.. |
BoundingBox.cpp
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spaces cleanup
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2014-12-07 20:28:27 -03:00 |
BoundingBox.h
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Add HW bounding Box support to d3d backend
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2014-12-05 15:03:24 -03:00 |
D3D.vcxproj
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VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
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2014-12-15 22:47:43 +01:00 |
D3D.vcxproj.filters
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VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
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2014-12-15 22:47:43 +01:00 |
D3DBase.cpp
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D3D: allow selecting adapters with no outputs.
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2015-01-17 14:27:11 -08:00 |
D3DBase.h
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
D3DBlob.cpp
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
D3DBlob.h
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
D3DShader.cpp
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
D3DShader.h
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
D3DState.cpp
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D3DState: Remove wireframe rasterizer support.
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2014-12-19 14:10:52 +01:00 |
D3DState.h
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D3DState: Remove wireframe rasterizer support.
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2014-12-19 14:10:52 +01:00 |
D3DTexture.cpp
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D3DTexture: Bind textures as texture arrays.
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2014-12-14 13:28:43 +01:00 |
D3DTexture.h
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D3D: Add 3D vision support.
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2014-12-14 13:28:42 +01:00 |
D3DUtil.cpp
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D3D: delete unnecessary code.
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2015-01-26 10:58:32 -08:00 |
D3DUtil.h
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D3D: delete unnecessary code.
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2015-01-26 10:58:32 -08:00 |
FramebufferManager.cpp
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D3D: Use the correct format when resolving the EFB depth texture.
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2015-02-21 11:50:19 +01:00 |
FramebufferManager.h
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FramebufferManagerBase: Remove obsolete parameters.
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2014-12-25 00:58:16 +01:00 |
GeometryShaderCache.cpp
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Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
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2014-12-29 11:19:55 +01:00 |
GeometryShaderCache.h
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GeometryShader: Disable the geometry shader stage if it is a pass-through shader.
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2014-12-18 00:36:48 +01:00 |
Globals.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
main.cpp
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Decode EFB copies used as paletted textures.
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2015-02-19 15:09:27 -08:00 |
main.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
NativeVertexFormat.cpp
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Move Zfreeze code out individual backends into videoCommon
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2015-01-24 03:22:27 +13:00 |
PerfQuery.cpp
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
PerfQuery.h
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More range-based loops and overrides
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2014-03-17 02:55:55 +01:00 |
PixelShaderCache.cpp
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Anaglyph: Use matrices instead of vectors.
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2015-01-02 14:32:42 +01:00 |
PixelShaderCache.h
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D3D: Add anaglyph stereoscopy support.
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2014-12-14 13:28:47 +01:00 |
PSTextureEncoder.cpp
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D3D: Fixed crash rendering EFB textures with MSAA
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2015-02-08 21:03:15 +01:00 |
PSTextureEncoder.h
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WIP.
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2015-01-25 15:49:35 -08:00 |
Render.cpp
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Merge pull request #1920 from CarlKenner/fix3dxfb
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2015-01-25 15:44:06 +11:00 |
Render.h
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D3D: Support stereoscopic XFB blit to screen.
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2014-12-24 18:45:24 +01:00 |
Television.cpp
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Merge pull request #1752 from Buddybenj/clean-up
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2015-02-10 11:39:14 -08:00 |
Television.h
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Fix XFB scaling in D3D
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2014-10-14 22:25:31 -04:00 |
TextureCache.cpp
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VideoCommon: rename efb2tex and efb2ram
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2015-02-24 23:10:13 +01:00 |
TextureCache.h
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Decode EFB copies used as paletted textures.
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2015-02-19 15:09:27 -08:00 |
TextureEncoder.h
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BPMemory: Make use of BitField in a number of structures.
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2014-03-25 23:57:58 +01:00 |
VertexManager.cpp
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Move Zfreeze code out individual backends into videoCommon
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2015-01-24 03:22:27 +13:00 |
VertexManager.h
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Cleanup and refactor of zfreeze port
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2015-01-23 03:32:31 +13:00 |
VertexShaderCache.cpp
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D3D: Use ROUND_UP macro for rounding buffer sizes.
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2014-12-18 00:37:15 +01:00 |
VertexShaderCache.h
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
VideoBackend.h
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
XFBEncoder.cpp
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XFBEncoder: Cosmetics.
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2014-12-28 16:30:48 +01:00 |
XFBEncoder.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |