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CustomAsset.cpp
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VideoCommon: add additional locks around asset access and usage to ensure thread safety
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2023-06-05 16:19:46 -05:00 |
CustomAsset.h
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VideoCommon: fix some compiler warnings for CustomAsset. FreeBSD compiler complained about a defaulted move constructor due to the mutex being implicitly deleted. Additionally, the const owning library deleted the copy constructor.
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2023-07-16 19:45:55 -05:00 |
CustomAssetLibrary.cpp
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CustomAssetLibrary: Remove unused GetAssetSize() function
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2023-12-11 22:00:52 -05:00 |
CustomAssetLibrary.h
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VideoCommon: make mesh asset data loadable by asset loader
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2024-02-12 21:45:32 -06:00 |
CustomAssetLoader.cpp
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Merge pull request #12457 from iwubcode/asset_memory_limit
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2024-02-16 15:46:52 -05:00 |
CustomAssetLoader.h
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Merge pull request #12457 from iwubcode/asset_memory_limit
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2024-02-16 15:46:52 -05:00 |
CustomTextureData.cpp
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Refactored Achievement Badges into Texture Layers
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2024-05-23 10:41:45 -04:00 |
CustomTextureData.h
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Refactored Achievement Badges into Texture Layers
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2024-05-23 10:41:45 -04:00 |
DirectFilesystemAssetLibrary.cpp
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InputCommon / VideoCommon: update to use new JsonFromFile function
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2024-05-31 23:13:25 -05:00 |
DirectFilesystemAssetLibrary.h
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VideoCommon: make mesh asset data loadable by asset loader
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2024-02-12 21:45:32 -06:00 |
MaterialAsset.cpp
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VideoCommon: add function to serialize MaterialAsset to json
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2024-01-23 13:01:33 -06:00 |
MaterialAsset.h
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VideoCommon: add function to serialize MaterialAsset to json
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2024-01-23 13:01:33 -06:00 |
MeshAsset.cpp
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VideoCommon: make mesh asset data loadable by asset loader
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2024-02-12 21:45:32 -06:00 |
MeshAsset.h
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VideoCommon: make mesh asset data loadable by asset loader
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2024-02-12 21:45:32 -06:00 |
ShaderAsset.cpp
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ShaderAsset: Emplace value instances when possible in ToJson()
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2024-01-24 18:47:44 -05:00 |
ShaderAsset.h
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VideoCommon: add a method to calculate a default value for ShaderAsset and another to list its types
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2024-01-23 11:58:32 -06:00 |
TextureAsset.cpp
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VideoCommon: use ToLower function in assets when parsing json, for proper locale independent behavior
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2023-10-16 19:23:00 -05:00 |
TextureAsset.h
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VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
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2023-10-10 09:58:14 -05:00 |