mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
fbaf965995
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
221 lines
5.9 KiB
C++
221 lines
5.9 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#include "VideoConfig.h"
|
|
#include "Setup.h"
|
|
#include "MemoryUtil.h"
|
|
#include "Thread.h"
|
|
#include "Atomic.h"
|
|
#include "OpcodeDecoding.h"
|
|
#include "CommandProcessor.h"
|
|
#include "ChunkFile.h"
|
|
#include "Fifo.h"
|
|
#include "HW/Memmap.h"
|
|
|
|
volatile bool g_bSkipCurrentFrame = false;
|
|
volatile bool g_EFBAccessRequested = false;
|
|
extern u8* g_pVideoData;
|
|
|
|
namespace
|
|
{
|
|
static volatile bool fifoStateRun = false;
|
|
static volatile bool EmuRunning = false;
|
|
static u8 *videoBuffer;
|
|
// STATE_TO_SAVE
|
|
static int size = 0;
|
|
} // namespace
|
|
|
|
void Fifo_DoState(PointerWrap &p)
|
|
{
|
|
CommandProcessor::FifoCriticalEnter();
|
|
|
|
p.DoArray(videoBuffer, FIFO_SIZE);
|
|
p.Do(size);
|
|
int pos = (int)(g_pVideoData - videoBuffer); // get offset
|
|
p.Do(pos); // read or write offset (depends on the mode afaik)
|
|
g_pVideoData = &videoBuffer[pos]; // overwrite g_pVideoData -> expected no change when load ss and change when save ss
|
|
|
|
CommandProcessor::FifoCriticalLeave();
|
|
}
|
|
|
|
void Fifo_Init()
|
|
{
|
|
videoBuffer = (u8*)AllocateMemoryPages(FIFO_SIZE);
|
|
fifoStateRun = false;
|
|
}
|
|
|
|
void Fifo_Shutdown()
|
|
{
|
|
if (fifoStateRun) PanicAlert("Fifo shutting down while active");
|
|
FreeMemoryPages(videoBuffer, FIFO_SIZE);
|
|
}
|
|
|
|
u8* FAKE_GetFifoStartPtr()
|
|
{
|
|
return videoBuffer;
|
|
}
|
|
|
|
u8* FAKE_GetFifoEndPtr()
|
|
{
|
|
return &videoBuffer[size];
|
|
}
|
|
|
|
void Fifo_SetRendering(bool enabled)
|
|
{
|
|
g_bSkipCurrentFrame = !enabled;
|
|
}
|
|
|
|
// Executed from another thread, no the graphics thread!
|
|
// Basically, all it does is set a flag so that the loop will eventually exit, then
|
|
// waits for the event to be set, which happens when the loop does exit.
|
|
// If we look stuck in here, then the video thread is stuck in something and won't exit
|
|
// the loop. Switch to the video thread and investigate.
|
|
void Fifo_ExitLoop()
|
|
{
|
|
Fifo_ExitLoopNonBlocking();
|
|
EmuRunning = true;
|
|
}
|
|
|
|
// May be executed from any thread, even the graphics thread.
|
|
// Created to allow for self shutdown.
|
|
void Fifo_ExitLoopNonBlocking()
|
|
{
|
|
// This should break the wait loop in CPU thread
|
|
CommandProcessor::fifo.bFF_GPReadEnable = false;
|
|
CommandProcessor::SetFifoIdleFromVideoPlugin();
|
|
// Terminate GPU thread loop
|
|
fifoStateRun = false;
|
|
EmuRunning = true;
|
|
}
|
|
|
|
void Fifo_RunLoop(bool run)
|
|
{
|
|
EmuRunning = run;
|
|
}
|
|
|
|
// Description: Fifo_EnterLoop() sends data through this function.
|
|
void Fifo_SendFifoData(u8* _uData, u32 len)
|
|
{
|
|
if (size + len >= FIFO_SIZE)
|
|
{
|
|
int pos = (int)(g_pVideoData - videoBuffer);
|
|
size -= pos;
|
|
if (size + len > FIFO_SIZE)
|
|
{
|
|
PanicAlert("FIFO out of bounds (sz = %i, at %08x)", size, pos);
|
|
}
|
|
memmove(&videoBuffer[0], &videoBuffer[pos], size);
|
|
g_pVideoData = videoBuffer;
|
|
}
|
|
// Copy new video instructions to videoBuffer for future use in rendering the new picture
|
|
memcpy(videoBuffer + size, _uData, len);
|
|
size += len;
|
|
}
|
|
|
|
void ResetVideoBuffer()
|
|
{
|
|
g_pVideoData = videoBuffer;
|
|
size = 0;
|
|
}
|
|
|
|
|
|
// Description: Main FIFO update loop
|
|
// Purpose: Keep the Core HW updated about the CPU-GPU distance
|
|
void Fifo_EnterLoop()
|
|
{
|
|
fifoStateRun = true;
|
|
SCPFifoStruct &_fifo = CommandProcessor::fifo;
|
|
s32 distToSend;
|
|
|
|
while (fifoStateRun)
|
|
{
|
|
g_video_backend->PeekMessages();
|
|
|
|
VideoFifo_CheckAsyncRequest();
|
|
|
|
// check if we are able to run this buffer
|
|
|
|
CommandProcessor::SetStatus();
|
|
|
|
while (!CommandProcessor::interruptWaiting && _fifo.bFF_GPReadEnable &&
|
|
_fifo.CPReadWriteDistance && (!AtBreakpoint() || CommandProcessor::OnOverflow))
|
|
{
|
|
// while the FIFO is processing data we activate this for sync with emulator thread.
|
|
|
|
CommandProcessor::isFifoBusy = true;
|
|
|
|
if (!fifoStateRun) break;
|
|
|
|
CommandProcessor::FifoCriticalEnter();
|
|
|
|
// Create pointer to video data and send it to the VideoPlugin
|
|
u32 readPtr = _fifo.CPReadPointer;
|
|
u8 *uData = Memory::GetPointer(readPtr);
|
|
|
|
distToSend = 32;
|
|
|
|
if (readPtr == _fifo.CPEnd)
|
|
readPtr = _fifo.CPBase;
|
|
else
|
|
readPtr += 32;
|
|
|
|
_assert_msg_(COMMANDPROCESSOR, (s32)_fifo.CPReadWriteDistance - distToSend >= 0 ,
|
|
"Negative fifo.CPReadWriteDistance = %i in FIFO Loop !\nThat can produce inestabilty in the game. Please report it.", _fifo.CPReadWriteDistance - distToSend);
|
|
|
|
// Execute new instructions found in uData
|
|
Fifo_SendFifoData(uData, distToSend);
|
|
|
|
OpcodeDecoder_Run(g_bSkipCurrentFrame);
|
|
|
|
Common::AtomicStore(_fifo.CPReadPointer, readPtr);
|
|
Common::AtomicAdd(_fifo.CPReadWriteDistance, -distToSend);
|
|
|
|
CommandProcessor::SetStatus();
|
|
|
|
CommandProcessor::FifoCriticalLeave();
|
|
|
|
// This call is pretty important in DualCore mode and must be called in the FIFO Loop.
|
|
// If we don't, s_swapRequested or s_efbAccessRequested won't be set to false
|
|
// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
|
|
VideoFifo_CheckAsyncRequest();
|
|
}
|
|
|
|
CommandProcessor::isFifoBusy = false;
|
|
CommandProcessor::SetFifoIdleFromVideoPlugin();
|
|
|
|
if (EmuRunning)
|
|
Common::YieldCPU();
|
|
else
|
|
{
|
|
// While the emu is paused, we still handle async request such as Savestates then sleep.
|
|
while (!EmuRunning)
|
|
{
|
|
g_video_backend->PeekMessages();
|
|
VideoFifo_CheckAsyncRequest();
|
|
Common::SleepCurrentThread(10);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
bool AtBreakpoint()
|
|
{
|
|
SCPFifoStruct &_fifo = CommandProcessor::fifo;
|
|
return _fifo.bFF_BPEnable && (_fifo.CPReadPointer == _fifo.CPBreakpoint);
|
|
}
|