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ead076d335
Utilizes the event system (which is what should have been done here initially), in order to prevent coupling between two different window frames. This also makes booting games more versatile using the UI event system, as the event can just act as a carrier for the filename, making directly calling boot functions unnecessary. All that's needed is for the event to propagate to the frame. |
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AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinQt2 | ||
DolphinWX | ||
InputCommon | ||
UICommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |