dolphin/Source/Core/DiscIO/VolumeWad.cpp
JosJuice ec0370d2d1 Volume: Add prefer_long parameter to GetNames
GC games with long names store two variations of the name in
opening.bnr. This makes the shorter of those names available.
For volumes other than GC discs, prefer_long is ignored.
2015-06-08 12:00:34 +02:00

145 lines
3.2 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cstddef>
#include <map>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
#include "Common/StringUtil.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeWad.h"
#define ALIGN_40(x) ROUND_UP(Common::swap32(x), 0x40)
namespace DiscIO
{
CVolumeWAD::CVolumeWAD(IBlobReader* _pReader)
: m_pReader(_pReader), m_offset(0), m_tmd_offset(0), m_opening_bnr_offset(0),
m_hdr_size(0), m_cert_size(0), m_tick_size(0), m_tmd_size(0), m_data_size(0)
{
// Source: http://wiibrew.org/wiki/WAD_files
Read(0x00, 4, (u8*)&m_hdr_size);
Read(0x08, 4, (u8*)&m_cert_size);
Read(0x10, 4, (u8*)&m_tick_size);
Read(0x14, 4, (u8*)&m_tmd_size);
Read(0x18, 4, (u8*)&m_data_size);
m_offset = ALIGN_40(m_hdr_size) + ALIGN_40(m_cert_size);
m_tmd_offset = ALIGN_40(m_hdr_size) + ALIGN_40(m_cert_size) + ALIGN_40(m_tick_size);
m_opening_bnr_offset = m_tmd_offset + ALIGN_40(m_tmd_size) + ALIGN_40(m_data_size);
}
CVolumeWAD::~CVolumeWAD()
{
}
bool CVolumeWAD::Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) const
{
if (decrypt)
PanicAlertT("Tried to decrypt data from a non-Wii volume");
if (m_pReader == nullptr)
return false;
return m_pReader->Read(_Offset, _Length, _pBuffer);
}
IVolume::ECountry CVolumeWAD::GetCountry() const
{
if (!m_pReader)
return COUNTRY_UNKNOWN;
// read the last digit of the titleID in the ticket
u8 country_code;
Read(m_tmd_offset + 0x0193, 1, &country_code);
if (country_code == 2) // SYSMENU
{
u16 title_version = 0;
Read(m_tmd_offset + 0x01dc, 2, (u8*)&title_version);
country_code = GetSysMenuRegion(Common::swap16(title_version));
}
return CountrySwitch(country_code);
}
std::string CVolumeWAD::GetUniqueID() const
{
std::string temp = GetMakerID();
char GameCode[8];
if (!Read(m_offset + 0x01E0, 4, (u8*)GameCode))
return "0";
GameCode[4] = temp.at(0);
GameCode[5] = temp.at(1);
GameCode[6] = 0;
return GameCode;
}
std::string CVolumeWAD::GetMakerID() const
{
char temp[3] = {1};
// Some weird channels use 0x0000 in place of the MakerID, so we need a check there
if (!Read(0x198 + m_tmd_offset, 2, (u8*)temp) || temp[0] == 0 || temp[1] == 0)
return "00";
temp[2] = 0;
return temp;
}
bool CVolumeWAD::GetTitleID(u8* _pBuffer) const
{
if (!Read(m_offset + 0x01DC, 8, _pBuffer))
return false;
return true;
}
u16 CVolumeWAD::GetRevision() const
{
u16 revision;
if (!m_pReader->Read(m_tmd_offset + 0x1dc, 2, (u8*)&revision))
return 0;
return Common::swap16(revision);
}
IVolume::EPlatform CVolumeWAD::GetVolumeType() const
{
return WII_WAD;
}
std::map<IVolume::ELanguage, std::string> CVolumeWAD::GetNames(bool prefer_long) const
{
std::vector<u8> name_data(NAMES_TOTAL_BYTES);
if (!Read(m_opening_bnr_offset + 0x9C, NAMES_TOTAL_BYTES, name_data.data()))
return std::map<IVolume::ELanguage, std::string>();
return ReadWiiNames(name_data);
}
u64 CVolumeWAD::GetSize() const
{
if (m_pReader)
return m_pReader->GetDataSize();
else
return 0;
}
u64 CVolumeWAD::GetRawSize() const
{
if (m_pReader)
return m_pReader->GetRawSize();
else
return 0;
}
} // namespace