Files
dolphin/Source/Core/Core/ConfigManager.cpp
JosJuice e98f5fe665 Show Japanese GC games in Japanese when using TitleDatabase
Because the GC language setting cannot be set to Japanese, we
need a special condition for Japanese GC games. I accidentally
removed it in PR 7816, but here it is again in a new form.

We could do the same thing with Korean GC games if we want to
(which we couldn't do before PR 7816), but due to how spotty
GameTDB is with having Korean names for Korean GC releases,
things will be more consistent if we just use English for them.
2019-04-20 12:12:35 +02:00

1063 lines
35 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/ConfigManager.h"
#include <cinttypes>
#include <climits>
#include <memory>
#include <optional>
#include <sstream>
#include <variant>
#include "AudioCommon/AudioCommon.h"
#include "Common/Assert.h"
#include "Common/CDUtils.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Common/scmrev.h"
#include "Core/Analytics.h"
#include "Core/Boot/Boot.h"
#include "Core/CommonTitles.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigLoaders/GameConfigLoader.h"
#include "Core/Core.h"
#include "Core/FifoPlayer/FifoDataFile.h"
#include "Core/HLE/HLE.h"
#include "Core/HW/DVD/DVDInterface.h"
#include "Core/HW/SI/SI.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/ES/Formats.h"
#include "Core/PatchEngine.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/TitleDatabase.h"
#include "VideoCommon/HiresTextures.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
#include "DiscIO/WiiWad.h"
SConfig* SConfig::m_Instance;
SConfig::SConfig()
{
LoadDefaults();
// Make sure we have log manager
LoadSettings();
}
void SConfig::Init()
{
m_Instance = new SConfig;
}
void SConfig::Shutdown()
{
delete m_Instance;
m_Instance = nullptr;
}
SConfig::~SConfig()
{
SaveSettings();
}
void SConfig::SaveSettings()
{
NOTICE_LOG(BOOT, "Saving settings to %s", File::GetUserPath(F_DOLPHINCONFIG_IDX).c_str());
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX)); // load first to not kill unknown stuff
SaveGeneralSettings(ini);
SaveInterfaceSettings(ini);
SaveDisplaySettings(ini);
SaveGameListSettings(ini);
SaveCoreSettings(ini);
SaveMovieSettings(ini);
SaveDSPSettings(ini);
SaveInputSettings(ini);
SaveFifoPlayerSettings(ini);
SaveAnalyticsSettings(ini);
SaveNetworkSettings(ini);
SaveBluetoothPassthroughSettings(ini);
SaveUSBPassthroughSettings(ini);
SaveAutoUpdateSettings(ini);
SaveJitDebugSettings(ini);
ini.Save(File::GetUserPath(F_DOLPHINCONFIG_IDX));
Config::Save();
}
void SConfig::SaveGeneralSettings(IniFile& ini)
{
IniFile::Section* general = ini.GetOrCreateSection("General");
// General
general->Set("ShowLag", m_ShowLag);
general->Set("ShowFrameCount", m_ShowFrameCount);
// ISO folders
// Clear removed folders
int oldPaths;
int numPaths = (int)m_ISOFolder.size();
general->Get("ISOPaths", &oldPaths, 0);
for (int i = numPaths; i < oldPaths; i++)
{
ini.DeleteKey("General", StringFromFormat("ISOPath%i", i));
}
general->Set("ISOPaths", numPaths);
for (int i = 0; i < numPaths; i++)
{
general->Set(StringFromFormat("ISOPath%i", i), m_ISOFolder[i]);
}
general->Set("RecursiveISOPaths", m_RecursiveISOFolder);
general->Set("WirelessMac", m_WirelessMac);
#ifdef USE_GDBSTUB
#ifndef _WIN32
general->Set("GDBSocket", gdb_socket);
#endif
general->Set("GDBPort", iGDBPort);
#endif
}
void SConfig::SaveInterfaceSettings(IniFile& ini)
{
IniFile::Section* interface = ini.GetOrCreateSection("Interface");
interface->Set("ConfirmStop", bConfirmStop);
interface->Set("UsePanicHandlers", bUsePanicHandlers);
interface->Set("OnScreenDisplayMessages", bOnScreenDisplayMessages);
interface->Set("HideCursor", bHideCursor);
interface->Set("LanguageCode", m_InterfaceLanguage);
interface->Set("ExtendedFPSInfo", m_InterfaceExtendedFPSInfo);
interface->Set("ShowActiveTitle", m_show_active_title);
interface->Set("UseBuiltinTitleDatabase", m_use_builtin_title_database);
interface->Set("ThemeName", theme_name);
interface->Set("PauseOnFocusLost", m_PauseOnFocusLost);
interface->Set("DebugModeEnabled", bEnableDebugging);
}
void SConfig::SaveDisplaySettings(IniFile& ini)
{
IniFile::Section* display = ini.GetOrCreateSection("Display");
display->Set("FullscreenDisplayRes", strFullscreenResolution);
display->Set("Fullscreen", bFullscreen);
display->Set("RenderToMain", bRenderToMain);
display->Set("RenderWindowXPos", iRenderWindowXPos);
display->Set("RenderWindowYPos", iRenderWindowYPos);
display->Set("RenderWindowWidth", iRenderWindowWidth);
display->Set("RenderWindowHeight", iRenderWindowHeight);
display->Set("RenderWindowAutoSize", bRenderWindowAutoSize);
display->Set("KeepWindowOnTop", bKeepWindowOnTop);
display->Set("DisableScreenSaver", bDisableScreenSaver);
}
void SConfig::SaveGameListSettings(IniFile& ini)
{
IniFile::Section* gamelist = ini.GetOrCreateSection("GameList");
gamelist->Set("ListDrives", m_ListDrives);
gamelist->Set("ListWad", m_ListWad);
gamelist->Set("ListElfDol", m_ListElfDol);
gamelist->Set("ListWii", m_ListWii);
gamelist->Set("ListGC", m_ListGC);
gamelist->Set("ListJap", m_ListJap);
gamelist->Set("ListPal", m_ListPal);
gamelist->Set("ListUsa", m_ListUsa);
gamelist->Set("ListAustralia", m_ListAustralia);
gamelist->Set("ListFrance", m_ListFrance);
gamelist->Set("ListGermany", m_ListGermany);
gamelist->Set("ListItaly", m_ListItaly);
gamelist->Set("ListKorea", m_ListKorea);
gamelist->Set("ListNetherlands", m_ListNetherlands);
gamelist->Set("ListRussia", m_ListRussia);
gamelist->Set("ListSpain", m_ListSpain);
gamelist->Set("ListTaiwan", m_ListTaiwan);
gamelist->Set("ListWorld", m_ListWorld);
gamelist->Set("ListUnknown", m_ListUnknown);
gamelist->Set("ListSort", m_ListSort);
gamelist->Set("ListSortSecondary", m_ListSort2);
gamelist->Set("ColumnPlatform", m_showSystemColumn);
gamelist->Set("ColumnBanner", m_showBannerColumn);
gamelist->Set("ColumnDescription", m_showDescriptionColumn);
gamelist->Set("ColumnTitle", m_showTitleColumn);
gamelist->Set("ColumnNotes", m_showMakerColumn);
gamelist->Set("ColumnFileName", m_showFileNameColumn);
gamelist->Set("ColumnID", m_showIDColumn);
gamelist->Set("ColumnRegion", m_showRegionColumn);
gamelist->Set("ColumnSize", m_showSizeColumn);
gamelist->Set("ColumnTags", m_showTagsColumn);
}
void SConfig::SaveCoreSettings(IniFile& ini)
{
IniFile::Section* core = ini.GetOrCreateSection("Core");
core->Set("SkipIPL", bHLE_BS2);
core->Set("TimingVariance", iTimingVariance);
core->Set("CPUCore", cpu_core);
core->Set("Fastmem", bFastmem);
core->Set("CPUThread", bCPUThread);
core->Set("DSPHLE", bDSPHLE);
core->Set("SyncOnSkipIdle", bSyncGPUOnSkipIdleHack);
core->Set("SyncGPU", bSyncGPU);
core->Set("SyncGpuMaxDistance", iSyncGpuMaxDistance);
core->Set("SyncGpuMinDistance", iSyncGpuMinDistance);
core->Set("SyncGpuOverclock", fSyncGpuOverclock);
core->Set("FPRF", bFPRF);
core->Set("AccurateNaNs", bAccurateNaNs);
core->Set("EnableCheats", bEnableCheats);
core->Set("SelectedLanguage", SelectedLanguage);
core->Set("OverrideGCLang", bOverrideGCLanguage);
core->Set("DPL2Decoder", bDPL2Decoder);
core->Set("AudioLatency", iLatency);
core->Set("AudioStretch", m_audio_stretch);
core->Set("AudioStretchMaxLatency", m_audio_stretch_max_latency);
core->Set("AgpCartAPath", m_strGbaCartA);
core->Set("AgpCartBPath", m_strGbaCartB);
core->Set("SlotA", m_EXIDevice[0]);
core->Set("SlotB", m_EXIDevice[1]);
core->Set("SerialPort1", m_EXIDevice[2]);
core->Set("BBA_MAC", m_bba_mac);
for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
{
core->Set(StringFromFormat("SIDevice%i", i), m_SIDevice[i]);
core->Set(StringFromFormat("AdapterRumble%i", i), m_AdapterRumble[i]);
core->Set(StringFromFormat("SimulateKonga%i", i), m_AdapterKonga[i]);
}
core->Set("WiiSDCard", m_WiiSDCard);
core->Set("WiiKeyboard", m_WiiKeyboard);
core->Set("WiimoteContinuousScanning", m_WiimoteContinuousScanning);
core->Set("WiimoteEnableSpeaker", m_WiimoteEnableSpeaker);
core->Set("RunCompareServer", bRunCompareServer);
core->Set("RunCompareClient", bRunCompareClient);
core->Set("EmulationSpeed", m_EmulationSpeed);
core->Set("Overclock", m_OCFactor);
core->Set("OverclockEnable", m_OCEnable);
core->Set("GFXBackend", m_strVideoBackend);
core->Set("GPUDeterminismMode", m_strGPUDeterminismMode);
core->Set("PerfMapDir", m_perfDir);
core->Set("EnableCustomRTC", bEnableCustomRTC);
core->Set("CustomRTCValue", m_customRTCValue);
core->Set("EnableSignatureChecks", m_enable_signature_checks);
}
void SConfig::SaveMovieSettings(IniFile& ini)
{
IniFile::Section* movie = ini.GetOrCreateSection("Movie");
movie->Set("PauseMovie", m_PauseMovie);
movie->Set("Author", m_strMovieAuthor);
movie->Set("DumpFrames", m_DumpFrames);
movie->Set("DumpFramesSilent", m_DumpFramesSilent);
movie->Set("ShowInputDisplay", m_ShowInputDisplay);
movie->Set("ShowRTC", m_ShowRTC);
}
void SConfig::SaveDSPSettings(IniFile& ini)
{
IniFile::Section* dsp = ini.GetOrCreateSection("DSP");
dsp->Set("EnableJIT", m_DSPEnableJIT);
dsp->Set("DumpAudio", m_DumpAudio);
dsp->Set("DumpAudioSilent", m_DumpAudioSilent);
dsp->Set("DumpUCode", m_DumpUCode);
dsp->Set("Backend", sBackend);
dsp->Set("Volume", m_Volume);
dsp->Set("CaptureLog", m_DSPCaptureLog);
#ifdef _WIN32
dsp->Set("WASAPIDevice", sWASAPIDevice);
#endif
}
void SConfig::SaveInputSettings(IniFile& ini)
{
IniFile::Section* input = ini.GetOrCreateSection("Input");
input->Set("BackgroundInput", m_BackgroundInput);
}
void SConfig::SaveFifoPlayerSettings(IniFile& ini)
{
IniFile::Section* fifoplayer = ini.GetOrCreateSection("FifoPlayer");
fifoplayer->Set("LoopReplay", bLoopFifoReplay);
}
void SConfig::SaveNetworkSettings(IniFile& ini)
{
IniFile::Section* network = ini.GetOrCreateSection("Network");
network->Set("SSLDumpRead", m_SSLDumpRead);
network->Set("SSLDumpWrite", m_SSLDumpWrite);
network->Set("SSLVerifyCertificates", m_SSLVerifyCert);
network->Set("SSLDumpRootCA", m_SSLDumpRootCA);
network->Set("SSLDumpPeerCert", m_SSLDumpPeerCert);
}
void SConfig::SaveAnalyticsSettings(IniFile& ini)
{
IniFile::Section* analytics = ini.GetOrCreateSection("Analytics");
analytics->Set("ID", m_analytics_id);
analytics->Set("Enabled", m_analytics_enabled);
analytics->Set("PermissionAsked", m_analytics_permission_asked);
}
void SConfig::SaveBluetoothPassthroughSettings(IniFile& ini)
{
IniFile::Section* section = ini.GetOrCreateSection("BluetoothPassthrough");
section->Set("Enabled", m_bt_passthrough_enabled);
section->Set("VID", m_bt_passthrough_vid);
section->Set("PID", m_bt_passthrough_pid);
section->Set("LinkKeys", m_bt_passthrough_link_keys);
}
void SConfig::SaveUSBPassthroughSettings(IniFile& ini)
{
IniFile::Section* section = ini.GetOrCreateSection("USBPassthrough");
std::ostringstream oss;
for (const auto& device : m_usb_passthrough_devices)
oss << StringFromFormat("%04x:%04x", device.first, device.second) << ',';
std::string devices_string = oss.str();
if (!devices_string.empty())
devices_string.pop_back();
section->Set("Devices", devices_string);
}
void SConfig::SaveAutoUpdateSettings(IniFile& ini)
{
IniFile::Section* section = ini.GetOrCreateSection("AutoUpdate");
section->Set("UpdateTrack", m_auto_update_track);
section->Set("HashOverride", m_auto_update_hash_override);
}
void SConfig::SaveJitDebugSettings(IniFile& ini)
{
IniFile::Section* section = ini.GetOrCreateSection("Debug");
section->Set("JitOff", bJITOff);
section->Set("JitLoadStoreOff", bJITLoadStoreOff);
section->Set("JitLoadStoreFloatingOff", bJITLoadStoreFloatingOff);
section->Set("JitLoadStorePairedOff", bJITLoadStorePairedOff);
section->Set("JitFloatingPointOff", bJITFloatingPointOff);
section->Set("JitIntegerOff", bJITIntegerOff);
section->Set("JitPairedOff", bJITPairedOff);
section->Set("JitSystemRegistersOff", bJITSystemRegistersOff);
section->Set("JitBranchOff", bJITBranchOff);
}
void SConfig::LoadSettings()
{
Config::Load();
INFO_LOG(BOOT, "Loading Settings from %s", File::GetUserPath(F_DOLPHINCONFIG_IDX).c_str());
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
LoadGeneralSettings(ini);
LoadInterfaceSettings(ini);
LoadDisplaySettings(ini);
LoadGameListSettings(ini);
LoadCoreSettings(ini);
LoadMovieSettings(ini);
LoadDSPSettings(ini);
LoadInputSettings(ini);
LoadFifoPlayerSettings(ini);
LoadNetworkSettings(ini);
LoadAnalyticsSettings(ini);
LoadBluetoothPassthroughSettings(ini);
LoadUSBPassthroughSettings(ini);
LoadAutoUpdateSettings(ini);
LoadJitDebugSettings(ini);
}
void SConfig::LoadGeneralSettings(IniFile& ini)
{
IniFile::Section* general = ini.GetOrCreateSection("General");
general->Get("ShowLag", &m_ShowLag, false);
general->Get("ShowFrameCount", &m_ShowFrameCount, false);
#ifdef USE_GDBSTUB
#ifndef _WIN32
general->Get("GDBSocket", &gdb_socket, "");
#endif
general->Get("GDBPort", &(iGDBPort), -1);
#endif
m_ISOFolder.clear();
int numISOPaths;
if (general->Get("ISOPaths", &numISOPaths, 0))
{
for (int i = 0; i < numISOPaths; i++)
{
std::string tmpPath;
general->Get(StringFromFormat("ISOPath%i", i), &tmpPath, "");
m_ISOFolder.push_back(std::move(tmpPath));
}
}
general->Get("RecursiveISOPaths", &m_RecursiveISOFolder, false);
general->Get("WirelessMac", &m_WirelessMac);
}
void SConfig::LoadInterfaceSettings(IniFile& ini)
{
IniFile::Section* interface = ini.GetOrCreateSection("Interface");
interface->Get("ConfirmStop", &bConfirmStop, true);
interface->Get("UsePanicHandlers", &bUsePanicHandlers, true);
interface->Get("OnScreenDisplayMessages", &bOnScreenDisplayMessages, true);
interface->Get("HideCursor", &bHideCursor, false);
interface->Get("LanguageCode", &m_InterfaceLanguage, "");
interface->Get("ExtendedFPSInfo", &m_InterfaceExtendedFPSInfo, false);
interface->Get("ShowActiveTitle", &m_show_active_title, true);
interface->Get("UseBuiltinTitleDatabase", &m_use_builtin_title_database, true);
interface->Get("ThemeName", &theme_name, DEFAULT_THEME_DIR);
interface->Get("PauseOnFocusLost", &m_PauseOnFocusLost, false);
interface->Get("DebugModeEnabled", &bEnableDebugging, false);
}
void SConfig::LoadDisplaySettings(IniFile& ini)
{
IniFile::Section* display = ini.GetOrCreateSection("Display");
display->Get("Fullscreen", &bFullscreen, false);
display->Get("FullscreenDisplayRes", &strFullscreenResolution, "Auto");
display->Get("RenderToMain", &bRenderToMain, false);
display->Get("RenderWindowXPos", &iRenderWindowXPos, -1);
display->Get("RenderWindowYPos", &iRenderWindowYPos, -1);
display->Get("RenderWindowWidth", &iRenderWindowWidth, 640);
display->Get("RenderWindowHeight", &iRenderWindowHeight, 480);
display->Get("RenderWindowAutoSize", &bRenderWindowAutoSize, false);
display->Get("KeepWindowOnTop", &bKeepWindowOnTop, false);
display->Get("DisableScreenSaver", &bDisableScreenSaver, true);
}
void SConfig::LoadGameListSettings(IniFile& ini)
{
IniFile::Section* gamelist = ini.GetOrCreateSection("GameList");
gamelist->Get("ListDrives", &m_ListDrives, false);
gamelist->Get("ListWad", &m_ListWad, true);
gamelist->Get("ListElfDol", &m_ListElfDol, true);
gamelist->Get("ListWii", &m_ListWii, true);
gamelist->Get("ListGC", &m_ListGC, true);
gamelist->Get("ListJap", &m_ListJap, true);
gamelist->Get("ListPal", &m_ListPal, true);
gamelist->Get("ListUsa", &m_ListUsa, true);
gamelist->Get("ListAustralia", &m_ListAustralia, true);
gamelist->Get("ListFrance", &m_ListFrance, true);
gamelist->Get("ListGermany", &m_ListGermany, true);
gamelist->Get("ListItaly", &m_ListItaly, true);
gamelist->Get("ListKorea", &m_ListKorea, true);
gamelist->Get("ListNetherlands", &m_ListNetherlands, true);
gamelist->Get("ListRussia", &m_ListRussia, true);
gamelist->Get("ListSpain", &m_ListSpain, true);
gamelist->Get("ListTaiwan", &m_ListTaiwan, true);
gamelist->Get("ListWorld", &m_ListWorld, true);
gamelist->Get("ListUnknown", &m_ListUnknown, true);
gamelist->Get("ListSort", &m_ListSort, 3);
gamelist->Get("ListSortSecondary", &m_ListSort2, 0);
// Gamelist columns toggles
gamelist->Get("ColumnPlatform", &m_showSystemColumn, true);
gamelist->Get("ColumnDescription", &m_showDescriptionColumn, false);
gamelist->Get("ColumnBanner", &m_showBannerColumn, true);
gamelist->Get("ColumnTitle", &m_showTitleColumn, true);
gamelist->Get("ColumnNotes", &m_showMakerColumn, true);
gamelist->Get("ColumnFileName", &m_showFileNameColumn, false);
gamelist->Get("ColumnID", &m_showIDColumn, false);
gamelist->Get("ColumnRegion", &m_showRegionColumn, true);
gamelist->Get("ColumnSize", &m_showSizeColumn, true);
gamelist->Get("ColumnTags", &m_showTagsColumn, false);
}
void SConfig::LoadCoreSettings(IniFile& ini)
{
IniFile::Section* core = ini.GetOrCreateSection("Core");
core->Get("SkipIPL", &bHLE_BS2, true);
#ifdef _M_X86
core->Get("CPUCore", &cpu_core, PowerPC::CPUCore::JIT64);
#elif _M_ARM_64
core->Get("CPUCore", &cpu_core, PowerPC::CPUCore::JITARM64);
#else
core->Get("CPUCore", &cpu_core, PowerPC::CPUCore::Interpreter);
#endif
core->Get("JITFollowBranch", &bJITFollowBranch, true);
core->Get("Fastmem", &bFastmem, true);
core->Get("DSPHLE", &bDSPHLE, true);
core->Get("TimingVariance", &iTimingVariance, 40);
core->Get("CPUThread", &bCPUThread, true);
core->Get("SyncOnSkipIdle", &bSyncGPUOnSkipIdleHack, true);
core->Get("EnableCheats", &bEnableCheats, false);
core->Get("SelectedLanguage", &SelectedLanguage, 0);
core->Get("OverrideGCLang", &bOverrideGCLanguage, false);
core->Get("DPL2Decoder", &bDPL2Decoder, false);
core->Get("AudioLatency", &iLatency, 20);
core->Get("AudioStretch", &m_audio_stretch, false);
core->Get("AudioStretchMaxLatency", &m_audio_stretch_max_latency, 80);
core->Get("AgpCartAPath", &m_strGbaCartA);
core->Get("AgpCartBPath", &m_strGbaCartB);
core->Get("SlotA", (int*)&m_EXIDevice[0], ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER);
core->Get("SlotB", (int*)&m_EXIDevice[1], ExpansionInterface::EXIDEVICE_NONE);
core->Get("SerialPort1", (int*)&m_EXIDevice[2], ExpansionInterface::EXIDEVICE_NONE);
core->Get("BBA_MAC", &m_bba_mac);
for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
{
core->Get(StringFromFormat("SIDevice%i", i), (u32*)&m_SIDevice[i],
(i == 0) ? SerialInterface::SIDEVICE_GC_CONTROLLER : SerialInterface::SIDEVICE_NONE);
core->Get(StringFromFormat("AdapterRumble%i", i), &m_AdapterRumble[i], true);
core->Get(StringFromFormat("SimulateKonga%i", i), &m_AdapterKonga[i], false);
}
core->Get("WiiSDCard", &m_WiiSDCard, false);
core->Get("WiiKeyboard", &m_WiiKeyboard, false);
core->Get("WiimoteContinuousScanning", &m_WiimoteContinuousScanning, false);
core->Get("WiimoteEnableSpeaker", &m_WiimoteEnableSpeaker, false);
core->Get("RunCompareServer", &bRunCompareServer, false);
core->Get("RunCompareClient", &bRunCompareClient, false);
core->Get("MMU", &bMMU, bMMU);
core->Get("BBDumpPort", &iBBDumpPort, -1);
core->Get("SyncGPU", &bSyncGPU, false);
core->Get("SyncGpuMaxDistance", &iSyncGpuMaxDistance, 200000);
core->Get("SyncGpuMinDistance", &iSyncGpuMinDistance, -200000);
core->Get("SyncGpuOverclock", &fSyncGpuOverclock, 1.0f);
core->Get("FastDiscSpeed", &bFastDiscSpeed, false);
core->Get("LowDCBZHack", &bLowDCBZHack, false);
core->Get("FPRF", &bFPRF, false);
core->Get("AccurateNaNs", &bAccurateNaNs, false);
core->Get("EmulationSpeed", &m_EmulationSpeed, 1.0f);
core->Get("Overclock", &m_OCFactor, 1.0f);
core->Get("OverclockEnable", &m_OCEnable, false);
core->Get("GFXBackend", &m_strVideoBackend, "");
core->Get("GPUDeterminismMode", &m_strGPUDeterminismMode, "auto");
core->Get("PerfMapDir", &m_perfDir, "");
core->Get("EnableCustomRTC", &bEnableCustomRTC, false);
// Default to seconds between 1.1.1970 and 1.1.2000
core->Get("CustomRTCValue", &m_customRTCValue, 946684800);
core->Get("EnableSignatureChecks", &m_enable_signature_checks, true);
}
void SConfig::LoadMovieSettings(IniFile& ini)
{
IniFile::Section* movie = ini.GetOrCreateSection("Movie");
movie->Get("PauseMovie", &m_PauseMovie, false);
movie->Get("Author", &m_strMovieAuthor, "");
movie->Get("DumpFrames", &m_DumpFrames, false);
movie->Get("DumpFramesSilent", &m_DumpFramesSilent, false);
movie->Get("ShowInputDisplay", &m_ShowInputDisplay, false);
movie->Get("ShowRTC", &m_ShowRTC, false);
}
void SConfig::LoadDSPSettings(IniFile& ini)
{
IniFile::Section* dsp = ini.GetOrCreateSection("DSP");
dsp->Get("EnableJIT", &m_DSPEnableJIT, true);
dsp->Get("DumpAudio", &m_DumpAudio, false);
dsp->Get("DumpAudioSilent", &m_DumpAudioSilent, false);
dsp->Get("DumpUCode", &m_DumpUCode, false);
dsp->Get("Backend", &sBackend, AudioCommon::GetDefaultSoundBackend());
dsp->Get("Volume", &m_Volume, 100);
dsp->Get("CaptureLog", &m_DSPCaptureLog, false);
#ifdef _WIN32
dsp->Get("WASAPIDevice", &sWASAPIDevice, "default");
#endif
m_IsMuted = false;
}
void SConfig::LoadInputSettings(IniFile& ini)
{
IniFile::Section* input = ini.GetOrCreateSection("Input");
input->Get("BackgroundInput", &m_BackgroundInput, false);
}
void SConfig::LoadFifoPlayerSettings(IniFile& ini)
{
IniFile::Section* fifoplayer = ini.GetOrCreateSection("FifoPlayer");
fifoplayer->Get("LoopReplay", &bLoopFifoReplay, true);
}
void SConfig::LoadNetworkSettings(IniFile& ini)
{
IniFile::Section* network = ini.GetOrCreateSection("Network");
network->Get("SSLDumpRead", &m_SSLDumpRead, false);
network->Get("SSLDumpWrite", &m_SSLDumpWrite, false);
network->Get("SSLVerifyCertificates", &m_SSLVerifyCert, true);
network->Get("SSLDumpRootCA", &m_SSLDumpRootCA, false);
network->Get("SSLDumpPeerCert", &m_SSLDumpPeerCert, false);
}
void SConfig::LoadAnalyticsSettings(IniFile& ini)
{
IniFile::Section* analytics = ini.GetOrCreateSection("Analytics");
analytics->Get("ID", &m_analytics_id, "");
analytics->Get("Enabled", &m_analytics_enabled, false);
analytics->Get("PermissionAsked", &m_analytics_permission_asked, false);
}
void SConfig::LoadBluetoothPassthroughSettings(IniFile& ini)
{
IniFile::Section* section = ini.GetOrCreateSection("BluetoothPassthrough");
section->Get("Enabled", &m_bt_passthrough_enabled, false);
section->Get("VID", &m_bt_passthrough_vid, -1);
section->Get("PID", &m_bt_passthrough_pid, -1);
section->Get("LinkKeys", &m_bt_passthrough_link_keys, "");
}
void SConfig::LoadUSBPassthroughSettings(IniFile& ini)
{
IniFile::Section* section = ini.GetOrCreateSection("USBPassthrough");
m_usb_passthrough_devices.clear();
std::string devices_string;
section->Get("Devices", &devices_string, "");
for (const auto& pair : SplitString(devices_string, ','))
{
const auto index = pair.find(':');
if (index == std::string::npos)
continue;
const u16 vid = static_cast<u16>(strtol(pair.substr(0, index).c_str(), nullptr, 16));
const u16 pid = static_cast<u16>(strtol(pair.substr(index + 1).c_str(), nullptr, 16));
if (vid && pid)
m_usb_passthrough_devices.emplace(vid, pid);
}
}
void SConfig::LoadAutoUpdateSettings(IniFile& ini)
{
IniFile::Section* section = ini.GetOrCreateSection("AutoUpdate");
section->Get("UpdateTrack", &m_auto_update_track, SCM_UPDATE_TRACK_STR);
section->Get("HashOverride", &m_auto_update_hash_override, "");
}
void SConfig::LoadJitDebugSettings(IniFile& ini)
{
IniFile::Section* section = ini.GetOrCreateSection("Debug");
section->Get("JitOff", &bJITOff, false);
section->Get("JitLoadStoreOff", &bJITLoadStoreOff, false);
section->Get("JitLoadStoreFloatingOff", &bJITLoadStoreFloatingOff, false);
section->Get("JitLoadStorePairedOff", &bJITLoadStorePairedOff, false);
section->Get("JitFloatingPointOff", &bJITFloatingPointOff, false);
section->Get("JitIntegerOff", &bJITIntegerOff, false);
section->Get("JitPairedOff", &bJITPairedOff, false);
section->Get("JitSystemRegistersOff", &bJITSystemRegistersOff, false);
section->Get("JitBranchOff", &bJITBranchOff, false);
}
void SConfig::ResetRunningGameMetadata()
{
SetRunningGameMetadata("00000000", "", 0, 0, DiscIO::Country::Unknown);
}
void SConfig::SetRunningGameMetadata(const DiscIO::Volume& volume,
const DiscIO::Partition& partition)
{
if (partition == volume.GetGamePartition())
{
SetRunningGameMetadata(volume.GetGameID(), volume.GetGameTDBID(),
volume.GetTitleID().value_or(0), volume.GetRevision().value_or(0),
volume.GetCountry());
}
else
{
SetRunningGameMetadata(volume.GetGameID(partition), volume.GetGameTDBID(),
volume.GetTitleID(partition).value_or(0),
volume.GetRevision(partition).value_or(0), volume.GetCountry());
}
}
void SConfig::SetRunningGameMetadata(const IOS::ES::TMDReader& tmd)
{
const u64 tmd_title_id = tmd.GetTitleId();
// If we're launching a disc game, we want to read the revision from
// the disc header instead of the TMD. They can differ.
// (IOS HLE ES calls us with a TMDReader rather than a volume when launching
// a disc game, because ES has no reason to be accessing the disc directly.)
if (!DVDInterface::UpdateRunningGameMetadata(tmd_title_id))
{
// If not launching a disc game, just read everything from the TMD.
const DiscIO::Country country =
DiscIO::CountryCodeToCountry(static_cast<u8>(tmd_title_id), DiscIO::Platform::WiiWAD,
tmd.GetRegion(), tmd.GetTitleVersion());
SetRunningGameMetadata(tmd.GetGameID(), tmd.GetGameTDBID(), tmd_title_id, tmd.GetTitleVersion(),
country);
}
}
void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::string& gametdb_id,
u64 title_id, u16 revision, DiscIO::Country country)
{
const bool was_changed = m_game_id != game_id || m_gametdb_id != gametdb_id ||
m_title_id != title_id || m_revision != revision;
m_game_id = game_id;
m_gametdb_id = gametdb_id;
m_title_id = title_id;
m_revision = revision;
if (game_id.length() == 6)
{
m_debugger_game_id = game_id;
}
else if (title_id != 0)
{
m_debugger_game_id =
StringFromFormat("%08X_%08X", static_cast<u32>(title_id >> 32), static_cast<u32>(title_id));
}
else
{
m_debugger_game_id.clear();
}
if (!was_changed)
return;
if (game_id == "00000000")
{
m_title_description.clear();
return;
}
const Core::TitleDatabase title_database;
const DiscIO::Language language = !bWii && country == DiscIO::Country::Japan ?
DiscIO::Language::Japanese :
GetCurrentLanguage(bWii);
m_title_description = title_database.Describe(m_gametdb_id, language);
NOTICE_LOG(CORE, "Active title: %s", m_title_description.c_str());
Config::AddLayer(ConfigLoaders::GenerateGlobalGameConfigLoader(game_id, revision));
Config::AddLayer(ConfigLoaders::GenerateLocalGameConfigLoader(game_id, revision));
if (Core::IsRunning())
{
// TODO: have a callback mechanism for title changes?
g_symbolDB.Clear();
CBoot::LoadMapFromFilename();
HLE::Reload();
PatchEngine::Reload();
HiresTexture::Update();
DolphinAnalytics::Instance()->ReportGameStart();
}
}
void SConfig::LoadDefaults()
{
bEnableDebugging = false;
bAutomaticStart = false;
bBootToPause = false;
#ifdef USE_GDBSTUB
iGDBPort = -1;
#ifndef _WIN32
gdb_socket = "";
#endif
#endif
cpu_core = PowerPC::DefaultCPUCore();
iTimingVariance = 40;
bCPUThread = false;
bSyncGPUOnSkipIdleHack = true;
bRunCompareServer = false;
bDSPHLE = true;
bFastmem = true;
bFPRF = false;
bAccurateNaNs = false;
#ifdef _M_X86_64
bMMU = true;
#else
bMMU = false;
#endif
bLowDCBZHack = false;
iBBDumpPort = -1;
bSyncGPU = false;
bFastDiscSpeed = false;
bEnableMemcardSdWriting = true;
SelectedLanguage = 0;
bOverrideGCLanguage = false;
bWii = false;
bDPL2Decoder = false;
iLatency = 20;
m_audio_stretch = false;
m_audio_stretch_max_latency = 80;
bUsePanicHandlers = true;
bOnScreenDisplayMessages = true;
m_analytics_id = "";
m_analytics_enabled = false;
m_analytics_permission_asked = false;
bLoopFifoReplay = true;
bJITOff = false; // debugger only settings
bJITLoadStoreOff = false;
bJITLoadStoreFloatingOff = false;
bJITLoadStorePairedOff = false;
bJITFloatingPointOff = false;
bJITIntegerOff = false;
bJITPairedOff = false;
bJITSystemRegistersOff = false;
bJITBranchOff = false;
ResetRunningGameMetadata();
}
bool SConfig::IsUSBDeviceWhitelisted(const std::pair<u16, u16> vid_pid) const
{
return m_usb_passthrough_devices.find(vid_pid) != m_usb_passthrough_devices.end();
}
// The reason we need this function is because some memory card code
// expects to get a non-NTSC-K region even if we're emulating an NTSC-K Wii.
DiscIO::Region SConfig::ToGameCubeRegion(DiscIO::Region region)
{
if (region != DiscIO::Region::NTSC_K)
return region;
// GameCube has no NTSC-K region. No choice of replacement value is completely
// non-arbitrary, but let's go with NTSC-J since Korean GameCubes are NTSC-J.
return DiscIO::Region::NTSC_J;
}
const char* SConfig::GetDirectoryForRegion(DiscIO::Region region)
{
if (region == DiscIO::Region::Unknown)
region = ToGameCubeRegion(GetFallbackRegion());
switch (region)
{
case DiscIO::Region::NTSC_J:
return JAP_DIR;
case DiscIO::Region::NTSC_U:
return USA_DIR;
case DiscIO::Region::PAL:
return EUR_DIR;
case DiscIO::Region::NTSC_K:
ASSERT_MSG(BOOT, false, "NTSC-K is not a valid GameCube region");
return JAP_DIR; // See ToGameCubeRegion
default:
ASSERT_MSG(BOOT, false, "Default case should not be reached");
return EUR_DIR;
}
}
std::string SConfig::GetBootROMPath(const std::string& region_directory) const
{
const std::string path =
File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + region_directory + DIR_SEP GC_IPL;
if (!File::Exists(path))
return File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + region_directory + DIR_SEP GC_IPL;
return path;
}
struct SetGameMetadata
{
SetGameMetadata(SConfig* config_, DiscIO::Region* region_) : config(config_), region(region_) {}
bool operator()(const BootParameters::Disc& disc) const
{
config->SetRunningGameMetadata(*disc.volume, disc.volume->GetGamePartition());
config->bWii = disc.volume->GetVolumeType() == DiscIO::Platform::WiiDisc;
config->m_disc_booted_from_game_list = true;
*region = disc.volume->GetRegion();
return true;
}
bool operator()(const BootParameters::Executable& executable) const
{
if (!executable.reader->IsValid())
return false;
config->bWii = executable.reader->IsWii();
*region = DiscIO::Region::Unknown;
// Strip the .elf/.dol file extension and directories before the name
SplitPath(executable.path, nullptr, &config->m_debugger_game_id, nullptr);
return true;
}
bool operator()(const DiscIO::WiiWAD& wad) const
{
if (!wad.IsValid() || !wad.GetTMD().IsValid())
{
PanicAlertT("This WAD is not valid.");
return false;
}
if (!IOS::ES::IsChannel(wad.GetTMD().GetTitleId()))
{
PanicAlertT("This WAD is not bootable.");
return false;
}
const IOS::ES::TMDReader& tmd = wad.GetTMD();
config->SetRunningGameMetadata(tmd);
config->bWii = true;
*region = tmd.GetRegion();
return true;
}
bool operator()(const BootParameters::NANDTitle& nand_title) const
{
IOS::HLE::Kernel ios;
const IOS::ES::TMDReader tmd = ios.GetES()->FindInstalledTMD(nand_title.id);
if (!tmd.IsValid() || !IOS::ES::IsChannel(nand_title.id))
{
PanicAlertT("This title cannot be booted.");
return false;
}
config->SetRunningGameMetadata(tmd);
config->bWii = true;
*region = tmd.GetRegion();
return true;
}
bool operator()(const BootParameters::IPL& ipl) const
{
config->bWii = false;
*region = ipl.region;
return true;
}
bool operator()(const BootParameters::DFF& dff) const
{
std::unique_ptr<FifoDataFile> dff_file(FifoDataFile::Load(dff.dff_path, true));
if (!dff_file)
return false;
config->bWii = dff_file->GetIsWii();
*region = DiscIO::Region::NTSC_U;
return true;
}
private:
SConfig* config;
DiscIO::Region* region;
};
bool SConfig::SetPathsAndGameMetadata(const BootParameters& boot)
{
m_is_mios = false;
m_disc_booted_from_game_list = false;
if (!std::visit(SetGameMetadata(this, &m_region), boot.parameters))
return false;
if (m_region == DiscIO::Region::Unknown)
m_region = GetFallbackRegion();
// Set up paths
const std::string region_dir = GetDirectoryForRegion(ToGameCubeRegion(m_region));
m_strSRAM = File::GetUserPath(F_GCSRAM_IDX);
m_strBootROM = GetBootROMPath(region_dir);
return true;
}
DiscIO::Region SConfig::GetFallbackRegion()
{
// Fall back to the system menu region, if possible.
IOS::HLE::Kernel ios;
const IOS::ES::TMDReader system_menu_tmd = ios.GetES()->FindInstalledTMD(Titles::SYSTEM_MENU);
if (system_menu_tmd.IsValid())
{
const DiscIO::Region region = system_menu_tmd.GetRegion();
if (region != DiscIO::Region::Unknown)
return region;
}
// Fall back to PAL.
return DiscIO::Region::PAL;
}
DiscIO::Language SConfig::GetCurrentLanguage(bool wii) const
{
int language_value;
if (wii)
language_value = Config::Get(Config::SYSCONF_LANGUAGE);
else
language_value = SConfig::GetInstance().SelectedLanguage + 1;
DiscIO::Language language = static_cast<DiscIO::Language>(language_value);
// Get rid of invalid values (probably doesn't matter, but might as well do it)
if (language > DiscIO::Language::Unknown || language < DiscIO::Language::Japanese)
language = DiscIO::Language::Unknown;
return language;
}
IniFile SConfig::LoadDefaultGameIni() const
{
return LoadDefaultGameIni(GetGameID(), m_revision);
}
IniFile SConfig::LoadLocalGameIni() const
{
return LoadLocalGameIni(GetGameID(), m_revision);
}
IniFile SConfig::LoadGameIni() const
{
return LoadGameIni(GetGameID(), m_revision);
}
IniFile SConfig::LoadDefaultGameIni(const std::string& id, std::optional<u16> revision)
{
IniFile game_ini;
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
return game_ini;
}
IniFile SConfig::LoadLocalGameIni(const std::string& id, std::optional<u16> revision)
{
IniFile game_ini;
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
return game_ini;
}
IniFile SConfig::LoadGameIni(const std::string& id, std::optional<u16> revision)
{
IniFile game_ini;
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
return game_ini;
}