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https://github.com/dolphin-emu/dolphin.git
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a81631b58e
the intent is to replace the haphazard scheduling and finger-crossing associated with saving/loading with the correct and minimal necessary wait for each thread to reach a known safe location before commencing the savestate operation, and for any already-paused components to not need to be resumed to do so.
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _AUDIO_COMMON_H_
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#define _AUDIO_COMMON_H_
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#include "Common.h"
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#include "AudioCommonConfig.h"
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#include "SoundStream.h"
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class CMixer;
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extern SoundStream *soundStream;
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extern AudioCommonConfig ac_Config;
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// UDSPControl
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union UDSPControl
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{
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u16 Hex;
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struct
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{
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u16 DSPReset : 1; // Write 1 to reset and waits for 0
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u16 DSPAssertInt : 1;
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u16 DSPHalt : 1;
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u16 AI : 1;
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u16 AI_mask : 1;
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u16 ARAM : 1;
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u16 ARAM_mask : 1;
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u16 DSP : 1;
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u16 DSP_mask : 1;
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u16 ARAM_DMAState : 1; // DSPGetDMAStatus() uses this flag
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u16 DSPInitCode : 1;
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u16 DSPInit : 1; // DSPInit() writes to this flag
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u16 pad : 4;
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};
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UDSPControl(u16 _Hex = 0) : Hex(_Hex) {}
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};
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namespace AudioCommon
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{
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SoundStream *InitSoundStream(CMixer *mixer, void *hWnd);
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void ShutdownSoundStream();
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std::vector<std::string> GetSoundBackends();
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bool UseJIT();
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void PauseAndLock(bool doLock, bool unpauseOnUnlock=true);
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}
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#endif // _AUDIO_COMMON_H_
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