dolphin/Source/Core/DiscIO/NANDContentLoader.h
JosJuice 66bb3000c2 Don't construct NANDContentLoader classes before Main.cpp runs
The cUIDsys constructor writes to <Wii user path>/sys/uid.sys.
This must not be done before Main.cpp sets the correct user paths.
2015-03-09 16:08:32 +01:00

149 lines
3.3 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <map>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "DiscIO/Volume.h"
namespace DiscIO
{
bool Add_Ticket(u64 TitleID, const u8 *p_tik, u32 tikSize);
struct SNANDContent
{
u32 m_ContentID;
u16 m_Index;
u16 m_Type;
u32 m_Size;
u8 m_SHA1Hash[20];
u8 m_Header[36]; //all of the above
std::string m_Filename;
u8* m_pData;
};
// pure virtual interface so just the NANDContentManager can create these files only
class INANDContentLoader
{
public:
INANDContentLoader() {}
virtual ~INANDContentLoader() {}
virtual bool IsValid() const = 0;
virtual void RemoveTitle() const = 0;
virtual u64 GetTitleID() const = 0;
virtual u16 GetIosVersion() const = 0;
virtual u32 GetBootIndex() const = 0;
virtual size_t GetContentSize() const = 0;
virtual const SNANDContent* GetContentByIndex(int _Index) const = 0;
virtual const u8* GetTMDView() const = 0;
virtual const u8* GetTMDHeader() const = 0;
virtual u32 GetTIKSize() const = 0;
virtual const u8* GetTIK() const = 0;
virtual const std::vector<SNANDContent>& GetContent() const = 0;
virtual u16 GetTitleVersion() const = 0;
virtual u16 GetNumEntries() const = 0;
virtual DiscIO::IVolume::ECountry GetCountry() const = 0;
virtual u8 GetCountryChar() const = 0;
enum
{
TMD_VIEW_SIZE = 0x58,
TMD_HEADER_SIZE = 0x1E4,
CONTENT_HEADER_SIZE = 0x24,
TICKET_SIZE = 0x2A4
};
};
// we open the NAND Content files too often... let's cache them
class CNANDContentManager
{
public:
static CNANDContentManager& Access() { static CNANDContentManager instance; return instance; }
u64 Install_WiiWAD(std::string &fileName);
const INANDContentLoader& GetNANDLoader(const std::string& _rName, bool forceReload = false);
const INANDContentLoader& GetNANDLoader(u64 _titleId, bool forceReload = false);
bool RemoveTitle(u64 _titleID);
private:
CNANDContentManager() {}
~CNANDContentManager();
CNANDContentManager(CNANDContentManager const&) = delete;
void operator=(CNANDContentManager const&) = delete;
typedef std::map<std::string, INANDContentLoader*> CNANDContentMap;
CNANDContentMap m_Map;
};
class CSharedContent
{
public:
static CSharedContent& AccessInstance() { static CSharedContent instance; return instance; }
std::string GetFilenameFromSHA1(const u8* _pHash);
std::string AddSharedContent(const u8* _pHash);
void UpdateLocation();
private:
CSharedContent();
virtual ~CSharedContent();
CSharedContent(CSharedContent const&) = delete;
void operator=(CSharedContent const&) = delete;
#pragma pack(push,1)
struct SElement
{
u8 FileName[8];
u8 SHA1Hash[20];
};
#pragma pack(pop)
u32 m_lastID;
std::string m_contentMap;
std::vector<SElement> m_Elements;
};
class cUIDsys
{
public:
static cUIDsys& AccessInstance() { static cUIDsys instance; return instance; }
u32 GetUIDFromTitle(u64 _Title);
void AddTitle(u64 _Title);
void GetTitleIDs(std::vector<u64>& _TitleIDs, bool _owned = false);
void UpdateLocation();
private:
cUIDsys();
virtual ~cUIDsys();
cUIDsys(cUIDsys const&) = delete;
void operator=(cUIDsys const&) = delete;
#pragma pack(push,1)
struct SElement
{
u8 titleID[8];
u8 UID[4];
};
#pragma pack(pop)
u32 m_lastUID;
std::string m_uidSys;
std::vector<SElement> m_Elements;
};
}