dolphin/Source/Core/DolphinNoGUI
Dentomologist c3bdd05d2a TAS Input: Enable hotkeys and controller input when Input has focus
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
2024-05-31 15:14:44 -07:00
..
CMakeLists.txt DolphinNoGUI: Link against dwmapi.lib on Windows in CMake 2024-05-04 05:19:01 +02:00
DolphinNoGUI.exe.manifest Update supportedOS values in .manifest files 2022-08-05 10:26:22 +10:00
DolphinNoGUI.rc
DolphinNoGUI.vcxproj msbuild: refactor to reduce rebuild events 2022-08-02 22:24:22 -07:00
DolphinNoGUI.vcxproj.filters msbuild: use default Project attrs 2022-04-27 15:26:43 -07:00
MainNoGUI.cpp TAS Input: Enable hotkeys and controller input when Input has focus 2024-05-31 15:14:44 -07:00
Platform.cpp Core: Move Emulation IOS instance to System. 2024-02-07 22:07:30 +01:00
Platform.h Add MacOS Platform 2023-06-01 09:01:20 -05:00
PlatformFBDev.cpp Core: Avoid (Some) Global System Accessor 2024-03-18 01:35:42 -07:00
PlatformHeadless.cpp Core: Avoid (Some) Global System Accessor 2024-03-18 01:35:42 -07:00
PlatformMacos.mm Core::SetState: Avoid Global System Accessor 2024-05-03 21:04:44 -07:00
PlatformWin32.cpp Remove rounded corners on emulation render window 2024-04-28 12:41:39 +03:00
PlatformX11.cpp Core::SetState: Avoid Global System Accessor 2024-05-03 21:04:44 -07:00
resource.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00