dolphin/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
TellowKrinkle 28b31b8327 VideoBackends:Vulkan: Make dynamic vertex loader optional
Makes it easier to disable in the future if support for VK_EXT_vertex_input_dynamic_state is added
2022-09-19 16:28:24 -05:00

657 lines
26 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/Vulkan/ObjectCache.h"
#include <algorithm>
#include <array>
#include <type_traits>
#include "Common/Assert.h"
#include "Common/CommonFuncs.h"
#include "Common/FileUtil.h"
#include "Common/LinearDiskCache.h"
#include "Common/MsgHandler.h"
#include "Core/ConfigManager.h"
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/ShaderCompiler.h"
#include "VideoBackends/Vulkan/VKStreamBuffer.h"
#include "VideoBackends/Vulkan/VKTexture.h"
#include "VideoBackends/Vulkan/VKVertexFormat.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
#include "VideoCommon/VideoCommon.h"
namespace Vulkan
{
std::unique_ptr<ObjectCache> g_object_cache;
ObjectCache::ObjectCache() = default;
ObjectCache::~ObjectCache()
{
DestroyPipelineCache();
DestroySamplers();
DestroyPipelineLayouts();
DestroyDescriptorSetLayouts();
DestroyRenderPassCache();
m_dummy_texture.reset();
}
bool ObjectCache::Initialize()
{
if (!CreateDescriptorSetLayouts())
return false;
if (!CreatePipelineLayouts())
return false;
if (!CreateStaticSamplers())
return false;
m_texture_upload_buffer =
StreamBuffer::Create(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, TEXTURE_UPLOAD_BUFFER_SIZE);
if (!m_texture_upload_buffer)
{
PanicAlertFmt("Failed to create texture upload buffer");
return false;
}
if (g_ActiveConfig.bShaderCache)
{
if (!LoadPipelineCache())
return false;
}
else
{
if (!CreatePipelineCache())
return false;
}
return true;
}
void ObjectCache::Shutdown()
{
if (g_ActiveConfig.bShaderCache && m_pipeline_cache != VK_NULL_HANDLE)
SavePipelineCache();
}
void ObjectCache::ClearSamplerCache()
{
for (const auto& it : m_sampler_cache)
{
if (it.second != VK_NULL_HANDLE)
vkDestroySampler(g_vulkan_context->GetDevice(), it.second, nullptr);
}
m_sampler_cache.clear();
}
void ObjectCache::DestroySamplers()
{
ClearSamplerCache();
if (m_point_sampler != VK_NULL_HANDLE)
{
vkDestroySampler(g_vulkan_context->GetDevice(), m_point_sampler, nullptr);
m_point_sampler = VK_NULL_HANDLE;
}
if (m_linear_sampler != VK_NULL_HANDLE)
{
vkDestroySampler(g_vulkan_context->GetDevice(), m_linear_sampler, nullptr);
m_linear_sampler = VK_NULL_HANDLE;
}
}
bool ObjectCache::CreateDescriptorSetLayouts()
{
// The geometry shader buffer must be last in this binding set, as we don't include it
// if geometry shaders are not supported by the device. See the decrement below.
static const std::array<VkDescriptorSetLayoutBinding, 3> standard_ubo_bindings{{
{UBO_DESCRIPTOR_SET_BINDING_PS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_FRAGMENT_BIT},
{UBO_DESCRIPTOR_SET_BINDING_VS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT},
{UBO_DESCRIPTOR_SET_BINDING_GS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_GEOMETRY_BIT},
}};
static const std::array<VkDescriptorSetLayoutBinding, 1> standard_sampler_bindings{{
{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, static_cast<u32>(NUM_PIXEL_SHADER_SAMPLERS),
VK_SHADER_STAGE_FRAGMENT_BIT},
}};
// The dynamic veretex loader's vertex buffer must be last here, for similar reasons
static const std::array<VkDescriptorSetLayoutBinding, 2> standard_ssbo_bindings{{
{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT},
}};
static const std::array<VkDescriptorSetLayoutBinding, 1> utility_ubo_bindings{{
{0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_GEOMETRY_BIT | VK_SHADER_STAGE_FRAGMENT_BIT},
}};
// Utility samplers aren't dynamically indexed.
static const std::array<VkDescriptorSetLayoutBinding, 9> utility_sampler_bindings{{
{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{3, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{4, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{5, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{6, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{7, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{8, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
}};
static const std::array<VkDescriptorSetLayoutBinding, 6> compute_set_bindings{{
{0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{3, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{4, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{5, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT},
}};
std::array<VkDescriptorSetLayoutCreateInfo, NUM_DESCRIPTOR_SET_LAYOUTS> create_infos{{
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(standard_ubo_bindings.size()), standard_ubo_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(standard_sampler_bindings.size()), standard_sampler_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(standard_ssbo_bindings.size()), standard_ssbo_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(utility_ubo_bindings.size()), utility_ubo_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(utility_sampler_bindings.size()), utility_sampler_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(compute_set_bindings.size()), compute_set_bindings.data()},
}};
// Don't set the GS bit if geometry shaders aren't available.
if (!g_ActiveConfig.backend_info.bSupportsGeometryShaders)
create_infos[DESCRIPTOR_SET_LAYOUT_STANDARD_UNIFORM_BUFFERS].bindingCount--;
// Remove the dynamic vertex loader's buffer if it'll never be needed
if (!g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader)
create_infos[DESCRIPTOR_SET_LAYOUT_STANDARD_SHADER_STORAGE_BUFFERS].bindingCount--;
for (size_t i = 0; i < create_infos.size(); i++)
{
VkResult res = vkCreateDescriptorSetLayout(g_vulkan_context->GetDevice(), &create_infos[i],
nullptr, &m_descriptor_set_layouts[i]);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateDescriptorSetLayout failed: ");
return false;
}
}
return true;
}
void ObjectCache::DestroyDescriptorSetLayouts()
{
for (VkDescriptorSetLayout layout : m_descriptor_set_layouts)
{
if (layout != VK_NULL_HANDLE)
vkDestroyDescriptorSetLayout(g_vulkan_context->GetDevice(), layout, nullptr);
}
}
bool ObjectCache::CreatePipelineLayouts()
{
// Descriptor sets for each pipeline layout.
// In the standard set, the SSBO must be the last descriptor, as we do not include it
// when fragment stores and atomics are not supported by the device.
const std::array<VkDescriptorSetLayout, 3> standard_sets{
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_UNIFORM_BUFFERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_SAMPLERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_SHADER_STORAGE_BUFFERS],
};
const std::array<VkDescriptorSetLayout, 3> uber_sets{
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_UNIFORM_BUFFERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_SAMPLERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_SHADER_STORAGE_BUFFERS],
};
const std::array<VkDescriptorSetLayout, 2> utility_sets{
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_UTILITY_UNIFORM_BUFFER],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_UTILITY_SAMPLERS],
};
const std::array<VkDescriptorSetLayout, 1> compute_sets{
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_COMPUTE],
};
// Info for each pipeline layout
std::array<VkPipelineLayoutCreateInfo, NUM_PIPELINE_LAYOUTS> pipeline_layout_info{{
// Standard
{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(standard_sets.size()), standard_sets.data(), 0, nullptr},
// Uber
{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(uber_sets.size()), uber_sets.data(), 0, nullptr},
// Utility
{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(utility_sets.size()), utility_sets.data(), 0, nullptr},
// Compute
{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(compute_sets.size()), compute_sets.data(), 0, nullptr},
}};
// If bounding box is unsupported, don't bother with the SSBO descriptor set.
if (!g_ActiveConfig.backend_info.bSupportsBBox)
pipeline_layout_info[PIPELINE_LAYOUT_STANDARD].setLayoutCount--;
// If neither SSBO-using feature is supported, skip in ubershaders too
if (!g_ActiveConfig.backend_info.bSupportsBBox &&
!g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader)
pipeline_layout_info[PIPELINE_LAYOUT_UBER].setLayoutCount--;
for (size_t i = 0; i < pipeline_layout_info.size(); i++)
{
VkResult res;
if ((res = vkCreatePipelineLayout(g_vulkan_context->GetDevice(), &pipeline_layout_info[i],
nullptr, &m_pipeline_layouts[i])) != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreatePipelineLayout failed: ");
return false;
}
}
return true;
}
void ObjectCache::DestroyPipelineLayouts()
{
for (VkPipelineLayout layout : m_pipeline_layouts)
{
if (layout != VK_NULL_HANDLE)
vkDestroyPipelineLayout(g_vulkan_context->GetDevice(), layout, nullptr);
}
}
bool ObjectCache::CreateStaticSamplers()
{
VkSamplerCreateInfo create_info = {
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // VkStructureType sType
nullptr, // const void* pNext
0, // VkSamplerCreateFlags flags
VK_FILTER_NEAREST, // VkFilter magFilter
VK_FILTER_NEAREST, // VkFilter minFilter
VK_SAMPLER_MIPMAP_MODE_NEAREST, // VkSamplerMipmapMode mipmapMode
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, // VkSamplerAddressMode addressModeU
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, // VkSamplerAddressMode addressModeV
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeW
0.0f, // float mipLodBias
VK_FALSE, // VkBool32 anisotropyEnable
1.0f, // float maxAnisotropy
VK_FALSE, // VkBool32 compareEnable
VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp
std::numeric_limits<float>::min(), // float minLod
std::numeric_limits<float>::max(), // float maxLod
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, // VkBorderColor borderColor
VK_FALSE // VkBool32 unnormalizedCoordinates
};
VkResult res =
vkCreateSampler(g_vulkan_context->GetDevice(), &create_info, nullptr, &m_point_sampler);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateSampler failed: ");
return false;
}
// Most fields are shared across point<->linear samplers, so only change those necessary.
create_info.minFilter = VK_FILTER_LINEAR;
create_info.magFilter = VK_FILTER_LINEAR;
create_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
res = vkCreateSampler(g_vulkan_context->GetDevice(), &create_info, nullptr, &m_linear_sampler);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateSampler failed: ");
return false;
}
return true;
}
VkSampler ObjectCache::GetSampler(const SamplerState& info)
{
auto iter = m_sampler_cache.find(info);
if (iter != m_sampler_cache.end())
return iter->second;
static constexpr std::array<VkFilter, 4> filters = {{VK_FILTER_NEAREST, VK_FILTER_LINEAR}};
static constexpr std::array<VkSamplerMipmapMode, 2> mipmap_modes = {
{VK_SAMPLER_MIPMAP_MODE_NEAREST, VK_SAMPLER_MIPMAP_MODE_LINEAR}};
static constexpr std::array<VkSamplerAddressMode, 4> address_modes = {
{VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_REPEAT,
VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT}};
VkSamplerCreateInfo create_info = {
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // VkStructureType sType
nullptr, // const void* pNext
0, // VkSamplerCreateFlags flags
filters[u32(info.tm0.mag_filter.Value())], // VkFilter magFilter
filters[u32(info.tm0.min_filter.Value())], // VkFilter minFilter
mipmap_modes[u32(info.tm0.mipmap_filter.Value())], // VkSamplerMipmapMode mipmapMode
address_modes[u32(info.tm0.wrap_u.Value())], // VkSamplerAddressMode addressModeU
address_modes[u32(info.tm0.wrap_v.Value())], // VkSamplerAddressMode addressModeV
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, // VkSamplerAddressMode addressModeW
info.tm0.lod_bias / 256.0f, // float mipLodBias
VK_FALSE, // VkBool32 anisotropyEnable
0.0f, // float maxAnisotropy
VK_FALSE, // VkBool32 compareEnable
VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp
info.tm1.min_lod / 16.0f, // float minLod
info.tm1.max_lod / 16.0f, // float maxLod
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, // VkBorderColor borderColor
VK_FALSE // VkBool32 unnormalizedCoordinates
};
// Can we use anisotropic filtering with this sampler?
if (info.tm0.anisotropic_filtering && g_vulkan_context->SupportsAnisotropicFiltering())
{
// Cap anisotropy to device limits.
create_info.anisotropyEnable = VK_TRUE;
create_info.maxAnisotropy = std::min(static_cast<float>(1 << g_ActiveConfig.iMaxAnisotropy),
g_vulkan_context->GetMaxSamplerAnisotropy());
}
VkSampler sampler = VK_NULL_HANDLE;
VkResult res = vkCreateSampler(g_vulkan_context->GetDevice(), &create_info, nullptr, &sampler);
if (res != VK_SUCCESS)
LOG_VULKAN_ERROR(res, "vkCreateSampler failed: ");
// Store it even if it failed
m_sampler_cache.emplace(info, sampler);
return sampler;
}
VkRenderPass ObjectCache::GetRenderPass(VkFormat color_format, VkFormat depth_format,
u32 multisamples, VkAttachmentLoadOp load_op)
{
auto key = std::tie(color_format, depth_format, multisamples, load_op);
auto it = m_render_pass_cache.find(key);
if (it != m_render_pass_cache.end())
return it->second;
VkAttachmentReference color_reference;
VkAttachmentReference* color_reference_ptr = nullptr;
VkAttachmentReference depth_reference;
VkAttachmentReference* depth_reference_ptr = nullptr;
std::array<VkAttachmentDescription, 2> attachments;
u32 num_attachments = 0;
if (color_format != VK_FORMAT_UNDEFINED)
{
attachments[num_attachments] = {0,
color_format,
static_cast<VkSampleCountFlagBits>(multisamples),
load_op,
VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};
color_reference.attachment = num_attachments;
color_reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
color_reference_ptr = &color_reference;
num_attachments++;
}
if (depth_format != VK_FORMAT_UNDEFINED)
{
attachments[num_attachments] = {0,
depth_format,
static_cast<VkSampleCountFlagBits>(multisamples),
load_op,
VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL};
depth_reference.attachment = num_attachments;
depth_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depth_reference_ptr = &depth_reference;
num_attachments++;
}
VkSubpassDescription subpass = {0,
VK_PIPELINE_BIND_POINT_GRAPHICS,
0,
nullptr,
color_reference_ptr ? 1u : 0u,
color_reference_ptr ? color_reference_ptr : nullptr,
nullptr,
depth_reference_ptr,
0,
nullptr};
VkRenderPassCreateInfo pass_info = {VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
nullptr,
0,
num_attachments,
attachments.data(),
1,
&subpass,
0,
nullptr};
VkRenderPass pass;
VkResult res = vkCreateRenderPass(g_vulkan_context->GetDevice(), &pass_info, nullptr, &pass);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateRenderPass failed: ");
return VK_NULL_HANDLE;
}
m_render_pass_cache.emplace(key, pass);
return pass;
}
void ObjectCache::DestroyRenderPassCache()
{
for (auto& it : m_render_pass_cache)
vkDestroyRenderPass(g_vulkan_context->GetDevice(), it.second, nullptr);
m_render_pass_cache.clear();
}
class PipelineCacheReadCallback : public LinearDiskCacheReader<u32, u8>
{
public:
PipelineCacheReadCallback(std::vector<u8>* data) : m_data(data) {}
void Read(const u32& key, const u8* value, u32 value_size) override
{
m_data->resize(value_size);
if (value_size > 0)
memcpy(m_data->data(), value, value_size);
}
private:
std::vector<u8>* m_data;
};
class PipelineCacheReadIgnoreCallback : public LinearDiskCacheReader<u32, u8>
{
public:
void Read(const u32& key, const u8* value, u32 value_size) override {}
};
bool ObjectCache::CreatePipelineCache()
{
// Vulkan pipeline caches can be shared between games for shader compile time reduction.
// This assumes that drivers don't create all pipelines in the cache on load time, only
// when a lookup occurs that matches a pipeline (or pipeline data) in the cache.
m_pipeline_cache_filename = GetDiskShaderCacheFileName(APIType::Vulkan, "Pipeline", false, true);
VkPipelineCacheCreateInfo info = {
VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO, // VkStructureType sType
nullptr, // const void* pNext
0, // VkPipelineCacheCreateFlags flags
0, // size_t initialDataSize
nullptr // const void* pInitialData
};
VkResult res =
vkCreatePipelineCache(g_vulkan_context->GetDevice(), &info, nullptr, &m_pipeline_cache);
if (res == VK_SUCCESS)
return true;
LOG_VULKAN_ERROR(res, "vkCreatePipelineCache failed: ");
return false;
}
bool ObjectCache::LoadPipelineCache()
{
// We have to keep the pipeline cache file name around since when we save it
// we delete the old one, by which time the game's unique ID is already cleared.
m_pipeline_cache_filename = GetDiskShaderCacheFileName(APIType::Vulkan, "Pipeline", false, true);
std::vector<u8> disk_data;
LinearDiskCache<u32, u8> disk_cache;
PipelineCacheReadCallback read_callback(&disk_data);
if (disk_cache.OpenAndRead(m_pipeline_cache_filename, read_callback) != 1)
disk_data.clear();
if (!disk_data.empty() && !ValidatePipelineCache(disk_data.data(), disk_data.size()))
{
// Don't use this data. In fact, we should delete it to prevent it from being used next time.
File::Delete(m_pipeline_cache_filename);
return CreatePipelineCache();
}
VkPipelineCacheCreateInfo info = {
VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO, // VkStructureType sType
nullptr, // const void* pNext
0, // VkPipelineCacheCreateFlags flags
disk_data.size(), // size_t initialDataSize
disk_data.data() // const void* pInitialData
};
VkResult res =
vkCreatePipelineCache(g_vulkan_context->GetDevice(), &info, nullptr, &m_pipeline_cache);
if (res == VK_SUCCESS)
return true;
// Failed to create pipeline cache, try with it empty.
LOG_VULKAN_ERROR(res, "vkCreatePipelineCache failed, trying empty cache: ");
return CreatePipelineCache();
}
// Based on Vulkan 1.0 specification,
// Table 9.1. Layout for pipeline cache header version VK_PIPELINE_CACHE_HEADER_VERSION_ONE
// NOTE: This data is assumed to be in little-endian format.
#pragma pack(push, 4)
struct VK_PIPELINE_CACHE_HEADER
{
u32 header_length;
u32 header_version;
u32 vendor_id;
u32 device_id;
u8 uuid[VK_UUID_SIZE];
};
#pragma pack(pop)
static_assert(std::is_trivially_copyable<VK_PIPELINE_CACHE_HEADER>::value,
"VK_PIPELINE_CACHE_HEADER must be trivially copyable");
bool ObjectCache::ValidatePipelineCache(const u8* data, size_t data_length)
{
if (data_length < sizeof(VK_PIPELINE_CACHE_HEADER))
{
ERROR_LOG_FMT(VIDEO, "Pipeline cache failed validation: Invalid header");
return false;
}
VK_PIPELINE_CACHE_HEADER header;
std::memcpy(&header, data, sizeof(header));
if (header.header_length < sizeof(VK_PIPELINE_CACHE_HEADER))
{
ERROR_LOG_FMT(VIDEO, "Pipeline cache failed validation: Invalid header length");
return false;
}
if (header.header_version != VK_PIPELINE_CACHE_HEADER_VERSION_ONE)
{
ERROR_LOG_FMT(VIDEO, "Pipeline cache failed validation: Invalid header version");
return false;
}
if (header.vendor_id != g_vulkan_context->GetDeviceProperties().vendorID)
{
ERROR_LOG_FMT(
VIDEO, "Pipeline cache failed validation: Incorrect vendor ID (file: {:#X}, device: {:#X})",
header.vendor_id, g_vulkan_context->GetDeviceProperties().vendorID);
return false;
}
if (header.device_id != g_vulkan_context->GetDeviceProperties().deviceID)
{
ERROR_LOG_FMT(
VIDEO, "Pipeline cache failed validation: Incorrect device ID (file: {:#X}, device: {:#X})",
header.device_id, g_vulkan_context->GetDeviceProperties().deviceID);
return false;
}
if (std::memcmp(header.uuid, g_vulkan_context->GetDeviceProperties().pipelineCacheUUID,
VK_UUID_SIZE) != 0)
{
ERROR_LOG_FMT(VIDEO, "Pipeline cache failed validation: Incorrect UUID");
return false;
}
return true;
}
void ObjectCache::DestroyPipelineCache()
{
vkDestroyPipelineCache(g_vulkan_context->GetDevice(), m_pipeline_cache, nullptr);
m_pipeline_cache = VK_NULL_HANDLE;
}
void ObjectCache::SavePipelineCache()
{
size_t data_size;
VkResult res =
vkGetPipelineCacheData(g_vulkan_context->GetDevice(), m_pipeline_cache, &data_size, nullptr);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkGetPipelineCacheData failed: ");
return;
}
std::vector<u8> data(data_size);
res = vkGetPipelineCacheData(g_vulkan_context->GetDevice(), m_pipeline_cache, &data_size,
data.data());
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkGetPipelineCacheData failed: ");
return;
}
// Delete the old cache and re-create.
File::Delete(m_pipeline_cache_filename);
// We write a single key of 1, with the entire pipeline cache data.
// Not ideal, but our disk cache class does not support just writing a single blob
// of data without specifying a key.
LinearDiskCache<u32, u8> disk_cache;
PipelineCacheReadIgnoreCallback callback;
disk_cache.OpenAndRead(m_pipeline_cache_filename, callback);
disk_cache.Append(1, data.data(), static_cast<u32>(data.size()));
disk_cache.Close();
}
void ObjectCache::ReloadPipelineCache()
{
SavePipelineCache();
if (g_ActiveConfig.bShaderCache)
LoadPipelineCache();
else
CreatePipelineCache();
}
} // namespace Vulkan