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b4cc1ade02
Previously this was using the default deleter (which just calls delete on the pointer), which is incorrect, since the ENetHost instance is allocated through ENet's C API, so we need to use its functions to deallocate the host instead.
25 lines
623 B
C++
25 lines
623 B
C++
// Copyright 2015 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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//
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#pragma once
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#include <memory>
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#include <SFML/Network/Packet.hpp>
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#include <enet/enet.h>
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#include "Common/CommonTypes.h"
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namespace Common::ENet
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{
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struct ENetHostDeleter
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{
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void operator()(ENetHost* host) const noexcept { enet_host_destroy(host); }
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};
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using ENetHostPtr = std::unique_ptr<ENetHost, ENetHostDeleter>;
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void WakeupThread(ENetHost* host);
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int ENET_CALLBACK InterceptCallback(ENetHost* host, ENetEvent* event);
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bool SendPacket(ENetPeer* socket, const sf::Packet& packet, u8 channel_id);
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} // namespace Common::ENet
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