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1a19a92943
Memory patches would be an easy way to manipulate the memory needed to calculate achievement logic, so they must be disabled. Riivolution patches that do not affect memory are allowed, as they will be hashed with the game file. |
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.. | ||
GameList.cpp | ||
GameList.h | ||
GameListModel.cpp | ||
GameListModel.h | ||
GameTracker.cpp | ||
GameTracker.h | ||
GridProxyModel.cpp | ||
GridProxyModel.h | ||
ListProxyModel.cpp | ||
ListProxyModel.h |