Files
dolphin/Source/Core/Core/Src/ActionReplay.h
comex f57ff0a569 Support a gcm revision-specific game ini for cheats + partially fix gecko codes in default ini.
The local ini is not revision-specific because it would require renaming
everything.  Meh.
2013-09-28 23:38:25 -04:00

43 lines
938 B
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _ACTIONREPLAY_H_
#define _ACTIONREPLAY_H_
#include "IniFile.h"
namespace ActionReplay
{
struct AREntry
{
AREntry() {}
AREntry(u32 _addr, u32 _value) : cmd_addr(_addr), value(_value) {}
u32 cmd_addr;
u32 value;
};
struct ARCode
{
std::string name;
std::vector<AREntry> ops;
bool active;
bool user_defined;
};
void RunAllActive();
bool RunCode(const ARCode &arcode);
void LoadCodes(IniFile &globalini, IniFile &localIni, bool forceLoad);
void LoadCodes(std::vector<ARCode> &_arCodes, IniFile &globalini, IniFile &localIni);
size_t GetCodeListSize();
ARCode GetARCode(size_t index);
void SetARCode_IsActive(bool active, size_t index);
void UpdateActiveList();
void EnableSelfLogging(bool enable);
const std::vector<std::string> &GetSelfLog();
bool IsSelfLogging();
} // namespace
#endif // _ACTIONREPLAY_H_