dolphin/Source/Plugins/Plugin_DSP_HLE/Src
2009-07-14 22:32:18 +00:00
..
Debugger apply the new wxw method to dsp hle, wiimote, and padsimple. 2009-07-02 19:00:27 +00:00
UCodes DSPHLE: Implement PCM8 accurately - more music and sfx in Pikmin, MKDD. Rewrite PCM16 to be similar to the new PCM8 implementation. 2009-07-14 22:32:18 +00:00
Config.cpp Revert R3511 (MusicMod was removed) 2009-07-05 07:30:42 +00:00
Config.h Revert R3511 (MusicMod was removed) 2009-07-05 07:30:42 +00:00
ConfigDlg.cpp Solved issue 1096 and issue 1098 2009-07-13 13:37:52 +00:00
ConfigDlg.h Solved issue 1096 and issue 1098 2009-07-13 13:37:52 +00:00
DSPHandler.cpp DSPHLE: Try to make zelda ucode savestates safer (sorry, this'll break your current states, as usual). 2009-07-13 20:56:49 +00:00
DSPHandler.h DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes 2009-04-08 18:36:53 +00:00
Globals.cpp nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
Globals.h Resolve lost symbols in HLE/LLE-t DSP 2009-03-23 21:15:37 +00:00
HLEMixer.cpp DSPHLE: Try to make zelda ucode savestates safer (sorry, this'll break your current states, as usual). 2009-07-13 20:56:49 +00:00
HLEMixer.h Attempt to move mixer to audio common, it's a bit more complicated than I expected 2009-03-26 09:29:14 +00:00
MailHandler.cpp DSPHLE: Try to make zelda ucode savestates safer (sorry, this'll break your current states, as usual). 2009-07-13 20:56:49 +00:00
MailHandler.h DSPHLE: Try to make zelda ucode savestates safer (sorry, this'll break your current states, as usual). 2009-07-13 20:56:49 +00:00
main.cpp Solved issue 1096 and issue 1098 2009-07-13 13:37:52 +00:00
main.h apply the new wxw method to dsp hle, wiimote, and padsimple. 2009-07-02 19:00:27 +00:00
SConscript Delete the "Jac" uCode HLE, merge it into the Zelda ucode. The games (Luigi, Pikmin) communicate fine but don't make any sound :( 2009-07-11 13:57:21 +00:00
stdafx.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
stdafx.h get WTL out of dsp_hle 2009-01-17 21:42:43 +00:00