mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
1f1dae367d
The original reason I wanted to do this was so that we can replace the Android-specific code with this in the future, but of course, just deduplicating between DolphinWX and DolphinQt2 is nice too. Fixes: - DolphinQt2 showing the wrong size for split WBFS disc images. - DolphinQt2 being case sensitive when checking if a file is a DOL/ELF. - DolphinQt2 not detecting when a Wii banner has become available after the game list cache was created. Removes: - DolphinWX's ability to load PNGs as custom banners. But it was already rather broken (see https://bugs.dolphin-emu.org/issues/10365 and https://bugs.dolphin-emu.org/issues/10366). The reason I removed this was because PNG decoding relied on wx code and we don't have any good non-wx/Qt code for loading PNG files right now (let's not use SOIL), but we should be able to use libpng directly to implement PNG loading in the future. - DolphinQt2's ability to ignore a cached game if the last modified time differs. We currently don't have a non-wx/Qt way to get the time.
154 lines
5.2 KiB
C++
154 lines
5.2 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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class PointerWrap;
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namespace Core
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{
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class TitleDatabase;
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}
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namespace DiscIO
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{
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enum class BlobType;
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enum class Country;
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enum class Language;
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enum class Region;
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enum class Platform;
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}
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namespace UICommon
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{
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struct GameBanner
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{
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std::vector<u32> buffer{};
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int width{};
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int height{};
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bool empty() const { return buffer.empty(); }
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void DoState(PointerWrap& p);
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};
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// This class caches the metadata of a DiscIO::Volume (or a DOL/ELF file).
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class GameFile final
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{
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public:
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GameFile() = default;
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explicit GameFile(const std::string& path);
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~GameFile() = default;
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bool IsValid() const;
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const std::string& GetFilePath() const { return m_file_path; }
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const std::string& GetFileName() const { return m_file_name; }
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const std::string& GetName(bool long_name = true) const;
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const std::string& GetMaker(bool long_maker = true) const;
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const std::string& GetShortName(DiscIO::Language l) const { return Lookup(l, m_short_names); }
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const std::string& GetShortName() const { return LookupUsingConfigLanguage(m_short_names); }
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const std::string& GetLongName(DiscIO::Language l) const { return Lookup(l, m_long_names); }
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const std::string& GetLongName() const { return LookupUsingConfigLanguage(m_long_names); }
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const std::string& GetShortMaker(DiscIO::Language l) const { return Lookup(l, m_short_makers); }
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const std::string& GetShortMaker() const { return LookupUsingConfigLanguage(m_short_makers); }
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const std::string& GetLongMaker(DiscIO::Language l) const { return Lookup(l, m_long_makers); }
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const std::string& GetLongMaker() const { return LookupUsingConfigLanguage(m_long_makers); }
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const std::string& GetDescription(DiscIO::Language l) const { return Lookup(l, m_descriptions); }
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const std::string& GetDescription() const { return LookupUsingConfigLanguage(m_descriptions); }
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std::vector<DiscIO::Language> GetLanguages() const;
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const std::string& GetInternalName() const { return m_internal_name; }
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const std::string& GetGameID() const { return m_game_id; }
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u64 GetTitleID() const { return m_title_id; }
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const std::string& GetMakerID() const { return m_maker_id; }
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u16 GetRevision() const { return m_revision; }
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// 0 is the first disc, 1 is the second disc
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u8 GetDiscNumber() const { return m_disc_number; }
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std::string GetUniqueIdentifier() const;
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std::string GetWiiFSPath() const;
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DiscIO::Region GetRegion() const { return m_region; }
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DiscIO::Country GetCountry() const { return m_country; }
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DiscIO::Platform GetPlatform() const { return m_platform; }
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DiscIO::BlobType GetBlobType() const { return m_blob_type; }
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const std::string& GetApploaderDate() const { return m_apploader_date; }
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const std::string& GetIssues() const { return m_emu_state.issues; }
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int GetEmuState() const { return m_emu_state.rating; }
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u64 GetFileSize() const { return m_file_size; }
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u64 GetVolumeSize() const { return m_volume_size; }
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const GameBanner& GetBannerImage() const { return m_volume_banner; }
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void DoState(PointerWrap& p);
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bool BannerChanged();
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void BannerCommit();
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bool EmuStateChanged();
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void EmuStateCommit();
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bool CustomNameChanged(const Core::TitleDatabase& title_database);
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void CustomNameCommit();
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private:
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struct EmuState
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{
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int rating{};
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std::string issues{};
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bool operator!=(const EmuState& rhs) const
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{
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return rating != rhs.rating || issues != rhs.issues;
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}
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void DoState(PointerWrap& p);
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};
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static const std::string& Lookup(DiscIO::Language language,
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const std::map<DiscIO::Language, std::string>& strings);
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const std::string&
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LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string>& strings) const;
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bool IsElfOrDol() const;
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// IMPORTANT: Nearly all data members must be save/restored in DoState.
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// If anything is changed, make sure DoState handles it properly and
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// CACHE_REVISION in GameFileCache.cpp is incremented.
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bool m_valid{};
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std::string m_file_path{};
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std::string m_file_name{};
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u64 m_file_size{};
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u64 m_volume_size{};
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std::map<DiscIO::Language, std::string> m_short_names{};
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std::map<DiscIO::Language, std::string> m_long_names{};
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std::map<DiscIO::Language, std::string> m_short_makers{};
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std::map<DiscIO::Language, std::string> m_long_makers{};
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std::map<DiscIO::Language, std::string> m_descriptions{};
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std::string m_internal_name{};
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std::string m_game_id{};
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u64 m_title_id{};
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std::string m_maker_id{};
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DiscIO::Region m_region{};
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DiscIO::Country m_country{};
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DiscIO::Platform m_platform{};
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DiscIO::BlobType m_blob_type{};
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u16 m_revision{};
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u8 m_disc_number{};
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std::string m_apploader_date{};
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GameBanner m_volume_banner{};
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EmuState m_emu_state{};
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// Overridden name from TitleDatabase
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std::string m_custom_name{};
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// The following data members allow GameFileCache to construct updated versions
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// of GameFiles in a threadsafe way. They should not be handled in DoState.
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struct
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{
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EmuState emu_state;
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GameBanner volume_banner;
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std::string custom_name;
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} m_pending{};
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};
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} // namespace UICommon
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