mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
ee868e2362
I don't know who thought it would be a good idea to put the Wiimote connect code as part of the Host interface, and have that called from both the UI code and the core. And then hack around it by having "force connect" events whenever Host_ConnectWiimote is called from the core...
338 lines
7.2 KiB
C
338 lines
7.2 KiB
C
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// This file holds global data for DolphinWx and DebuggerWx
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#pragma once
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#include <cstddef>
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#include <wx/event.h>
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enum
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{
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// Emulation menu
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IDM_LOAD_STATE = 200,
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IDM_SAVE_STATE,
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IDM_SELECT_SLOT,
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IDM_SAVE_FIRST_STATE,
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IDM_UNDO_LOAD_STATE,
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IDM_UNDO_SAVE_STATE,
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IDM_LOAD_STATE_FILE,
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IDM_SAVE_STATE_FILE,
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IDM_SAVE_SLOT_1,
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IDM_SAVE_SLOT_2,
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IDM_SAVE_SLOT_3,
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IDM_SAVE_SLOT_4,
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IDM_SAVE_SLOT_5,
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IDM_SAVE_SLOT_6,
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IDM_SAVE_SLOT_7,
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IDM_SAVE_SLOT_8,
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IDM_SAVE_SLOT_9,
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IDM_SAVE_SLOT_10,
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IDM_LOAD_SLOT_1,
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IDM_LOAD_SLOT_2,
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IDM_LOAD_SLOT_3,
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IDM_LOAD_SLOT_4,
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IDM_LOAD_SLOT_5,
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IDM_LOAD_SLOT_6,
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IDM_LOAD_SLOT_7,
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IDM_LOAD_SLOT_8,
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IDM_LOAD_SLOT_9,
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IDM_LOAD_SLOT_10,
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IDM_LOAD_LAST_1,
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IDM_LOAD_LAST_2,
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IDM_LOAD_LAST_3,
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IDM_LOAD_LAST_4,
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IDM_LOAD_LAST_5,
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IDM_LOAD_LAST_6,
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IDM_LOAD_LAST_7,
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IDM_LOAD_LAST_8,
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IDM_LOAD_LAST_9,
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IDM_LOAD_LAST_10,
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IDM_SELECT_SLOT_1,
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IDM_SELECT_SLOT_2,
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IDM_SELECT_SLOT_3,
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IDM_SELECT_SLOT_4,
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IDM_SELECT_SLOT_5,
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IDM_SELECT_SLOT_6,
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IDM_SELECT_SLOT_7,
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IDM_SELECT_SLOT_8,
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IDM_SELECT_SLOT_9,
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IDM_SELECT_SLOT_10,
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IDM_SAVE_SELECTED_SLOT,
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IDM_LOAD_SELECTED_SLOT,
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IDM_PLAY,
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IDM_STOP,
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IDM_RESET,
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IDM_TOGGLE_FULLSCREEN,
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// Movie menu
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IDM_RECORD,
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IDM_PLAY_RECORD,
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IDM_STOP_RECORD,
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IDM_RECORD_EXPORT,
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IDM_RECORD_READ_ONLY,
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IDM_TAS_INPUT,
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IDM_TOGGLE_PAUSE_MOVIE,
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IDM_SHOW_LAG,
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IDM_SHOW_FRAME_COUNT,
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IDM_SHOW_INPUT_DISPLAY,
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IDM_SHOW_RTC_DISPLAY,
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IDM_FRAMESTEP,
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IDM_SCREENSHOT,
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IDM_TOGGLE_DUMP_FRAMES,
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IDM_TOGGLE_DUMP_AUDIO,
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// File menu
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IDM_DRIVES,
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IDM_DRIVE1,
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IDM_DRIVE24 = IDM_DRIVE1 + 23, // 248,
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// Tools menu
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IDM_MEMCARD,
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IDM_CHEATS,
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IDM_NETPLAY,
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IDM_RESTART,
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IDM_CHANGE_DISC,
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IDM_LIST_CHANGE_DISC,
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IDM_PROPERTIES,
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IDM_GAME_WIKI,
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IDM_LOAD_WII_MENU,
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IDM_MENU_INSTALL_WAD,
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IDM_LIST_INSTALL_WAD,
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IDM_LIST_UNINSTALL_WAD,
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IDM_IMPORT_NAND,
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IDM_EXTRACT_CERTIFICATES,
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IDM_PERFORM_ONLINE_UPDATE_CURRENT,
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IDM_PERFORM_ONLINE_UPDATE_EUR,
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IDM_PERFORM_ONLINE_UPDATE_JPN,
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IDM_PERFORM_ONLINE_UPDATE_KOR,
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IDM_PERFORM_ONLINE_UPDATE_USA,
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IDM_FIFOPLAYER,
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IDM_LOAD_GC_IPL_JAP,
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IDM_LOAD_GC_IPL_USA,
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IDM_LOAD_GC_IPL_EUR,
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IDM_CONNECT_WIIMOTE1,
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IDM_CONNECT_WIIMOTE2,
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IDM_CONNECT_WIIMOTE3,
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IDM_CONNECT_WIIMOTE4,
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IDM_CONNECT_BALANCEBOARD,
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// View menu
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IDM_LIST_WAD,
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IDM_LIST_WII,
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IDM_LIST_GC,
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IDM_LIST_ELFDOL,
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IDM_LIST_JAP,
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IDM_LIST_PAL,
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IDM_LIST_USA,
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IDM_LIST_AUSTRALIA,
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IDM_LIST_FRANCE,
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IDM_LIST_GERMANY,
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IDM_LIST_ITALY,
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IDM_LIST_KOREA,
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IDM_LIST_NETHERLANDS,
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IDM_LIST_RUSSIA,
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IDM_LIST_SPAIN,
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IDM_LIST_TAIWAN,
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IDM_LIST_WORLD,
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IDM_LIST_UNKNOWN,
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IDM_LIST_DRIVES,
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IDM_PURGE_GAME_LIST_CACHE,
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// Help menu
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IDM_HELP_WEBSITE,
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IDM_HELP_ONLINE_DOCS,
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IDM_HELP_GITHUB,
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// Options menu
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IDM_CONFIG_GFX_BACKEND,
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IDM_CONFIG_AUDIO,
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IDM_CONFIG_CONTROLLERS,
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IDM_CONFIG_HOTKEYS,
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IDM_CONFIG_LOGGER,
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// Views
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// IMPORTANT: Make sure IDM_FLOAT_xxx and IDM_xxx_PARENT are kept in sync!
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IDM_DEBUG_WINDOW_LIST_START, // Bookend for doing array lookups
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IDM_LOG_WINDOW = IDM_DEBUG_WINDOW_LIST_START,
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IDM_LOG_CONFIG_WINDOW,
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IDM_REGISTER_WINDOW,
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IDM_WATCH_WINDOW,
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IDM_BREAKPOINT_WINDOW,
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IDM_MEMORY_WINDOW,
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IDM_JIT_WINDOW,
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IDM_SOUND_WINDOW,
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IDM_VIDEO_WINDOW,
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IDM_CODE_WINDOW,
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IDM_DEBUG_WINDOW_LIST_END, // Bookend for doing array lookups
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// List Column Title Toggles
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IDM_SHOW_SYSTEM = IDM_DEBUG_WINDOW_LIST_END,
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IDM_SHOW_BANNER,
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IDM_SHOW_TITLE,
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IDM_SHOW_MAKER,
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IDM_SHOW_FILENAME,
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IDM_SHOW_ID,
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IDM_SHOW_REGION,
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IDM_SHOW_SIZE,
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IDM_SHOW_STATE,
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// Float Window IDs
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IDM_LOG_WINDOW_PARENT,
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IDM_LOG_CONFIG_WINDOW_PARENT,
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IDM_REGISTER_WINDOW_PARENT,
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IDM_WATCH_WINDOW_PARENT,
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IDM_BREAKPOINT_WINDOW_PARENT,
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IDM_MEMORY_WINDOW_PARENT,
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IDM_JIT_WINDOW_PARENT,
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IDM_SOUND_WINDOW_PARENT,
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IDM_VIDEO_WINDOW_PARENT,
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IDM_CODE_WINDOW_PARENT,
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// Float popup menu IDs
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IDM_FLOAT_LOG_WINDOW,
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IDM_FLOAT_LOG_CONFIG_WINDOW,
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IDM_FLOAT_REGISTER_WINDOW,
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IDM_FLOAT_WATCH_WINDOW,
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IDM_FLOAT_BREAKPOINT_WINDOW,
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IDM_FLOAT_MEMORY_WINDOW,
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IDM_FLOAT_JIT_WINDOW,
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IDM_FLOAT_SOUND_WINDOW,
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IDM_FLOAT_VIDEO_WINDOW,
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IDM_FLOAT_CODE_WINDOW,
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// --------------------------------------------------------------
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// Debugger Menu Entries
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// --------------------
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// CPU Mode
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IDM_INTERPRETER,
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IDM_AUTOMATIC_START,
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IDM_BOOT_TO_PAUSE,
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IDM_JIT_NO_BLOCK_CACHE,
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IDM_JIT_NO_BLOCK_LINKING, // JIT
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IDM_JIT_OFF,
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IDM_JIT_LS_OFF,
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IDM_JIT_LSLXZ_OFF,
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IDM_JIT_LSLWZ_OFF,
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IDM_JIT_LSLBZX_OFF,
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IDM_JIT_LSP_OFF,
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IDM_JIT_LSF_OFF,
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IDM_JIT_I_OFF,
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IDM_JIT_FP_OFF,
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IDM_JIT_P_OFF,
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IDM_JIT_SR_OFF,
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IDM_FONT_PICKER,
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// Symbols
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IDM_CLEAR_SYMBOLS,
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IDM_SCAN_FUNCTIONS,
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IDM_SCAN_SIGNATURES,
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IDM_SCAN_RSO,
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IDM_LOAD_MAP_FILE,
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IDM_LOAD_MAP_FILE_AS,
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IDM_LOAD_BAD_MAP_FILE,
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IDM_SAVEMAPFILE,
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IDM_SAVE_MAP_FILE_WITH_CODES,
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IDM_SAVE_MAP_FILE_AS,
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IDM_CREATE_SIGNATURE_FILE,
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IDM_APPEND_SIGNATURE_FILE,
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IDM_COMBINE_SIGNATURE_FILES,
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IDM_RENAME_SYMBOLS,
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IDM_USE_SIGNATURE_FILE,
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IDM_PATCH_HLE_FUNCTIONS,
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// JIT
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IDM_CLEAR_CODE_CACHE,
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IDM_LOG_INSTRUCTIONS,
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IDM_SEARCH_INSTRUCTION,
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// Profiler
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IDM_PROFILE_BLOCKS,
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IDM_WRITE_PROFILE,
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// --------------------------------------------------------------
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// --------------------------------------------------------------
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// Debugger Toolbar
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// --------------------
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ID_TOOLBAR_DEBUG,
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IDM_STEP,
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IDM_STEPOVER,
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IDM_STEPOUT,
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IDM_TOGGLE_BREAKPOINT,
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IDM_SKIP,
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IDM_SETPC,
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IDM_GOTOPC,
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IDM_ADDRBOX,
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ID_TOOLBAR_AUI,
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IDM_SAVE_PERSPECTIVE,
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IDM_ADD_PERSPECTIVE,
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IDM_PERSPECTIVES_ADD_PANE_TOP,
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IDM_PERSPECTIVES_ADD_PANE_BOTTOM,
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IDM_PERSPECTIVES_ADD_PANE_LEFT,
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IDM_PERSPECTIVES_ADD_PANE_RIGHT,
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IDM_PERSPECTIVES_ADD_PANE_CENTER,
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IDM_EDIT_PERSPECTIVES,
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IDM_TAB_SPLIT,
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IDM_NO_DOCKING,
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IDM_PERSPECTIVES_0,
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IDM_PERSPECTIVES_100 = IDM_PERSPECTIVES_0 + 100,
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// --------------------------------------------------------------
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IDM_TOGGLE_DUAL_CORE, // Other
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IDM_TOGGLE_TOOLBAR,
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IDM_TOGGLE_STATUSBAR,
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IDM_NOTIFY_MAP_LOADED,
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IDM_OPEN_CONTAINING_FOLDER,
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IDM_OPEN_SAVE_FOLDER,
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IDM_EXPORT_SAVE,
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IDM_IMPORT_SAVE,
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IDM_EXPORT_ALL_SAVE,
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IDM_SET_DEFAULT_ISO,
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IDM_DELETE_ISO,
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IDM_COMPRESS_ISO,
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IDM_START_NETPLAY,
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IDM_MULTI_COMPRESS_ISO,
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IDM_MULTI_DECOMPRESS_ISO,
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IDM_UPDATE_DISASM_DIALOG,
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IDM_UPDATE_GUI,
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IDM_UPDATE_STATUS_BAR,
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IDM_UPDATE_TITLE,
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IDM_UPDATE_BREAKPOINTS,
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IDM_UPDATE_JIT_PANE,
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IDM_PANIC,
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IDM_KEYSTATE,
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IDM_WINDOW_SIZE_REQUEST,
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IDM_STOPPED,
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IDM_HOST_MESSAGE,
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IDM_MPANEL,
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ID_STATUSBAR,
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IDM_FREELOOK_DECREASE_SPEED,
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IDM_FREELOOK_INCREASE_SPEED,
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IDM_FREELOOK_RESET_SPEED,
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IDM_FREELOOK_UP,
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IDM_FREELOOK_DOWN,
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IDM_FREELOOK_LEFT,
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IDM_FREELOOK_RIGHT,
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IDM_FREELOOK_ZOOM_IN,
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IDM_FREELOOK_ZOOM_OUT,
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IDM_FREELOOK_RESET,
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ID_TOOLBAR = 500,
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};
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// custom message macro
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#define EVT_HOST_COMMAND(id, fn) EVT_COMMAND(id, wxEVT_HOST_COMMAND, fn)
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// FIXME: This should be changed to wxThreadEvent
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wxDECLARE_EVENT(wxEVT_HOST_COMMAND, wxCommandEvent);
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// Sent to wxTheApp
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// GetString() == Game's Unique ID
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// GetInt() == Game's Revision
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wxDECLARE_EVENT(DOLPHIN_EVT_LOCAL_INI_CHANGED, wxCommandEvent);
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