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b1d54e416b
Arbitrary Mipmap Detection doesn't work when GPU Texture Decoding is enabled, so disable GPU Texture Decoding for games where the .ini enables Arbitrary Mipmap Detection. Co-authored-by: jeremyie <73066289+McAchi@users.noreply.github.com>
34 lines
663 B
INI
34 lines
663 B
INI
# GMSE01, GMSJ01, GMSP01 - Super Mario Sunshine
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[Core]
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# Values set here will override the main Dolphin settings.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Video]
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PerfQueriesEnable = True
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[Video_Hacks]
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EFBToTextureEnable = False
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EFBAccessEnable = True
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MissingColorValue = 0x00000000
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[Video_Enhancements]
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ForceTextureFiltering = False
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ArbitraryMipmapDetection = True
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[Video_Settings]
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# Allow the ArbitraryMipmapDetection setting to take effect.
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EnableGPUTextureDecoding = False
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[Video_Stereoscopy]
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StereoConvergence = 732
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