dolphin/Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

151 lines
4.0 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/NetPlay/ChunkedProgressDialog.h"
#include <algorithm>
#include <cmath>
#include <functional>
#include <QDialogButtonBox>
#include <QGroupBox>
#include <QLabel>
#include <QProgressBar>
#include <QPushButton>
#include <QVBoxLayout>
#include "Common/StringUtil.h"
#include "Core/NetPlayClient.h"
#include "Core/NetPlayServer.h"
#include "DolphinQt/Settings.h"
static QString GetPlayerNameFromPID(int pid)
{
QString player_name = QObject::tr("Invalid Player ID");
auto client = Settings::Instance().GetNetPlayClient();
if (!client)
return player_name;
for (const auto* player : client->GetPlayers())
{
if (player->pid == pid)
{
player_name = QString::fromStdString(player->name);
break;
}
}
return player_name;
}
ChunkedProgressDialog::ChunkedProgressDialog(QWidget* parent) : QDialog(parent)
{
CreateWidgets();
ConnectWidgets();
setWindowTitle(tr("Data Transfer"));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
}
void ChunkedProgressDialog::CreateWidgets()
{
m_main_layout = new QVBoxLayout;
m_progress_box = new QGroupBox;
m_progress_layout = new QVBoxLayout;
m_button_box = new QDialogButtonBox(QDialogButtonBox::NoButton);
m_progress_box->setLayout(m_progress_layout);
m_main_layout->addWidget(m_progress_box);
m_main_layout->addWidget(m_button_box);
setLayout(m_main_layout);
}
void ChunkedProgressDialog::ConnectWidgets()
{
connect(m_button_box, &QDialogButtonBox::rejected, this, &ChunkedProgressDialog::reject);
}
void ChunkedProgressDialog::show(const QString& title, const u64 data_size,
const std::vector<int>& players)
{
m_progress_box->setTitle(title);
m_data_size = data_size;
for (auto& pair : m_progress_bars)
{
m_progress_layout->removeWidget(pair.second);
pair.second->deleteLater();
}
for (auto& pair : m_status_labels)
{
m_progress_layout->removeWidget(pair.second);
pair.second->deleteLater();
}
m_progress_bars.clear();
m_status_labels.clear();
auto client = Settings::Instance().GetNetPlayClient();
if (!client)
return;
if (Settings::Instance().GetNetPlayServer())
{
m_button_box->setStandardButtons(QDialogButtonBox::Cancel);
QPushButton* cancel_button = m_button_box->button(QDialogButtonBox::Cancel);
cancel_button->setAutoDefault(false);
cancel_button->setDefault(false);
}
else
{
m_button_box->setStandardButtons(QDialogButtonBox::Close);
QPushButton* close_button = m_button_box->button(QDialogButtonBox::Close);
close_button->setAutoDefault(false);
close_button->setDefault(false);
}
for (const auto* player : client->GetPlayers())
{
if (std::find(players.begin(), players.end(), player->pid) == players.end())
continue;
m_progress_bars[player->pid] = new QProgressBar;
m_status_labels[player->pid] = new QLabel;
m_progress_layout->addWidget(m_progress_bars[player->pid]);
m_progress_layout->addWidget(m_status_labels[player->pid]);
}
QDialog::show();
}
void ChunkedProgressDialog::SetProgress(const int pid, const u64 progress)
{
QString player_name = GetPlayerNameFromPID(pid);
if (!m_status_labels.count(pid))
return;
const float acquired = progress / 1024.0f / 1024.0f;
const float total = m_data_size / 1024.0f / 1024.0f;
const int prog = std::lround((static_cast<float>(progress) / m_data_size) * 100.0f);
m_status_labels[pid]->setText(tr("%1[%2]: %3/%4 MiB")
.arg(player_name, QString::number(pid),
QString::fromStdString(StringFromFormat("%.2f", acquired)),
QString::fromStdString(StringFromFormat("%.2f", total))));
m_progress_bars[pid]->setValue(prog);
}
void ChunkedProgressDialog::reject()
{
auto server = Settings::Instance().GetNetPlayServer();
if (server)
server->AbortGameStart();
QDialog::reject();
}