dolphin/Source/Core/DolphinQt/Config/FreeLookWidget.cpp
Pokechu22 25aa30ac69 Free Look: Add background input setting (disabled by default)
Before, Free Look would accept background input by default, which means it was easy to accidentally move the camera while typing in another window. (This is because HotkeyScheduler::Run sets the input gate to `true` after it's copied the hotkey state, supposedly for other threads (though `SetInputGate` uses a `thread_local` variable so I'm not 100% sure that's correct) and for the GBA windows (which always accept unfocused input, presumably because they won't be focused normally).
2022-07-13 15:23:00 -07:00

122 lines
4.8 KiB
C++

// Copyright 2020 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/Config/FreeLookWidget.h"
#include <QCheckBox>
#include <QHBoxLayout>
#include <QLabel>
#include <QPushButton>
#include <QVBoxLayout>
#include "Core/Config/FreeLookSettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "DolphinQt/Config/Graphics/GraphicsChoice.h"
#include "DolphinQt/Config/Mapping/MappingWindow.h"
#include "DolphinQt/Config/ToolTipControls/ToolTipCheckBox.h"
#include "DolphinQt/QtUtils/NonDefaultQPushButton.h"
#include "DolphinQt/Settings.h"
FreeLookWidget::FreeLookWidget(QWidget* parent) : QWidget(parent)
{
CreateLayout();
LoadSettings();
ConnectWidgets();
}
void FreeLookWidget::CreateLayout()
{
auto* layout = new QVBoxLayout();
m_enable_freelook = new ToolTipCheckBox(tr("Enable"));
m_enable_freelook->setChecked(Config::Get(Config::FREE_LOOK_ENABLED));
m_enable_freelook->SetDescription(
tr("Allows manipulation of the in-game camera.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"));
m_freelook_controller_configure_button = new NonDefaultQPushButton(tr("Configure Controller"));
m_freelook_control_type = new GraphicsChoice({tr("Six Axis"), tr("First Person"), tr("Orbital")},
Config::FL1_CONTROL_TYPE);
m_freelook_control_type->SetTitle(tr("Free Look Control Type"));
m_freelook_control_type->SetDescription(tr(
"Changes the in-game camera type during Free Look.<br><br>"
"Six Axis: Offers full camera control on all axes, akin to moving a spacecraft in zero "
"gravity. This is the most powerful Free Look option but is the most challenging to use.<br> "
"<br>"
"First Person: Controls the free camera similarly to a first person video game. The camera "
"can rotate and travel, but roll is impossible. Easy to use, but limiting.<br><br>"
"Orbital: Rotates the free camera around the original camera. Has no lateral movement, only "
"rotation and you may zoom up to the camera's origin point."));
auto* description =
new QLabel(tr("Free Look allows for manipulation of the in-game camera. "
"Different camera types are available from the dropdown.<br><br>"
"For detailed instructions, "
"<a href=\"https://wiki.dolphin-emu.org/index.php?title=Free_Look\">"
"refer to this page</a>."));
description->setTextFormat(Qt::RichText);
description->setWordWrap(true);
description->setTextInteractionFlags(Qt::TextBrowserInteraction);
description->setOpenExternalLinks(true);
m_freelook_background_input = new QCheckBox(tr("Background Input"));
m_freelook_background_input->setChecked(Config::Get(Config::FREE_LOOK_BACKGROUND_INPUT));
auto* hlayout = new QHBoxLayout();
hlayout->addWidget(new QLabel(tr("Camera 1")));
hlayout->addWidget(m_freelook_control_type);
hlayout->addWidget(m_freelook_controller_configure_button);
layout->addWidget(m_enable_freelook);
layout->addLayout(hlayout);
layout->addWidget(m_freelook_background_input);
layout->addWidget(description);
setLayout(layout);
}
void FreeLookWidget::ConnectWidgets()
{
connect(m_freelook_controller_configure_button, &QPushButton::clicked, this,
&FreeLookWidget::OnFreeLookControllerConfigured);
connect(m_enable_freelook, &QCheckBox::clicked, this, &FreeLookWidget::SaveSettings);
connect(m_freelook_background_input, &QCheckBox::clicked, this, &FreeLookWidget::SaveSettings);
connect(&Settings::Instance(), &Settings::ConfigChanged, this, [this] {
const QSignalBlocker blocker(this);
LoadSettings();
});
}
void FreeLookWidget::OnFreeLookControllerConfigured()
{
if (m_freelook_controller_configure_button != QObject::sender())
return;
const int index = 0;
MappingWindow* window = new MappingWindow(this, MappingWindow::Type::MAPPING_FREELOOK, index);
window->setAttribute(Qt::WA_DeleteOnClose, true);
window->setWindowModality(Qt::WindowModality::WindowModal);
window->show();
}
void FreeLookWidget::LoadSettings()
{
const bool checked = Config::Get(Config::FREE_LOOK_ENABLED);
m_enable_freelook->setChecked(checked);
m_freelook_control_type->setEnabled(checked);
m_freelook_controller_configure_button->setEnabled(checked);
m_freelook_background_input->setEnabled(checked);
}
void FreeLookWidget::SaveSettings()
{
const bool checked = m_enable_freelook->isChecked();
Config::SetBaseOrCurrent(Config::FREE_LOOK_ENABLED, checked);
Config::SetBaseOrCurrent(Config::FREE_LOOK_BACKGROUND_INPUT,
m_freelook_background_input->isChecked());
m_freelook_control_type->setEnabled(checked);
m_freelook_controller_configure_button->setEnabled(checked);
m_freelook_background_input->setEnabled(checked);
}