dolphin/Source
2011-02-08 01:11:11 +00:00
..
Core Speed back to dolpihn: - Revert Read16 CPRead fifo hack for fix RE0. This hack only solve RE0 but brings slowdown in games like RE Umbrella, etc. - Move isFifoBusy again in the fifo loop and use s_fifoIdleEvent for AbortFrame. Note: if you can play RE0 only deactivate PanicAlert. These opdecoding error seems harmless. Some day this wiil be fixed in right way. 2011-02-08 01:11:11 +00:00
DSPSpy Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
DSPTool LTCG (link time code gen) was off in some projects, so turn it off in all of them so that the linker doesn't have to restart halfway through. 2011-02-05 20:14:23 +00:00
Plugins Reach over for Plugin_VideoOGL's copy of GLUtil. 2011-02-07 22:01:08 +00:00
TestSuite Add Turntable.cpp to SCons build. 2010-10-03 08:20:24 +00:00
UnitTests LTCG (link time code gen) was off in some projects, so turn it off in all of them so that the linker doesn't have to restart halfway through. 2011-02-05 20:14:23 +00:00
CMakeLists.txt Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though. 2010-11-01 15:47:02 +00:00
Dolphin_2010.sln Removed the Lua script console and Externals/Lua. The script console was incomplete and no one was working on it. 2011-02-03 20:41:23 +00:00
Dolphin.sln Removed the Lua script console and Externals/Lua. The script console was incomplete and no one was working on it. 2011-02-03 20:41:23 +00:00