dolphin/Source/Core/VideoCommon/VertexLoaderBase.cpp
Lioncash 6fbbc2683e VideoCommon: Make use of fmt outside of shader generators
Migrates most of VideoCommon over to using fmt, with the exception being
the shader generator code. The shader generators are quite large and
have more corner cases to deal with in terms of conversion (shaders have
braces in them, so we need to make sure to escape them).

Because of the large amount of code that would need to be converted, the
conversion of VideoCommon will be in two parts:

- This change (which converts over the general case string formatting),
- A follow up change that will specifically deal with converting over
  the shader generators.
2019-11-23 16:00:45 -05:00

252 lines
8.5 KiB
C++

// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoCommon/VertexLoaderBase.h"
#include <array>
#include <cinttypes>
#include <cstring>
#include <memory>
#include <string>
#include <vector>
#include <fmt/format.h>
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/VertexLoader.h"
#ifdef _M_X86_64
#include "VideoCommon/VertexLoaderX64.h"
#elif defined(_M_ARM_64)
#include "VideoCommon/VertexLoaderARM64.h"
#endif
VertexLoaderBase::VertexLoaderBase(const TVtxDesc& vtx_desc, const VAT& vtx_attr)
: m_VtxDesc{vtx_desc}, m_vat{vtx_attr}
{
SetVAT(vtx_attr);
}
void VertexLoaderBase::SetVAT(const VAT& vat)
{
m_VtxAttr.PosElements = vat.g0.PosElements;
m_VtxAttr.PosFormat = vat.g0.PosFormat;
m_VtxAttr.PosFrac = vat.g0.PosFrac;
m_VtxAttr.NormalElements = vat.g0.NormalElements;
m_VtxAttr.NormalFormat = vat.g0.NormalFormat;
m_VtxAttr.color[0].Elements = vat.g0.Color0Elements;
m_VtxAttr.color[0].Comp = vat.g0.Color0Comp;
m_VtxAttr.color[1].Elements = vat.g0.Color1Elements;
m_VtxAttr.color[1].Comp = vat.g0.Color1Comp;
m_VtxAttr.texCoord[0].Elements = vat.g0.Tex0CoordElements;
m_VtxAttr.texCoord[0].Format = vat.g0.Tex0CoordFormat;
m_VtxAttr.texCoord[0].Frac = vat.g0.Tex0Frac;
m_VtxAttr.ByteDequant = vat.g0.ByteDequant;
m_VtxAttr.NormalIndex3 = vat.g0.NormalIndex3;
m_VtxAttr.texCoord[1].Elements = vat.g1.Tex1CoordElements;
m_VtxAttr.texCoord[1].Format = vat.g1.Tex1CoordFormat;
m_VtxAttr.texCoord[1].Frac = vat.g1.Tex1Frac;
m_VtxAttr.texCoord[2].Elements = vat.g1.Tex2CoordElements;
m_VtxAttr.texCoord[2].Format = vat.g1.Tex2CoordFormat;
m_VtxAttr.texCoord[2].Frac = vat.g1.Tex2Frac;
m_VtxAttr.texCoord[3].Elements = vat.g1.Tex3CoordElements;
m_VtxAttr.texCoord[3].Format = vat.g1.Tex3CoordFormat;
m_VtxAttr.texCoord[3].Frac = vat.g1.Tex3Frac;
m_VtxAttr.texCoord[4].Elements = vat.g1.Tex4CoordElements;
m_VtxAttr.texCoord[4].Format = vat.g1.Tex4CoordFormat;
m_VtxAttr.texCoord[4].Frac = vat.g2.Tex4Frac;
m_VtxAttr.texCoord[5].Elements = vat.g2.Tex5CoordElements;
m_VtxAttr.texCoord[5].Format = vat.g2.Tex5CoordFormat;
m_VtxAttr.texCoord[5].Frac = vat.g2.Tex5Frac;
m_VtxAttr.texCoord[6].Elements = vat.g2.Tex6CoordElements;
m_VtxAttr.texCoord[6].Format = vat.g2.Tex6CoordFormat;
m_VtxAttr.texCoord[6].Frac = vat.g2.Tex6Frac;
m_VtxAttr.texCoord[7].Elements = vat.g2.Tex7CoordElements;
m_VtxAttr.texCoord[7].Format = vat.g2.Tex7CoordFormat;
m_VtxAttr.texCoord[7].Frac = vat.g2.Tex7Frac;
};
std::string VertexLoaderBase::ToString() const
{
std::string dest;
dest.reserve(250);
dest += GetName();
dest += ": ";
static constexpr std::array<const char*, 4> pos_mode{{
"Inv",
"Dir",
"I8",
"I16",
}};
static constexpr std::array<const char*, 8> pos_formats{{
"u8",
"s8",
"u16",
"s16",
"flt",
"Inv",
"Inv",
"Inv",
}};
static constexpr std::array<const char*, 8> color_format{{
"565",
"888",
"888x",
"4444",
"6666",
"8888",
"Inv",
"Inv",
}};
dest += fmt::format("{}b skin: {} P: {} {}-{} ", m_VertexSize, m_VtxDesc.PosMatIdx,
m_VtxAttr.PosElements ? 3 : 2, pos_mode[m_VtxDesc.Position],
pos_formats[m_VtxAttr.PosFormat]);
if (m_VtxDesc.Normal)
{
dest += fmt::format("Nrm: {} {}-{} ", m_VtxAttr.NormalElements, pos_mode[m_VtxDesc.Normal],
pos_formats[m_VtxAttr.NormalFormat]);
}
const std::array<u64, 2> color_mode{{m_VtxDesc.Color0, m_VtxDesc.Color1}};
for (size_t i = 0; i < color_mode.size(); i++)
{
if (color_mode[i] == 0)
continue;
const auto& color = m_VtxAttr.color[i];
dest += fmt::format("C{}: {} {}-{} ", i, color.Elements, pos_mode[color_mode[i]],
color_format[color.Comp]);
}
const std::array<u64, 8> tex_mode{{m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord,
m_VtxDesc.Tex3Coord, m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord,
m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord}};
for (size_t i = 0; i < tex_mode.size(); i++)
{
if (tex_mode[i] == 0)
continue;
const auto& tex_coord = m_VtxAttr.texCoord[i];
dest += fmt::format("T{}: {} {}-{} ", i, tex_coord.Elements, pos_mode[tex_mode[i]],
pos_formats[tex_coord.Format]);
}
dest += fmt::format(" - {} v", m_numLoadedVertices);
return dest;
}
// a hacky implementation to compare two vertex loaders
class VertexLoaderTester : public VertexLoaderBase
{
public:
VertexLoaderTester(std::unique_ptr<VertexLoaderBase> a_, std::unique_ptr<VertexLoaderBase> b_,
const TVtxDesc& vtx_desc, const VAT& vtx_attr)
: VertexLoaderBase(vtx_desc, vtx_attr), a(std::move(a_)), b(std::move(b_))
{
m_initialized = a && b && a->IsInitialized() && b->IsInitialized();
if (m_initialized)
{
m_initialized = a->m_VertexSize == b->m_VertexSize &&
a->m_native_components == b->m_native_components &&
a->m_native_vtx_decl.stride == b->m_native_vtx_decl.stride;
if (m_initialized)
{
m_VertexSize = a->m_VertexSize;
m_native_components = a->m_native_components;
memcpy(&m_native_vtx_decl, &a->m_native_vtx_decl, sizeof(PortableVertexDeclaration));
}
else
{
ERROR_LOG(VIDEO, "Can't compare vertex loaders that expect different vertex formats!");
ERROR_LOG(VIDEO, "a: m_VertexSize %d, m_native_components 0x%08x, stride %d",
a->m_VertexSize, a->m_native_components, a->m_native_vtx_decl.stride);
ERROR_LOG(VIDEO, "b: m_VertexSize %d, m_native_components 0x%08x, stride %d",
b->m_VertexSize, b->m_native_components, b->m_native_vtx_decl.stride);
}
}
}
~VertexLoaderTester() override {}
int RunVertices(DataReader src, DataReader dst, int count) override
{
buffer_a.resize(count * a->m_native_vtx_decl.stride + 4);
buffer_b.resize(count * b->m_native_vtx_decl.stride + 4);
int count_a =
a->RunVertices(src, DataReader(buffer_a.data(), buffer_a.data() + buffer_a.size()), count);
int count_b =
b->RunVertices(src, DataReader(buffer_b.data(), buffer_b.data() + buffer_b.size()), count);
if (count_a != count_b)
ERROR_LOG(VIDEO,
"The two vertex loaders have loaded a different amount of vertices (a: %d, b: %d).",
count_a, count_b);
if (memcmp(buffer_a.data(), buffer_b.data(),
std::min(count_a, count_b) * m_native_vtx_decl.stride))
ERROR_LOG(VIDEO,
"The two vertex loaders have loaded different data "
"(guru meditation 0x%016" PRIx64 ", 0x%08x, 0x%08x, 0x%08x).",
m_VtxDesc.Hex, m_vat.g0.Hex, m_vat.g1.Hex, m_vat.g2.Hex);
memcpy(dst.GetPointer(), buffer_a.data(), count_a * m_native_vtx_decl.stride);
m_numLoadedVertices += count;
return count_a;
}
std::string GetName() const override { return "CompareLoader"; }
bool IsInitialized() override { return m_initialized; }
private:
bool m_initialized;
std::unique_ptr<VertexLoaderBase> a;
std::unique_ptr<VertexLoaderBase> b;
std::vector<u8> buffer_a;
std::vector<u8> buffer_b;
};
std::unique_ptr<VertexLoaderBase> VertexLoaderBase::CreateVertexLoader(const TVtxDesc& vtx_desc,
const VAT& vtx_attr)
{
std::unique_ptr<VertexLoaderBase> loader;
//#define COMPARE_VERTEXLOADERS
#if defined(COMPARE_VERTEXLOADERS) && defined(_M_X86_64)
// first try: Any new VertexLoader vs the old one
loader = std::make_unique<VertexLoaderTester>(
std::make_unique<VertexLoader>(vtx_desc, vtx_attr), // the software one
std::make_unique<VertexLoaderX64>(vtx_desc, vtx_attr), // the new one to compare
vtx_desc, vtx_attr);
if (loader->IsInitialized())
return loader;
#elif defined(_M_X86_64)
loader = std::make_unique<VertexLoaderX64>(vtx_desc, vtx_attr);
if (loader->IsInitialized())
return loader;
#elif defined(_M_ARM_64)
loader = std::make_unique<VertexLoaderARM64>(vtx_desc, vtx_attr);
if (loader->IsInitialized())
return loader;
#endif
// last try: The old VertexLoader
loader = std::make_unique<VertexLoader>(vtx_desc, vtx_attr);
if (loader->IsInitialized())
return loader;
PanicAlert("No Vertex Loader found.");
return nullptr;
}