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https://github.com/dolphin-emu/dolphin.git
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af2405eefd
There isn't any reason to use dsound over xaudio.
43 lines
891 B
CMake
43 lines
891 B
CMake
set(SRCS AudioCommon.cpp
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DPL2Decoder.cpp
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Mixer.cpp
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WaveFile.cpp
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NullSoundStream.cpp)
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set(LIBS "")
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if(ANDROID)
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set(SRCS ${SRCS} OpenSLESStream.cpp)
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set(LIBS ${LIBS} OpenSLES)
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endif(ANDROID)
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if(ALSA_FOUND)
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set(SRCS ${SRCS} AlsaSoundStream.cpp)
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set(LIBS ${LIBS} ${ALSA_LIBRARIES})
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endif(ALSA_FOUND)
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if(AO_FOUND)
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set(SRCS ${SRCS} AOSoundStream.cpp)
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set(LIBS ${LIBS} ${AO_LIBRARIES})
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endif(AO_FOUND)
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if(OPENAL_FOUND)
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set(SRCS ${SRCS} OpenALStream.cpp aldlist.cpp)
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set(LIBS ${LIBS} ${OPENAL_LIBRARY} SoundTouch )
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endif(OPENAL_FOUND)
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if(PULSEAUDIO_FOUND)
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set(SRCS ${SRCS} PulseAudioStream.cpp)
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set(LIBS ${LIBS} ${PULSEAUDIO_LIBRARIES})
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endif(PULSEAUDIO_FOUND)
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if(WIN32)
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set(SRCS ${SRCS} XAudio2Stream.cpp)
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endif(WIN32)
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if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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set(SRCS ${SRCS} CoreAudioSoundStream.cpp)
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endif()
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add_dolphin_library(audiocommon "${SRCS}" "${LIBS}")
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