2010-05-29 09:32:44 +00:00
D3DTexture.h fixed xfb bumping introduced by my last commit. 2010-04-14 13:57:16 +00:00
D3DUtil.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
D3DUtil.h Remove code which got obsoleted by r5890. 2010-07-18 15:19:24 +00:00
DlgSettings.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
DlgSettings.h i know still a lot to fix and much work to do but sometimes experiments are fun :) 2010-09-23 02:17:48 +00:00
EmuWindow.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
EmuWindow.h Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
FramebufferManager.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
FramebufferManager.h Minor code formatting: 2010-09-28 02:15:02 +00:00
Globals.h Minor code formatting: 2010-09-28 02:15:02 +00:00
main.cpp Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
main.h Fix saving states on mesa3d and clean up the handling of asynchronous requests 2010-08-04 21:02:32 +00:00
NativeVertexFormat.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
PixelShaderCache.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
PixelShaderCache.h i know still a lot to fix and much work to do but sometimes experiments are fun :) 2010-09-23 02:17:48 +00:00
Render.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00
TextureCache.cpp Some stuff which was still lying around on my hard disk: 2010-10-04 11:09:32 +00:00
TextureCache.h Fixed hires textures not scaling. Also increased max size of custom textures to 2048x2048. 2010-10-04 01:54:51 +00:00
TextureConverter.cpp Added EFB Scale option to the OpenGL plug-in. 2010-09-30 15:24:34 +00:00
TextureConverter.h 2 commits in one: 2010-07-09 20:56:16 +00:00
VertexManager.cpp Fixed hires textures not scaling. Also increased max size of custom textures to 2048x2048. 2010-10-04 01:54:51 +00:00
VertexManager.h Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
VertexShaderCache.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
VertexShaderCache.h D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup. 2010-06-19 16:22:24 +00:00