dolphin/Source/Core/VideoCommon
Scott Mansell e99364c7c9 UID Change: Fix bug with indirect stage UIDs
Bug Fix: The normal stage UIDs were randomly overwriting indirect
         stage texture map UID fields. It was possible for multiple
	 shaders with diffrent indirect texture targets to map to
	 the same UID.
         Once again, it dpesn't look like this bug was ever triggered.
2016-06-26 16:13:19 +12:00
..
AsyncRequests.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
AsyncRequests.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
AVIDump.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
AVIDump.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BoundingBox.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BoundingBox.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BPFunctions.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BPFunctions.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BPMemory.cpp VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
BPMemory.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BPStructs.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BPStructs.h VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
CMakeLists.txt Use ffmpeg for Windows Video Dumping instead of VFW 2016-01-07 18:37:58 -05:00
CommandProcessor.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
CommandProcessor.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ConstantManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
CPMemory.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
CPMemory.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
DataReader.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Debugger.cpp Further fixes to the formatting change. WX sucks. 2016-06-24 12:16:10 +02:00
Debugger.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
DriverDetails.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
DriverDetails.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Fifo.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Fifo.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
FPSCounter.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
FPSCounter.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
FramebufferManagerBase.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
FramebufferManagerBase.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
GeometryShaderGen.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
GeometryShaderGen.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
GeometryShaderManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
GeometryShaderManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
HiresTextures.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
HiresTextures.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ImageWrite.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ImageWrite.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
IndexGenerator.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
IndexGenerator.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
LightingShaderGen.h Multithreadded Shadergen: First Pass over vertex/lighting Shadergens 2016-06-26 16:13:19 +12:00
LookUpTables.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
MainBase.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
NativeVertexFormat.h Shader UID change: Only store the two bits of components we need. 2016-06-26 16:13:19 +12:00
OnScreenDisplay.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
OnScreenDisplay.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
OpcodeDecoding.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
OpcodeDecoding.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PerfQueryBase.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PerfQueryBase.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PixelEngine.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PixelEngine.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PixelShaderGen.cpp UID Change: Fix bug with indirect stage UIDs 2016-06-26 16:13:19 +12:00
PixelShaderGen.h UID Change: Fix bug with indirect stage UIDs 2016-06-26 16:13:19 +12:00
PixelShaderManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PixelShaderManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PostProcessing.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PostProcessing.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
RenderBase.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
RenderBase.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
SamplerCommon.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
sfont.inc Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
ShaderGenCommon.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Statistics.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Statistics.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureCacheBase.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureCacheBase.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureConversionShader.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureConversionShader.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureDecoder_Common.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureDecoder_Generic.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureDecoder_x64.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureDecoder.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader_Color.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader_Color.h VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
VertexLoader_Normal.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader_Normal.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader_Position.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader_Position.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader_TextCoord.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader_TextCoord.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderARM64.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderARM64.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderBase.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderBase.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderUtils.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderX64.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderX64.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexManagerBase.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexManagerBase.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexShaderGen.cpp Multithreadded Shadergen: First Pass over vertex/lighting Shadergens 2016-06-26 16:13:19 +12:00
VertexShaderGen.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexShaderManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexShaderManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VideoBackendBase.cpp nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00
VideoBackendBase.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VideoCommon.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VideoCommon.vcxproj VideoBackends: Do not use Anisotropy on Point filtered textures. 2016-03-24 13:43:29 +11:00
VideoCommon.vcxproj.filters VideoBackends: Do not use Anisotropy on Point filtered textures. 2016-03-24 13:43:29 +11:00
VideoConfig.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VideoConfig.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VideoState.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VideoState.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
XFMemory.cpp VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
XFMemory.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
XFStructs.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
XFStructs.h Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00