dolphin/Source/Core/VideoCommon/Assets
2024-05-31 23:13:25 -05:00
..
CustomAsset.cpp VideoCommon: add additional locks around asset access and usage to ensure thread safety 2023-06-05 16:19:46 -05:00
CustomAsset.h VideoCommon: fix some compiler warnings for CustomAsset. FreeBSD compiler complained about a defaulted move constructor due to the mutex being implicitly deleted. Additionally, the const owning library deleted the copy constructor. 2023-07-16 19:45:55 -05:00
CustomAssetLibrary.cpp CustomAssetLibrary: Remove unused GetAssetSize() function 2023-12-11 22:00:52 -05:00
CustomAssetLibrary.h VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
CustomAssetLoader.cpp Merge pull request #12457 from iwubcode/asset_memory_limit 2024-02-16 15:46:52 -05:00
CustomAssetLoader.h Merge pull request #12457 from iwubcode/asset_memory_limit 2024-02-16 15:46:52 -05:00
CustomTextureData.cpp Refactored Achievement Badges into Texture Layers 2024-05-23 10:41:45 -04:00
CustomTextureData.h Refactored Achievement Badges into Texture Layers 2024-05-23 10:41:45 -04:00
DirectFilesystemAssetLibrary.cpp InputCommon / VideoCommon: update to use new JsonFromFile function 2024-05-31 23:13:25 -05:00
DirectFilesystemAssetLibrary.h VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
MaterialAsset.cpp VideoCommon: add function to serialize MaterialAsset to json 2024-01-23 13:01:33 -06:00
MaterialAsset.h VideoCommon: add function to serialize MaterialAsset to json 2024-01-23 13:01:33 -06:00
MeshAsset.cpp VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
MeshAsset.h VideoCommon: make mesh asset data loadable by asset loader 2024-02-12 21:45:32 -06:00
ShaderAsset.cpp ShaderAsset: Emplace value instances when possible in ToJson() 2024-01-24 18:47:44 -05:00
ShaderAsset.h VideoCommon: add a method to calculate a default value for ShaderAsset and another to list its types 2024-01-23 11:58:32 -06:00
TextureAsset.cpp VideoCommon: use ToLower function in assets when parsing json, for proper locale independent behavior 2023-10-16 19:23:00 -05:00
TextureAsset.h VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps) 2023-10-10 09:58:14 -05:00