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edebadc093
(x % y) is not defined in GLSL when sign(x) != sign(y). This also has the added benefit of behaving the same as sampler wrapping modes, in regards to negative inputs. |
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.. | ||
AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinQt2 | ||
DolphinWX | ||
InputCommon | ||
UICommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |