dolphin/Source/Core/DolphinQt/MainWindow.h
LillyJadeKatrin 71f3039f96 Added Hardcore Warning Widget
This widget will be used in several places to notify the player that a feature has been disabled because hardcore mode is on. It includes a button to open the Achievement Settings so that Hardcore Mode may be turned off. Also included is the framework required to open AchievementsWindow specifically on the Settings tab.
2023-12-02 16:41:15 -05:00

276 lines
7.1 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QMainWindow>
#include <QStringList>
#include <array>
#include <memory>
#include <optional>
#include <string>
#include "Core/Boot/Boot.h"
class QMenu;
class QStackedWidget;
class QString;
class AchievementsWindow;
class BreakpointWidget;
struct BootParameters;
class CheatsManager;
class CodeWidget;
class ControllersWindow;
class DiscordHandler;
class DragEnterEvent;
class FIFOPlayerWindow;
class FreeLookWindow;
class GameList;
class GBATASInputWindow;
class GCTASInputWindow;
class GraphicsWindow;
class HotkeyScheduler;
class InfinityBaseWindow;
class JITWidget;
class LogConfigWidget;
class LogWidget;
class MappingWindow;
class MemoryWidget;
class MenuBar;
class NetPlayDialog;
class NetPlaySetupDialog;
class NetworkWidget;
class RegisterWidget;
class RenderWidget;
class SearchBar;
class SettingsWindow;
class SkylanderPortalWindow;
class ThreadWidget;
class ToolBar;
class WatchWidget;
class WiiTASInputWindow;
struct WindowSystemInfo;
namespace DiscIO
{
enum class Region;
}
namespace UICommon
{
class GameFile;
}
namespace X11Utils
{
class XRRConfiguration;
}
class MainWindow final : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(std::unique_ptr<BootParameters> boot_parameters,
const std::string& movie_path);
~MainWindow();
void Show();
WindowSystemInfo GetWindowSystemInfo() const;
bool eventFilter(QObject* object, QEvent* event) override;
QMenu* createPopupMenu() override;
signals:
void ReadOnlyModeChanged(bool read_only);
void RecordingStatusChanged(bool recording);
private:
void Open();
void RefreshGameList();
void Play(const std::optional<std::string>& savestate_path = {});
void Pause();
void TogglePause();
// May ask for confirmation. Returns whether or not it actually stopped.
bool RequestStop();
void ForceStop();
void Reset();
void FrameAdvance();
void StateLoad();
void StateSave();
void StateLoadSlot();
void StateSaveSlot();
void StateLoadSlotAt(int slot);
void StateSaveSlotAt(int slot);
void StateLoadLastSavedAt(int slot);
void StateLoadUndo();
void StateSaveUndo();
void StateSaveOldest();
void SetStateSlot(int slot);
void IncrementSelectedStateSlot();
void DecrementSelectedStateSlot();
void BootWiiSystemMenu();
void PerformOnlineUpdate(const std::string& region);
void SetFullScreenResolution(bool fullscreen);
void FullScreen();
void UnlockCursor();
void ScreenShot();
void CreateComponents();
void ConnectGameList();
void ConnectHost();
void ConnectHotkeys();
void ConnectMenuBar();
void ConnectRenderWidget();
void ConnectStack();
void ConnectToolBar();
void InitControllers();
void ShutdownControllers();
void InitCoreCallbacks();
enum class ScanForSecondDisc
{
Yes,
No,
};
void ScanForSecondDiscAndStartGame(const UICommon::GameFile& game,
std::unique_ptr<BootSessionData> boot_session_data = nullptr);
void StartGame(const QString& path, ScanForSecondDisc scan,
std::unique_ptr<BootSessionData> boot_session_data = nullptr);
void StartGame(const std::string& path, ScanForSecondDisc scan,
std::unique_ptr<BootSessionData> boot_session_data = nullptr);
void StartGame(const std::vector<std::string>& paths,
std::unique_ptr<BootSessionData> boot_session_data = nullptr);
void StartGame(std::unique_ptr<BootParameters>&& parameters);
void ShowRenderWidget();
void HideRenderWidget(bool reinit = true, bool is_exit = false);
void ShowSettingsWindow();
void ShowGeneralWindow();
void ShowAudioWindow();
void ShowControllersWindow();
void ShowGraphicsWindow();
void ShowFreeLookWindow();
void ShowAboutDialog();
void ShowHotkeyDialog();
void ShowNetPlaySetupDialog();
void ShowNetPlayBrowser();
void ShowFIFOPlayer();
void ShowSkylanderPortal();
void ShowInfinityBase();
void ShowMemcardManager();
void ShowResourcePackManager();
void ShowCheatsManager();
void ShowRiivolutionBootWidget(const UICommon::GameFile& game);
#ifdef USE_RETRO_ACHIEVEMENTS
void ShowAchievementsWindow();
void ShowAchievementSettings();
#endif // USE_RETRO_ACHIEVEMENTS
void NetPlayInit();
bool NetPlayJoin();
bool NetPlayHost(const UICommon::GameFile& game);
void NetPlayQuit();
void OnBootGameCubeIPL(DiscIO::Region region);
void OnImportNANDBackup();
void OnConnectWiiRemote(int id);
#if defined(__unix__) || defined(__unix) || defined(__APPLE__)
void OnSignal();
#endif
void OnPlayRecording();
void OnStartRecording();
void OnStopRecording();
void OnExportRecording();
void OnActivateChat();
void OnRequestGolfControl();
void ShowTASInput();
void ChangeDisc();
void EjectDisc();
void OpenUserFolder();
QStringList PromptFileNames();
void UpdateScreenSaverInhibition();
void OnStopComplete();
void dragEnterEvent(QDragEnterEvent* event) override;
void dropEvent(QDropEvent* event) override;
QSize sizeHint() const override;
#ifdef _WIN32
// This gets called for each event from the Windows message queue.
bool nativeEvent(const QByteArray& eventType, void* message, qintptr* result) override;
#endif
#ifdef HAVE_XRANDR
std::unique_ptr<X11Utils::XRRConfiguration> m_xrr_config;
#endif
QStackedWidget* m_stack;
ToolBar* m_tool_bar;
MenuBar* m_menu_bar;
SearchBar* m_search_bar;
GameList* m_game_list;
RenderWidget* m_render_widget = nullptr;
bool m_rendering_to_main;
bool m_stop_confirm_showing = false;
bool m_stop_requested = false;
bool m_exit_requested = false;
bool m_fullscreen_requested = false;
bool m_is_screensaver_inhibited = false;
u32 m_state_slot = 1;
std::unique_ptr<BootParameters> m_pending_boot;
ControllersWindow* m_controllers_window = nullptr;
SettingsWindow* m_settings_window = nullptr;
GraphicsWindow* m_graphics_window = nullptr;
FIFOPlayerWindow* m_fifo_window = nullptr;
SkylanderPortalWindow* m_skylander_window = nullptr;
InfinityBaseWindow* m_infinity_window = nullptr;
MappingWindow* m_hotkey_window = nullptr;
FreeLookWindow* m_freelook_window = nullptr;
HotkeyScheduler* m_hotkey_scheduler;
NetPlayDialog* m_netplay_dialog;
DiscordHandler* m_netplay_discord;
NetPlaySetupDialog* m_netplay_setup_dialog;
static constexpr int num_gc_controllers = 4;
std::array<GCTASInputWindow*, num_gc_controllers> m_gc_tas_input_windows{};
std::array<GBATASInputWindow*, num_gc_controllers> m_gba_tas_input_windows{};
static constexpr int num_wii_controllers = 4;
std::array<WiiTASInputWindow*, num_wii_controllers> m_wii_tas_input_windows{};
#ifdef USE_RETRO_ACHIEVEMENTS
AchievementsWindow* m_achievements_window = nullptr;
#endif // USE_RETRO_ACHIEVEMENTS
BreakpointWidget* m_breakpoint_widget;
CodeWidget* m_code_widget;
JITWidget* m_jit_widget;
LogWidget* m_log_widget;
LogConfigWidget* m_log_config_widget;
MemoryWidget* m_memory_widget;
NetworkWidget* m_network_widget;
RegisterWidget* m_register_widget;
ThreadWidget* m_thread_widget;
WatchWidget* m_watch_widget;
CheatsManager* m_cheats_manager;
QByteArray m_render_widget_geometry;
};