mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
31 lines
618 B
C++
31 lines
618 B
C++
// Copyright 2011 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <string>
|
|
#include "VideoCommon/VideoBackendBase.h"
|
|
|
|
class GLContext;
|
|
|
|
namespace OGL
|
|
{
|
|
class VideoBackend : public VideoBackendBase
|
|
{
|
|
public:
|
|
bool Initialize(const WindowSystemInfo& wsi) override;
|
|
void Shutdown() override;
|
|
|
|
std::string GetName() const override;
|
|
std::string GetDisplayName() const override;
|
|
|
|
void InitBackendInfo() override;
|
|
|
|
static constexpr const char* NAME = "OGL";
|
|
|
|
private:
|
|
bool InitializeGLExtensions(GLContext* context);
|
|
bool FillBackendInfo();
|
|
};
|
|
} // namespace OGL
|