dolphin/Source/Core/VideoBackends/Software/EfbInterface.h
Lioncash 2b9389202e VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
This header doesn't actually make use of MathUtil.h within itself, so
this can be removed. Many other source files used VideoCommon.h as an
indirect include to include MathUtil.h, so these includes can also be
adjusted.

While we're at it, we can also migrate valid inclusions of VideoCommon.h
into cpp files where it can feasibly be done to minimize propagating it
via other headers.
2019-07-16 20:54:34 -04:00

64 lines
1.3 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
#include "VideoCommon/PerfQueryBase.h"
namespace EfbInterface
{
// xfb color format - packed so the compiler doesn't mess with alignment
#pragma pack(push, 1)
struct yuv422_packed
{
u8 Y;
u8 UV;
};
#pragma pack(pop)
// But this struct is only used internally, so we could optimise alignment
struct yuv444
{
u8 Y;
s8 U;
s8 V;
};
enum
{
ALP_C,
BLU_C,
GRN_C,
RED_C
};
// color order is ABGR in order to emulate RGBA on little-endian hardware
// does full blending of an incoming pixel
void BlendTev(u16 x, u16 y, u8* color);
// compare z at location x,y
// writes it if it passes
// returns result of compare.
bool ZCompare(u16 x, u16 y, u32 z);
// sets the color and alpha
void SetColor(u16 x, u16 y, u8* color);
void SetDepth(u16 x, u16 y, u32 depth);
u32 GetColor(u16 x, u16 y);
u32 GetDepth(u16 x, u16 y);
u8* GetPixelPointer(u16 x, u16 y, bool depth);
void EncodeXFB(u8* xfb_in_ram, u32 memory_stride, const MathUtil::Rectangle<int>& source_rect,
float y_scale, float gamma);
u32 GetPerfQueryResult(PerfQueryType type);
void ResetPerfQuery();
void IncPerfCounterQuadCount(PerfQueryType type);
} // namespace EfbInterface