Files
dolphin/Source/Core/Core/HW/WiiSave.h
Léo Lam 80b3d7ccb8 WiiSave: Allow users to specify export directory
Export and ExportAll now open a directory picker (that defaults to the
previous default directory, i.e. the Dolphin user dir).

Also removes the need to return the path in the export functions since
the user knows which path they chose.
2018-05-13 17:42:56 +02:00

136 lines
3.5 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <mbedtls/aes.h>
#include <string>
#include <utility>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/Swap.h"
class WiiSave
{
public:
/// Import a save into the NAND from a .bin file.
static bool Import(std::string filename);
/// Export a save to a .bin file.
static bool Export(u64 title_id, std::string export_path);
/// Export all saves that are in the NAND. Returns the number of exported saves.
static size_t ExportAll(std::string export_path);
private:
explicit WiiSave(std::string filename);
explicit WiiSave(u64 title_id, std::string export_path);
~WiiSave();
bool Import();
bool Export();
void ReadHDR();
void ReadBKHDR();
void WriteHDR();
void WriteBKHDR();
void ImportWiiSaveFiles();
void ExportWiiSaveFiles();
void do_sig();
void make_ec_cert(u8* cert, const u8* sig, const char* signer, const char* name, const u8* priv,
const u32 key_id);
bool getPaths(bool for_export = false);
void ScanForFiles(const std::string& save_directory, std::vector<std::string>& file_list,
u32* num_files, u32* size_files);
mbedtls_aes_context m_aes_ctx;
std::array<u8, 0x10> m_sd_iv;
std::vector<std::string> m_files_list;
std::string m_encrypted_save_path;
std::string m_wii_title_path;
std::array<u8, 0x10> m_iv;
u64 m_title_id;
bool m_valid;
enum
{
BLOCK_SZ = 0x40,
HDR_SZ = 0x20,
ICON_SZ = 0x1200,
BNR_SZ = 0x60a0,
FULL_BNR_MIN = 0x72a0, // BNR_SZ + 1*ICON_SZ
FULL_BNR_MAX = 0xF0A0, // BNR_SZ + 8*ICON_SZ
HEADER_SZ = 0xF0C0, // HDR_SZ + FULL_BNR_MAX
BK_LISTED_SZ = 0x70, // Size before rounding to nearest block
BK_SZ = 0x80,
FILE_HDR_SZ = 0x80,
SIG_SZ = 0x40,
NG_CERT_SZ = 0x180,
AP_CERT_SZ = 0x180,
FULL_CERT_SZ = 0x3C0, // SIG_SZ + NG_CERT_SZ + AP_CERT_SZ + 0x80?
BK_HDR_MAGIC = 0x426B0001,
FILE_HDR_MAGIC = 0x03adf17e
};
#pragma pack(push, 1)
struct DataBinHeader // encrypted
{
Common::BigEndianValue<u64> save_game_title;
Common::BigEndianValue<u32> banner_size; // (0x72A0 or 0xF0A0, also seen 0xBAA0)
u8 permissions;
u8 unk1; // maybe permissions is a be16
std::array<u8, 0x10> md5; // md5 of plaintext header with md5 blanker applied
Common::BigEndianValue<u16> unk2;
};
struct Header
{
DataBinHeader hdr;
u8 banner[FULL_BNR_MAX];
};
struct BkHeader // Not encrypted
{
Common::BigEndianValue<u32> size; // 0x00000070
// u16 magic; // 'Bk'
// u16 magic2; // or version (0x0001)
Common::BigEndianValue<u32> magic; // 0x426B0001
Common::BigEndianValue<u32> ngid;
Common::BigEndianValue<u32> number_of_files;
Common::BigEndianValue<u32> size_of_files;
Common::BigEndianValue<u32> unk1;
Common::BigEndianValue<u32> unk2;
Common::BigEndianValue<u32> total_size;
std::array<u8, 64> unk3;
Common::BigEndianValue<u64> save_game_title;
std::array<u8, 6> mac_address;
std::array<u8, 0x12> padding;
};
struct FileHDR // encrypted
{
Common::BigEndianValue<u32> magic; // 0x03adf17e
Common::BigEndianValue<u32> size;
u8 permissions;
u8 attrib;
u8 type; // (1=file, 2=directory)
std::array<char, 0x45> name;
std::array<u8, 0x10> iv;
std::array<u8, 0x20> unk;
};
#pragma pack(pop)
Header m_header;
Header m_encrypted_header;
BkHeader m_bk_hdr;
};