mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
292 lines
14 KiB
C++
292 lines
14 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#include <cmath>
|
|
|
|
#include "Common.h"
|
|
#include "IniFile.h"
|
|
#include "VideoConfig.h"
|
|
#include "VideoCommon.h"
|
|
#include "FileUtil.h"
|
|
|
|
VideoConfig g_Config;
|
|
VideoConfig g_ActiveConfig;
|
|
|
|
void UpdateActiveConfig()
|
|
{
|
|
g_ActiveConfig = g_Config;
|
|
}
|
|
|
|
VideoConfig::VideoConfig()
|
|
{
|
|
bRunning = false;
|
|
|
|
// Needed for the first frame, I think
|
|
fAspectRatioHackW = 1;
|
|
fAspectRatioHackH = 1;
|
|
|
|
// disable all features by default
|
|
backend_info.APIType = API_NONE;
|
|
backend_info.bUseRGBATextures = false;
|
|
backend_info.bUseMinimalMipCount = false;
|
|
backend_info.bSupports3DVision = false;
|
|
}
|
|
|
|
void VideoConfig::Load(const char *ini_file)
|
|
{
|
|
std::string temp;
|
|
IniFile iniFile;
|
|
iniFile.Load(ini_file);
|
|
|
|
iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
|
|
iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false);
|
|
iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
|
|
iniFile.Get("Settings", "Crop", &bCrop, false);
|
|
iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
|
|
iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, 0);
|
|
iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,128);
|
|
iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
|
|
iniFile.Get("Settings", "LogFPSToFile", &bLogFPSToFile, false);
|
|
iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false);
|
|
iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
|
|
iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
|
|
iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
|
|
iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
|
|
iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
|
|
iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
|
|
iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
|
|
iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
|
|
iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
|
|
iniFile.Get("Settings", "UseFFV1", &bUseFFV1, 0);
|
|
iniFile.Get("Settings", "AnaglyphStereo", &bAnaglyphStereo, false);
|
|
iniFile.Get("Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation, 200);
|
|
iniFile.Get("Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle, 0);
|
|
iniFile.Get("Settings", "EnablePixelLighting", &bEnablePixelLighting, 0);
|
|
|
|
iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
|
|
iniFile.Get("Settings", "EFBScale", &iEFBScale, 2); // native
|
|
|
|
iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
|
|
|
|
iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
|
|
iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
|
|
iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
|
|
iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
|
|
|
|
iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false);
|
|
iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false);
|
|
|
|
iniFile.Get("Settings", "EnableShaderDebugging", &bEnableShaderDebugging, false);
|
|
|
|
iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
|
|
iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
|
|
iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
|
|
iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false);
|
|
|
|
iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true);
|
|
iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false);
|
|
iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true);
|
|
iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
|
|
iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, true);
|
|
iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
|
|
iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false);
|
|
iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false);
|
|
|
|
iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
|
|
|
|
// Load common settings
|
|
iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
|
|
bool bTmp;
|
|
iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true);
|
|
SetEnableAlert(bTmp);
|
|
}
|
|
|
|
void VideoConfig::GameIniLoad(const char *ini_file)
|
|
{
|
|
IniFile iniFile;
|
|
iniFile.Load(ini_file);
|
|
|
|
iniFile.GetIfExists("Video_Hardware", "VSync", &bVSync);
|
|
|
|
iniFile.GetIfExists("Video_Settings", "wideScreenHack", &bWidescreenHack);
|
|
iniFile.GetIfExists("Video_Settings", "AspectRatio", &iAspectRatio);
|
|
iniFile.GetIfExists("Video_Settings", "Crop", &bCrop);
|
|
iniFile.GetIfExists("Video_Settings", "UseXFB", &bUseXFB);
|
|
iniFile.GetIfExists("Video_Settings", "UseRealXFB", &bUseRealXFB);
|
|
iniFile.GetIfExists("Video_Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples);
|
|
iniFile.GetIfExists("Video_Settings", "DLOptimize", &iCompileDLsLevel);
|
|
iniFile.GetIfExists("Video_Settings", "HiresTextures", &bHiresTextures);
|
|
iniFile.GetIfExists("Video_Settings", "AnaglyphStereo", &bAnaglyphStereo);
|
|
iniFile.GetIfExists("Video_Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation);
|
|
iniFile.GetIfExists("Video_Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle);
|
|
iniFile.GetIfExists("Video_Settings", "EnablePixelLighting", &bEnablePixelLighting);
|
|
iniFile.GetIfExists("Video_Settings", "MSAA", &iMultisampleMode);
|
|
iniFile.GetIfExists("Video_Settings", "EFBScale", &iEFBScale); // integral
|
|
iniFile.GetIfExists("Video_Settings", "DstAlphaPass", &bDstAlphaPass);
|
|
iniFile.GetIfExists("Video_Settings", "DisableFog", &bDisableFog);
|
|
iniFile.GetIfExists("Video_Settings", "EnableOpenCL", &bEnableOpenCL);
|
|
iniFile.GetIfExists("Video_Settings", "OMPDecoder", &bOMPDecoder);
|
|
|
|
iniFile.GetIfExists("Video_Enhancements", "ForceFiltering", &bForceFiltering);
|
|
iniFile.GetIfExists("Video_Enhancements", "MaxAnisotropy", &iMaxAnisotropy); // NOTE - this is x in (1 << x)
|
|
iniFile.GetIfExists("Video_Enhancements", "PostProcessingShader", &sPostProcessingShader);
|
|
iniFile.GetIfExists("Video_Enhancements", "Enable3dVision", &b3DVision);
|
|
|
|
iniFile.GetIfExists("Video_Hacks", "EFBAccessEnable", &bEFBAccessEnable);
|
|
iniFile.GetIfExists("Video_Hacks", "DlistCachingEnable", &bDlistCachingEnable);
|
|
iniFile.GetIfExists("Video_Hacks", "EFBCopyEnable", &bEFBCopyEnable);
|
|
iniFile.GetIfExists("Video_Hacks", "EFBToTextureEnable", &bCopyEFBToTexture);
|
|
iniFile.GetIfExists("Video_Hacks", "EFBScaledCopy", &bCopyEFBScaled);
|
|
iniFile.GetIfExists("Video_Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable);
|
|
iniFile.GetIfExists("Video_Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges);
|
|
|
|
iniFile.GetIfExists("Video", "ProjectionHack", &iPhackvalue[0]);
|
|
iniFile.GetIfExists("Video", "PH_SZNear", &iPhackvalue[1]);
|
|
iniFile.GetIfExists("Video", "PH_SZFar", &iPhackvalue[2]);
|
|
iniFile.GetIfExists("Video", "PH_ExtraParam", &iPhackvalue[3]);
|
|
iniFile.GetIfExists("Video", "PH_ZNear", &sPhackvalue[0]);
|
|
iniFile.GetIfExists("Video", "PH_ZFar", &sPhackvalue[1]);
|
|
iniFile.GetIfExists("Video", "ZTPSpeedupHack", &bZTPSpeedHack);
|
|
iniFile.GetIfExists("Video", "UseBBox", &bUseBBox);
|
|
}
|
|
|
|
void VideoConfig::VerifyValidity()
|
|
{
|
|
// TODO: Check iMaxAnisotropy value
|
|
if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0;
|
|
if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0;
|
|
if (!backend_info.bSupports3DVision) b3DVision = false;
|
|
if (!backend_info.bSupportsFormatReinterpretation) bEFBEmulateFormatChanges = false;
|
|
if (!backend_info.bSupportsPixelLighting) bEnablePixelLighting = false;
|
|
}
|
|
|
|
void VideoConfig::Save(const char *ini_file)
|
|
{
|
|
IniFile iniFile;
|
|
iniFile.Load(ini_file);
|
|
iniFile.Set("Hardware", "VSync", bVSync);
|
|
iniFile.Set("Settings", "AspectRatio", iAspectRatio);
|
|
iniFile.Set("Settings", "Crop", bCrop);
|
|
iniFile.Set("Settings", "wideScreenHack", bWidescreenHack);
|
|
iniFile.Set("Settings", "UseXFB", bUseXFB);
|
|
iniFile.Set("Settings", "UseRealXFB", bUseRealXFB);
|
|
iniFile.Set("Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
|
|
iniFile.Set("Settings", "ShowFPS", bShowFPS);
|
|
iniFile.Set("Settings", "LogFPSToFile", bLogFPSToFile);
|
|
iniFile.Set("Settings", "ShowInputDisplay", bShowInputDisplay);
|
|
iniFile.Set("Settings", "OverlayStats", bOverlayStats);
|
|
iniFile.Set("Settings", "OverlayProjStats", bOverlayProjStats);
|
|
iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
|
|
iniFile.Set("Settings", "Show", iCompileDLsLevel);
|
|
iniFile.Set("Settings", "DumpTextures", bDumpTextures);
|
|
iniFile.Set("Settings", "HiresTextures", bHiresTextures);
|
|
iniFile.Set("Settings", "DumpEFBTarget", bDumpEFBTarget);
|
|
iniFile.Set("Settings", "DumpFrames", bDumpFrames);
|
|
iniFile.Set("Settings", "FreeLook", bFreeLook);
|
|
iniFile.Set("Settings", "UseFFV1", bUseFFV1);
|
|
iniFile.Set("Settings", "AnaglyphStereo", bAnaglyphStereo);
|
|
iniFile.Set("Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
|
|
iniFile.Set("Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
|
|
iniFile.Set("Settings", "EnablePixelLighting", bEnablePixelLighting);
|
|
|
|
|
|
iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
|
|
iniFile.Set("Settings", "MSAA", iMultisampleMode);
|
|
iniFile.Set("Settings", "EFBScale", iEFBScale);
|
|
iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
|
|
iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
|
|
iniFile.Set("Settings", "Wireframe", bWireFrame);
|
|
iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
|
|
iniFile.Set("Settings", "DisableFog", bDisableFog);
|
|
|
|
iniFile.Set("Settings", "EnableOpenCL", bEnableOpenCL);
|
|
iniFile.Set("Settings", "OMPDecoder", bOMPDecoder);
|
|
|
|
iniFile.Set("Settings", "EnableShaderDebugging", bEnableShaderDebugging);
|
|
|
|
iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
|
|
iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
|
|
iniFile.Set("Enhancements", "PostProcessingShader", sPostProcessingShader);
|
|
iniFile.Set("Enhancements", "Enable3dVision", b3DVision);
|
|
|
|
iniFile.Set("Hacks", "EFBAccessEnable", bEFBAccessEnable);
|
|
iniFile.Set("Hacks", "DlistCachingEnable", bDlistCachingEnable);
|
|
iniFile.Set("Hacks", "EFBCopyEnable", bEFBCopyEnable);
|
|
iniFile.Set("Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
|
|
iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
|
|
iniFile.Set("Hacks", "EFBScaledCopy", bCopyEFBScaled);
|
|
iniFile.Set("Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
|
|
iniFile.Set("Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
|
|
|
|
iniFile.Set("Hardware", "Adapter", iAdapter);
|
|
|
|
iniFile.Save(ini_file);
|
|
}
|
|
|
|
void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
|
|
{
|
|
// wxWidgets doesn't provide us with a nice way to change 3-state checkboxes into 2-state ones
|
|
// This would allow us to make the "default config" dialog layout to be 2-state based, but the
|
|
// "game config" layout to be 3-state based (with the 3rd state being "use default")
|
|
// Since we can't do that, we instead just save anything which differs from the default config
|
|
// TODO: Make this less ugly
|
|
|
|
VideoConfig defCfg;
|
|
defCfg.Load(default_ini);
|
|
|
|
IniFile iniFile;
|
|
iniFile.Load(game_ini);
|
|
|
|
#define SET_IF_DIFFERS(section, key, member) { if ((member) != (defCfg.member)) iniFile.Set((section), (key), (member)); else iniFile.DeleteKey((section), (key)); }
|
|
|
|
SET_IF_DIFFERS("Video_Hardware", "VSync", bVSync);
|
|
|
|
SET_IF_DIFFERS("Video_Settings", "wideScreenHack", bWidescreenHack);
|
|
SET_IF_DIFFERS("Video_Settings", "AspectRatio", iAspectRatio);
|
|
SET_IF_DIFFERS("Video_Settings", "Crop", bCrop);
|
|
SET_IF_DIFFERS("Video_Settings", "UseXFB", bUseXFB);
|
|
SET_IF_DIFFERS("Video_Settings", "UseRealXFB", bUseRealXFB);
|
|
SET_IF_DIFFERS("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
|
|
SET_IF_DIFFERS("Video_Settings", "DLOptimize", iCompileDLsLevel);
|
|
SET_IF_DIFFERS("Video_Settings", "HiresTextures", bHiresTextures);
|
|
SET_IF_DIFFERS("Video_Settings", "AnaglyphStereo", bAnaglyphStereo);
|
|
SET_IF_DIFFERS("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
|
|
SET_IF_DIFFERS("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
|
|
SET_IF_DIFFERS("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
|
|
SET_IF_DIFFERS("Video_Settings", "MSAA", iMultisampleMode);
|
|
SET_IF_DIFFERS("Video_Settings", "EFBScale", iEFBScale); // integral
|
|
SET_IF_DIFFERS("Video_Settings", "DstAlphaPass", bDstAlphaPass);
|
|
SET_IF_DIFFERS("Video_Settings", "DisableFog", bDisableFog);
|
|
SET_IF_DIFFERS("Video_Settings", "EnableOpenCL", bEnableOpenCL);
|
|
SET_IF_DIFFERS("Video_Settings", "OMPDecoder", bOMPDecoder);
|
|
|
|
SET_IF_DIFFERS("Video_Enhancements", "ForceFiltering", bForceFiltering);
|
|
SET_IF_DIFFERS("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
|
|
SET_IF_DIFFERS("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
|
|
SET_IF_DIFFERS("Video_Enhancements", "Enable3dVision", b3DVision);
|
|
|
|
SET_IF_DIFFERS("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
|
|
SET_IF_DIFFERS("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable);
|
|
SET_IF_DIFFERS("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
|
|
SET_IF_DIFFERS("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
|
|
SET_IF_DIFFERS("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
|
|
SET_IF_DIFFERS("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
|
|
SET_IF_DIFFERS("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
|
|
|
|
iniFile.Save(game_ini);
|
|
}
|