dolphin/Source/Core/VideoBackends/Vulkan/VertexManager.h
Stenzek b066d51dfa Vulkan: Remove parameters/members of single-instance classes
There's not a lot of point in passing these around or storing them
(texture cache/state tracker mainly) as there will only ever be a single
instance of the class.

Also adds downcast helpers such as Vulkan::Renderer::GetInstance().
2016-11-03 22:01:54 +10:00

46 lines
956 B
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <vector>
#include "Common/CommonTypes.h"
#include "VideoCommon/VertexManagerBase.h"
namespace Vulkan
{
class StreamBuffer;
class VertexManager : public VertexManagerBase
{
public:
VertexManager();
~VertexManager();
static VertexManager* GetInstance();
bool Initialize();
NativeVertexFormat* CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
protected:
void PrepareDrawBuffers(u32 stride);
void ResetBuffer(u32 stride) override;
private:
void vFlush(bool use_dst_alpha) override;
std::vector<u8> m_cpu_vertex_buffer;
std::vector<u16> m_cpu_index_buffer;
std::unique_ptr<StreamBuffer> m_vertex_stream_buffer;
std::unique_ptr<StreamBuffer> m_index_stream_buffer;
u32 m_current_draw_base_vertex = 0;
u32 m_current_draw_base_index = 0;
};
}