..
Debugger
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
GUI
Fix for setting projection hacks in ISO Properties.
2009-06-10 01:26:42 +00:00
OS
Fix for tatsunoko vs capcom and those wii games getting corrupted memory error
2009-06-12 15:47:41 +00:00
BPFunctions.cpp
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
cocoaGL.h
Fix compile on osx
2008-12-18 21:40:50 +00:00
cocoaGL.m
osx fixes for nongui and ogl plugin
2009-05-15 08:55:46 +00:00
Config.cpp
*blink*
2009-06-09 21:29:54 +00:00
Config.h
Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini.
2009-06-08 19:42:25 +00:00
Globals.h
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
GLUtil.cpp
OpenGL: Fixed the screenshot function now that I found all the buffers
2009-06-08 00:44:48 +00:00
GLUtil.h
Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.
2009-06-13 22:08:01 +00:00
GLWindow.h
OpenGL: Fixed the screenshot function now that I found all the buffers
2009-06-08 00:44:48 +00:00
main.cpp
linux compile fix, I'm not sure it was right of me to remove the mmsystem include (was it used?) but if it's
2009-06-15 06:39:26 +00:00
main.h
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
NativeVertexFormat.cpp
OpenGL Plugin: small fix
2009-04-03 15:39:16 +00:00
nGLUtil.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
nGLUtil.h
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
nmain.cpp
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
2009-03-18 17:17:58 +00:00
OnScreenDisplay.cpp
Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.
2009-06-13 22:08:01 +00:00
OnScreenDisplay.h
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
PixelShaderCache.cpp
Post-processing: Added options to graphics config dialog.
2009-06-09 19:40:47 +00:00
PixelShaderCache.h
minor cleanup - don't leak so many fragment shaders :p also fix address range for the Generate Symbol Map feature
2009-06-08 18:34:24 +00:00
PostProcessing.cpp
Post-processing: Added options to graphics config dialog.
2009-06-09 19:40:47 +00:00
PostProcessing.h
Post-processing: Added options to graphics config dialog.
2009-06-09 19:40:47 +00:00
rasterfont.cpp
Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.
2009-06-13 22:08:01 +00:00
rasterfont.h
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
Render.cpp
OpenGL: Fix problem with OSD text not showing up with post-processing enabled, causing gl errors.
2009-06-14 11:56:48 +00:00
Render.h
OpenGL: Added OSD menu from 3, 4, 5 keys
2009-06-08 02:48:38 +00:00
SConscript
compile fix or why I hate wxstring
2009-06-09 21:10:14 +00:00
SDLWindow.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
SDLWindow.h
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
stdafx.cpp
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
stdafx.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
TextureConversionShader.cpp
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
TextureConversionShader.h
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
TextureConverter.cpp
minor cleanup - don't leak so many fragment shaders :p also fix address range for the Generate Symbol Map feature
2009-06-08 18:34:24 +00:00
TextureConverter.h
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
TextureMngr.cpp
Some more modification of texture dumping and loading.
2009-05-16 01:21:57 +00:00
TextureMngr.h
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
VertexLoaderManager.cpp
Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
2009-02-15 12:38:25 +00:00
VertexManager.cpp
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
VertexManager.h
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
VertexShaderCache.cpp
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
VertexShaderCache.h
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
Win32Window.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
Win32Window.h
compile fix
2009-01-31 20:31:19 +00:00
WXGLWindow.cpp
Some testgl work
2009-01-06 20:54:47 +00:00
WXGLWindow.h
Some testgl work
2009-01-06 20:54:47 +00:00
X11Window.cpp
Fixed some log messages
2009-03-20 15:01:49 +00:00
X11Window.h
Some testgl work
2009-01-06 20:54:47 +00:00
XFB.cpp
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00
XFB.h
OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
2009-04-03 14:35:49 +00:00