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334e33d4fa
This fixes a crash when trying to open the advanced input config dialog on the wiimote extensions. The device_cbox wasn't initialised and it should have been with the wiimote one.
67 lines
2.9 KiB
C++
67 lines
2.9 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinWX/Input/TurntableInputConfigDiag.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
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TurntableInputConfigDialog::TurntableInputConfigDialog(wxWindow* const parent, InputConfig& config,
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const wxString& name,
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wxComboBox* device_cbox_parent,
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const int port_num)
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: InputConfigDialog(parent, config, name, port_num)
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{
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const int space5 = FromDIP(5);
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device_cbox = device_cbox_parent;
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auto* const group_box_stick = new ControlGroupBox(
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Wiimote::GetTurntableGroup(port_num, WiimoteEmu::TurntableGroup::Stick), this, this);
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auto* const group_box_effect_dial = new ControlGroupBox(
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Wiimote::GetTurntableGroup(port_num, WiimoteEmu::TurntableGroup::EffectDial), this, this);
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auto* const stick_effect_sizer = new wxBoxSizer(wxVERTICAL);
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stick_effect_sizer->Add(group_box_stick, 0, wxEXPAND);
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stick_effect_sizer->AddSpacer(space5);
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stick_effect_sizer->Add(group_box_effect_dial, 0, wxEXPAND);
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auto* const group_box_left_table = new ControlGroupBox(
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Wiimote::GetTurntableGroup(port_num, WiimoteEmu::TurntableGroup::LeftTable), this, this);
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auto* const group_box_right_table = new ControlGroupBox(
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Wiimote::GetTurntableGroup(port_num, WiimoteEmu::TurntableGroup::RightTable), this, this);
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auto* const group_box_crossfade = new ControlGroupBox(
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Wiimote::GetTurntableGroup(port_num, WiimoteEmu::TurntableGroup::Crossfade), this, this);
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auto* const tables_crossfade_sizer = new wxBoxSizer(wxVERTICAL);
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tables_crossfade_sizer->Add(group_box_right_table, 0, wxEXPAND);
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tables_crossfade_sizer->AddSpacer(space5);
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tables_crossfade_sizer->Add(group_box_left_table, 0, wxEXPAND);
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tables_crossfade_sizer->AddSpacer(space5);
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tables_crossfade_sizer->Add(group_box_crossfade, 0, wxEXPAND);
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auto* const group_box_buttons = new ControlGroupBox(
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Wiimote::GetTurntableGroup(port_num, WiimoteEmu::TurntableGroup::Buttons), this, this);
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auto* const controls_sizer = new wxBoxSizer(wxHORIZONTAL);
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controls_sizer->AddSpacer(space5);
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controls_sizer->Add(group_box_buttons, 0, wxEXPAND);
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controls_sizer->AddSpacer(space5);
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controls_sizer->Add(stick_effect_sizer, 0, wxEXPAND);
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controls_sizer->AddSpacer(space5);
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controls_sizer->Add(tables_crossfade_sizer, 0, wxEXPAND);
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controls_sizer->AddSpacer(space5);
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auto* const szr_main = new wxBoxSizer(wxVERTICAL);
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szr_main->AddSpacer(space5);
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szr_main->Add(controls_sizer, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
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szr_main->AddSpacer(space5);
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szr_main->Add(CreateButtonSizer(wxCLOSE | wxNO_DEFAULT), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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szr_main->AddSpacer(space5);
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SetSizerAndFit(szr_main);
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Center();
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UpdateGUI();
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}
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